Use the same steam pipe/user numbers that the real steam dll uses because some games actually depend on it.
parent
05e6c103f8
commit
03839a7de6
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@ -1,6 +1,6 @@
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//TODO: put these in a common .h
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//TODO: put these in a common .h
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#define CLIENT_HSTEAMUSER 12
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#define CLIENT_HSTEAMUSER 1
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#define SERVER_HSTEAMUSER 13
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#define SERVER_HSTEAMUSER 1
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#define DEFAULT_NAME "Goldberg"
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#define DEFAULT_NAME "Goldberg"
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#define PROGRAM_NAME "Goldberg SteamEmu"
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#define PROGRAM_NAME "Goldberg SteamEmu"
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@ -136,7 +136,7 @@ public:
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std::thread background_keepalive;
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std::thread background_keepalive;
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bool steamclient_server_inited = false;
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bool steamclient_server_inited = false;
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unsigned steam_pipe_counter = 2;
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unsigned steam_pipe_counter = 1;
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std::map<HSteamPipe, enum Steam_Pipe> steam_pipes;
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std::map<HSteamPipe, enum Steam_Pipe> steam_pipes;
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Steam_Client();
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Steam_Client();
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