Implement networking sockets connection status/info functions.
parent
7ea90b03c4
commit
37b329c9c5
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@ -833,7 +833,25 @@ int ReceiveMessagesOnListenSocket( HSteamListenSocket hSocket, SteamNetworkingMe
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bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo_t *pInfo )
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bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo_t *pInfo )
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{
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{
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PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionInfo\n");
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PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionInfo\n");
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return false;
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if (!pInfo)
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return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto connect_socket = connect_sockets.find(hConn);
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if (connect_socket == connect_sockets.end()) return false;
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memset(pInfo, 0, sizeof(SteamNetConnectionInfo_t));
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pInfo->m_identityRemote = connect_socket->second.remote_identity;
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pInfo->m_nUserData = connect_socket->second.user_data;
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pInfo->m_hListenSocket = connect_socket->second.listen_socket_id;
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//pInfo->m_addrRemote; //TODO
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pInfo->m_idPOPRemote = 0;
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pInfo->m_idPOPRelay = 0;
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pInfo->m_eState = convert_status(connect_socket->second.status);
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pInfo->m_eEndReason = 0; //TODO
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pInfo->m_szEndDebug[0] = 0;
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sprintf(pInfo->m_szConnectionDescription, "%u", hConn);
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return true;
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}
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}
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@ -878,7 +896,7 @@ int ReceiveMessagesOnListenSocket( HSteamListenSocket hSocket, SteamNetworkingMe
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/// Returns information about the specified connection.
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/// Returns information about the specified connection.
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bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo001_t *pInfo )
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bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo001_t *pInfo )
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{
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{
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PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionInfo\n");
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PRINT_DEBUG("Steam_Networking_Sockets::GetConnectionInfo001\n");
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return false;
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return false;
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}
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}
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@ -888,7 +906,21 @@ bool GetConnectionInfo( HSteamNetConnection hConn, SteamNetConnectionInfo001_t *
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bool GetQuickConnectionStatus( HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus *pStats )
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bool GetQuickConnectionStatus( HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus *pStats )
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{
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{
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PRINT_DEBUG("Steam_Networking_Sockets::GetQuickConnectionStatus\n");
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PRINT_DEBUG("Steam_Networking_Sockets::GetQuickConnectionStatus\n");
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return false;
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if (!pStats)
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return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto connect_socket = connect_sockets.find(hConn);
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if (connect_socket == connect_sockets.end()) return false;
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memset(pStats, 0, sizeof(SteamNetworkingQuickConnectionStatus));
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pStats->m_eState = convert_status(connect_socket->second.status);
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pStats->m_nPing = 10; //TODO: calculate real numbers?
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pStats->m_flConnectionQualityLocal = 1.0;
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pStats->m_flConnectionQualityRemote = 1.0;
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//TODO: rest
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return true;
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}
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}
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