Only call overlay related functions if it is ready
Continue to receive friends notifications, so if the overlay becomes ready we already have the list of friends.merge-requests/28/head
parent
40615d07a7
commit
2792793bf3
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@ -172,7 +172,7 @@ void Steam_Overlay::ShowOverlay(bool state)
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{
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{
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static RECT old_clip;
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static RECT old_clip;
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if (show_overlay == state)
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if (!Ready() || show_overlay == state)
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return;
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return;
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show_overlay = state;
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show_overlay = state;
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@ -215,6 +215,9 @@ void Steam_Overlay::ShowOverlay(bool state)
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void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
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void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
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{
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{
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if (!Ready())
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return;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto i = friends.find(friendId);
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auto i = friends.find(friendId);
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if (i != friends.end())
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if (i != friends.end())
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@ -229,6 +232,9 @@ void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
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void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
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void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
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{
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{
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if (!Ready())
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return;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto i = friends.find(friendId);
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auto i = friends.find(friendId);
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if (i != friends.end())
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if (i != friends.end())
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@ -399,6 +405,9 @@ void Steam_Overlay::OverlayProc( int width, int height )
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{
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (!Ready())
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return;
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if (show_overlay)
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if (show_overlay)
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{
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{
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int friend_size = friends.size();
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int friend_size = friends.size();
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