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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software ; you can redistribute it and / or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation ; either
version 3 of the License , or ( at your option ) any later version .
The Goldberg Emulator is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
Lesser General Public License for more details .
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator ; if not , see
< http : //www.gnu.org/licenses/>. */
# include "base.h"
class Steam_Networking_Utils :
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public ISteamNetworkingUtils001 ,
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public ISteamNetworkingUtils002 ,
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public ISteamNetworkingUtils003 ,
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public ISteamNetworkingUtils
{
class Settings * settings ;
class Networking * network ;
class SteamCallResults * callback_results ;
class SteamCallBacks * callbacks ;
class RunEveryRunCB * run_every_runcb ;
std : : chrono : : time_point < std : : chrono : : steady_clock > initialized_time = std : : chrono : : steady_clock : : now ( ) ;
FSteamNetworkingSocketsDebugOutput debug_function ;
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bool relay_initialized = false ;
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bool init_relay = false ;
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public :
static void steam_callback ( void * object , Common_Message * msg )
{
PRINT_DEBUG ( " steam_networkingutils_callback \n " ) ;
Steam_Networking_Utils * steam_networkingutils = ( Steam_Networking_Utils * ) object ;
steam_networkingutils - > Callback ( msg ) ;
}
static void steam_run_every_runcb ( void * object )
{
PRINT_DEBUG ( " steam_networkingutils_run_every_runcb \n " ) ;
Steam_Networking_Utils * steam_networkingutils = ( Steam_Networking_Utils * ) object ;
steam_networkingutils - > RunCallbacks ( ) ;
}
Steam_Networking_Utils ( class Settings * settings , class Networking * network , class SteamCallResults * callback_results , class SteamCallBacks * callbacks , class RunEveryRunCB * run_every_runcb )
{
this - > settings = settings ;
this - > network = network ;
this - > run_every_runcb = run_every_runcb ;
//this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_Networking_Utils::steam_callback, this);
this - > run_every_runcb - > add ( & Steam_Networking_Utils : : steam_run_every_runcb , this ) ;
this - > callback_results = callback_results ;
this - > callbacks = callbacks ;
}
~ Steam_Networking_Utils ( )
{
//TODO rm network callbacks
this - > run_every_runcb - > remove ( & Steam_Networking_Utils : : steam_run_every_runcb , this ) ;
}
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static void free_steam_message_data ( SteamNetworkingMessage_t * pMsg )
{
free ( pMsg - > m_pData ) ;
pMsg - > m_pData = NULL ;
}
static void delete_steam_message ( SteamNetworkingMessage_t * pMsg )
{
if ( pMsg - > m_pfnFreeData ) pMsg - > m_pfnFreeData ( pMsg ) ;
delete pMsg ;
}
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/// Allocate and initialize a message object. Usually the reason
/// you call this is to pass it to ISteamNetworkingSockets::SendMessages.
/// The returned object will have all of the relevant fields cleared to zero.
///
/// Optionally you can also request that this system allocate space to
/// hold the payload itself. If cbAllocateBuffer is nonzero, the system
/// will allocate memory to hold a payload of at least cbAllocateBuffer bytes.
/// m_pData will point to the allocated buffer, m_cbSize will be set to the
/// size, and m_pfnFreeData will be set to the proper function to free up
/// the buffer.
///
/// If cbAllocateBuffer=0, then no buffer is allocated. m_pData will be NULL,
/// m_cbSize will be zero, and m_pfnFreeData will be NULL. You will need to
/// set each of these.
///
/// You can use SteamNetworkingMessage_t::Release to free up the message
/// bookkeeping object and any associated buffer. See
/// ISteamNetworkingSockets::SendMessages for details on reference
/// counting and ownership.
