Add a notifications mutex to the overlay.
parent
92218b08c6
commit
39d1d8dcdf
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@ -300,7 +300,7 @@ void Steam_Overlay::FriendDisconnect(Friend _friend)
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void Steam_Overlay::AddMessageNotification(std::string const& message)
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
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int id = find_free_notification_id(notifications);
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if (id != 0)
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{
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@ -317,7 +317,7 @@ void Steam_Overlay::AddMessageNotification(std::string const& message)
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void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
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int id = find_free_notification_id(notifications);
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if (id != 0)
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{
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@ -335,7 +335,7 @@ void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
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void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_state>& wnd_state)
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{
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
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int id = find_free_notification_id(notifications);
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if (id != 0)
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{
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@ -522,7 +522,10 @@ void Steam_Overlay::BuildNotifications(int width, int height)
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int font_size = ImGui::GetFontSize();
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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std::queue<Friend> friend_actions_temp;
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{
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std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
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for (auto it = notifications.begin(); it != notifications.end(); ++it, ++i)
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{
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@ -564,7 +567,7 @@ void Steam_Overlay::BuildNotifications(int width, int height)
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ImGui::TextWrapped("%s", it->message.c_str());
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if (ImGui::Button("Join"))
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{
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has_friend_action.push(it->frd->first);
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friend_actions_temp.push(it->frd->first);
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it->start_time = std::chrono::seconds(0);
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}
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}
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@ -580,6 +583,15 @@ void Steam_Overlay::BuildNotifications(int width, int height)
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notifications.erase(std::remove_if(notifications.begin(), notifications.end(), [&now](Notification &item) {
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return (now - item.start_time) > Notification::show_time;
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}), notifications.end());
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}
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if (!friend_actions_temp.empty()) {
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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while (!friend_actions_temp.empty()) {
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has_friend_action.push(friend_actions_temp.front());
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friend_actions_temp.pop();
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}
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}
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}
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void Steam_Overlay::CreateFonts()
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@ -92,6 +92,8 @@ class Steam_Overlay
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// Callback infos
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std::queue<Friend> has_friend_action;
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std::vector<Notification> notifications;
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std::recursive_mutex notifications_mutex;
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bool overlay_state_changed;
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std::recursive_mutex overlay_mutex;
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