"use strict"; // Core modules const fs = require("fs"); // Modules from file const shared = require("./scripts/shared.js"); const constURLs = require("./scripts/constants/urls.js"); const selectors = require("./scripts/constants/css-selectors.js"); const { isStringAValidURL, urlExists, isF95URL, } = require("./scripts/urls-helper.js"); const scraper = require("./scripts/game-scraper.js"); const { prepareBrowser, preparePage, } = require("./scripts/puppeteer-helper.js"); const searcher = require("./scripts/game-searcher.js"); // Classes from file const GameInfo = require("./scripts/classes/game-info.js"); const LoginResult = require("./scripts/classes/login-result.js"); const UserData = require("./scripts/classes/user-data.js"); //#region Export classes module.exports.GameInfo = GameInfo; module.exports.LoginResult = LoginResult; module.exports.UserData = UserData; //#endregion Export classes //#region Export properties /** * Shows log messages and other useful functions for module debugging. * @param {Boolean} value */ module.exports.debug = function (value) { shared.debug = value; }; /** * @public * Indicates whether a user is logged in to the F95Zone platform or not. * @returns {String} */ module.exports.isLogged = function () { return shared.isLogged; }; /** * @public * If true, it opens a new browser for each request * to the F95Zone platform, otherwise it reuses the same. * @returns {String} */ module.exports.setIsolation = function (value) { shared.isolation = value; }; /** * @public * Path to the cache directory * @returns {String} */ module.exports.getCacheDir = function () { return shared.cacheDir; }; /** * @public * Set path to the cache directory * @returns {String} */ module.exports.setCacheDir = function (value) { shared.cacheDir = value; // Create directory if it doesn't exist if (!fs.existsSync(shared.cacheDir)) fs.mkdirSync(shared.cacheDir); }; /** * @public * Set local chromium path. * @returns {String} */ module.exports.setChromiumPath = function (value) { shared.chromiumLocalPath = value; }; //#endregion Export properties //#region Global variables var _browser = null; //#endregion //#region Export methods /** * @public * Log in to the F95Zone platform. * This **must** be the first operation performed before accessing any other script functions. * @param {String} username Username used for login * @param {String} password Password used for login * @returns {Promise} Result of the operation */ module.exports.login = async function (username, password) { if (shared.isLogged) { if (shared.debug) console.log("Already logged in"); const result = new LoginResult(); result.success = true; result.message = "Already logged in"; return result; } // If cookies are loaded, use them to authenticate shared.cookies = loadCookies(); if (shared.cookies !== null) { if (shared.debug) console.log("Valid session, no need to re-authenticate"); shared.isLogged = true; const result = new LoginResult(); result.success = true; result.message = "Logged with cookies"; return result; } // Else, log in throught browser if (shared.debug) console.log("No saved sessions or expired session, login on the platform"); if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); const browser = shared.isolation ? await prepareBrowser() : _browser; const result = await loginF95(browser, username, password); shared.isLogged = result.success; if (result.success) { // Reload cookies shared.cookies = loadCookies(); if (shared.debug) console.log("User logged in through the platform"); } else { console.warn("Error during authentication: " + result.message); } if (shared.isolation) await browser.close(); return result; }; /** * @public * This method loads the main data from the F95 portal * used to provide game information. You **must** be logged * in to the portal before calling this method. * @returns {Promise} Result of the operation */ module.exports.loadF95BaseData = async function () { if (!shared.isLogged || !shared.cookies) { console.warn("User not authenticated, unable to continue"); return false; } if (shared.debug) console.log("Loading base data..."); // Prepare a new web page if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); const browser = shared.isolation ? await prepareBrowser() : _browser; const page = await preparePage(browser); // Set new isolated page await page.setCookie(...shared.cookies); // Set cookies to avoid login // Go to latest update page and wait for it to load await page.goto(constURLs.F95_LATEST_UPDATES, { waitUntil: shared.WAIT_STATEMENT, }); // Obtain engines (disk/online) await page.waitForSelector(selectors.ENGINE_ID_SELECTOR); shared.engines = await loadValuesFromLatestPage( page, shared.enginesCachePath, selectors.ENGINE_ID_SELECTOR, "engines" ); // Obtain statuses (disk/online) await page.waitForSelector(selectors.STATUS_ID_SELECTOR); shared.statuses = await loadValuesFromLatestPage( page, shared.statusesCachePath, selectors.STATUS_ID_SELECTOR, "statuses" ); if (shared.isolation) await browser.close(); if (shared.debug) console.log("Base data loaded"); return true; }; /** * @public * Chek if exists a new version of the game. * You **must** be logged in to the portal before calling this method. * @param {GameInfo} info Information about the game to get the version for * @returns {Promise} true if an update is available, false otherwise */ module.exports.chekIfGameHasUpdate = async function (info) { if (!shared.isLogged || !shared.cookies) { console.warn("user not authenticated, unable to continue"); return info.version; } // F95 change URL at every game update, // so if the URL is different an update is available const exists = await urlExists(info.f95url, true); if (!exists) return true; // Parse version from title if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); const browser = shared.isolation ? await prepareBrowser() : _browser; const onlineVersion = await scraper.getGameVersionFromTitle(browser, info); if (shared.isolation) await browser.close(); return onlineVersion.toUpperCase() !