62 lines
1.6 KiB
JavaScript
62 lines
1.6 KiB
JavaScript
/*
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to use this example, create an .env file
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in the project root with the following values:
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F95_USERNAME = YOUR_USERNAME
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F95_PASSWORD = YOUR_PASSWORD
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*/
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"use strict";
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// Public modules from npm
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const dotenv = require("dotenv");
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// Modules from file
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const F95API = require("./index.js");
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// Configure the .env reader
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dotenv.config();
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main();
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async function main() {
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// Local variables
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const gameList = [
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"Four Elements Trainer",
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"corrupted kingdoms",
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"summertime saga"
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];
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// Log in the platform
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console.log("Authenticating...");
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const result = await F95API.login(process.env.F95_USERNAME, process.env.F95_PASSWORD);
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console.log(`Authentication result: ${result.message}\n`);
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// Get user data
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console.log("Fetching user data...");
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const userdata = await F95API.getUserData();
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console.log(`${userdata.username} follows ${userdata.watchedGameThreads.length} threads\n`);
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// Get latest game update
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const latestUpdates = await F95API.getLatestUpdates({
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tags: ["3d game"]
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}, 1);
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console.log(`"${latestUpdates[0].name}" was the last "3d game" tagged game to be updated\n`);
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// Get game data
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for(const gamename of gameList) {
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console.log(`Searching '${gamename}'...`);
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const found = await F95API.getGameData(gamename, false);
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// If no game is found
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if (found.length === 0) {
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console.log(`No data found for '${gamename}'`);
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continue;
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}
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// Extract first game
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const gamedata = found[0];
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console.log(`Found: ${gamedata.name} (${gamedata.version}) by ${gamedata.author}\n`);
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}
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}
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