Fix build.
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59a9fcee0d
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2a659043d3
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#include "steam_inventory.h"
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std::once_flag Steam_Inventory::items_loading;
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std::atomic_bool Steam_Inventory::items_loaded(false);
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std::map<SteamItemDef_t, std::map<std::string, std::string>> Steam_Inventory::items;
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