custom broadcasts file can now contain domains.
custom broadcasts can now be put in the steam_settings folder.merge-requests/6/head
parent
106d4025bb
commit
147fc50be1
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@ -52,8 +52,9 @@ Offline mode:
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Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode. If you need this create a offline.txt file in the steam_settings folder.
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Custom Broadcast ips:
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If you want to set custom ips which the emulator will send broadcast packets to, make a list of them, one on each line in: Goldberg SteamEmu Saves\settings\custom_broadcasts.txt
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If you want to set custom ips (or domains) which the emulator will send broadcast packets to, make a list of them, one on each line in: Goldberg SteamEmu Saves\settings\custom_broadcasts.txt
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If the custom ips/domains are specific for one game only you can put the custom_broadcasts.txt in the steam_settings\ folder.
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An example is provided in steam_settings.EXAMPLE\custom_broadcasts.EXAMPLE.txt
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Support for CPY steam_api(64).dll cracks: See the build in the experimental folder.
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@ -30,6 +30,7 @@
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#include <sys/ioctl.h>
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#include <unistd.h>
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#include <linux/netdevice.h>
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#include <netdb.h>
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#endif
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#define MAX_BROADCASTS 16
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@ -467,6 +468,26 @@ static void socket_timeouts(struct TCP_Socket &socket, double extra_time)
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}
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}
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std::set<uint32> Networking::resolve_ip(std::string dns)
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{
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std::set<uint32> ips;
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struct addrinfo* result;
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if (getaddrinfo(dns.c_str(), NULL, NULL, &result) == 0) {
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for (struct addrinfo *res = result; res != NULL; res = res->ai_next) {
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PRINT_DEBUG("%u %u\n", res->ai_addrlen, res->ai_family);
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if (res->ai_family == AF_INET) {
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struct sockaddr_in *ipv4 = (struct sockaddr_in *)res->ai_addr;
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uint32 ip;
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memcpy(&ip, &ipv4->sin_addr, sizeof(ip));
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ips.insert(ntohl(ip));
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}
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}
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}
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return ips;
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}
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void Networking::do_callbacks_message(Common_Message *msg)
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{
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if (msg->has_network() || msg->has_network_old()) {
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@ -682,7 +703,7 @@ bool Networking::handle_low_level_udp(Common_Message *msg, IP_PORT ip_port)
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#define NUM_TCP_WAITING 128
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Networking::Networking(CSteamID id, uint32 appid, uint16 port, std::vector<uint32_t> *custom_broadcasts)
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Networking::Networking(CSteamID id, uint32 appid, uint16 port, std::set<uint32_t> *custom_broadcasts)
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{
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run_at_startup();
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tcp_port = udp_port = port;
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@ -690,8 +711,9 @@ Networking::Networking(CSteamID id, uint32 appid, uint16 port, std::vector<uint3
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alive = true;
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last_run = std::chrono::high_resolution_clock::now();
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this->appid = appid;
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if (custom_broadcasts)
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this->custom_broadcasts = *custom_broadcasts;
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if (custom_broadcasts) {
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std::transform(custom_broadcasts->begin(), custom_broadcasts->end(), std::back_inserter(this->custom_broadcasts), [](uint32 ip) {return htonl(ip);});
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}
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sock_t sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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PRINT_DEBUG("UDP socket: %u\n", sock);
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@ -121,7 +121,10 @@ class Networking {
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Common_Message create_announce(bool request);
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public:
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Networking(CSteamID id, uint32 appid, uint16 port, std::vector<uint32_t> *custom_broadcasts);
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//NOTE: for all functions ips/ports are passed/returned in host byte order
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//ex: 127.0.0.1 should be passed as 0x7F000001
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static std::set<uint32> resolve_ip(std::string dns);
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Networking(CSteamID id, uint32 appid, uint16 port, std::set<uint32_t> *custom_broadcasts);
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void addListenId(CSteamID id);
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void setAppID(uint32 appid);
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void Run();
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@ -38,6 +38,19 @@ static void network_thread(Networking *network)
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}
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}
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static void load_custom_broadcasts(std::string broadcasts_filepath, std::set<uint32> &custom_broadcasts)
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{
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std::ifstream broadcasts_file(broadcasts_filepath);
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PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
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if (broadcasts_file.is_open()) {
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std::string line;
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while (std::getline(broadcasts_file, line)) {
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std::set<uint32> ips = Networking::resolve_ip(line);
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custom_broadcasts.insert(ips.begin(), ips.end());
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}
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}
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}
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Steam_Client::Steam_Client()
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{
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std::string program_path = Local_Storage::get_program_path(), save_path = Local_Storage::get_user_appdata_path();;
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@ -124,47 +137,9 @@ Steam_Client::Steam_Client()
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}
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// Custom broadcasts
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std::vector<uint32_t> custom_broadcasts;
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std::string broadcasts_filepath = local_storage->get_global_settings_path() + "custom_broadcasts.txt";
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std::ifstream broadcasts_file(broadcasts_filepath);
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PRINT_DEBUG("Broadcasts file path: %s\n", broadcasts_filepath.c_str());
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if (broadcasts_file.is_open()) {
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std::string line;
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while (std::getline(broadcasts_file, line)) {
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int offset = 0;
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size_t pos = 0;
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std::string tok;
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uint32_t current_ip = 0;
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while((pos = line.find(".")) != std::string::npos && offset < 32)
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{
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tok = line.substr(0, pos);
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try
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{
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current_ip += (std::stoi(tok) << offset);
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}
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catch(std::invalid_argument ex)
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{
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offset = -1;
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break;
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}
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line.erase(0, pos+1);
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offset += 8;
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}
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if(pos == std::string::npos && offset != -1)
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{
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try
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{
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current_ip += (std::stoi(line) << offset);
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custom_broadcasts.push_back(current_ip);
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}
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catch(std::invalid_argument ex)
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{
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}
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}
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}
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}
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std::set<uint32> custom_broadcasts;
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load_custom_broadcasts(local_storage->get_global_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
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load_custom_broadcasts(Local_Storage::get_game_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
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// Acount name
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char name[32] = {};
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@ -0,0 +1,5 @@
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192.168.3.255
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127.8.9.10
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192.168.66.99
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192.168.7.99
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removethis.test.domain.com
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