Add a common include file.
parent
25ee1dfa52
commit
3e66261ac7
48
dll/base.cpp
48
dll/base.cpp
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@ -17,13 +17,7 @@
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#include "base.h"
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#ifdef STEAM_WIN32
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#include <windows.h>
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#include <direct.h>
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#define SystemFunction036 NTAPI SystemFunction036
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#include <ntsecapi.h>
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#undef SystemFunction036
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#ifdef __WINDOWS__
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static void
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randombytes(char * const buf, const size_t size)
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@ -46,11 +40,6 @@ std::string get_env_variable(std::string name)
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#else
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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static int fd = -1;
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static void randombytes(char *buf, size_t size)
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@ -149,9 +138,19 @@ CSteamID generate_steam_id_lobby()
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return CSteamID(generate_account_id(), k_unSteamUserDefaultInstance | k_EChatInstanceFlagLobby, k_EUniversePublic, k_EAccountTypeChat);
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}
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#ifndef STEAM_WIN32
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#include <sys/types.h>
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#include <dirent.h>
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bool check_timedout(std::chrono::high_resolution_clock::time_point old, double timeout)
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{
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if (timeout == 0.0) return true;
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std::chrono::high_resolution_clock::time_point now = std::chrono::high_resolution_clock::now();
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if (std::chrono::duration_cast<std::chrono::duration<double>>(now - old).count() > timeout) {
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return true;
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}
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return false;
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}
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#ifdef __LINUX__
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std::string get_lib_path() {
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std::string dir = "/proc/self/map_files";
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DIR *dp;
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@ -194,7 +193,7 @@ std::string get_lib_path() {
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std::string get_full_lib_path()
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{
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std::string program_path;
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#if defined(STEAM_WIN32)
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#if defined(__WINDOWS__)
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char DllPath[MAX_PATH] = {0};
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GetModuleFileName((HINSTANCE)&__ImageBase, DllPath, _countof(DllPath));
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program_path = DllPath;
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@ -474,8 +473,7 @@ void Auth_Ticket_Manager::Callback(Common_Message *msg)
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}
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#ifdef EMU_EXPERIMENTAL_BUILD
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#ifdef STEAM_WIN32
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#include "../detours/detours.h"
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#ifdef __WINDOWS__
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struct ips_test {
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uint32_t ip_from;
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@ -596,13 +594,6 @@ inline bool file_exists (const std::string& name) {
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return (stat (name.c_str(), &buffer) == 0);
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}
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#ifdef DETOURS_64BIT
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#define DLL_NAME "steam_api64.dll"
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#else
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#define DLL_NAME "steam_api.dll"
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#endif
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HMODULE (WINAPI *Real_GetModuleHandleA)(LPCSTR lpModuleName) = GetModuleHandleA;
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HMODULE WINAPI Mine_GetModuleHandleA(LPCSTR lpModuleName)
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{
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@ -648,12 +639,6 @@ static void load_dll()
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}
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}
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#ifdef DETOURS_64BIT
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#define LUMA_CEG_DLL_NAME "LumaCEG_Plugin_x64.dll"
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#else
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#define LUMA_CEG_DLL_NAME "LumaCEG_Plugin_x86.dll"
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#endif
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static void load_lumaCEG()
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{
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std::string path = get_full_program_path();
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@ -700,7 +685,6 @@ bool crack_SteamAPI_Init()
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return false;
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}
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#include <winhttp.h>
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HINTERNET (WINAPI *Real_WinHttpConnect)(
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IN HINTERNET hSession,
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68
dll/base.h
68
dll/base.h
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@ -18,78 +18,14 @@
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#ifndef BASE_INCLUDE
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#define BASE_INCLUDE
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#if defined(WIN64) || defined(_WIN64) || defined(__MINGW64__)
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#define __WINDOWS_64__
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#elif defined(WIN32) || defined(_WIN32) || defined(__MINGW32__)
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#define __WINDOWS_32__
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#endif
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#if defined(__WINDOWS_32__) || defined(__WINDOWS_64__)
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#define __WINDOWS__
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#endif
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#if defined(__linux__) || defined(linux)
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#if defined(__x86_64__)
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#define __LINUX_64__
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#else
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#define __LINUX_32__
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#endif
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#endif
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#if defined(__LINUX_32__) || defined(__LINUX_64__)
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#define __LINUX__
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#endif
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#if defined(__WINDOWS__)
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#define STEAM_WIN32
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#ifndef NOMINMAX
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# define NOMINMAX
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#endif
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#endif
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#define STEAM_API_EXPORTS
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#include "../sdk_includes/steam_gameserver.h"
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#include "../sdk_includes/steamdatagram_tickets.h"
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#include <algorithm>
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#include <vector>
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#include <map>
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#include <mutex>
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//#define PRINT_DEBUG(...) {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, __VA_ARGS__); fclose(t);}
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#ifdef STEAM_WIN32
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#include <winsock2.h>
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#include <windows.h>
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#include <ws2tcpip.h>
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#include <processthreadsapi.h>
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EXTERN_C IMAGE_DOS_HEADER __ImageBase;
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#define PATH_SEPARATOR "\\"
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#ifndef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(a, ...) do {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, "%u " a, GetCurrentThreadId(), __VA_ARGS__); fclose(t); WSASetLastError(0);} while (0)
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#endif
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#else
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#include <arpa/inet.h>
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#define PATH_SEPARATOR "/"
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#ifndef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(...) {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, __VA_ARGS__); fclose(t);}
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#endif
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#endif
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//#define PRINT_DEBUG(...) fprintf(stdout, __VA_ARGS__)
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#ifdef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(...)
