380 lines
12 KiB
JavaScript
380 lines
12 KiB
JavaScript
"use strict";
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// Public modules from npm
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const cheerio = require("cheerio");
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// Modules from file
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const { fetchHTML, getUrlRedirect } = require("./network-helper.js");
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const shared = require("./shared.js");
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const GameInfo = require("./classes/game-info.js");
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const f95Selector = require("./constants/css-selector.js");
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/**
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* @protected
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* Get information from the game's main page.
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* @param {String} url URL of the game/mod to extract data from
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* @return {Promise<GameInfo>} Complete information about the game you are
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* looking for
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*/
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module.exports.getGameInfo = async function (url) {
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shared.logger.info("Obtaining game info");
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// Fetch HTML and prepare Cheerio
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const html = await fetchHTML(url);
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const $ = cheerio.load(html);
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const body = $("body");
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const mainPost = $(f95Selector.GS_POSTS).first();
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// Extract data
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const titleData = extractInfoFromTitle(body);
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const tags = extractTags(body);
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const prefixesData = parseGamePrefixes(body);
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const src = extractPreviewSource(body);
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const changelog = extractChangelog(mainPost);
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const structuredData = extractStructuredData(body);
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const parsedInfos = parseMainPostText(structuredData["description"]);
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const overview = getOverview(structuredData["description"], prefixesData.mod);
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// Obtain the updated URL
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const redirectUrl = await getUrlRedirect(url);
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// Fill in the GameInfo element with the information obtained
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const info = new GameInfo();
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info.name = titleData.name;
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info.author = titleData.author;
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info.isMod = prefixesData.mod;
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info.engine = prefixesData.engine;
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info.status = prefixesData.status;
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info.tags = tags;
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info.url = redirectUrl;
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info.language = parsedInfos.Language;
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info.overview = overview;
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info.supportedOS = parsedInfos.SupportedOS;
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info.censored = parsedInfos.Censored;
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info.lastUpdate = parsedInfos.LastUpdate;
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info.previewSrc = src;
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info.changelog = changelog;
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info.version = titleData.version;
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shared.logger.info(`Founded data for ${info.name}`);
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return info;
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};
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//#region Private methods
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/**
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* @private
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* Parse the game prefixes obtaining the engine used,
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* the advancement status and if the game is actually a game or a mod.
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* @param {cheerio.Cheerio} body Page `body` selector
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* @returns {Object.<string, object>} Dictionary of values with keys `engine`, `status`, `mod`
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*/
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function parseGamePrefixes(body) {
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shared.logger.trace("Parsing prefixes...");
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// Local variables
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let mod = false,
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engine = null,
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status = null;
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// Obtain the title prefixes
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const prefixeElements = body.find(f95Selector.GT_TITLE_PREFIXES);
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prefixeElements.each(function parseGamePrefix(idx, el) {
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// Obtain the prefix text
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let prefix = cheerio.load(el).text().trim();
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// Remove the square brackets
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prefix = prefix.replace("[", "").replace("]", "");
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// Check what the prefix indicates
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if (isEngine(prefix)) engine = prefix;
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else if (isStatus(prefix)) status = prefix;
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else if (isMod(prefix)) mod = true;
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});
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// If the status is not set, then the game in in development (Ongoing)
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if (!status) status = "Ongoing";
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return {
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engine,
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status,
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mod
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};
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}
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/**
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* @private
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* Extracts all the possible informations from the title.
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* @param {cheerio.Cheerio} body Page `body` selector
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* @returns {Object.<string, string>} Dictionary of values with keys `name`, `author`, `version`
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*/
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function extractInfoFromTitle(body) {
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shared.logger.trace("Extracting information from title...");
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const title = body
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.find(f95Selector.GT_TITLE)
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.text()
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.trim();
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// From the title we can extract: Name, author and version
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// [PREFIXES] TITLE [VERSION] [AUTHOR]
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const matches = title.match(/\[(.*?)\]/g);
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// Get the title name
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let name = title;
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matches.forEach(function replaceElementsInTitle(e) {
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name = name.replace(e, "");
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});
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name = name.trim();
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// The version is the penultimate element.
