604 lines
19 KiB
JavaScript
604 lines
19 KiB
JavaScript
"use strict";
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// Core modules
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const fs = require("fs");
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// Modules from file
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const shared = require("./scripts/shared.js");
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const constURLs = require("./scripts/constants/urls.js");
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const selectors = require("./scripts/constants/css-selectors.js");
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const {
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isStringAValidURL,
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urlExists,
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isF95URL,
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} = require("./scripts/urls-helper.js");
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const scraper = require("./scripts/game-scraper.js");
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const {
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prepareBrowser,
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preparePage,
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} = require("./scripts/puppeteer-helper.js");
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const searcher = require("./scripts/game-searcher.js");
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// Classes from file
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const GameInfo = require("./scripts/classes/game-info.js");
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const LoginResult = require("./scripts/classes/login-result.js");
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const UserData = require("./scripts/classes/user-data.js");
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//#region Export classes
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module.exports.GameInfo = GameInfo;
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module.exports.LoginResult = LoginResult;
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module.exports.UserData = UserData;
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//#endregion Export classes
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//#region Export properties
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/**
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* Shows log messages and other useful functions for module debugging.
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* @param {Boolean} value
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*/
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module.exports.debug = function (value) {
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shared.debug = value;
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};
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/**
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* @public
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* Indicates whether a user is logged in to the F95Zone platform or not.
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* @returns {String}
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*/
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module.exports.isLogged = function () {
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return shared.isLogged;
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};
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/**
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* @public
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* If true, it opens a new browser for each request
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* to the F95Zone platform, otherwise it reuses the same.
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* @returns {String}
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*/
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module.exports.setIsolation = function (value) {
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shared.isolation = value;
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};
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/**
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* @public
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* Path to the cache directory
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* @returns {String}
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*/
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module.exports.getCacheDir = function () {
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return shared.cacheDir;
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};
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/**
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* @public
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* Set path to the cache directory
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* @returns {String}
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*/
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module.exports.setCacheDir = function (value) {
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shared.cacheDir = value;
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// Create directory if it doesn't exist
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if (!fs.existsSync(shared.cacheDir)) fs.mkdirSync(shared.cacheDir);
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};
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/**
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* @public
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* Set local chromium path.
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* @returns {String}
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*/
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module.exports.setChromiumPath = function (value) {
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shared.chromiumLocalPath = value;
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};
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//#endregion Export properties
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//#region Global variables
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var _browser = null;
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//#endregion
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//#region Export methods
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/**
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* @public
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* Log in to the F95Zone platform.
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* This **must** be the first operation performed before accessing any other script functions.
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* @param {String} username Username used for login
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* @param {String} password Password used for login
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* @returns {Promise<LoginResult>} Result of the operation
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*/
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module.exports.login = async function (username, password) {
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if (shared.isLogged) {
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if (shared.debug) console.log("Already logged in");
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let result = new LoginResult();
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result.success = true;
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result.message = "Already logged in";
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return result;
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}
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// If cookies are loaded, use them to authenticate
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shared.cookies = loadCookies();
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if (shared.cookies !== null) {
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if (shared.debug) console.log("Valid session, no need to re-authenticate");
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shared.isLogged = true;
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let result = new LoginResult();
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result.success = true;
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result.message = "Logged with cookies";
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return result;
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}
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// Else, log in throught browser
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if (shared.debug)
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console.log("No saved sessions or expired session, login on the platform");
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if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
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let browser = shared.isolation ? await prepareBrowser() : _browser;
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let result = await loginF95(browser, username, password);
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shared.isLogged = result.success;
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if (result.success) {
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// Reload cookies
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shared.cookies = loadCookies();
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if (shared.debug) console.log("User logged in through the platform");
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} else {
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console.warn("Error during authentication: " + result.message);
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}
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if (shared.isolation) await browser.close();
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return result;
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};
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/**
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* @public
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* This method loads the main data from the F95 portal
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* used to provide game information. You **must** be logged
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* in to the portal before calling this method.
