Don't free objects with shutdown
Some games don't like to free the DX objects after the game has shut down.merge-requests/28/head
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4db2b6528c
commit
42a22dd4bb
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@ -194,7 +194,17 @@ DX10_Hook::~DX10_Hook()
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{
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PRINT_DEBUG("DX10 Hook removed\n");
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resetRenderState();
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if (initialized)
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{
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mainRenderTargetView->Release();
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//ImGui_ImplDX10_Shutdown();
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ImGui_ImplDX10_InvalidateDeviceObjects();
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Windows_Hook::Inst().resetRenderState();
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ImGui::DestroyContext();
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initialized = false;
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}
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FreeLibrary(reinterpret_cast<HMODULE>(_library));
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@ -212,7 +212,18 @@ DX11_Hook::~DX11_Hook()
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{
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PRINT_DEBUG("DX11 Hook removed\n");
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resetRenderState();
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if (initialized)
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{
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mainRenderTargetView->Release();
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pContext->Release();
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//ImGui_ImplDX11_Shutdown();
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ImGui_ImplDX11_InvalidateDeviceObjects();
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Windows_Hook::Inst().resetRenderState();
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ImGui::DestroyContext();
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initialized = false;
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}
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FreeLibrary(reinterpret_cast<HMODULE>(_library));
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@ -243,7 +243,19 @@ DX12_Hook::~DX12_Hook()
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{
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PRINT_DEBUG("DX12 Hook removed\n");
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resetRenderState();
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if (initialized)
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{
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pCmdAlloc->Release();
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pCmdList->Release();
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pDescriptorHeap->Release();
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//ImGui_ImplDX12_Shutdown();
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ImGui_ImplDX12_InvalidateDeviceObjects();
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Windows_Hook::Inst().resetRenderState();
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ImGui::DestroyContext();
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initialized = false;
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}
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FreeLibrary(reinterpret_cast<HMODULE>(_library));
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