== info.version.toUpperCase(); }; /** * @public * Starting from the name, it gets all the information about the game you are looking for. * You **must** be logged in to the portal before calling this method. * @param {String} name Name of the game searched * @param {Boolean} includeMods Indicates whether to also take mods into account when searching * @returns {Promise} List of information obtained where each item corresponds to * an identified game (in the case of homonymy). If no games were found, null is returned */ module.exports.getGameData = async function (name, includeMods) { if (!shared.isLogged || !shared.cookies) { console.warn("user not authenticated, unable to continue"); return null; } // Gets the search results of the game being searched for if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); const browser = shared.isolation ? await prepareBrowser() : _browser; const urlList = await searcher.getSearchGameResults(browser, name); // Process previous partial results const promiseList = []; for (const url of urlList) { // Start looking for information promiseList.push(scraper.getGameInfo(browser, url)); } // Filter for mods const result = []; for (const info of await Promise.all(promiseList)) { // Skip mods if not required if (!info) continue; if (info.isMod && !includeMods) continue; else result.push(info); } if (shared.isolation) await browser.close(); return result; }; /** * @public * Starting from the url, it gets all the information about the game you are looking for. * You **must** be logged in to the portal before calling this method. * @param {String} url URL of the game to obtain information of * @returns {Promise} Information about the game. If no game was found, null is returned */ module.exports.getGameDataFromURL = async function (url) { if (!shared.isLogged || !shared.cookies) { console.warn("user not authenticated, unable to continue"); return null; } // Check URL if (!urlExists(url)) return null; if (!isF95URL(url)) throw new Error(url + " is not a valid F95Zone URL"); // Gets the search results of the game being searched for if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); const browser = shared.isolation ? await prepareBrowser() : _browser; // Get game data const result = await scraper.getGameInfo(browser, url); if (shared.isolation) await browser.close(); return result; }; /** * @public * Gets the data of the currently logged in user. * You **must** be logged in to the portal before calling this method. * @returns {Promise} Data of the user currently logged in or null if an error arise */ module.exports.getUserData = async function () { if (!shared.isLogged || !shared.cookies) { console.warn("user not authenticated, unable to continue"); return null; } // Prepare a new web page if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); const browser = shared.isolation ? await prepareBrowser() : _browser; const page = await preparePage(browser); // Set new isolated page await page.setCookie(...shared.cookies); // Set cookies to avoid login await page.goto(constURLs.F95_BASE_URL); // Go to base page // Explicitly wait for the required items to load await page.waitForSelector(selectors.USERNAME_ELEMENT); await page.waitForSelector(selectors.AVATAR_PIC); const threads = getUserWatchedGameThreads(browser); const username = await page.evaluate( /* istanbul ignore next */ (selector) => document.querySelector(selector).innerText, selectors.USERNAME_ELEMENT ); const avatarSrc = await page.evaluate( /* istanbul ignore next */ (selector) => document.querySelector(selector).getAttribute("src"), selectors.AVATAR_PIC ); const ud = new UserData(); ud.username = username; ud.avatarSrc = isStringAValidURL(avatarSrc) ? avatarSrc : null; ud.watchedThreads = await threads; await page.close(); if (shared.isolation) await browser.close(); return ud; }; /** * @public * Logout from the current user and gracefully close shared browser. * You **must** be logged in to the portal before calling this method. */ module.exports.logout = async function () { if (!shared.isLogged || !shared.cookies) { console.warn("user not authenticated, unable to continue"); return; } shared.isLogged = false; // Gracefully close shared browser if (!shared.isolation && _browser !== null) { await _browser.close(); _browser = null; } }; //#endregion //#region Private methods //#region Cookies functions /** * @private * Loads and verifies the expiration of previously stored cookies from disk * if they exist, otherwise it returns null. * @return {object[]} List of dictionaries or null if cookies don't exist */ function loadCookies() { // Check the existence of the cookie file if (fs.existsSync(shared.cookiesCachePath)) { // Read cookies const cookiesJSON = fs.readFileSync(shared.cookiesCachePath); const cookies = JSON.parse(cookiesJSON); // Check if the cookies have expired for (const cookie of cookies) { if (isCookieExpired(cookie)) return null; } // Cookies loaded and verified return cookies; } else return null; } /** * @private * Check the validity of a cookie. * @param {object} cookie Cookies to verify the validity. It's a dictionary * @returns {Boolean} true if the cookie has expired, false otherwise */ function isCookieExpired(cookie) { // Local variables let expiredCookies = false; // Ignore cookies that never expire const expirationUnixTimestamp = cookie.expire; if (expirationUnixTimestamp !