Invitation & Chat support (WIP)
parent
300832ebb3
commit
156bee1564
|
@ -117,8 +117,6 @@ Steam_Friends(Settings* settings, Networking* network, SteamCallResults* callbac
|
||||||
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Friends::steam_friends_callback, this);
|
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Friends::steam_friends_callback, this);
|
||||||
this->run_every_runcb->add(&Steam_Friends::steam_friends_run_every_runcb, this);
|
this->run_every_runcb->add(&Steam_Friends::steam_friends_run_every_runcb, this);
|
||||||
modified = false;
|
modified = false;
|
||||||
|
|
||||||
overlay->SetupFriends(&friends);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
~Steam_Friends()
|
~Steam_Friends()
|
||||||
|
@ -990,6 +988,7 @@ void Callback(Common_Message *msg)
|
||||||
auto f = std::find_if(friends.begin(), friends.end(), [&id](Friend const& item) { return item.id() == id; });
|
auto f = std::find_if(friends.begin(), friends.end(), [&id](Friend const& item) { return item.id() == id; });
|
||||||
if (friends.end() != f) {
|
if (friends.end() != f) {
|
||||||
persona_change((uint64)f->id(), k_EPersonaChangeStatus);
|
persona_change((uint64)f->id(), k_EPersonaChangeStatus);
|
||||||
|
overlay->FriendDisconnect(*f);
|
||||||
friends.erase(f);
|
friends.erase(f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1015,6 +1014,7 @@ void Callback(Common_Message *msg)
|
||||||
if (!f) {
|
if (!f) {
|
||||||
if (msg->friend_().id() != settings->get_local_steam_id().ConvertToUint64()) {
|
if (msg->friend_().id() != settings->get_local_steam_id().ConvertToUint64()) {
|
||||||
friends.push_back(msg->friend_());
|
friends.push_back(msg->friend_());
|
||||||
|
overlay->FriendConnect(msg->friend_());
|
||||||
persona_change((uint64)msg->friend_().id(), k_EPersonaChangeName);
|
persona_change((uint64)msg->friend_().id(), k_EPersonaChangeName);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -1036,20 +1036,26 @@ void Callback(Common_Message *msg)
|
||||||
if (msg->friend_messages().type() == Friend_Messages::LOBBY_INVITE) {
|
if (msg->friend_messages().type() == Friend_Messages::LOBBY_INVITE) {
|
||||||
PRINT_DEBUG("Steam_Friends Got Lobby Invite\n");
|
PRINT_DEBUG("Steam_Friends Got Lobby Invite\n");
|
||||||
//TODO: the user should accept the invite first but we auto accept it because there's no gui yet
|
//TODO: the user should accept the invite first but we auto accept it because there's no gui yet
|
||||||
GameLobbyJoinRequested_t data;
|
// Then we will handle it !
|
||||||
data.m_steamIDLobby = CSteamID((uint64)msg->friend_messages().lobby_id());
|
overlay->AddLobbyInvite(msg->source_id(), msg->friend_messages().lobby_id());
|
||||||
data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
|
|
||||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
//GameLobbyJoinRequested_t data;
|
||||||
|
//data.m_steamIDLobby = CSteamID((uint64)msg->friend_messages().lobby_id());
|
||||||
|
//data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
|
||||||
|
//callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (msg->friend_messages().type() == Friend_Messages::GAME_INVITE) {
|
if (msg->friend_messages().type() == Friend_Messages::GAME_INVITE) {
|
||||||
PRINT_DEBUG("Steam_Friends Got Game Invite\n");
|
PRINT_DEBUG("Steam_Friends Got Game Invite\n");
|
||||||
//TODO: I'm pretty sure that the user should accept the invite before this is posted but we do like above
|
//TODO: I'm pretty sure that the user should accept the invite before this is posted but we do like above
|
||||||
std::string const& connect_str = msg->friend_messages().connect_str();
|
// Then we will handle it !