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* @returns {Promise<Boolean>} Result of the operation
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*/
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module.exports.loadF95BaseData = async function () {
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if (!shared.isLogged || !shared.cookies) {
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console.warn("User not authenticated, unable to continue");
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return false;
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}
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if (shared.debug) console.log("Loading base data...");
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// Prepare a new web page
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if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
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let browser = shared.isolation ? await prepareBrowser() : _browser;
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let page = await preparePage(browser); // Set new isolated page
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await page.setCookie(...shared.cookies); // Set cookies to avoid login
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// Go to latest update page and wait for it to load
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await page.goto(constURLs.F95_LATEST_UPDATES, {
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waitUntil: shared.WAIT_STATEMENT,
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});
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// Obtain engines (disc/online)
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await page.waitForSelector(selectors.ENGINE_ID_SELECTOR);
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shared.engines = await loadValuesFromLatestPage(
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page,
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shared.enginesCachePath,
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selectors.ENGINE_ID_SELECTOR,
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"engines"
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);
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// Obtain statuses (disc/online)
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await page.waitForSelector(selectors.STATUS_ID_SELECTOR);
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shared.statuses = await loadValuesFromLatestPage(
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page,
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shared.statusesCachePath,
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selectors.STATUS_ID_SELECTOR,
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"statuses"
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);
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if (shared.isolation) await browser.close();
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if (shared.debug) console.log("Base data loaded");
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return true;
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};
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/**
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* @public
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* Chek if exists a new version of the game.
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* You **must** be logged in to the portal before calling this method.
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* @param {GameInfo} info Information about the game to get the version for
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* @returns {Promise<Boolean>} true if an update is available, false otherwise
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*/
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module.exports.chekIfGameHasUpdate = async function (info) {
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if (!shared.isLogged || !shared.cookies) {
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console.warn("user not authenticated, unable to continue");
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return info.version;
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}
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// F95 change URL at every game update,
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// so if the URL is different an update is available
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let exists = await urlExists(info.f95url, true);
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if (!exists) return true;
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// Parse version from title
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if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
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let browser = shared.isolation ? await prepareBrowser() : _browser;
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let onlineVersion = await scraper.getGameVersionFromTitle(browser, info);
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if (shared.isolation) await browser.close();
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return onlineVersion.toUpperCase() !== info.version.toUpperCase();
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};
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/**
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* @public
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* Starting from the name, it gets all the information about the game you are looking for.
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* You **must** be logged in to the portal before calling this method.
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* @param {String} name Name of the game searched
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* @param {Boolean} includeMods Indicates whether to also take mods into account when searching
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* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
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* an identified game (in the case of homonymy). If no games were found, null is returned
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*/
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module.exports.getGameData = async function (name, includeMods) {
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if (!shared.isLogged || !shared.cookies) {
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console.warn("user not authenticated, unable to continue");
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return null;
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}
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// Gets the search results of the game being searched for
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if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
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let browser = shared.isolation ? await prepareBrowser() : _browser;
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let urlList = await searcher.getSearchGameResults(browser, name);
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// Process previous partial results
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let promiseList = [];
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for (let url of urlList) {
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// Start looking for information
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promiseList.push(scraper.getGameInfo(browser, url));
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}
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// Filter for mods
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let result = [];
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for (let info of await Promise.all(promiseList)) {
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// Skip mods if not required
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if (!info) continue;
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if (info.isMod && !includeMods) continue;
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else result.push(info);
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}
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if (shared.isolation) await browser.close();
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return result;
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};
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/**
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* @public
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* Starting from the url, it gets all the information about the game you are looking for.
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* You **must** be logged in to the portal before calling this method.