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#endif
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#include "settings.h"
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#include "local_storage.h"
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#include "network.h"
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#include "defines.h"
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#include "common_includes.h"
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#define PUSH_BACK_IF_NOT_IN(vector, element) { if(std::find(vector.begin(), vector.end(), element) == vector.end()) vector.push_back(element); }
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extern std::recursive_mutex global_mutex;
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std::string get_env_variable(std::string name);
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bool check_timedout(std::chrono::high_resolution_clock::time_point old, double timeout);
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class CCallbackMgr
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{
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@ -0,0 +1,172 @@
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/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#ifndef __INCLUDED_COMMON_INCLUDES__
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#define __INCLUDED_COMMON_INCLUDES__
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#if defined(WIN64) || defined(_WIN64) || defined(__MINGW64__)
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#define __WINDOWS_64__
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#elif defined(WIN32) || defined(_WIN32) || defined(__MINGW32__)
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#define __WINDOWS_32__
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#endif
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#if defined(__WINDOWS_32__) || defined(__WINDOWS_64__)
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#define __WINDOWS__
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#endif
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#if defined(__linux__) || defined(linux)
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#if defined(__x86_64__)
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#define __LINUX_64__
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#else
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#define __LINUX_32__
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#endif
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#endif
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#if defined(__LINUX_32__) || defined(__LINUX_64__)
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#define __LINUX__
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#endif
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#if defined(__WINDOWS__)
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#define STEAM_WIN32
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#endif
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#define STEAM_API_EXPORTS
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#if defined(__WINDOWS__)
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#include <winsock2.h>
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#include <windows.h>
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#include <ws2tcpip.h>
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#include <processthreadsapi.h>
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#include <windows.h>
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#include <direct.h>
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#include <iphlpapi.h> // Include winsock2 before this, or winsock2 iphlpapi will be unavailable
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#include <shlobj.h>
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#define MSG_NOSIGNAL 0
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#define SystemFunction036 NTAPI SystemFunction036
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#include <ntsecapi.h>
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#undef SystemFunction036
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#ifndef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(a, ...) do {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, "%u " a, GetCurrentThreadId(), __VA_ARGS__); fclose(t); WSASetLastError(0);} while (0)
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#endif
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EXTERN_C IMAGE_DOS_HEADER __ImageBase;
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#define PATH_SEPARATOR "\\"
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#ifdef EMU_EXPERIMENTAL_BUILD
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#include <winhttp.h>
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#include "../detours/detours.h"
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#ifdef DETOURS_64BIT
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#define LUMA_CEG_DLL_NAME "LumaCEG_Plugin_x64.dll"
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#define DLL_NAME "steam_api64.dll"
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#else
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#define LUMA_CEG_DLL_NAME "LumaCEG_Plugin_x86.dll"
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#define DLL_NAME "steam_api.dll"
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#endif
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#endif
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#elif defined(__LINUX__)
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#include <arpa/inet.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <sys/ioctl.h>
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#include <sys/socket.h>
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#include <sys/mount.h>
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#include <sys/stat.h>
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#include <sys/statvfs.h>
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#include <sys/time.h>
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#include <netinet/in.h>
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#include <linux/netdevice.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <dirent.h>
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#include <netdb.h>
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#include <dlfcn.h>
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#include <utime.h>
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#define PATH_MAX_STRING_SIZE 512
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#ifndef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(...) {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, __VA_ARGS__); fclose(t);}
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#endif
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#define PATH_SEPARATOR "/"
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#endif
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//#define PRINT_DEBUG(...) fprintf(stdout, __VA_ARGS__)
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#ifdef EMU_RELEASE_BUILD
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#define PRINT_DEBUG(...)
