Add delay to p2p session request callback to fix aoe2hd.
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					@ -748,7 +748,7 @@ void RunCallbacks()
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                P2PSessionRequest_t data;
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					                P2PSessionRequest_t data;
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                memset(&data, 0, sizeof(data));
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					                memset(&data, 0, sizeof(data));
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                data.m_steamIDRemote = CSteamID(source_id);
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					                data.m_steamIDRemote = CSteamID(source_id);
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                callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), true);
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					                callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1, true);
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            } else {
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					            } else {
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                struct Steam_Networking_Connection *conn = get_or_create_connection(source_id);
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					                struct Steam_Networking_Connection *conn = get_or_create_connection(source_id);
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                conn->open_channels.insert(msg.network().channel());
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					                conn->open_channels.insert(msg.network().channel());
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