Windows only part
parent
495bc957cd
commit
0573c4eb94
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@ -120,12 +120,13 @@ bool Steam_Overlay::ShowOverlay() const
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void Steam_Overlay::ShowOverlay(bool state)
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void Steam_Overlay::ShowOverlay(bool state)
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{
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{
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if (!Ready() || show_overlay == state)
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return;
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#ifdef STEAM_WIN32
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static RECT old_clip;
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static RECT old_clip;
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static BOOL show_cursor = FALSE;
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static BOOL show_cursor = FALSE;
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if (!Ready() || show_overlay == state)
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return;
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if (state)
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if (state)
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{
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{
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HWND game_hwnd = Windows_Hook::Inst()->GetGameHwnd();
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HWND game_hwnd = Windows_Hook::Inst()->GetGameHwnd();
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@ -173,8 +174,12 @@ void Steam_Overlay::ShowOverlay(bool state)
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if (!show_cursor)
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if (!show_cursor)
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while (ShowCursor(FALSE) >= 0);
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while (ShowCursor(FALSE) >= 0);
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}
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}
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#else
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#endif
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show_overlay = state;
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show_overlay = state;
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overlay_state_changed = true;
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overlay_state_changed = true;
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}
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}
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@ -260,7 +265,7 @@ bool Steam_Overlay::IHaveLobby()
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Steam_Friends* steamFriends = get_steam_client()->steam_friends;
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Steam_Friends* steamFriends = get_steam_client()->steam_friends;
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if (std::string(steamFriends->GetFriendRichPresence(settings->get_local_steam_id(), "connect")).length() > 0)
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if (std::string(steamFriends->GetFriendRichPresence(settings->get_local_steam_id(), "connect")).length() > 0)
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return true;
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return true;
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if (settings->get_lobby().IsValid())
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if (settings->get_lobby().IsValid())
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return true;
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return true;
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@ -312,7 +317,9 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
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{
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{
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if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
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if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
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{
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{
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#ifdef STEAM_WIN32
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PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
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PlaySound((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
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#endif
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state.window_state &= ~window_state_need_attention;
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state.window_state &= ~window_state_need_attention;
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}
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}
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@ -335,7 +342,7 @@ void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& st
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ImGui::PushItemWidth(-1.0f); // Make the chat history widget fill the window
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ImGui::PushItemWidth(-1.0f); // Make the chat history widget fill the window
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ImGui::ColoredInputTextMultiline("##chat_history", &state.chat_history[0], state.chat_history.length(), { -1.0f, 0 }, ImGuiInputTextFlags_ReadOnly);
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ImGui::ColoredInputTextMultiline("##chat_history", &state.chat_history[0], state.chat_history.length(), { -1.0f, 0 }, ImGuiInputTextFlags_ReadOnly);
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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// TODO: Fix the layout of the chat line + send button.
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// TODO: Fix the layout of the chat line + send button.
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// It should be like this: chat input should fill the window size minus send button size (button size is fixed)
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// It should be like this: chat input should fill the window size minus send button size (button size is fixed)
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// |------------------------------|
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// |------------------------------|
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@ -432,7 +439,7 @@ void Steam_Overlay::OverlayProc( int width, int height )
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if (!friends.empty())
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if (!friends.empty())
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{
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{
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ImGui::ListBoxHeader("##label", friend_size);
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ImGui::ListBoxHeader("##label", friend_size);
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std::for_each(friends.begin(), friends.end(), [this](auto& i)
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std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
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{
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{
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ImGui::PushID(i.first.id());
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ImGui::PushID(i.first.id());
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@ -578,4 +585,4 @@ void Steam_Overlay::RunCallbacks()
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}
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}
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}
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}
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#endif
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#endif
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