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// If the matches are less than 2, than the title
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// is malformes and only the author is fetched
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// (usually the author is always present)
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let version = null;
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if (matches.length >= 2) {
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// The regex [[\]]+ remove the square brackets
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version = matches[matches.length - 2].replace(/[[\]]+/g, "").trim();
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// If the version is in the format v1.0 remove the "v"
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if (version[0].toUpperCase() === "V" && !isNaN(version[1])) {
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const indexOfCharToRemove = 0; // The first letter
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const tmp = version.split(""); // Convert to an array
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tmp.splice(indexOfCharToRemove, 1); // Remove the first element
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version = tmp.join(""); // Reconstruct the version
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}
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}
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else shared.logger.trace(`Malformed title: ${title}`);
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// Last element (the regex [[\]]+ remove the square brackets)
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const author = matches[matches.length - 1].replace(/[[\]]+/g, "").trim();
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return {
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name,
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version,
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author,
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};
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}
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/**
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* @private
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* Gets the tags used to classify the game.
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* @param {cheerio.Cheerio} body Page `body` selector
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* @returns {String[]} List of tags
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*/
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function extractTags(body) {
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shared.logger.trace("Extracting tags...");
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// Get the game tags
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const tagResults = body.find(f95Selector.GT_TAGS);
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return tagResults.map(function parseGameTags(idx, el) {
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return cheerio.load(el).text().trim();
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}).get();
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}
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/**
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* @private
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* Gets the URL of the image used as a preview.
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* @param {cheerio.Cheerio} body Page `body` selector
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* @returns {String} URL of the image
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*/
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function extractPreviewSource(body) {
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shared.logger.trace("Extracting image preview source...");
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const image = body.find(f95Selector.GT_IMAGES);
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// The "src" attribute is rendered only in a second moment,
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// we need the "static" src value saved in the attribute "data-src"
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const source = image ? image.attr("data-src") : null;
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return source;
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}
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/**
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* @private
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* Gets the changelog of the latest version.
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* @param {cheerio.Cheerio} mainPost main post selector
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* @returns {String} Changelog of the last version or `null` if no changelog is fetched
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*/
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function extractChangelog(mainPost) {
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shared.logger.trace("Extracting last changelog...");
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// Obtain changelog
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let changelog = mainPost.find(f95Selector.GT_LAST_CHANGELOG).text().trim();
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// Clean changelog
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changelog = changelog.replace("Spoiler", "");
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changelog = changelog.replace(/\n+/g, "\n");
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// Return changelog
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return changelog ? changelog : null;
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}
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/**
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* @private
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* Process the main post text to get all the useful
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* information in the format *DESCRIPTOR : VALUE*.
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* Gets "standard" values such as: `Language`, `SupportedOS`, `Censored`, and `LastUpdate`.
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* All non-canonical values are instead grouped together as a dictionary with the key `Various`.