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#endif
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// C/C++ includes
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#include <cstdint>
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#include <algorithm>
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#include <string>
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#include <chrono>
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#include <cctype>
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#include <iomanip>
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#include <fstream>
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#include <sstream>
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#include <iterator>
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#include <vector>
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#include <map>
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#include <set>
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#include <queue>
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#include <list>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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#include <string.h>
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#include <stdio.h>
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// Other libs includes
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#include "../json/json.hpp"
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#include "../controller/gamepad.h"
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// Steamsdk includes
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#include "../sdk_includes/steam_api.h"
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#include "../sdk_includes/steam_gameserver.h"
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#include "../sdk_includes/steamdatagram_tickets.h"
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// Emulator includes
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#include "net.pb.h"
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#include "settings.h"
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#include "local_storage.h"
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#include "network.h"
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// Emulator defines
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#define CLIENT_HSTEAMUSER 1
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#define SERVER_HSTEAMUSER 1
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#define DEFAULT_NAME "Goldberg"
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#define PROGRAM_NAME "Goldberg SteamEmu"
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#define DEFAULT_LANGUAGE "english"
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#define LOBBY_CONNECT_APPID ((uint32)-2)
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#endif//__INCLUDED_COMMON_INCLUDES__
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@ -1,9 +0,0 @@
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//TODO: put these in a common .h
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#define CLIENT_HSTEAMUSER 1
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#define SERVER_HSTEAMUSER 1
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#define DEFAULT_NAME "Goldberg"
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#define PROGRAM_NAME "Goldberg SteamEmu"
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#define DEFAULT_LANGUAGE "english"
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#define LOBBY_CONNECT_APPID ((uint32)-2)
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@ -44,7 +44,6 @@ static char old_inventory[128] = "STEAMINVENTORY_INTERFACE_V001";
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static char old_video[128] = "STEAMVIDEO_INTERFACE_V001";
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static char old_masterserver_updater[128] = "SteamMasterServerUpdater001";
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#include <fstream>
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static void load_old_interface_versions()
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{
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static bool loaded = false;
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#define STEAM_API_FUNCTIONS_IMPL
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#include "dll.h"
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#include "../sdk_includes/steam_api_flat.h"
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#include <stdint.h>
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STEAMAPI_API HSteamPipe SteamAPI_ISteamClient_CreateSteamPipe( ISteamClient* self )
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{
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@ -17,11 +17,6 @@
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#include "local_storage.h"
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#include <fstream>
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#include <algorithm>
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#include <iterator>
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#include <iomanip>
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struct File_Data {
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std::string name;
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};
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}
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#else
