"use strict"; // Modules from file const shared = require("./scripts/shared.js"); const networkHelper = require("./scripts/network-helper.js"); const scraper = require("./scripts/scraper.js"); const searcher = require("./scripts/searcher.js"); const uScraper = require("./scripts/user-scraper.js"); // Classes from file const Credentials = require("./scripts/classes/credentials.js"); const GameInfo = require("./scripts/classes/game-info.js"); const LoginResult = require("./scripts/classes/login-result.js"); const UserData = require("./scripts/classes/user-data.js"); //#region Export classes module.exports.GameInfo = GameInfo; module.exports.LoginResult = LoginResult; module.exports.UserData = UserData; //#endregion Export classes //#region Export properties /** * @public * Set the logger level for module debugging. */ /* istambul ignore next */ module.exports.loggerLevel = shared.logger.level; exports.loggerLevel = "warn"; // By default log only the warn messages /** * @public * Indicates whether a user is logged in to the F95Zone platform or not. * @returns {String} */ /* istambul ignore next */ module.exports.isLogged = function isLogged() { return shared.isLogged; }; //#endregion Export properties //#region Global variables const USER_NOT_LOGGED = "User not authenticated, unable to continue"; //#endregion //#region Export methods /** * @public * Log in to the F95Zone platform. * This **must** be the first operation performed before accessing any other script functions. * @param {String} username Username used for login * @param {String} password Password used for login * @returns {Promise} Result of the operation */ module.exports.login = async function (username, password) { if (shared.isLogged) { shared.logger.info(`${username} already authenticated`); return new LoginResult(true, `${username} already authenticated`); } shared.logger.trace("Fetching token..."); const creds = new Credentials(username, password); await creds.fetchToken(); shared.logger.trace(`Authentication for ${username}`); const result = await networkHelper.authenticate(creds); shared.isLogged = result.success; if (result.success) shared.logger.info("User logged in through the platform"); else shared.logger.warn(`Error during authentication: ${result.message}`); return result; }; /** * @public * Chek if exists a new version of the game. * You **must** be logged in to the portal before calling this method. * @param {GameInfo} info Information about the game to get the version for * @returns {Promise} true if an update is available, false otherwise */ module.exports.checkIfGameHasUpdate = async function (info) { if (!shared.isLogged) { shared.logger.warn(USER_NOT_LOGGED); return false; } // F95 change URL at every game update, // so if the URL is different an update is available const exists = await networkHelper.urlExists(info.url, true); if (!exists) return true; // Parse version from title const onlineVersion = await scraper.getGameInfo(info.url).version; // Compare the versions return onlineVersion.toUpperCase() !== info.version.toUpperCase(); }; /** * @public * Starting from the name, it gets all the information about the game you are looking for. * You **must** be logged in to the portal before calling this method. * @param {String} name Name of the game searched * @param {Boolean} mod Indicate if you are looking for mods or games * @returns {Promise} List of information obtained where each item corresponds to * an identified game (in the case of homonymy of titles) */ module.exports.getGameData = async function (name, mod) { if (!shared.isLogged) { shared.logger.warn(USER_NOT_LOGGED); return null; } // Gets the search results of the game/mod being searched for let urls = []; if(mod) urls = await searcher.searchMod(name); else urls = await searcher.searchGame(name); // Process previous partial results const results = []; for (const url of urls) { // Start looking for information const info = await scraper.getGameInfo(url); results.push(info); } return results; }; /** * @public * Starting from the url, it gets all the information about the game you are looking for. * You **must** be logged in to the portal before calling this method. * @param {String} url URL of the game to obtain information of * @returns {Promise} Information about the game. If no game was found, null is returned */ module.exports.getGameDataFromURL = async function (url) { if (!shared.isLogged) { shared.logger.warn(USER_NOT_LOGGED); return null; } // Check URL validity const exists = await networkHelper.urlExists(url); if (!exists) throw new URIError(`${url} is not a valid URL`); if (!networkHelper.isF95URL(url)) throw new Error(`${url} is not a valid F95Zone URL`); // Get game data return await scraper.getGameInfo(url); }; /** * @public * Gets the data of the currently logged in user. * You **must** be logged in to the portal before calling this method. * @returns {Promise} Data of the user currently logged in */ module.exports.getUserData = async function () { if (!shared.isLogged) { shared.logger.warn(USER_NOT_LOGGED); return null; } return await uScraper.getUserData(); }; //#endregion