SteamNetworkingMessage_t * AllocateMessage ( int cbAllocateBuffer )
{
PRINT_DEBUG ( " Steam_Networking_Utils::AllocateMessage \n " ) ;
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SteamNetworkingMessage_t * pMsg = new SteamNetworkingMessage_t ( ) ;
pMsg - > m_pfnFreeData = & free_steam_message_data ;
pMsg - > m_pfnRelease = & delete_steam_message ;
if ( cbAllocateBuffer < 0 )
cbAllocateBuffer = 0 ;
if ( cbAllocateBuffer )
pMsg - > m_pData = malloc ( cbAllocateBuffer ) ;
pMsg - > m_cbSize = cbAllocateBuffer ;
return pMsg ;
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}
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bool InitializeRelayAccess ( )
{
PRINT_DEBUG ( " Steam_Networking_Utils::InitializeRelayAccess \n " ) ;
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init_relay = true ;
return relay_initialized ;
}
SteamRelayNetworkStatus_t get_network_status ( )
{
SteamRelayNetworkStatus_t data = { } ;
data . m_eAvail = k_ESteamNetworkingAvailability_Current ;
data . m_bPingMeasurementInProgress = 0 ;
data . m_eAvailAnyRelay = k_ESteamNetworkingAvailability_Current ;
data . m_eAvailNetworkConfig = k_ESteamNetworkingAvailability_Current ;
strcpy ( data . m_debugMsg , " OK " ) ;
return data ;
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}
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/// Fetch current status of the relay network.
///
/// SteamRelayNetworkStatus_t is also a callback. It will be triggered on
/// both the user and gameserver interfaces any time the status changes, or
/// ping measurement starts or stops.
///
/// SteamRelayNetworkStatus_t::m_eAvail is returned. If you want
/// more details, you can pass a non-NULL value.
ESteamNetworkingAvailability GetRelayNetworkStatus ( SteamRelayNetworkStatus_t * pDetails )
{
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PRINT_DEBUG ( " Steam_Networking_Utils::GetRelayNetworkStatus %p \n " , pDetails ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
//TODO: check if this is how real steam returns it
SteamRelayNetworkStatus_t data = { } ;
if ( relay_initialized ) {
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data = get_network_status ( ) ;
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}
if ( pDetails ) {
* pDetails = data ;
}
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return k_ESteamNetworkingAvailability_Current ;
}
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float GetLocalPingLocation ( SteamNetworkPingLocation_t & result )
{
PRINT_DEBUG ( " Steam_Networking_Utils::GetLocalPingLocation \n " ) ;
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if ( relay_initialized ) {
result . m_data [ 2 ] = 123 ;
result . m_data [ 8 ] = 67 ;
return 2.0 ;
}
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return - 1 ;
}
int EstimatePingTimeBetweenTwoLocations ( const SteamNetworkPingLocation_t & location1 , const SteamNetworkPingLocation_t & location2 )
{
PRINT_DEBUG ( " Steam_Networking_Utils::EstimatePingTimeBetweenTwoLocations \n " ) ;
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//return k_nSteamNetworkingPing_Unknown;
return 10 ;
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}
int EstimatePingTimeFromLocalHost ( const SteamNetworkPingLocation_t & remoteLocation )
{
PRINT_DEBUG ( " Steam_Networking_Utils::EstimatePingTimeFromLocalHost \n " ) ;
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return 10 ;
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}
void ConvertPingLocationToString ( const SteamNetworkPingLocation_t & location , char * pszBuf , int cchBufSize )
{
PRINT_DEBUG ( " Steam_Networking_Utils::ConvertPingLocationToString \n " ) ;
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strncpy ( pszBuf , " fra=10+2 " , cchBufSize ) ;
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}
bool ParsePingLocationString ( const char * pszString , SteamNetworkPingLocation_t & result )
{
PRINT_DEBUG ( " Steam_Networking_Utils::ParsePingLocationString \n " ) ;
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return true ;
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}
bool CheckPingDataUpToDate ( float flMaxAgeSeconds )
{
PRINT_DEBUG ( " Steam_Networking_Utils::CheckPingDataUpToDate %f \n " , flMaxAgeSeconds ) ;
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init_relay = true ;
return relay_initialized ;
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}
bool IsPingMeasurementInProgress ( )
{
PRINT_DEBUG ( " Steam_Networking_Utils::IsPingMeasurementInProgress \n " ) ;
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return false ;
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}
int GetPingToDataCenter ( SteamNetworkingPOPID popID , SteamNetworkingPOPID * pViaRelayPoP )
{
PRINT_DEBUG ( " Steam_Networking_Utils::GetPingToDataCenter \n " ) ;
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return 0 ;
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}
int GetDirectPingToPOP ( SteamNetworkingPOPID popID )
{
PRINT_DEBUG ( " Steam_Networking_Utils::GetDirectPingToPOP \n " ) ;
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return 0 ;
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}
int GetPOPCount ( )
{
PRINT_DEBUG ( " Steam_Networking_Utils::GetPOPCount \n " ) ;
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return 0 ;
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}
int GetPOPList ( SteamNetworkingPOPID * list , int nListSz )
{
PRINT_DEBUG ( " Steam_Networking_Utils::GetPOPList \n " ) ;
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return 0 ;
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}
//
// Misc
//
/// Fetch current timestamp. This timer has the following properties:
///
/// - Monotonicity is guaranteed.
