Added message for friend game invite and callback.

merge-requests/8/head
Nemirtingas 2019-06-13 01:54:51 +02:00
parent 32b8a8b169
commit 3ea9e40922
2 changed files with 23 additions and 3 deletions

View File

@ -176,10 +176,14 @@ message Auth_Ticket {
message Friend_Messages {
enum Types {
LOBBY_INVITE = 0;
GAME_INVITE = 1;
}
Types type = 1;
oneof invite_data {
uint64 lobby_id = 2;
bytes connect_str = 3;
}
}
message Common_Message {

View File

@ -545,6 +545,7 @@ void SetPlayedWith( CSteamID steamIDUserPlayedWith )
void ActivateGameOverlayInviteDialog( CSteamID steamIDLobby )
{
PRINT_DEBUG("Steam_Friends::ActivateGameOverlayInviteDialog\n");
// TODO: Here open the overlay
}
// gets the small (32x32) avatar of the current user, which is a handle to be used in IClientUtils::GetImageRGBA(), or 0 if none set
@ -775,8 +776,14 @@ void RequestFriendRichPresence( CSteamID steamIDFriend )
bool InviteUserToGame( CSteamID steamIDFriend, const char *pchConnectString )
{
PRINT_DEBUG("Steam_Friends::InviteUserToGame\n");
//TODO
return true;
Common_Message msg;
Friend_Messages *friend_messages = new Friend_Messages();
friend_messages->set_type(Friend_Messages::GAME_INVITE);
friend_messages->set_connect_str(pchConnectString);
msg.set_allocated_friend_messages(friend_messages);
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
msg.set_dest_id(steamIDFriend.ConvertToUint64());
return network->sendTo(&msg, true);
}
@ -1021,6 +1028,15 @@ void Callback(Common_Message *msg)
data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
}
if (msg->friend_messages().type() == Friend_Messages::GAME_INVITE) {
PRINT_DEBUG("Steam_Friends Got Game Invite\n");
std::string const& connect_str = msg->friend_messages().connect_str();
GameRichPresenceJoinRequested_t data;
data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
strncpy(data.m_rgchConnect, connect_str.c_str(), connect_str.length());
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
}
}
}