F95API/app/scripts/game-scraper.js

447 lines
14 KiB
JavaScript

"use strict";
// Public modules from npm
const HTMLParser = require("node-html-parser");
const puppeteer = require("puppeteer"); // skipcq: JS-0128
// Modules from file
const shared = require("./shared.js");
const selectors = require("./constants/css-selectors.js");
const {
preparePage
} = require("./puppeteer-helper.js");
const GameDownload = require("./classes/game-download.js");
const GameInfo = require("./classes/game-info.js");
const {
isStringAValidURL,
isF95URL,
urlExists
} = require("./urls-helper.js");
/**
* @protected
* Get information from the game's main page.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @param {String} url URL (String) of the game/mod to extract data from
* @return {Promise<GameInfo>} Complete information about the game you are
* looking for or null if the URL doesn't exists
*/
module.exports.getGameInfo = async function (browser, url) {
if (shared.debug) console.log("Obtaining game info");
// Verify the correctness of the URL
if (!isF95URL(url)) throw new Error(url + " is not a valid F95Zone URL");
const exists = await urlExists(url);
if (!exists) return null;
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(url, {
waitUntil: shared.WAIT_STATEMENT,
}); // Go to the game page and wait until it loads
// It asynchronously searches for the elements and
// then waits at the end to compile the object to be returned
let info = new GameInfo();
const title = getGameTitle(page);
const author = getGameAuthor(page);
const tags = getGameTags(page);
const previewSource = getGamePreviewSource(page);
//let downloadData = getGameDownloadLink(page);
info = await parsePrefixes(page, info); // Fill status/engines/isMod
const structuredText = await getMainPostStructuredText(page);
const overview = getOverview(structuredText, info.isMod);
const parsedInfos = parseConversationPage(structuredText);
const changelog = getLastChangelog(page);
// Fill in the GameInfo element with the information obtained
info.name = await title;
info.author = await author;
info.overview = overview;
info.tags = await tags;
info.f95url = url;
info.version = info.isMod ? parsedInfos["MOD VERSION"] : parsedInfos.VERSION;
info.lastUpdate = info.isMod
? parsedInfos.UPDATED
: parsedInfos["THREAD UPDATED"];
info.previewSource = await previewSource;
info.changelog = (await changelog) || "Unknown changelog";
//info.downloadInfo = await downloadData;
/* Downloading games without going directly to
* the platform appears to be prohibited by
* the guidelines. It is therefore useless to
* keep the links for downloading the games. */
await page.close(); // Close the page
if (shared.debug) console.log("Founded data for " + info.name);
return info;
};
/**
* Obtain the game version without parsing again all the data of the game.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @param {GameInfo} info Information about the game
* @returns {Promise<String>} Online version of the game
*/
module.exports.getGameVersionFromTitle = async function (browser, info) {
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(info.f95url, {
waitUntil: shared.WAIT_STATEMENT,
}); // Go to the game page and wait until it loads
// Get the title
const titleHTML = await page.evaluate(
/* istanbul ignore next */
(selector) => document.querySelector(selector).innerHTML,
selectors.GAME_TITLE
);
const title = HTMLParser.parse(titleHTML).childNodes.pop().rawText;
// The title is in the following format: [PREFIXES] NAME GAME [VERSION] [AUTHOR]
const startIndex = title.indexOf("[") + 1;
const endIndex = title.indexOf("]", startIndex);
let version = title.substring(startIndex, endIndex).trim().toUpperCase();
if (version.startsWith("V")) version = version.replace("V", ""); // Replace only the first occurrence
return version;
};
//#region Private methods
/**
* @private
* Get the game description from its web page.
* Different processing depending on whether the game is a mod or not.
* @param {String} text Structured text extracted from the game's web page
* @param {Boolean} isMod Specify if it is a game or a mod
* @returns {Promise<String>} Game description
*/
function getOverview(text, isMod) {
// Get overview (different parsing for game and mod)
let overviewEndIndex;
if (isMod) overviewEndIndex = text.indexOf("Updated");
else overviewEndIndex = text.indexOf("Thread Updated");
return text.substring(0, overviewEndIndex).replace("Overview:\n", "").trim();
}
/**
* @private
* Extrapolate the page structure by removing the element tags
* and leaving only the text and its spacing.
* @param {puppeteer.Page} page Page containing the text
* @returns {Promise<String>} Structured text
*/
async function getMainPostStructuredText(page) {
// Gets the first post, where are listed all the game's informations
const post = (await page.$$(selectors.THREAD_POSTS))[0];
// The info are plain text so we need to parse the HTML code
const bodyHTML = await page.evaluate(
/* istanbul ignore next */
(mainPost) => mainPost.innerHTML,
post
);
return HTMLParser.parse(bodyHTML).structuredText;
}
/**
* @private
* Extrapolates and cleans the author from the page passed by parameter.