/// - The initial value will be at least 24*3600*30*1e6, i.e. about
/// 30 days worth of microseconds. In this way, the timestamp value of
/// 0 will always be at least "30 days ago". Also, negative numbers
/// will never be returned.
/// - Wraparound / overflow is not a practical concern.
///
/// If you are running under the debugger and stop the process, the clock
/// might not advance the full wall clock time that has elapsed between
/// calls. If the process is not blocked from normal operation, the
/// timestamp values will track wall clock time, even if you don't call
/// the function frequently.
///
/// The value is only meaningful for this run of the process. Don't compare
/// it to values obtained on another computer, or other runs of the same process.
SteamNetworkingMicroseconds GetLocalTimestamp ( )
{
PRINT_DEBUG ( " Steam_Networking_Utils::GetLocalTimestamp \n " ) ;
return std : : chrono : : duration_cast < std : : chrono : : microseconds > ( std : : chrono : : steady_clock : : now ( ) - initialized_time ) . count ( ) + ( SteamNetworkingMicroseconds ) 24 * 3600 * 30 * 1e6 ;
}
/// Set a function to receive network-related information that is useful for debugging.
/// This can be very useful during development, but it can also be useful for troubleshooting
/// problems with tech savvy end users. If you have a console or other log that customers
/// can examine, these log messages can often be helpful to troubleshoot network issues.
/// (Especially any warning/error messages.)
///
/// The detail level indicates what message to invoke your callback on. Lower numeric
/// value means more important, and the value you pass is the lowest priority (highest
/// numeric value) you wish to receive callbacks for.
///
/// Except when debugging, you should only use k_ESteamNetworkingSocketsDebugOutputType_Msg
/// or k_ESteamNetworkingSocketsDebugOutputType_Warning. For best performance, do NOT
/// request a high detail level and then filter out messages in your callback. Instead,
/// call function function to adjust the desired level of detail.
///
/// IMPORTANT: This may be called from a service thread, while we own a mutex, etc.
/// Your output function must be threadsafe and fast! Do not make any other
/// Steamworks calls from within the handler.
void SetDebugOutputFunction ( ESteamNetworkingSocketsDebugOutputType eDetailLevel , FSteamNetworkingSocketsDebugOutput pfnFunc )
{
PRINT_DEBUG ( " Steam_Networking_Utils::SetDebugOutputFunction %i \n " , eDetailLevel ) ;
if ( eDetailLevel ! = k_ESteamNetworkingSocketsDebugOutputType_None ) {
debug_function = pfnFunc ;
}
}
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//
// Fake IP
//
// Useful for interfacing with code that assumes peers are identified using an IPv4 address
//
/// Return true if an IPv4 address is one that might be used as a "fake" one.
/// This function is fast; it just does some logical tests on the IP and does
/// not need to do any lookup operations.
// inline bool IsFakeIPv4( uint32 nIPv4 ) { return GetIPv4FakeIPType( nIPv4 ) > k_ESteamNetworkingFakeIPType_NotFake; }
ESteamNetworkingFakeIPType GetIPv4FakeIPType ( uint32 nIPv4 )
{
PRINT_DEBUG ( " TODO: %s \n " , __FUNCTION__ ) ;
return k_ESteamNetworkingFakeIPType_NotFake ;
}
/// Get the real identity associated with a given FakeIP.
///
/// On failure, returns:
/// - k_EResultInvalidParam: the IP is not a FakeIP.