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#if defined(WIN32) || defined(_WIN32)
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#include <windows.h>
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#if defined(__WINDOWS__)
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static BOOL DirectoryExists(LPCSTR szPath)
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{
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@ -176,11 +170,6 @@ static void create_directory(std::string strPath)
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createDirectoryRecursively(strPath);
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}
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <string.h>
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static std::vector<struct File_Data> get_filenames(std::string strPath)
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{
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std::vector<struct File_Data> output;
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@ -251,13 +240,6 @@ static std::vector<struct File_Data> get_filenames_recursive(std::string base_pa
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}
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#else
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <string.h>
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#include <dirent.h>
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#define PATH_MAX_STRING_SIZE 512
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/* recursive mkdir */
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static int mkdir_p(const char *dir, const mode_t mode) {
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@ -397,11 +379,6 @@ std::string Local_Storage::get_game_settings_path()
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return get_program_path().append(game_settings_folder).append(PATH_SEPARATOR);
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}
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#if defined(STEAM_WIN32)
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#include <shlobj.h>
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#include <sstream>
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#endif
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std::string Local_Storage::get_user_appdata_path()
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{
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std::string user_appdata_path = "SAVE";
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@ -15,14 +15,10 @@
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "base.h"
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#include <vector>
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#ifndef LOCAL_STORAGE_INCLUDE
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#define LOCAL_STORAGE_INCLUDE
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#include <string>
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#include "../json/json.hpp"
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#include "base.h"
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#define MAX_FILENAME_LENGTH 300
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@ -79,7 +79,7 @@ message Low_Level {
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Types type = 1;
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}
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message Network {
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message Network_pb {
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uint32 channel = 1;
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bytes data = 2;
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@ -204,7 +204,7 @@ message Common_Message {
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Low_Level low_level = 4;
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Lobby lobby = 5;
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Lobby_Messages lobby_messages = 6;
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Network network = 7;
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Network_pb network = 7;
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Gameserver gameserver = 8;
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Friend friend = 9;
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Auth_Ticket auth_ticket = 10;
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@ -17,22 +17,6 @@
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#include "network.h"
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#if defined(STEAM_WIN32)
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#define MSG_NOSIGNAL 0
|
||||
|
||||
#else
|
||||
#include <fcntl.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <unistd.h>
|
||||
#include <linux/netdevice.h>
|
||||
#include <netdb.h>
|
||||
#endif
|
||||
|
||||
#define MAX_BROADCASTS 16
|
||||
static int number_broadcasts = -1;
|
||||
static IP_PORT broadcasts[MAX_BROADCASTS];
|
||||
|
@ -45,8 +29,6 @@ static uint32_t upper_range_ips[MAX_BROADCASTS];
|
|||
|
||||
#if defined(STEAM_WIN32)
|
||||
|
||||
#include <iphlpapi.h>
|
||||
|
||||
//windows xp support
|
||||
static int
|
||||
inet_pton4(const char *src, uint32_t *dst)
|
||||
|
@ -489,18 +471,6 @@ static bool recv_tcp(struct TCP_Socket &socket)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool check_timedout(std::chrono::high_resolution_clock::time_point old, double timeout)
|
||||
{
|
||||
if (timeout == 0.0) return true;
|
||||
|
||||
std::chrono::high_resolution_clock::time_point now = std::chrono::high_resolution_clock::now();
|
||||
