Cleanup again
parent
04847abeb7
commit
36e8966223
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@ -1,16 +1,11 @@
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#include "Base_Hook.h"
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#include "Base_Hook.h"
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#include "Hook_Manager.h"
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#ifndef NO_OVERLAY
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#ifndef NO_OVERLAY
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#include <algorithm>
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#include <algorithm>
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#include "Hook_Manager.h"
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#include "../detours/detours.h"
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#include "../detours/detours.h"
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#define WIN32_LEAN_AND_MEAN
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#define VC_EXTRALEAN
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#include <Windows.h>
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Base_Hook::Base_Hook():
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Base_Hook::Base_Hook():
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_library(nullptr)
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_library(nullptr)
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{}
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{}
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@ -1,13 +1,13 @@
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#ifndef __INCLUDED_BASE_HOOK_H__
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#ifndef __INCLUDED_BASE_HOOK_H__
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#define __INCLUDED_BASE_HOOK_H__
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#define __INCLUDED_BASE_HOOK_H__
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#include "../dll/base.h"
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#ifndef NO_OVERLAY
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#ifndef NO_OVERLAY
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#include <vector>
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#include <vector>
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#include <utility>
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#include <utility>
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#include "../dll/base.h"
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class Base_Hook
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class Base_Hook
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{
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{
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protected:
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protected:
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@ -36,13 +36,6 @@ private:
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decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
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decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
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decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
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decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
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// Hook functions so we know we use DX10
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//static decltype(D3D10CreateDevice) MyD3D10CreateDevice;
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//static decltype(D3D10CreateDeviceAndSwapChain) MyD3D10CreateDeviceAndSwapChain;
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//decltype(D3D10CreateDevice)* _D3D10CreateDevice;
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//decltype(D3D10CreateDeviceAndSwapChain)* D3D10CreateDeviceAndSwapChain;
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public:
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public:
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virtual ~DX10_Hook();
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virtual ~DX10_Hook();
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decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
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decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
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decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
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decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
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// Hook functions so we know we use DX11
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//static decltype(D3D11CreateDevice) MyD3D11CreateDevice;
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//static decltype(D3D11CreateDeviceAndSwapChain) MyD3D11CreateDeviceAndSwapChain;
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//decltype(D3D11CreateDevice)* D3D11CreateDevice;
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//decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain;
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public:
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public:
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virtual ~DX11_Hook();
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virtual ~DX11_Hook();
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@ -42,11 +42,6 @@ private:
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decltype(&ID3D12CommandQueue::ExecuteCommandLists) ExecuteCommandLists;
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decltype(&ID3D12CommandQueue::ExecuteCommandLists) ExecuteCommandLists;
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decltype(&ID3D12GraphicsCommandList::Close) Close;
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decltype(&ID3D12GraphicsCommandList::Close) Close;
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// Hook functions so we know we use DX11
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//static decltype(D3D12CreateDevice) MyD3D12CreateDevice;
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//decltype(D3D12CreateDevice)* D3D12CreateDevice;
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public:
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public:
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virtual ~DX12_Hook();
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virtual ~DX12_Hook();
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@ -37,13 +37,6 @@ private:
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static HRESULT STDMETHODCALLTYPE MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
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static HRESULT STDMETHODCALLTYPE MyPresent(IDirect3DDevice9* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
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static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
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static HRESULT STDMETHODCALLTYPE MyPresentEx(IDirect3DDevice9Ex* _this, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
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// Hook functions so we know we use DX9
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//static decltype(Direct3DCreate9) MyDirect3DCreate9;
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//static decltype(Direct3DCreate9Ex) MyDirect3DCreate9Ex;
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//decltype(Direct3DCreate9)* Direct3DCreate9;
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//decltype(Direct3DCreate9Ex)* Direct3DCreate9Ex;
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public:
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public:
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virtual ~DX9_Hook();
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virtual ~DX9_Hook();
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@ -10,7 +10,6 @@ public:
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static constexpr const char *DLL_NAME = "opengl32.dll";
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static constexpr const char *DLL_NAME = "opengl32.dll";
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using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
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using wglSwapBuffers_t = BOOL(WINAPI*)(HDC);
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//using wglMakeCurrent_t = BOOL(WINAPI*)(HDC, HGLRC);
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private:
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private:
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static OpenGL_Hook* _inst;
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static OpenGL_Hook* _inst;
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static BOOL WINAPI MywglSwapBuffers(HDC hDC);
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static BOOL WINAPI MywglSwapBuffers(HDC hDC);
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wglSwapBuffers_t wglSwapBuffers;
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wglSwapBuffers_t wglSwapBuffers;
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// Hook functions so we know we use OGL
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//static BOOL WINAPI MywglMakeCurrent(HDC hDC, HGLRC hGLRC);
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//wglMakeCurrent_t wglMakeCurrent;
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public:
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public:
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virtual ~OpenGL_Hook();
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virtual ~OpenGL_Hook();
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@ -1,6 +1,4 @@
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#include "Renderer_Detector.h"
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#include "Renderer_Detector.h"
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#include "../detours/detours.h"
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#include "Hook_Manager.h"
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#include "Hook_Manager.h"
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#ifdef STEAM_WIN32
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#ifdef STEAM_WIN32
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@ -2,11 +2,11 @@
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#define __INCLUDED_RENDERER_DETECTOR_H__
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#define __INCLUDED_RENDERER_DETECTOR_H__
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#include "Base_Hook.h"
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#include "Base_Hook.h"
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#include <thread>
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#ifndef NO_OVERLAY
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#ifndef NO_OVERLAY
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#if defined(_WIN32) || defined(WIN32)
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#ifdef STEAM_WIN32
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#include <Windows.h>
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struct IDXGISwapChain;
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struct IDXGISwapChain;
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struct IDirect3DDevice9;
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struct IDirect3DDevice9;
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struct IDirect3DDevice9Ex;
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struct IDirect3DDevice9Ex;
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