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* @param {String} url URL of the game to obtain information of
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* @returns {Promise<GameInfo>} Information about the game. If no game was found, null is returned
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*/
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module.exports.getGameDataFromURL = async function (url) {
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if (!shared.isLogged || !shared.cookies) {
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console.warn("user not authenticated, unable to continue");
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return null;
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}
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// Check URL
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if (!urlExists(url)) return null;
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if (!isF95URL(url)) throw url + " is not a valid F95Zone URL";
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// Gets the search results of the game being searched for
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if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
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let browser = shared.isolation ? await prepareBrowser() : _browser;
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// Get game data
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let result = await scraper.getGameInfo(browser, url);
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if (shared.isolation) await browser.close();
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return result;
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};
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/**
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* @public
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* Gets the data of the currently logged in user.
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* You **must** be logged in to the portal before calling this method.
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* @returns {Promise<UserData>} Data of the user currently logged in or null if an error arise
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*/
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module.exports.getUserData = async function () {
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if (!shared.isLogged || !shared.cookies) {
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console.warn("user not authenticated, unable to continue");
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return null;
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}
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// Prepare a new web page
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if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
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let browser = shared.isolation ? await prepareBrowser() : _browser;
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let page = await preparePage(browser); // Set new isolated page
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await page.setCookie(...shared.cookies); // Set cookies to avoid login
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await page.goto(constURLs.F95_BASE_URL); // Go to base page
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// Explicitly wait for the required items to load
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await page.waitForSelector(selectors.USERNAME_ELEMENT);
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await page.waitForSelector(selectors.AVATAR_PIC);
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let threads = getUserWatchedGameThreads(browser);
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let username = await page.evaluate(
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/* istanbul ignore next */ (selector) =>
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document.querySelector(selector).innerText,
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selectors.USERNAME_ELEMENT
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);
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let avatarSrc = await page.evaluate(
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/* istanbul ignore next */ (selector) =>
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document.querySelector(selector).getAttribute("src"),
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selectors.AVATAR_PIC
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);
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let ud = new UserData();
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ud.username = username;
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ud.avatarSrc = isStringAValidURL(avatarSrc) ? avatarSrc : null;
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ud.watchedThreads = await threads;
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await page.close();
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if (shared.isolation) await browser.close();
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return ud;
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};
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/**
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* @public
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* Logout from the current user and gracefully close shared browser.
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* You **must** be logged in to the portal before calling this method.
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*/
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module.exports.logout = async function () {
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if (!shared.isLogged || !shared.cookies) {
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console.warn("user not authenticated, unable to continue");
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return;
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}
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shared.isLogged = false;
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// Gracefully close shared browser
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if (!shared.isolation && _browser !== null) {
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await _browser.close();
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_browser = null;
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}
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};
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//#endregion
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//#region Private methods
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//#region Cookies functions
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/**
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* @private
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* Loads and verifies the expiration of previously stored cookies from disk
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* if they exist, otherwise it returns null.
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* @return {object[]} List of dictionaries or null if cookies don't exist
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*/
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function loadCookies() {
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// Check the existence of the cookie file
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if (fs.existsSync(shared.cookiesCachePath)) {
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// Read cookies
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let cookiesJSON = fs.readFileSync(shared.cookiesCachePath);
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let cookies = JSON.parse(cookiesJSON);
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// Check if the cookies have expired
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for (let cookie of cookies) {
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if (isCookieExpired(cookie)) return null;
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}
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// Cookies loaded and verified
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return cookies;
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} else return null;
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}
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/**
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* @private
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* Check the validity of a cookie.