/// - k_EResultNoMatch: we don't recognize that FakeIP and don't know the corresponding identity.
///
/// FakeIP's used by active connections, or the FakeIPs assigned to local identities,
/// will always work. FakeIPs for recently destroyed connections will continue to
/// return results for a little while, but not forever. At some point, we will forget
/// FakeIPs to save space. It's reasonably safe to assume that you can read back the
/// real identity of a connection very soon after it is destroyed. But do not wait
/// indefinitely.
EResult GetRealIdentityForFakeIP ( const SteamNetworkingIPAddr & fakeIP , SteamNetworkingIdentity * pOutRealIdentity )
{
PRINT_DEBUG ( " TODO: %s \n " , __FUNCTION__ ) ;
return k_EResultNoMatch ;
}
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//
// Set and get configuration values, see ESteamNetworkingConfigValue for individual descriptions.
//
// Shortcuts for common cases. (Implemented as inline functions below)
/*
bool SetGlobalConfigValueInt32 ( ESteamNetworkingConfigValue eValue , int32 val ) ;
bool SetGlobalConfigValueFloat ( ESteamNetworkingConfigValue eValue , float val ) ;
bool SetGlobalConfigValueString ( ESteamNetworkingConfigValue eValue , const char * val ) ;
bool SetConnectionConfigValueInt32 ( HSteamNetConnection hConn , ESteamNetworkingConfigValue eValue , int32 val ) ;
bool SetConnectionConfigValueFloat ( HSteamNetConnection hConn , ESteamNetworkingConfigValue eValue , float val ) ;
bool SetConnectionConfigValueString ( HSteamNetConnection hConn , ESteamNetworkingConfigValue eValue , const char * val ) ;
*/
/// Set a configuration value.
/// - eValue: which value is being set
/// - eScope: Onto what type of object are you applying the setting?
/// - scopeArg: Which object you want to change? (Ignored for global scope). E.g. connection handle, listen socket handle, interface pointer, etc.
/// - eDataType: What type of data is in the buffer at pValue? This must match the type of the variable exactly!
/// - pArg: Value to set it to. You can pass NULL to remove a non-global sett at this scope,
/// causing the value for that object to use global defaults. Or at global scope, passing NULL
/// will reset any custom value and restore it to the system default.
/// NOTE: When setting callback functions, do not pass the function pointer directly.
/// Your argument should be a pointer to a function pointer.
bool SetConfigValue ( ESteamNetworkingConfigValue eValue , ESteamNetworkingConfigScope eScopeType , intptr_t scopeObj ,
ESteamNetworkingConfigDataType eDataType , const void * pArg )
{
PRINT_DEBUG ( " Steam_Networking_Utils::SetConfigValue \n " ) ;
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return false ;
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}
/// Get a configuration value.
/// - eValue: which value to fetch
/// - eScopeType: query setting on what type of object
/// - eScopeArg: the object to query the setting for
/// - pOutDataType: If non-NULL, the data type of the value is returned.
/// - pResult: Where to put the result. Pass NULL to query the required buffer size. (k_ESteamNetworkingGetConfigValue_BufferTooSmall will be returned.)
/// - cbResult: IN: the size of your buffer. OUT: the number of bytes filled in or required.
ESteamNetworkingGetConfigValueResult GetConfigValue ( ESteamNetworkingConfigValue eValue , ESteamNetworkingConfigScope eScopeType , intptr_t scopeObj ,
ESteamNetworkingConfigDataType * pOutDataType , void * pResult , size_t * cbResult )
{
PRINT_DEBUG ( " Steam_Networking_Utils::GetConfigValue \n " ) ;
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return k_ESteamNetworkingGetConfigValue_BadValue ;
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}
/// Returns info about a configuration value. Returns false if the value does not exist.
/// pOutNextValue can be used to iterate through all of the known configuration values.
