F95API/src/index.ts

233 lines
7.9 KiB
TypeScript

"use strict";
// Modules from file
import shared from "./scripts/shared.js";
import { authenticate, urlExists, isF95URL } from "./scripts/network-helper.js";
import { getGameInfo } from "./scripts/scraper.js";
import { searchGame, searchMod } from "./scripts/searcher.js";
import { getUserData as retrieveUserData } from "./scripts/user-scraper.js";
import { fetchLatest } from "./scripts/latest-fetch.js";
const fetchPlatformData = require("./scripts/platform-data.js").fetchPlatformData;
// Classes from file
import Credentials from "./scripts/classes/credentials.js";
import GameInfo from "./scripts/classes/game-info.js";
import LoginResult from "./scripts/classes/login-result.js";
import UserData from "./scripts/classes/user-data.js";
import PrefixParser from "./scripts/classes/prefix-parser.js";
//#region Global variables
const USER_NOT_LOGGED = "User not authenticated, unable to continue";
//#endregion
//#region Export classes
module.exports.GameInfo = GameInfo;
module.exports.LoginResult = LoginResult;
module.exports.UserData = UserData;
module.exports.PrefixParser = PrefixParser;
//#endregion Export classes
//#region Export properties
/**
* @public
* Set the logger level for module debugging.
*/
/* istambul ignore next */
module.exports.loggerLevel = shared.logger.level;
exports.loggerLevel = "warn"; // By default log only the warn messages
/**
* Indicates whether a user is logged in to the F95Zone platform or not.
*/
export function isLogged(): boolean {
return shared.isLogged;
};
//#endregion Export properties
//#region Export methods
/**
* Log in to the F95Zone platform.
* This **must** be the first operation performed before accessing any other script functions.
* @returns {Promise<LoginResult>} Result of the operation
*/
export async function login(username: string, password: string): Promise<LoginResult> {
/* istanbul ignore next */
if (shared.isLogged) {
shared.logger.info(`${username} already authenticated`);
return new LoginResult(true, `${username} already authenticated`);
}
shared.logger.trace("Fetching token...");
const creds = new Credentials(username, password);
await creds.fetchToken();
shared.logger.trace(`Authentication for ${username}`);
const result = await authenticate(creds);
shared.setIsLogged(result.success);
// Load platform data
if (result.success) await fetchPlatformData();
/* istambul ignore next */
if (result.success) shared.logger.info("User logged in through the platform");
else shared.logger.warn(`Error during authentication: ${result.message}`);
return result;
};
/**
* Chek if exists a new version of the game.
* You **must** be logged in to the portal before calling this method.
* @param {GameInfo} info Information about the game to get the version for
* @returns {Promise<Boolean>} true if an update is available, false otherwise
*/
export async function checkIfGameHasUpdate(info: GameInfo): Promise<boolean> {
/* istanbul ignore next */
if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED);
return false;
}
// F95 change URL at every game update,
// so if the URL is different an update is available
const exists = await urlExists(info.url, true);
if (!exists) return true;
// Parse version from title
const onlineInfo = await getGameInfo(info.url);
const onlineVersion = onlineInfo.version;
// Compare the versions
return onlineVersion.toUpperCase() !== info.version.toUpperCase();
};
/**
* Starting from the name, it gets all the information about the game you are looking for.
* You **must** be logged in to the portal before calling this method.
* @param {String} name Name of the game searched
* @param {Boolean} mod Indicate if you are looking for mods or games
* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
* an identified game (in the case of homonymy of titles)
*/
export async function getGameData (name: string, mod: boolean): Promise<GameInfo[]> {
/* istanbul ignore next */
if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED);
return null;
}
// Gets the search results of the game/mod being searched for
const urls = mod ?
await searchMod(name) :
await searchGame(name);
// Process previous partial results
const results = [];
for (const url of urls) {
// Start looking for information
const info = await getGameInfo(url);
if (info) results.push(info);
}
return results;
};
/**
* Starting from the url, it gets all the information about the game you are looking for.
* You **must** be logged in to the portal before calling this method.
* @param {String} url URL of the game to obtain information of
* @returns {Promise<GameInfo>} Information about the game. If no game was found, null is returned
*/
export async function getGameDataFromURL(url: string): Promise<GameInfo> {
/* istanbul ignore next */
if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED);
return null;
}
// Check URL validity
const exists = await urlExists(url);
if (!exists) throw new URIError(`${url} is not a valid URL`);
if (!isF95URL(url)) throw new Error(`${url} is not a valid F95Zone URL`);
// Get game data
return await getGameInfo(url);
};
/**
* Gets the data of the currently logged in user.
* You **must** be logged in to the portal before calling this method.
* @returns {Promise<UserData>} Data of the user currently logged in
*/
export async function getUserData(): Promise<UserData> {
/* istanbul ignore next */
if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED);
return null;
}
return await retrieveUserData();
};
/**
* Gets the latest updated games that match the specified parameters.
* You **must** be logged in to the portal before calling this method.
* @param {Object} args
* Parameters used for the search.
* @param {String[]} [args.tags]
* List of tags to be included in the search (max 5).
* @param {Number} [args.datelimit]
* Number of days since the game was last updated.
* The entered value will be approximated to the nearest valid one.
* Use `0` to select no time limit.
* @param {String[]} [args.prefixes]
* Prefixes to be included in the search.
* @param {String} [args.sorting]
* Method of sorting the results between (default: `date`):
* `date`, `likes`, `views`, `name`, `rating`
* @param {Number} limit Maximum number of results
* @returns {Promise<GameInfo[]>} List of games
*/
export async function getLatestUpdates(args, limit: number): Promise<GameInfo[]> {
// Check limit value
if(limit <= 0) throw new Error("limit must be greater than 0");
// Prepare the parser
const parser = new PrefixParser();
// Get the closest date limit
let filterDate = 0;
if(args.datelimit) {
const validDate = [365, 180, 90, 30, 14, 7, 3, 1, 0];
filterDate = getNearestValueFromArray(validDate, args.datelimit);
}
// Fetch the games
const query = {
tags: args.tags ? parser.prefixesToIDs(args.tags) : [],
prefixes: args.prefixes ? parser.prefixesToIDs(args.prefixes) : [],
sort: args.sorting ? args.sorting : "date",
date: filterDate,
};
const urls = await fetchLatest(query, limit);
// Get the gamedata from urls
const promiseList = urls.map((u: string) => exports.getGameDataFromURL(u));
return await Promise.all(promiseList);
};
//#endregion
//#region Private Methods
/**
* Given an array of numbers, get the nearest value for a given `value`.
* @param {Number[]} array List of default values
* @param {Number} value Value to search
*/
function getNearestValueFromArray(array: number[], value: number) {
// Script taken from:
// https://www.gavsblog.com/blog/find-closest-number-in-array-javascript
array.sort((a, b) => {
return Math.abs(value - a) - Math.abs(value - b);
});
return array[0];
}
//#endregion