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* @param {object} cookie Cookies to verify the validity. It's a dictionary
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* @returns {Boolean} true if the cookie has expired, false otherwise
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*/
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function isCookieExpired(cookie) {
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// Local variables
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let expiredCookies = false;
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// Ignore cookies that never expire
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let expirationUnixTimestamp = cookie["expire"];
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if (expirationUnixTimestamp !== "-1") {
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// Convert UNIX epoch timestamp to normal Date
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let expirationDate = new Date(expirationUnixTimestamp * 1000);
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if (expirationDate < Date.now()) {
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if (shared.debug)
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console.log(
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"Cookie " + cookie["name"] + " expired, you need to re-authenticate"
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);
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expiredCookies = true;
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}
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}
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return expiredCookies;
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}
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//#endregion Cookies functions
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//#region Latest Updates page parserer
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/**
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* @private
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* If present, it reads the file containing the searched values (engines or states)
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* from the disk, otherwise it connects to the F95 portal (at the page
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* https://f95zone.to/latest) and downloads them.
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* @param {puppeteer.Page} page Page used to locate the required elements
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* @param {String} path Path to disk of the JSON file containing the data to read / write
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* @param {String} selector CSS selector of the required elements
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* @param {String} elementRequested Required element (engines or states) used to detail log messages
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* @returns {Promise<String[]>} List of required values in uppercase
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*/
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async function loadValuesFromLatestPage(
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page,
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path,
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selector,
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elementRequested
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) {
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// If the values already exist they are loaded from disk without having to connect to F95
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if (shared.debug) console.log("Load " + elementRequested + " from disk...");
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if (fs.existsSync(path)) {
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let valueJSON = fs.readFileSync(path);
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return JSON.parse(valueJSON);
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}
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// Otherwise, connect and download the data from the portal
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if (shared.debug)
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console.log("No " + elementRequested + " cached, downloading...");
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let values = await getValuesFromLatestPage(
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page,
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selector,
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"Getting " + elementRequested + " from page"
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);
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fs.writeFileSync(path, JSON.stringify(values));
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return values;
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}
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/**
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* @private
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* Gets all the textual values of the elements present
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* in the F95 portal page and identified by the selector
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* passed by parameter
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* @param {puppeteer.Page} page Page used to locate items specified by the selector
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* @param {String} selector CSS selector
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* @param {String} logMessage Log message indicating which items the selector is requesting
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* @return {Promise<String[]>} List of uppercase strings indicating the textual values of the elements identified by the selector
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*/
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async function getValuesFromLatestPage(page, selector, logMessage) {
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if (shared.debug) console.log(logMessage);
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let result = [];
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let elements = await page.$$(selector);
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for (let element of elements) {
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let text = await element.evaluate(
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/* istanbul ignore next */ (e) => e.innerText
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);
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// Save as upper text for better match if used in query
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result.push(text.toUpperCase());
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}
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return result;
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}
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//#endregion
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//#region User
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/**
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* @private
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* Log in to the F95Zone portal and, if successful, save the cookies.
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* @param {puppeteer.Browser} browser Browser object used for navigation
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* @param {String} username Username to use during login
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* @param {String} password Password to use during login
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* @returns {Promise<LoginResult>} Result of the operation
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*/
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async function loginF95(browser, username, password) {
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let page = await preparePage(browser); // Set new isolated page
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await page.goto(constURLs.F95_LOGIN_URL); // Go to login page
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// Explicitly wait for the required items to load
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await page.waitForSelector(selectors.USERNAME_INPUT);
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await page.waitForSelector(selectors.PASSWORD_INPUT);
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await page.waitForSelector(selectors.LOGIN_BUTTON);
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await page.type(selectors.USERNAME_INPUT, username); // Insert username
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await page.type(selectors.PASSWORD_INPUT, password); // Insert password
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await Promise.all([
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page.click(selectors.LOGIN_BUTTON), // Click on the login button
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page.waitForNavigation({
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waitUntil: shared.WAIT_STATEMENT,
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}), // Wait for page to load
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]);
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// Prepare result
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let result = new LoginResult();
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// Check if the user is logged in
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result.success = await page.evaluate(
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/* istanbul ignore next */ (selector) =>
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document.querySelector(selector) !== null,
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selectors.AVATAR_INFO
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);
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// Save cookies to avoid re-auth
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if (result.success) {
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let c = await page.cookies();
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fs.writeFileSync(shared.cookiesCachePath, JSON.stringify(c));
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result.message = "Authentication successful";
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}
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// Obtain the error message
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else if (
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await page.evaluate(
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/* istanbul ignore next */ (selector) =>
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document.querySelector(selector) !== null,
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selectors.LOGIN_MESSAGE_ERROR
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)
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) {
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let errorMessage = await page.evaluate(
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/* istanbul ignore next */ (selector) =>
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document.querySelector(selector).innerText,
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selectors.LOGIN_MESSAGE_ERROR
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);
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if (errorMessage === "Incorrect password. Please try again.") {
|
|
result.message = "Incorrect password";
|
|
} else if (
|
|
errorMessage ===
|
|
"The requested user '" + username + "' could not be found."