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* @param {String} text Structured text of the post
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* @returns {Object.<string, object>} Dictionary of information
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*/
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function parseMainPostText(text) {
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shared.logger.trace("Parsing main post raw text...");
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const data = {};
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// The information searched in the game post are one per line
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const splittedText = text.split("\n");
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for (const line of splittedText) {
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if (!line.includes(":")) continue;
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// Create pair key/value
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const splitted = line.split(":");
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const key = splitted[0].trim().toUpperCase().replace(/ /g, "_"); // Uppercase to avoid mismatch
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const value = splitted[1].trim();
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// Add pair to the dict if valid
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if (value !== "") data[key] = value;
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}
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// Parse the standard pairs
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const parsedDict = {};
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// Check if the game is censored
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if (data.CENSORED) {
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const censored = data.CENSORED.toUpperCase() === "NO" ? false : true;
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parsedDict["Censored"] = censored;
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delete data.CENSORED;
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}
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// Last update of the main post
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if (data.UPDATED) {
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parsedDict["LastUpdate"] = new Date(data.UPDATED);
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delete data.UPDATED;
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}
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else if (data.THREAD_UPDATED) {
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parsedDict["LastUpdate"] = new Date(data.THREAD_UPDATED);
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delete data.THREAD_UPDATED;
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}
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// Parse the supported OS
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if (data.OS) {
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const listOS = [];
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// Usually the string is something like "Windows, Linux, Mac"
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const splitted = data.OS.split(",");
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splitted.forEach(function (os) {
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listOS.push(os.trim());
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});
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parsedDict["SupportedOS"] = listOS;
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delete data.OS;
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}
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// Rename the key for the language
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if (data.LANGUAGE) {
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parsedDict["Language"] = data.LANGUAGE;
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delete data.LANGUAGE;
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}
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// What remains is added to a sub dictionary
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parsedDict["Various"] = data;
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return parsedDict;
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}
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/**
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* @private
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* Extracts and processes the JSON-LD values found at the bottom of the page.
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* @param {cheerio.Cheerio} body Page `body` selector
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* @returns {Object.<string, string>} JSON-LD or `null` if no valid JSON is found
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*/
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function extractStructuredData(body) {
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shared.logger.trace("Extracting JSON-LD data...");
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const structuredDataElements = body.find(f95Selector.GT_JSONLD);
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const json = structuredDataElements.map(function parseScriptTag(idx, el) {
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// Get the element HTML
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const html = cheerio.load(el).html().trim();
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// Obtain the JSON-LD
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const data = html
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.replace("<script type=\"application/ld+json\">", "")
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.replace("</script>", "");
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// Convert the string to an object
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const json = JSON.parse(data);
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// Return only the data of the game
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if (json["@type"] === "Book") return json;
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}).get();
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return json[0] ? json[0] : null;
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}
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/**
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* @private
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* Get the game description from its web page.
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* Different processing depending on whether the game is a mod or not.
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* @param {String} text Structured text extracted from the game's web page
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* @param {Boolean} mod Specify if it is a game or a mod
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* @returns {String} Game description
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*/
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function getOverview(text, mod) {
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shared.logger.trace("Extracting game overview...");
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// Get overview (different parsing for game and mod)
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const overviewEndIndex = mod ? text.indexOf("Updated") : text.indexOf("Thread Updated");
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return text.substring(0, overviewEndIndex).replace("Overview:\n", "").trim();
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}
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/**
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* @private
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* Check if the prefix is a game's engine.
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* @param {String} prefix Prefix to check
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* @return {Boolean}
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*/
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function isEngine(prefix) {
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const engines = toUpperCaseArray(shared.engines);
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return engines.includes(prefix.toUpperCase());
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}
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/**
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* @private
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* Check if the prefix is a game's status.
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* @param {String} prefix Prefix to check
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* @return {Boolean}
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*/
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function isStatus(prefix) {
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const statuses = toUpperCaseArray(shared.statuses);
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return statuses.includes(prefix.toUpperCase());
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}
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/**
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* @private
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* Check if the prefix indicates a mod.
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* @param {String} prefix Prefix to check
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* @return {Boolean}
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*/
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function isMod(prefix) {
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const modPrefixes = ["MOD", "CHEAT MOD"];
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return modPrefixes.includes(prefix.toUpperCase());
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}
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/**
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* @private
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* Makes an array of strings uppercase.
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* @param {String[]} a
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* @returns {String[]}
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*/
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function toUpperCaseArray(a) {
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// If the array is empty, return
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if(a.length === 0) return [];
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/**
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* Makes a string uppercase.
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* @param {String} s
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* @returns {String}
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*/
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function toUpper(s) {
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return s.toUpperCase();
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}
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return a.map(toUpper);
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}
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//#endregion Private methods
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