/// (Use GetFirstConfigValue() to begin the iteration, will be k_ESteamNetworkingConfig_Invalid on the last value)
/// Any of the output parameters can be NULL if you do not need that information.
bool GetConfigValueInfo ( ESteamNetworkingConfigValue eValue , const char * * pOutName , ESteamNetworkingConfigDataType * pOutDataType , ESteamNetworkingConfigScope * pOutScope , ESteamNetworkingConfigValue * pOutNextValue )
{
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PRINT_DEBUG ( " TODO: Steam_Networking_Utils::GetConfigValueInfo old \n " ) ;
//TODO flat api
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return false ;
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}
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/// Get info about a configuration value. Returns the name of the value,
/// or NULL if the value doesn't exist. Other output parameters can be NULL
/// if you do not need them.
const char * GetConfigValueInfo ( ESteamNetworkingConfigValue eValue , ESteamNetworkingConfigDataType * pOutDataType , ESteamNetworkingConfigScope * pOutScope )
{
PRINT_DEBUG ( " TODO: %s \n " , __FUNCTION__ ) ;
//TODO flat api
return NULL ;
}
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/// Return the lowest numbered configuration value available in the current environment.
ESteamNetworkingConfigValue GetFirstConfigValue ( )
{
PRINT_DEBUG ( " Steam_Networking_Utils::GetFirstConfigValue \n " ) ;
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return k_ESteamNetworkingConfig_Invalid ;
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}
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/// Iterate the list of all configuration values in the current environment that it might
/// be possible to display or edit using a generic UI. To get the first iterable value,
/// pass k_ESteamNetworkingConfig_Invalid. Returns k_ESteamNetworkingConfig_Invalid
/// to signal end of list.
///
/// The bEnumerateDevVars argument can be used to include "dev" vars. These are vars that
/// are recommended to only be editable in "debug" or "dev" mode and typically should not be
/// shown in a retail environment where a malicious local user might use this to cheat.
ESteamNetworkingConfigValue IterateGenericEditableConfigValues ( ESteamNetworkingConfigValue eCurrent , bool bEnumerateDevVars )
{
PRINT_DEBUG ( " TODO: %s \n " , __FUNCTION__ ) ;
return k_ESteamNetworkingConfig_Invalid ;
}
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// String conversions. You'll usually access these using the respective
// inline methods.
void SteamNetworkingIPAddr_ToString ( const SteamNetworkingIPAddr & addr , char * buf , size_t cbBuf , bool bWithPort )
{
PRINT_DEBUG ( " Steam_Networking_Utils::SteamNetworkingIPAddr_ToString \n " ) ;
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if ( buf = = nullptr | | cbBuf = = 0 )
return ;
char buffer [ 64 ] ; // Its enought for ipv4 & ipv6 + port
std : : string str_addr ;
if ( addr . IsIPv4 ( ) )
{
in_addr ipv4_addr ;
ipv4_addr . s_addr = htonl ( addr . GetIPv4 ( ) ) ;
if ( inet_ntop ( AF_INET , & ipv4_addr , buffer , sizeof ( buffer ) / sizeof ( * buffer ) ) ! = nullptr )
{
if ( bWithPort )
{
str_addr = buffer ;
str_addr + = ' : ' ;
str_addr + = std : : to_string ( addr . m_port ) ;
}
else
{
str_addr = buffer ;
}
}
}
else
{
in6_addr ipv6_addr ;
memcpy ( ipv6_addr . s6_addr , addr . m_ipv6 , sizeof ( addr . m_ipv6 ) ) ;
if ( inet_ntop ( AF_INET6 , & ipv6_addr , buffer , sizeof ( buffer ) / sizeof ( * buffer ) ) ! = nullptr )
{
if ( bWithPort )
{
str_addr = ' [ ' ;
str_addr + = buffer ;
str_addr + = " ]: " ;
str_addr + = std : : to_string ( addr . m_port ) ;
}
else
{
str_addr = buffer ;