* @param {puppeteer.Page} page Page containing the author to be extrapolated
* @returns {Promise<String>} Game author
*/
async function getGameAuthor(page) {
// Get the game/mod name (without square brackets)
const titleHTML = await page.evaluate(
/* istanbul ignore next */
(selector) =>
document.querySelector(selector).innerHTML,
selectors.GAME_TITLE
);
const structuredTitle = HTMLParser.parse(titleHTML);
// The last element **shoud be** the title without prefixes (engines, status, other...)
const gameTitle = structuredTitle.childNodes.pop().rawText;
// The last square brackets contain the author
const startTitleIndex = gameTitle.lastIndexOf("[") + 1;
return gameTitle.substring(startTitleIndex, gameTitle.length - 1).trim();
}
/**
* @private
* Process the post text to get all the useful
* information in the format *DESCRIPTOR : VALUE*.
* @param {String} text Structured text of the post
* @returns {Object} Dictionary of information
*/
function parseConversationPage(text) {
const dataPairs = {};
// The information searched in the game post are one per line
const splittedText = text.split("\n");
for (const line of splittedText) {
if (!line.includes(":")) continue;
// Create pair key/value
const splitted = line.split(":");
const key = splitted[0].trim().toUpperCase(); // Uppercase to avoid mismatch
const value = splitted[1].trim();
// Add pair to the dict if valid
if (value != "") dataPairs[key] = value;
}
return dataPairs;
}
/**
* @private
* Gets the URL of the image used as a preview for the game in the conversation.
* @param {puppeteer.Page} page Page containing the URL to be extrapolated
* @returns {Promise<String>} URL (String) of the image or null if failed to get it
*/
async function getGamePreviewSource(page) {
const src = await page.evaluate(
/* istanbul ignore next */
(selector) => {
// Get the firs image available
const img = document.querySelector(selector);
if (img) return img.getAttribute("src");
else return null;
},
selectors.GAME_IMAGES
);
// Check if the URL is valid
return isStringAValidURL(src) ? src : null;
}
/**
* @private
* Extrapolates and cleans the title from the page passed by parameter.
* @param {puppeteer.Page} page Page containing the title to be extrapolated
* @returns {Promise<String>} Game title
*/
async function getGameTitle(page) {
// Get the game/mod name (without square brackets)
const titleHTML = await page.evaluate(
/* istanbul ignore next */
(selector) =>
document.querySelector(selector).innerHTML,
selectors.GAME_TITLE
);
const structuredTitle = HTMLParser.parse(titleHTML);
// The last element **shoud be** the title without prefixes (engines, status, other...)
const gameTitle = structuredTitle.childNodes.pop().rawText;
const endTitleIndex = gameTitle.indexOf("[");
return gameTitle.substring(0, endTitleIndex).trim();
}
/**
* @private
* Get the alphabetically sorted list of tags associated with the game.
* @param {puppeteer.Page} page Page containing the tags to be extrapolated
* @returns {Promise<String[]>} List of uppercase tags
*/
async function getGameTags(page) {
const tags = [];
// Get the game tags
for (const handle of await page.$$(selectors.GAME_TAGS)) {
const tag = await page.evaluate(
/* istanbul ignore next */
(element) => element.innerText,
handle
);
tags.push(tag.toUpperCase());
}
return tags.sort();
}
/**
* @private
* Process the game title prefixes to extract information such as game status,
* graphics engine used, and whether it is a mod or original game.
* @param {puppeteer.Page} page Page containing the prefixes to be extrapolated
* @param {GameInfo} info Object to assign the identified information to
* @returns {Promise<GameInfo>} GameInfo object passed in to which the identified information has been added
*/
async function parsePrefixes(page, info) {
const MOD_PREFIX = "MOD";
// The 'Ongoing' status is not specified, only 'Abandoned'/'OnHold'/'Complete'
info.status = "Ongoing";
for (const handle of await page.$$(selectors.GAME_TITLE_PREFIXES)) {
const value = await page.evaluate(
/* istanbul ignore next */
(element) => element.innerText,
handle
);
// Clean the prefix
const prefix = value.toUpperCase().replace("[", "").replace("]", "").trim();
// Getting infos...
if (shared.statuses.includes(prefix)) info.status = prefix;
else if (shared.engines.includes(prefix)) info.engine = prefix;
// This is not a game but a mod
else if (prefix === MOD_PREFIX) info.isMod = true;
}
return info;
}
/**
* @private
* Get the last changelog available for the game.
