Fixed overlay on x64
They are not longer available with GetWindowLong. There is a new function GetWindowLongPtr. GWLP* must be used.merge-requests/28/head
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5a0653d080
commit
0fa2d82c67
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@ -396,7 +396,7 @@ void Hook_Manager::create_hook(const char* libname)
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bool Hook_Manager::stop_retry()
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{
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// Retry 200 times, we look for rendering functions so its actually: "retry for 200 frames"
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// Retry or not
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bool stop = ++_hook_retries >= max_hook_retries;
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if (stop)
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@ -14,16 +14,13 @@ HWND GetGameWindow()
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{
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if (!GetParent(hWnd))
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{
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#if defined(_WIN64)
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if (GetModuleHandle(NULL) == (HINSTANCE)GetWindowLong(hWnd, GWLP_HINSTANCE))
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if (GetModuleHandle(NULL) == (HMODULE)GetWindowLongPtr(hWnd, GWLP_HINSTANCE))
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break;
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#elif defined(_WIN32)
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if (GetModuleHandle(NULL) == (HINSTANCE)GetWindowLong(hWnd, GWL_HINSTANCE))
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break;
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#endif
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}
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hWnd = GetWindow(hWnd, GW_HWNDNEXT);
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}
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if (!hWnd)
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PRINT_DEBUG("Failed to get game window HWND\n");
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return hWnd;
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}
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