}
}
}
cbBuf = std : : min < size_t > ( cbBuf , str_addr . length ( ) + 1 ) ;
strncpy ( buf , str_addr . c_str ( ) , cbBuf ) ;
buf [ cbBuf - 1 ] = ' \0 ' ;
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}
bool SteamNetworkingIPAddr_ParseString ( SteamNetworkingIPAddr * pAddr , const char * pszStr )
{
PRINT_DEBUG ( " Steam_Networking_Utils::SteamNetworkingIPAddr_ParseString \n " ) ;
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bool valid = false ;
if ( pAddr = = nullptr | | pszStr = = nullptr )
return valid ;
std : : string str ( pszStr ) ;
size_t pos = str . find ( ' : ' ) ;
if ( pos ! = std : : string : : npos )
{ // Try ipv4 with port
in_addr ipv4_addr ;
std : : string tmp ( str ) ;
tmp [ pos ] = 0 ;
const char * ip = tmp . c_str ( ) ;
const char * port = & tmp [ pos + 1 ] ;
if ( inet_pton ( AF_INET , ip , & ipv4_addr ) = = 1 )
{
valid = true ;
pAddr - > SetIPv4 ( ntohl ( ipv4_addr . s_addr ) , strtoul ( port , nullptr , 10 ) ) ;
}
}
else
{ // Try ipv4 without port
in_addr ipv4_addr ;
if ( inet_pton ( AF_INET , str . c_str ( ) , & ipv4_addr ) = = 1 )
{
valid = true ;
pAddr - > SetIPv4 ( ntohl ( ipv4_addr . s_addr ) , 0 ) ;
}
}
if ( ! valid )
{ // Try ipv6
addrinfo * info = nullptr ;
addrinfo hints = { } ;
hints . ai_family = AF_INET6 ;
hints . ai_socktype = SOCK_STREAM ;
hints . ai_flags = AI_NUMERICHOST | AI_NUMERICSERV ;
size_t sep_pos = 0 ;
std : : string ip ;
int sep_count = 0 ;
for ( int i = 0 ; i < str . length ( ) ; + + i )
{
if ( str [ i ] = = ' : ' )
{
sep_pos = i ;
+ + sep_count ;
}
}
if ( sep_count = = 8 )
{
ip = std : : move ( std : : string ( str . begin ( ) , str . begin ( ) + sep_pos ) ) ;
}
else
{
ip = str ;
}
if ( getaddrinfo ( ip . c_str ( ) , nullptr , & hints , & info ) = = 0 )
{
sockaddr_in6 * maddr = ( sockaddr_in6 * ) info - > ai_addr ;
size_t pos = str . find ( ' ] ' ) ;
std : : string str_port ( " 0 " ) ;
if ( pos ! = std : : string : : npos )
{
str_port = std : : move ( std : : string ( str . begin ( ) + pos + 2 , str . end ( ) ) ) ;
}
else if ( sep_count = = 8 )
{
str_port = std : : move ( std : : string ( str . begin ( ) + sep_pos + 1 , str . end ( ) ) ) ;
}
try
{
int port = std : : stoi ( str_port ) ;
if ( port > = 0 & & port < = 65535 )
{
pAddr - > SetIPv6 ( maddr - > sin6_addr . s6_addr , port ) ;
valid = true ;
}
}
catch ( . . . )
{ }
}
if ( info )
{
freeaddrinfo ( info ) ;
}
}
if ( ! valid )
{
pAddr - > Clear ( ) ;
}
return valid ;
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}
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ESteamNetworkingFakeIPType SteamNetworkingIPAddr_GetFakeIPType ( const SteamNetworkingIPAddr & addr )
{
PRINT_DEBUG ( " TODO: %s \n " , __FUNCTION__ ) ;
return k_ESteamNetworkingFakeIPType_NotFake ;
}
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void SteamNetworkingIdentity_ToString ( const SteamNetworkingIdentity & identity , char * buf , size_t cbBuf )
{
PRINT_DEBUG ( " Steam_Networking_Utils::SteamNetworkingIdentity_ToString \n " ) ;
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if ( buf = = nullptr )
return ;
std : : string str ;
str . reserve ( SteamNetworkingIdentity : : k_cchMaxString ) ;
switch ( identity . m_eType )
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{
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case k_ESteamNetworkingIdentityType_SteamID :
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{
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str = " steamid: " ;
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str + = std : : move ( std : : to_string ( identity . GetSteamID64 ( ) ) ) ;
}
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break ;
