Use the same steam pipe/user numbers that the real steam dll uses because some games actually depend on it.
							parent
							
								
									05e6c103f8
								
							
						
					
					
						commit
						03839a7de6
					
				| 
						 | 
				
			
			@ -1,6 +1,6 @@
 | 
			
		|||
//TODO: put these in a common .h
 | 
			
		||||
#define CLIENT_HSTEAMUSER 12
 | 
			
		||||
#define SERVER_HSTEAMUSER 13
 | 
			
		||||
#define CLIENT_HSTEAMUSER 1
 | 
			
		||||
#define SERVER_HSTEAMUSER 1
 | 
			
		||||
 | 
			
		||||
#define DEFAULT_NAME "Goldberg"
 | 
			
		||||
#define PROGRAM_NAME "Goldberg SteamEmu"
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -136,7 +136,7 @@ public:
 | 
			
		|||
    std::thread background_keepalive;
 | 
			
		||||
    bool steamclient_server_inited = false;
 | 
			
		||||
 | 
			
		||||
    unsigned steam_pipe_counter = 2;
 | 
			
		||||
    unsigned steam_pipe_counter = 1;
 | 
			
		||||
    std::map<HSteamPipe, enum Steam_Pipe> steam_pipes;
 | 
			
		||||
 | 
			
		||||
    Steam_Client();
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue