goldberg_emulator/overlay_experimental/System/Encoding.hpp

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2022-08-05 06:06:42 +00:00
/*
* Copyright (C) Nemirtingas
* This file is part of System.
*
* System is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* System is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with the System; if not, see
* <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
namespace System {
namespace Encoding {
std::wstring Utf8ToWChar(std::string const& str);
std::u16string Utf8ToUtf16(std::string const& str);
std::u32string Utf8ToUtf32(std::string const& str);
std::string WCharToUtf8(std::wstring const& str);
std::string Utf16ToUtf8(std::u16string const& str);
std::string Utf32ToUtf8(std::u32string const& str);
// Size of UTF8 chars (not the size of the byte buffer).
size_t EncodedLength(std::string const& str);
}
}