|
||||||
GameRichPresenceJoinRequested_t data = {};
|
overlay->AddRichInvite(msg->source_id(), msg->friend_messages().connect_str().c_str());
|
||||||
data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
|
|
||||||
strncpy(data.m_rgchConnect, connect_str.c_str(), k_cchMaxRichPresenceValueLength - 1);
|
//std::string const& connect_str = msg->friend_messages().connect_str();
|
||||||
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
//GameRichPresenceJoinRequested_t data = {};
|
||||||
|
//data.m_steamIDFriend = CSteamID((uint64)msg->source_id());
|
||||||
|
//strncpy(data.m_rgchConnect, connect_str.c_str(), k_cchMaxRichPresenceValueLength - 1);
|
||||||
|
//callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -173,21 +173,16 @@ void Steam_Overlay::HookReady(void* hWnd)
|
||||||
// https://github.com/spazzarama/Direct3DHook/blob/master/Capture/Hook
|
// https://github.com/spazzarama/Direct3DHook/blob/master/Capture/Hook
|
||||||
// https://github.com/unknownv2/LinuxDetours
|
// https://github.com/unknownv2/LinuxDetours
|
||||||
|
|
||||||
void Steam_Overlay::SetupFriends(const std::vector<Friend>* friends)
|
|
||||||
{
|
|
||||||
this->friends = friends;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Steam_Overlay::OpenOverlayInvite(CSteamID lobbyId)
|
void Steam_Overlay::OpenOverlayInvite(CSteamID lobbyId)
|
||||||
{
|
{
|
||||||
//this->lobbyId = lobbyId;
|
//this->lobbyId = lobbyId;
|
||||||
show_overlay = true;
|
ShowOverlay(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Steam_Overlay::OpenOverlay(const char* pchDialog)
|
void Steam_Overlay::OpenOverlay(const char* pchDialog)
|
||||||
{
|
{
|
||||||
// TODO: Show pages depending on pchDialog
|
// TODO: Show pages depending on pchDialog
|
||||||
show_overlay = true;
|
ShowOverlay(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Steam_Overlay::ShowOverlay(bool state)
|
void Steam_Overlay::ShowOverlay(bool state)
|
||||||
|
@ -236,6 +231,38 @@ void Steam_Overlay::ShowOverlay(bool state)
|
||||||
overlay_state_changed = true;
|
overlay_state_changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Steam_Overlay::AddLobbyInvite(uint64 friendId, uint64 lobbyId)
|
||||||
|
{
|
||||||
|
invitation invite;
|
||||||
|
invite.type = invitation_type_lobby;
|
||||||
|
invite.friendId = friendId;
|
||||||
|
invite.lobbyId = lobbyId;
|
||||||
|
invitations.push_back(invite);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Steam_Overlay::AddRichInvite(uint64 friendId, const char* connect_str)
|
||||||
|
{
|
||||||
|
invitation invite;
|
||||||
|
invite.type = invitation_type_rich;
|
||||||
|
invite.friendId = friendId;
|
||||||
|
strncpy(invite.connect, connect_str, k_cchMaxRichPresenceValueLength - 1);
|
||||||
|
invitations.push_back(invite);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Steam_Overlay::FriendConnect(Friend _friend)
|
||||||
|
{
|
||||||
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||||
|
friends[_friend] = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Steam_Overlay::FriendDisconnect(Friend _friend)
|
||||||
|
{
|
||||||
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||||
|
auto it = friends.find(_friend);
|
||||||
|
if (it != friends.end())
|
||||||
|
friends.erase(it);
|
||||||
|
}
|
||||||
|
|
||||||
void Steam_Overlay::OverlayProc( int width, int height )
|
void Steam_Overlay::OverlayProc( int width, int height )
|
||||||
{
|
{
|
||||||
if (!show_overlay)
|
if (!show_overlay)
|
||||||
|
