Basic JoinClanChatRoom implementation.
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			@ -481,7 +481,7 @@ SteamAPICall_t DownloadClanActivityCounts( STEAM_ARRAY_COUNT(cClansToRequest) CS
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// steamIDSource can be the steamID of a group, game server, lobby or chat room
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int GetFriendCountFromSource( CSteamID steamIDSource )
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{
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    PRINT_DEBUG("Steam_Friends::GetFriendCountFromSource\n");
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    PRINT_DEBUG("Steam_Friends::GetFriendCountFromSource %llu\n", steamIDSource.ConvertToUint64());
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    //TODO
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    return 0;
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}
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			@ -866,8 +866,13 @@ AppId_t GetFriendCoplayGame( CSteamID steamIDFriend )
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STEAM_CALL_RESULT( JoinClanChatRoomCompletionResult_t )
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SteamAPICall_t JoinClanChatRoom( CSteamID steamIDClan )
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{
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    PRINT_DEBUG("Steam_Friends::JoinClanChatRoom\n");
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    return 0;
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    PRINT_DEBUG("Steam_Friends::JoinClanChatRoom %llu\n", steamIDClan.ConvertToUint64());
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    //TODO actually join a room
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    std::lock_guard<std::recursive_mutex> lock(global_mutex);
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    JoinClanChatRoomCompletionResult_t data;
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    data.m_steamIDClanChat = steamIDClan;
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    data.m_eChatRoomEnterResponse = k_EChatRoomEnterResponseSuccess;
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    return callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
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}
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bool LeaveClanChatRoom( CSteamID steamIDClan )
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			@ -591,7 +591,7 @@ bool GetItemDefinitionIDs(
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            STEAM_OUT_ARRAY_COUNT(punItemDefIDsArraySize,List of item definition IDs) SteamItemDef_t *pItemDefIDs,
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            STEAM_DESC(Size of array is passed in and actual size used is returned in this param) uint32 *punItemDefIDsArraySize )
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{
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    PRINT_DEBUG("GetItemDefinitionIDs\n");
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    PRINT_DEBUG("GetItemDefinitionIDs %p\n", pItemDefIDs);
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    std::lock_guard<std::recursive_mutex> lock(global_mutex);
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    if (!punItemDefIDsArraySize)
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        return false;
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			@ -189,7 +189,7 @@ bool GetAPICallResult( SteamAPICall_t hSteamAPICall, void *pCallback, int cubCal
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// Deprecated. Applications should use SteamAPI_RunCallbacks() instead. Game servers do not need to call this function.
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STEAM_PRIVATE_API( void RunFrame()
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{
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    PRINT_DEBUG("RunFrame\n");
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    PRINT_DEBUG("Steam_Utils::RunFrame\n");
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}
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 )
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