F95API/app/example.js

62 lines
1.6 KiB
JavaScript

/*
to use this example, create an .env file
in the project root with the following values:
F95_USERNAME = YOUR_USERNAME
F95_PASSWORD = YOUR_PASSWORD
*/
"use strict";
// Public modules from npm
const dotenv = require("dotenv");
// Modules from file
const F95API = require("./index.js");
// Configure the .env reader
dotenv.config();
main();
async function main() {
// Local variables
const gameList = [
"Four Elements Trainer",
"corrupted kingdoms",
"summertime saga"
];
// Log in the platform
console.log("Authenticating...");
const result = await F95API.login(process.env.F95_USERNAME, process.env.F95_PASSWORD);
console.log(`Authentication result: ${result.message}\n`);
// Get user data
console.log("Fetching user data...");
const userdata = await F95API.getUserData();
console.log(`${userdata.username} follows ${userdata.watchedGameThreads.length} threads\n`);
// Get latest game update
const latestUpdates = await F95API.getLatestUpdates({
tags: ["3d game"]
}, 1);
console.log(`"${latestUpdates[0].name}" was the last "3d game" tagged game to be updated\n`);
// Get game data
for(const gamename of gameList) {
console.log(`Searching '${gamename}'...`);
const found = await F95API.getGameData(gamename, false);
// If no game is found
if (found.length === 0) {
console.log(`No data found for '${gamename}'`);
continue;
}
// Extract first game
const gamedata = found[0];
console.log(`Found: ${gamedata.name} (${gamedata.version}) by ${gamedata.author}\n`);
}
}