case k_ESteamNetworkingIdentityType_IPAddress :
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{
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str = " ip: " ;
char buff [ SteamNetworkingIPAddr : : k_cchMaxString ] ;
auto & addr = * identity . GetIPAddr ( ) ;
SteamNetworkingIPAddr_ToString ( addr , buff , sizeof ( buff ) , true ) ;
str + = buff ;
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}
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break ;
case k_ESteamNetworkingIdentityType_GenericBytes :
{
int generic_len ;
const uint8 * pBuf = identity . GetGenericBytes ( generic_len ) ;
str = " gen: " ;
str . resize ( 4 + ( generic_len * 2 ) ) ;
char * pDest = & str [ 4 ] ;
while ( generic_len - - )
{
// I don't care for the last char, I've reserved the max string size
snprintf ( pDest , 3 , " %02x " , * pBuf ) ;
+ + pBuf ;
pDest + = 2 ;
}
}
break ;
case k_ESteamNetworkingIdentityType_GenericString :
{
str = " str: " ;
str + = identity . GetGenericString ( ) ;
}
break ;
case k_ESteamNetworkingIdentityType_UnknownType :
{
str = identity . m_szUnknownRawString ;
}
break ;
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}
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cbBuf = std : : min < size_t > ( cbBuf , str . length ( ) + 1 ) ;
strncpy ( buf , str . c_str ( ) , cbBuf ) ;
buf [ cbBuf - 1 ] = ' \0 ' ;
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}
bool SteamNetworkingIdentity_ParseString ( SteamNetworkingIdentity * pIdentity , const char * pszStr )
{
PRINT_DEBUG ( " Steam_Networking_Utils::SteamNetworkingIdentity_ParseString \n " ) ;
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bool valid = false ;
if ( pIdentity = = nullptr )
{
return valid ;
}
if ( pszStr ! = nullptr )
{
const char * end = strchr ( pszStr , ' : ' ) ;
if ( end ! = nullptr )
{
+ + end ;
if ( strncmp ( pszStr , " gen: " , end - pszStr ) = = 0 )
{
size_t length = strlen ( end ) ;
if ( ! ( length % 2 ) & & length < = ( sizeof ( pIdentity - > m_genericBytes ) * 2 ) )
{ // Must be even
valid = true ;
length / = 2 ;
pIdentity - > m_eType = k_ESteamNetworkingIdentityType_GenericBytes ;
pIdentity - > m_cbSize = length ;
uint8 * pBytes = pIdentity - > m_genericBytes ;
char hex [ 3 ] = { 0 , 0 , 0 } ;
while ( length )
{
hex [ 0 ] = end [ 0 ] ;
hex [ 1 ] = end [ 1 ] ;
// Steam doesn't check if wasn't a hex char
* pBytes = strtol ( hex , nullptr , 16 ) ;
+ + pBytes ;
end + = 2 ;
- - length ;
}
}
}
else if ( strncmp ( pszStr , " steamid: " , end - pszStr ) = = 0 )
{
CSteamID steam_id ( uint64 ( strtoull ( end , nullptr , 10 ) ) ) ;
if ( steam_id . IsValid ( ) )
{
valid = true ;
pIdentity - > SetSteamID ( steam_id ) ;
}
}
else if ( strncmp ( pszStr , " str: " , end - pszStr ) = = 0 )
{
valid = pIdentity - > SetGenericString ( end ) ;
}
else if ( strncmp ( pszStr , " ip: " , end - pszStr ) = = 0 )
{
SteamNetworkingIPAddr steam_addr ;
if ( SteamNetworkingIPAddr_ParseString ( & steam_addr , end ) )
{
valid = true ;
pIdentity - > SetIPAddr ( steam_addr ) ;
}
}
}
}
return valid ;
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}
void RunCallbacks ( )
{
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if ( init_relay & & ! relay_initialized ) {
relay_initialized = true ;
SteamRelayNetworkStatus_t data = get_network_status ( ) ;
callbacks - > addCBResult ( data . k_iCallback , & data , sizeof ( data ) ) ;
}
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}
void Callback ( Common_Message * msg )
{
if ( msg - > has_low_level ( ) ) {
if ( msg - > low_level ( ) . type ( ) = = Low_Level : : CONNECT ) {
}
if ( msg - > low_level ( ) . type ( ) = = Low_Level : : DISCONNECT ) {
}
}
if ( msg - > has_networking_sockets ( ) ) {
}
}
} ;