Uncomment thing
parent
cf3dea2bbe
commit
121df0ef39
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@ -151,12 +151,12 @@ static void ImGui_ImplX11_UpdateMousePos()
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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// Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
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// Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
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//if (io.WantSetMousePos)
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if (io.WantSetMousePos)
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//{
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{
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// POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
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// POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
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// ::ClientToScreen(g_hWnd, &pos);
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// ::ClientToScreen(g_hWnd, &pos);
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// ::SetCursorPos(pos.x, pos.y);
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// ::SetCursorPos(pos.x, pos.y);
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//}
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}
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// Set mouse position
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// Set mouse position
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Window unused_window;
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Window unused_window;
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@ -165,8 +165,7 @@ static void ImGui_ImplX11_UpdateMousePos()
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XQueryPointer(g_Display, g_Window, &unused_window, &unused_window, &rx, &ry, &x, &y, &mask);
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XQueryPointer(g_Display, g_Window, &unused_window, &unused_window, &rx, &ry, &x, &y, &mask);
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io.MousePos.x = x;
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io.MousePos = ImVec2((float)x, (float)y);
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io.MousePos.y = y;
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}
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}
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// Gamepad navigation mapping
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// Gamepad navigation mapping
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