* @param {puppeteer.Page} page Page containing the changelog
* @returns {Promise<String>} Changelog for the last version or null if no changelog is found
*/
async function getLastChangelog(page) {
// Gets the first post, where are listed all the game's informations
const post = (await page.$$(selectors.THREAD_POSTS))[0];
const spoiler = await post.$(selectors.THREAD_LAST_CHANGELOG);
if (!spoiler) return null;
const changelogHTML = await page.evaluate(
/* istanbul ignore next */
(e) => e.innerText,
spoiler
);
const parsedText = HTMLParser.parse(changelogHTML).structuredText;
return parsedText.replace("Spoiler", "").trim();
}
/**
* @private
* Get game download links for different platforms.
* @param {puppeteer.Page} page Page containing the links to be extrapolated
* @returns {Promise<GameDownload[]>} List of objects used for game download
*/
// skipcq: JS-0128
async function getGameDownloadLink(page) {
// Most used hosting platforms
const hostingPlatforms = [
"MEGA",
"NOPY",
"FILESUPLOAD",
"MIXDROP",
"UPLOADHAVEN",
"PIXELDRAIN",
"FILESFM",
];
// Supported OS platforms
const platformOS = ["WIN", "LINUX", "MAC", "ALL"];
// Gets the <span> which contains the download links
const temp = await page.$$(selectors.DOWNLOAD_LINKS_CONTAINER);
if (temp.length === 0) return [];
// Look for the container that contains the links
// It is necessary because the same css selector
// also identifies other elements on the page
let container = null;
for (const candidate of temp) {
if (container !== null) break;
const upperText = (
await page.evaluate(
/* istanbul ignore next */
(e) => e.innerText,
candidate
)
).toUpperCase();
// Search if the container contains the name of a hosting platform
for (const p of hostingPlatforms) {
if (upperText.includes(p)) {
container = candidate;
break;
}
}
}
if (container === null) return [];
// Extract the HTML text from the container
const searchText = (
await page.evaluate(
/* istanbul ignore next */
(e) => e.innerHTML,
container
)
).toLowerCase();
// Parse the download links
const downloadData = [];
for (const platform of platformOS) {
const data = extractGameHostingData(platform, searchText);
downloadData.push(...data);
}
return downloadData;
}
/**
* @private
* From the HTML text it extracts the game download links for the specified operating system.
* @param {String} platform Name of the operating system to look for a compatible link to.
* It can only be *WIN/LINUX/MAC/ALL*
* @param {String} text HTML string to extract links from
* @returns {GameDownload[]} List of game download links for the selected platform
*/
function extractGameHostingData(platform, text) {
const PLATFORM_BOLD_OPEN = "<b>";
const CONTAINER_SPAN_CLOSE = "</span>";
const LINK_OPEN = "<a";
const LINK_CLOSE = "</a>";
const HREF_START = 'href="';
const HREF_END = '"';
const TAG_CLOSE = ">";
// Identify the individual platforms
let startIndex = text.indexOf(platform.toLowerCase());
if (startIndex === -1) return [];
else startIndex += platform.length;
// Find the <b>platform</b>
let endIndex =
text.indexOf(PLATFORM_BOLD_OPEN, startIndex) + PLATFORM_BOLD_OPEN.length;
// Find the end of the container
if (endIndex === -1)
endIndex =
text.indexOf(CONTAINER_SPAN_CLOSE, startIndex) +
CONTAINER_SPAN_CLOSE.length;
text = text.substring(startIndex, endIndex);
const downloadData = [];
const linkTags = text.split(LINK_OPEN);
for (const tag of linkTags) {
// Ignore non-link string
if (!tag.includes(HREF_START)) continue;
// Find the hosting platform name
startIndex = tag.indexOf(TAG_CLOSE) + TAG_CLOSE.length;
endIndex = tag.indexOf(LINK_CLOSE, startIndex);
const hosting = tag.substring(startIndex, endIndex);
// Find the 'href' attribute
startIndex = tag.indexOf(HREF_START) + HREF_START.length;
endIndex = tag.indexOf(HREF_END, startIndex);
const link = tag.substring(startIndex, endIndex);
if (isStringAValidURL(link)) {
const gd = new GameDownload();
gd.hosting = hosting.toUpperCase();
gd.link = link;
gd.supportedOS = platform.toUpperCase();
downloadData.push(gd);
}
}
return downloadData;
}
//#endregion Private methods