|
|
) {
|
|
result.message = "Incorrect username";
|
|
} else result.message = errorMessage;
|
|
} else result.message = "Unknown error";
|
|
|
|
await page.close(); // Close the page
|
|
return result;
|
|
}
|
|
/**
|
|
* @private
|
|
* Gets the list of URLs of threads the user follows.
|
|
* @param {puppeteer.Browser} browser Browser object used for navigation
|
|
* @returns {Promise<String[]>} URL list
|
|
*/
|
|
async function getUserWatchedGameThreads(browser) {
|
|
let page = await preparePage(browser); // Set new isolated page
|
|
await page.goto(constURLs.F95_WATCHED_THREADS); // Go to the thread page
|
|
|
|
// Explicitly wait for the required items to load
|
|
await page.waitForSelector(selectors.WATCHED_THREAD_FILTER_POPUP_BUTTON);
|
|
|
|
// Show the popup
|
|
await page.click(selectors.WATCHED_THREAD_FILTER_POPUP_BUTTON);
|
|
await page.waitForSelector(selectors.UNREAD_THREAD_CHECKBOX);
|
|
await page.waitForSelector(selectors.ONLY_GAMES_THREAD_OPTION);
|
|
await page.waitForSelector(selectors.FILTER_THREADS_BUTTON);
|
|
|
|
// Set the filters
|
|
await page.evaluate(
|
|
/* istanbul ignore next */ (selector) =>
|
|
document.querySelector(selector).removeAttribute("checked"),
|
|
selectors.UNREAD_THREAD_CHECKBOX
|
|
); // Also read the threads already read
|
|
|
|
await page.click(selectors.ONLY_GAMES_THREAD_OPTION);
|
|
|
|
// Filter the threads
|
|
await page.click(selectors.FILTER_THREADS_BUTTON);
|
|
await page.waitForSelector(selectors.WATCHED_THREAD_URLS);
|
|
|
|
// Get the threads urls
|
|
let urls = [];
|
|
let nextPageExists = false;
|
|
do {
|
|
// Get all the URLs
|
|
for (let handle of await page.$$(selectors.WATCHED_THREAD_URLS)) {
|
|
let src = await page.evaluate(
|
|
/* istanbul ignore next */ (element) => element.href,
|
|
handle
|
|
);
|
|
// If 'unread' is left, it will redirect to the last unread post
|
|
let url = src.replace("/unread", "");
|
|
urls.push(url);
|
|
}
|
|
|
|
nextPageExists = await page.evaluate(
|
|
/* istanbul ignore next */ (selector) => document.querySelector(selector),
|
|
selectors.WATCHED_THREAD_NEXT_PAGE
|
|
);
|
|
|
|
// Click to next page
|
|
if (nextPageExists) {
|
|
await page.click(selectors.WATCHED_THREAD_NEXT_PAGE);
|
|
await page.waitForSelector(selectors.WATCHED_THREAD_URLS);
|
|
}
|
|
} while (nextPageExists);
|
|
|
|
await page.close();
|
|
return urls;
|
|
}
|
|
//#endregion User
|
|
|
|
//#endregion Private methods
|