Implement a few functions in steam networking utils.
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			@ -1045,6 +1045,7 @@ bool GetHostedDedicatedServerAddress001( SteamDatagramHostedAddress *pRouting )
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///       directly share it with clients.
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virtual EResult GetHostedDedicatedServerAddress( SteamDatagramHostedAddress *pRouting )
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{
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    PRINT_DEBUG("Steam_Networking_Sockets::GetHostedDedicatedServerAddress %p\n", pRouting);
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    std::lock_guard<std::recursive_mutex> lock(global_mutex);
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    pRouting->SetDevAddress(network->getOwnIP(), 27054);
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    return k_EResultOK;
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			@ -28,6 +28,7 @@ public ISteamNetworkingUtils
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    class RunEveryRunCB *run_every_runcb;
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    std::chrono::time_point<std::chrono::steady_clock> initialized_time = std::chrono::steady_clock::now();
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    FSteamNetworkingSocketsDebugOutput debug_function;
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    bool relay_initialized = false;
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public:
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static void steam_callback(void *object, Common_Message *msg)
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			@ -67,6 +68,7 @@ Steam_Networking_Utils(class Settings *settings, class Networking *network, clas
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bool InitializeRelayAccess()
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{
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    PRINT_DEBUG("Steam_Networking_Utils::InitializeRelayAccess\n");
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    relay_initialized = true;
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    return true;
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}
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			@ -80,44 +82,71 @@ bool InitializeRelayAccess()
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/// more details, you can pass a non-NULL value.
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ESteamNetworkingAvailability GetRelayNetworkStatus( SteamRelayNetworkStatus_t *pDetails )
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{
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    PRINT_DEBUG("Steam_Networking_Utils::GetRelayNetworkStatus\n");
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    PRINT_DEBUG("Steam_Networking_Utils::GetRelayNetworkStatus %p\n", pDetails);
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    std::lock_guard<std::recursive_mutex> lock(global_mutex);
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    //TODO: check if this is how real steam returns it
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    SteamRelayNetworkStatus_t data = {};
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    if (relay_initialized) {
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        data.m_eAvail = k_ESteamNetworkingAvailability_Current;
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        data.m_bPingMeasurementInProgress = 0;
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        data.m_eAvailAnyRelay = k_ESteamNetworkingAvailability_Current;
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        data.m_eAvailNetworkConfig = k_ESteamNetworkingAvailability_Current;
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        strcpy(data.m_debugMsg, "OK");
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    }
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    if (pDetails) {
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        *pDetails = data;
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    }
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    return k_ESteamNetworkingAvailability_Current;
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}
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float GetLocalPingLocation( SteamNetworkPingLocation_t &result )
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{
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    PRINT_DEBUG("Steam_Networking_Utils::GetLocalPingLocation\n");
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    if (relay_initialized) {
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        result.m_data[2] = 123;
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        result.m_data[8] = 67;
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        return 2.0;
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    }
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    return -1;
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}
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int EstimatePingTimeBetweenTwoLocations( const SteamNetworkPingLocation_t &location1, const SteamNetworkPingLocation_t &location2 )
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{
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    PRINT_DEBUG("Steam_Networking_Utils::EstimatePingTimeBetweenTwoLocations\n");
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    return k_nSteamNetworkingPing_Unknown ;
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    //return k_nSteamNetworkingPing_Unknown;
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    return 10;
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}
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int EstimatePingTimeFromLocalHost( const SteamNetworkPingLocation_t &remoteLocation )
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{
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    PRINT_DEBUG("Steam_Networking_Utils::EstimatePingTimeFromLocalHost\n");
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    return 10;
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}
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void ConvertPingLocationToString( const SteamNetworkPingLocation_t &location, char *pszBuf, int cchBufSize )
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{
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    PRINT_DEBUG("Steam_Networking_Utils::ConvertPingLocationToString\n");
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    strncpy(pszBuf, "fra=10+2", cchBufSize);
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}
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bool ParsePingLocationString( const char *pszString, SteamNetworkPingLocation_t &result )
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{
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    PRINT_DEBUG("Steam_Networking_Utils::ParsePingLocationString\n");
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    return true;
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}
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bool CheckPingDataUpToDate( float flMaxAgeSeconds )
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{
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    PRINT_DEBUG("Steam_Networking_Utils::CheckPingDataUpToDate %f\n", flMaxAgeSeconds);
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    relay_initialized = true;
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    return true;
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}
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			@ -125,6 +154,7 @@ bool CheckPingDataUpToDate( float flMaxAgeSeconds )
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bool IsPingMeasurementInProgress()
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{
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    PRINT_DEBUG("Steam_Networking_Utils::IsPingMeasurementInProgress\n");
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    return false;
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}
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