@ -243,15 +270,15 @@ void Steam_Overlay::OverlayProc( int width, int height )
|
||||||
|
|
||||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||||
|
|
||||||
int friend_size = friends->size();
|
int friend_size = friends.size();
|
||||||
|
|
||||||
// Set the overlay windows to the size of the game window
|
// Set the overlay windows to the size of the game window
|
||||||
ImGui::SetNextWindowPos({ 0,0 });
|
ImGui::SetNextWindowPos({ 0,0 });
|
||||||
ImGui::SetNextWindowSize({ static_cast<float>(width),
|
ImGui::SetNextWindowSize({ static_cast<float>(width),
|
||||||
static_cast<float>(height) });
|
static_cast<float>(height) });
|
||||||
|
|
||||||
bool close = false;
|
bool open_overlay = show_overlay;
|
||||||
if (ImGui::Begin("SteamOverlay", &close, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse))
|
if (ImGui::Begin("SteamOverlay", &open_overlay, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus))
|
||||||
{
|
{
|
||||||
ImGui::LabelText("", "Username: %s(%llu) playing %u",
|
ImGui::LabelText("", "Username: %s(%llu) playing %u",
|
||||||
settings->get_local_name(),
|
settings->get_local_name(),
|
||||||
|
@ -261,33 +288,40 @@ void Steam_Overlay::OverlayProc( int width, int height )
|
||||||
ImGui::Spacing();
|
ImGui::Spacing();
|
||||||
|
|
||||||
ImGui::ListBoxHeader("Friends", friend_size);
|
ImGui::ListBoxHeader("Friends", friend_size);
|
||||||
if (friend_size)
|
std::for_each(friends.begin(), friends.end(), [this]( auto& i)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < friend_size; ++i)
|
ImGui::PushID(i.first.id());
|
||||||
{
|
ImGui::Selectable(i.first.name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
|
||||||
ImGui::PushID(i);
|
|
||||||
ImGui::Selectable(friends->at(i).name().c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
|
|
||||||
if (ImGui::BeginPopupContextItem("Friends", 1))
|
if (ImGui::BeginPopupContextItem("Friends", 1))
|
||||||
{
|
{
|
||||||
if (ImGui::Button("Invite"))
|
if (ImGui::Button("Invite"))
|
||||||
{
|
{
|
||||||
friend_action |= friend_action_invite;
|
this->friend_action |= friend_action_invite;
|
||||||
friend_to_action = friends->at(i).id();
|
this->friend_to_action = i.first.id();
|
||||||
}
|
}
|
||||||
if (ImGui::Button("Join"))
|
if (ImGui::Button("Join"))
|
||||||
{
|
{
|
||||||
friend_action |= friend_action_join;
|
this->friend_action |= friend_action_join;
|
||||||
friend_to_action = friends->at(i).id();
|
this->friend_to_action = i.first.id();
|
||||||
}
|
}
|
||||||
ImGui::EndPopup();
|
ImGui::EndPopup();
|
||||||
}
|
}
|
||||||
else if (ImGui::IsMouseDoubleClicked(0))
|
//else if (ImGui::IsMouseDoubleClicked(0))
|
||||||
|
else if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
|
||||||
{
|
{
|
||||||
// Here handle the chat with the user friends->at(i).id()
|
i.second = true;
|
||||||
}
|
}
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
|
|
||||||
|
if (i.second)
|
||||||
|
{
|
||||||
|
if (ImGui::Begin(i.first.name().c_str(), &i.second))
|
||||||
|
{
|
||||||
|
// Fill this with the chat box and maybe the invitation
|
||||||
}
|
}
|
||||||
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
});
|
||||||
ImGui::ListBoxFooter();
|
ImGui::ListBoxFooter();
|
||||||
|
|
||||||
//RECT rect;
|
//RECT rect;
|
||||||
|
@ -295,10 +329,10 @@ void Steam_Overlay::OverlayProc( int width, int height )
|
||||||
//auto pos = ImGui::GetMousePos();
|
//auto pos = ImGui::GetMousePos();
|
||||||
