Call lobby invite callback when friend is invited.

merge-requests/30/head
Mr_Goldberg 2020-02-08 15:40:26 -05:00
parent b4205535fb
commit 40b9b0ef3d
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1 changed files with 20 additions and 11 deletions

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@ -1073,6 +1073,14 @@ void Callback(Common_Message *msg)
if (msg->has_friend_messages()) { if (msg->has_friend_messages()) {
if (msg->friend_messages().type() == Friend_Messages::LOBBY_INVITE) { if (msg->friend_messages().type() == Friend_Messages::LOBBY_INVITE) {
PRINT_DEBUG("Steam_Friends Got Lobby Invite\n"); PRINT_DEBUG("Steam_Friends Got Lobby Invite\n");
Friend *f = find_friend(msg->source_id());
if (f) {
LobbyInvite_t data;
data.m_ulSteamIDUser = msg->source_id();
data.m_ulSteamIDLobby = msg->friend_messages().lobby_id();
data.m_ulGameID = f->appid();
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
if (overlay->Ready()) if (overlay->Ready())
{ {
//TODO: the user should accept the invite first but we auto accept it because there's no gui yet //TODO: the user should accept the invite first but we auto accept it because there's no gui yet
@ -1087,6 +1095,7 @@ void Callback(Common_Message *msg)
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data)); callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
} }
} }
}
if (msg->friend_messages().type() == Friend_Messages::GAME_INVITE) { if (msg->friend_messages().type() == Friend_Messages::GAME_INVITE) {
PRINT_DEBUG("Steam_Friends Got Game Invite\n"); PRINT_DEBUG("Steam_Friends Got Game Invite\n");