/* istanbul ignore file */ "use strict"; // Core modules const {tmpdir} = require("os"); const {join} = require("path"); // Public modules from npm const log4js = require("log4js"); /** * Class containing variables shared between modules. */ class Shared { //#region Properties /** * Indicates whether a user is logged in to the F95Zone platform or not. * @type Boolean */ static #_isLogged = false; /** * List of possible game engines used for development. * @type Object */ static #_engines = {}; /** * List of possible development statuses that a game can assume. * @type Object */ static #_statuses = {}; /** * List of other prefixes that a game can assume. * @type Object */ static #_others = {}; /** * List of possible tags that a game can assume. * @type Object */ static #_tags = {}; /** * Logger object used to write to both file and console. * @type log4js.Logger */ static #_logger = log4js.getLogger(); //#endregion Properties //#region Getters /** * Indicates whether a user is logged in to the F95Zone platform or not. * @returns {Boolean} */ static get isLogged() { return this.#_isLogged; } /** * List of possible game engines used for development. * @returns @returns {Object} */ static get engines() { return this.#_engines; } /** * List of possible development states that a game can assume. * @returns {Object} */ static get statuses() { return this.#_statuses; } /** * List of other prefixes that a game can assume. * @returns {Object} */ static get others() { return this.#_others; } /** * List of possible tags that a game can assume. * @returns {Object} */ static get tags() { return this.#_tags; } /** * Logger object used to write to both file and console. * @returns {log4js.Logger} */ static get logger() { return this.#_logger; } /** * Path to the cache used by this module wich contains engines, statuses, tags... */ static get cachePath() { return join(tmpdir(), "f95cache.json"); } //#endregion Getters //#region Setters static set engines(val) { this.#_engines = val; } static set statuses(val) { this.#_statuses = val; } static set tags(val) { this.#_tags = val; } static set others(val) { this.#_others = val; } static set isLogged(val) { this.#_isLogged = val; } //#endregion Setters } module.exports = Shared;