Fixed game crash when calling ContextInit before SteamAPI_Init
parent
3f44827326
commit
350293a9c3
10
dll/dll.cpp
10
dll/dll.cpp
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@ -193,17 +193,17 @@ STEAMAPI_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
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return create_client_interface(ver);
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return create_client_interface(ver);
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}
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}
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static uintp global_counter;
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struct ContextInitData { void (*pFn)(void* pCtx); uintp counter; CSteamAPIContext ctx; };
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struct ContextInitData { void (*pFn)(void* pCtx); uintp counter; CSteamAPIContext ctx; };
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STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData )
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STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit( void *pContextInitData )
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{
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{
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//PRINT_DEBUG("SteamInternal_ContextInit\n");
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//PRINT_DEBUG("SteamInternal_ContextInit\n");
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struct ContextInitData *contextInitData = (struct ContextInitData *)pContextInitData;
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struct ContextInitData *contextInitData = (struct ContextInitData *)pContextInitData;
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if (!contextInitData->counter) {
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if (contextInitData->counter != global_counter) {
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PRINT_DEBUG("SteamInternal_ContextInit initializing\n");
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PRINT_DEBUG("SteamInternal_ContextInit initializing\n");
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contextInitData->pFn(&contextInitData->ctx);
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contextInitData->pFn(&contextInitData->ctx);
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//this is hackish but whatever.
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contextInitData->counter = global_counter;
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if (contextInitData->ctx.SteamUser()) contextInitData->counter = 1;
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}
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}
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return &contextInitData->ctx;
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return &contextInitData->ctx;
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@ -224,6 +224,7 @@ STEAMAPI_API bool S_CALLTYPE SteamAPI_Init()
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Steam_Client* client = get_steam_client();
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Steam_Client* client = get_steam_client();
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user_steam_pipe = client->CreateSteamPipe();
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user_steam_pipe = client->CreateSteamPipe();
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client->ConnectToGlobalUser(user_steam_pipe);
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client->ConnectToGlobalUser(user_steam_pipe);
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global_counter++;
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return true;
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return true;
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}
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}
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@ -263,6 +264,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown()
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get_steam_client()->clientShutdown();
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get_steam_client()->clientShutdown();
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get_steam_client()->BReleaseSteamPipe(user_steam_pipe);
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get_steam_client()->BReleaseSteamPipe(user_steam_pipe);
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user_steam_pipe = 0;
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user_steam_pipe = 0;
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--global_counter;
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old_user_instance = NULL;
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old_user_instance = NULL;
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old_friends_interface = NULL;
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old_friends_interface = NULL;
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old_utils_interface = NULL;
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old_utils_interface = NULL;
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@ -594,6 +596,7 @@ STEAMAPI_API bool S_CALLTYPE SteamInternal_GameServer_Init( uint32 unIP, uint16
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PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
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PRINT_DEBUG("SteamInternal_GameServer_Init %u %hu %hu %hu %u %s\n", unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
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load_old_interface_versions();
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load_old_interface_versions();
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get_steam_client()->CreateLocalUser(&server_steam_pipe, k_EAccountTypeGameServer);
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get_steam_client()->CreateLocalUser(&server_steam_pipe, k_EAccountTypeGameServer);
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++global_counter;
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//g_pSteamClientGameServer is only used in pre 1.37 (where the interface versions are not provided by the game)
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//g_pSteamClientGameServer is only used in pre 1.37 (where the interface versions are not provided by the game)
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g_pSteamClientGameServer = SteamGameServerClient();
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g_pSteamClientGameServer = SteamGameServerClient();
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uint32 unFlags = 0;
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uint32 unFlags = 0;
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@ -650,6 +653,7 @@ STEAMAPI_API void SteamGameServer_Shutdown()
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get_steam_client()->serverShutdown();
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get_steam_client()->serverShutdown();
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get_steam_client()->BReleaseSteamPipe(server_steam_pipe);
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get_steam_client()->BReleaseSteamPipe(server_steam_pipe);
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server_steam_pipe = 0;
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server_steam_pipe = 0;
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--global_counter;
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g_pSteamClientGameServer = NULL; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called
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g_pSteamClientGameServer = NULL; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called
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old_gameserver_instance = NULL;
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old_gameserver_instance = NULL;
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old_gamserver_utils_instance = NULL;
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old_gamserver_utils_instance = NULL;
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