//ImGui::LabelText("", "Window pos: %dx%d %dx%d", rect.left, rect.top, rect.right, rect.bottom);
|
//ImGui::LabelText("", "Window pos: %dx%d %dx%d", rect.left, rect.top, rect.right, rect.bottom);
|
||||||
//ImGui::LabelText("", "Mouse pos: %dx%d", (int)pos.x, (int)pos.y);
|
//ImGui::LabelText("", "Mouse pos: %dx%d", (int)pos.x, (int)pos.y);
|
||||||
|
|
||||||
|
|
||||||
ImGui::End();
|
|
||||||
}
|
}
|
||||||
|
ImGui::End();
|
||||||
|
|
||||||
|
ShowOverlay(open_overlay);
|
||||||
|
|
||||||
//ImGui::ShowDemoWindow();
|
//ImGui::ShowDemoWindow();
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
|
|
||||||
#include "../dll/base.h"
|
#include "../dll/base.h"
|
||||||
#include "Hook_Manager.h"
|
#include "Hook_Manager.h"
|
||||||
|
#include <map>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
enum friend_action
|
enum friend_action
|
||||||
|
@ -12,6 +13,31 @@ enum friend_action
|
||||||
friend_action_join = 1<<1
|
friend_action_join = 1<<1
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum invitation_type
|
||||||
|
{
|
||||||
|
invitation_type_lobby,
|
||||||
|
invitation_type_rich
|
||||||
|
};
|
||||||
|
|
||||||
|
struct invitation
|
||||||
|
{
|
||||||
|
uint8 type;
|
||||||
|
uint64 friendId;
|
||||||
|
union
|
||||||
|
{
|
||||||
|
uint64 lobbyId;
|
||||||
|
char connect[k_cchMaxRichPresenceValueLength];
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Friend_Less
|
||||||
|
{
|
||||||
|
bool operator()(const Friend& lhs, const Friend& rhs) const
|
||||||
|
{
|
||||||
|
return lhs.id() < rhs.id();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
class Steam_Overlay
|
class Steam_Overlay
|
||||||
{
|
{
|
||||||
Settings* settings;
|
Settings* settings;
|
||||||
|
@ -20,7 +46,8 @@ class Steam_Overlay
|
||||||
RunEveryRunCB* run_every_runcb;
|
RunEveryRunCB* run_every_runcb;
|
||||||
Networking* network;
|
Networking* network;
|
||||||
|
|
||||||
const std::vector<Friend>* friends;
|
// friend id, show client window (to chat and accept invite maybe)
|
||||||
|
std::map<Friend, bool, Friend_Less> friends;
|
||||||
|
|
||||||
HWND game_hwnd;
|
HWND game_hwnd;
|
||||||
WNDPROC game_hwnd_proc;
|
WNDPROC game_hwnd_proc;
|
||||||
|
@ -30,6 +57,8 @@ class Steam_Overlay
|
||||||
ENotificationPosition notif_position;
|
ENotificationPosition notif_position;
|
||||||
int h_inset, v_inset;
|
int h_inset, v_inset;
|
||||||
|
|
||||||
|
std::vector<invitation> invitations;
|
||||||
|
|
||||||
// Callback infos
|
// Callback infos
|
||||||
uint64 friend_to_action;
|
uint64 friend_to_action;
|
||||||
int friend_action;
|
int friend_action;
|
||||||
|
@ -70,12 +99,16 @@ public:
|
||||||
|
|
||||||
void OverlayProc(int width, int height);
|
void OverlayProc(int width, int height);
|
||||||
|
|
||||||
void SetupFriends(const std::vector<Friend>* friends);
|
|
||||||
|
|
||||||
void OpenOverlayInvite(CSteamID lobbyId);
|
void OpenOverlayInvite(CSteamID lobbyId);
|
||||||
void OpenOverlay(const char* pchDialog);
|
void OpenOverlay(const char* pchDialog);
|
||||||
|
|
||||||
void ShowOverlay(bool state);
|
void ShowOverlay(bool state);
|
||||||
|
|
||||||
|
void AddLobbyInvite(uint64 friendId, uint64 lobbyId);
|
||||||
|
void AddRichInvite(uint64 friendId, const char* connect_str);
|
||||||
|
|
||||||
|
void FriendConnect(Friend _friend);
|
||||||
|
void FriendDisconnect(Friend _friend);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif//__INCLUDED_STEAM_OVERLAY_H__
|
#endif//__INCLUDED_STEAM_OVERLAY_H__
|
||||||
|
|
Loading…
Reference in New Issue