if (std::chrono::duration_cast<std::chrono::duration<double>>(now - old).count() > timeout) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void socket_timeouts(struct TCP_Socket &socket, double extra_time)
|
||||
{
|
||||
if (check_timedout(socket.last_heartbeat_sent, HEARTBEAT_TIMEOUT / 2.0)) {
|
||||
|
|
|
@ -15,13 +15,10 @@
|
|||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "base.h"
|
||||
|
||||
#ifndef NETWORK_INCLUDE
|
||||
#define NETWORK_INCLUDE
|
||||
|
||||
#include "net.pb.h"
|
||||
#include <chrono>
|
||||
#include "base.h"
|
||||
|
||||
inline bool protobuf_message_equal(const google::protobuf::MessageLite& msg_a,
|
||||
const google::protobuf::MessageLite& msg_b) {
|
||||
|
@ -38,8 +35,6 @@ typedef unsigned int sock_t;
|
|||
typedef int sock_t;
|
||||
#endif
|
||||
|
||||
bool check_timedout(std::chrono::high_resolution_clock::time_point old, double timeout);
|
||||
|
||||
struct IP_PORT {
|
||||
uint32 ip;
|
||||
uint16 port;
|
||||
|
|
|
@ -15,12 +15,11 @@
|
|||
License along with the Goldberg Emulator; if not, see
|
||||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "base.h"
|
||||
#include <set>
|
||||
|
||||
#ifndef SETTINGS_INCLUDE
|
||||
#define SETTINGS_INCLUDE
|
||||
|
||||
#include "base.h"
|
||||
|
||||
struct DLC_entry {
|
||||
AppId_t appID;
|
||||
std::string name;
|
||||
|
|
|
@ -16,10 +16,6 @@
|
|||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "settings_parser.h"
|
||||
#include <fstream>
|
||||
#include <cctype>
|
||||
#include <sstream>
|
||||
#include <iterator>
|
||||
|
||||
static void consume_bom(std::ifstream &input)
|
||||
{
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
#include "steam_client.h"
|
||||
#include "settings_parser.h"
|
||||
|
||||
#include <condition_variable>
|
||||
|
||||
static std::condition_variable kill_background_thread_cv;
|
||||
static std::atomic_bool kill_background_thread;
|
||||
static void background_thread(Steam_Client *client)
|
||||
|
|
|
@ -56,8 +56,6 @@
|
|||
|
||||
#include "../overlay_experimental/steam_overlay.h"
|
||||
|
||||
#include <thread>
|
||||
|
||||
enum Steam_Pipe {
|
||||
NO_USER,
|
||||
CLIENT,
|
||||
|
|
|
@ -16,8 +16,6 @@
|
|||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "base.h"
|
||||
#include "../controller/gamepad.h"
|
||||
#include <cctype>
|
||||
|
||||
struct Controller_Map {
|
||||
std::map<ControllerDigitalActionHandle_t, std::set<int>> active_digital;
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "base.h"
|
||||
#include <queue>
|
||||
|
||||
class Steam_Game_Coordinator :
|
||||
public ISteamGameCoordinator
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "base.h" // For SteamItemDef_t
|
||||
#include "../json/json.hpp"
|
||||
|
||||
struct Steam_Inventory_Requests {
|
||||
double timeout = 0.1;
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
<http://www.gnu.org/licenses/>. */
|
||||
|
||||
#include "base.h"
|
||||
#include <list>
|
||||
|
||||
//packet timeout in seconds for non connections
|
||||
#define ORPHANED_PACKET_TIMEOUT (20)
|
||||
|
@ -278,16 +277,16 @@ bool SendP2PPacket( CSteamID steamIDRemote, const void *pubData, uint32 cubData,
|
|||
Common_Message msg;
|
||||
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
|
||||
msg.set_dest_id(steamIDRemote.ConvertToUint64());
|
||||
msg.set_allocated_network(new Network);
|
||||
msg.set_allocated_network(new Network_pb);
|
||||
|
||||
if (!connection_exists(steamIDRemote)) {
|
||||
msg.mutable_network()->set_type(Network::NEW_CONNECTION);
|
||||
msg.mutable_network()->set_type(Network_pb::NEW_CONNECTION);
|
||||
network->sendTo(&msg, true);
|
||||
}
|
||||
|
||||
msg.mutable_network()->set_channel(nChannel);
|
||||
msg.mutable_network()->set_data(pubData, cubData);
|
||||
msg.mutable_network()->set_type(Network::DATA);
|
||||
msg.mutable_network()->set_type(Network_pb::DATA);
|
||||
|
||||
struct Steam_Networking_Connection *conn = get_or_create_connection(steamIDRemote);
|
||||
new_connection_times.erase(steamIDRemote);
|
||||
|
@ -914,11 +913,11 @@ void Callback(Common_Message *msg)
|
|||
}PRINT_DEBUG("\n");
|
||||
#endif
|
||||
|
||||
if (msg->network().type() == Network::DATA) {
|
||||
if (msg->network().type() == Network_pb::DATA) {
|
||||
unprocessed_messages.push_back(Common_Message(*msg));
|
||||
}
|
||||
|
||||
if (msg->network().type() == Network::NEW_CONNECTION) {
|
||||
if (msg->network().type() == Network_pb::NEW_CONNECTION) {
|
||||
std::lock_guard<std::recursive_mutex> lock(messages_mutex);
|
||||
auto msg_temp = std::begin(messages);
|
||||
while (msg_temp != std::end(messages)) {
|
||||
|
|
|
@ -21,10 +21,6 @@
|
|||
#include "base.h"
|
||||
#include "../overlay_experimental/steam_overlay.h"
|
||||
|
||||
#include <iomanip>
|
||||
#include <fstream>
|
||||
#include "../json/json.hpp"
|
||||
|
||||
struct Steam_Leaderboard {
|
||||
std::string name;
|
||||
ELeaderboardSortMethod sort_method;
|
||||
|
|
12
dll/wrap.cpp
12
dll/wrap.cpp
|
@ -28,18 +28,6 @@
|
|||
#include "base.h"
|
||||
#include "dll.h"
|
||||
|
||||
|
||||
#include <dirent.h>
|
||||
#include <dlfcn.h>
|
||||
#include <fcntl.h>
|
||||
#include <stdio.h>
|
||||
#include <sys/mount.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/statvfs.h>
|
||||
#include <sys/time.h>
|
||||
#include <unistd.h>
|
||||
#include <utime.h>
|
||||
|
||||
#define PATH_SEPARATOR_CHAR '/'
|
||||
#define STEAM_PATH_CACHE_SIZE 4096
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
*/
|
||||
|
||||
#include "sdk_includes/steam_api.h"
|
||||
#include "dll/defines.h"
|
||||
#include "dll/common_includes.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
|
|
Loading…
Reference in New Issue