== "-1") { // Convert UNIX epoch timestamp to normal Date const expirationDate = new Date(expirationUnixTimestamp * 1000); if (expirationDate < Date.now()) { if (shared.debug) console.log( "Cookie " + cookie.name + " expired, you need to re-authenticate" ); expiredCookies = true; } } return expiredCookies; } //#endregion Cookies functions //#region Latest Updates page parserer /** * @private * If present, it reads the file containing the searched values (engines or states) * from the disk, otherwise it connects to the F95 portal (at the page * https://f95zone.to/latest) and downloads them. * @param {puppeteer.Page} page Page used to locate the required elements * @param {String} path Path to disk of the JSON file containing the data to read / write * @param {String} selector CSS selector of the required elements * @param {String} elementRequested Required element (engines or states) used to detail log messages * @returns {Promise} List of required values in uppercase */ async function loadValuesFromLatestPage( page, path, selector, elementRequested ) { // If the values already exist they are loaded from disk without having to connect to F95 if (shared.debug) console.log("Load " + elementRequested + " from disk..."); if (fs.existsSync(path)) { const valueJSON = fs.readFileSync(path); return JSON.parse(valueJSON); } // Otherwise, connect and download the data from the portal if (shared.debug) console.log("No " + elementRequested + " cached, downloading..."); const values = await getValuesFromLatestPage( page, selector, "Getting " + elementRequested + " from page" ); fs.writeFileSync(path, JSON.stringify(values)); return values; } /** * @private * Gets all the textual values of the elements present * in the F95 portal page and identified by the selector * passed by parameter * @param {puppeteer.Page} page Page used to locate items specified by the selector * @param {String} selector CSS selector * @param {String} logMessage Log message indicating which items the selector is requesting * @return {Promise} List of uppercase strings indicating the textual values of the elements identified by the selector */ async function getValuesFromLatestPage(page, selector, logMessage) { if (shared.debug) console.log(logMessage); const result = []; const elements = await page.$$(selector); for (const element of elements) { const text = await element.evaluate( /* istanbul ignore next */ (e) => e.innerText ); // Save as upper text for better match if used in query result.push(text.toUpperCase()); } return result; } //#endregion //#region User /** * @private * Log in to the F95Zone portal and, if successful, save the cookies. * @param {puppeteer.Browser} browser Browser object used for navigation * @param {String} username Username to use during login * @param {String} password Password to use during login * @returns {Promise} Result of the operation */ async function loginF95(browser, username, password) { const page = await preparePage(browser); // Set new isolated page await page.goto(constURLs.F95_LOGIN_URL); // Go to login page // Explicitly wait for the required items to load await Promise.all([ page.waitForSelector(selectors.USERNAME_INPUT), page.waitForSelector(selectors.PASSWORD_INPUT), page.waitForSelector(selectors.LOGIN_BUTTON), ]); await page.type(selectors.USERNAME_INPUT, username); // Insert username await page.type(selectors.PASSWORD_INPUT, password); // Insert password await Promise.all([ page.click(selectors.LOGIN_BUTTON), // Click on the login button page.waitForNavigation({ waitUntil: shared.WAIT_STATEMENT, }), // Wait for page to load ]); // Prepare result const result = new LoginResult(); // Check if the user is logged in result.success = await page.evaluate( /* istanbul ignore next */ (selector) => document.querySelector(selector) !== null, selectors.AVATAR_INFO ); // Save cookies to avoid re-auth if (result.success) { const c = await page.cookies(); fs.writeFileSync(shared.cookiesCachePath, JSON.stringify(c)); result.message = "Authentication successful"; } else if ( // Obtain the error message await page.evaluate( /* istanbul ignore next */ (selector) => document.querySelector(selector) !== null, selectors.LOGIN_MESSAGE_ERROR ) ) { const errorMessage = await page.evaluate( /* istanbul ignore next */ (selector) => document.querySelector(selector).innerText, selectors.LOGIN_MESSAGE_ERROR ); if (errorMessage === "Incorrect password. Please try again.") { result.message = "Incorrect password"; } else if ( errorMessage === 'The requested user "' + username + '" could not be found.' ) { result.message = "Incorrect username"; } else result.message = errorMessage; } else result.message = "Unknown error"; await page.close(); // Close the page return result; } /** * @private * Gets the list of URLs of threads the user follows. * @param {puppeteer.Browser} browser Browser object used for navigation * @returns {Promise} URL list */ async function getUserWatchedGameThreads(browser) { const page = await preparePage(browser); // Set new isolated page await page.goto(constURLs.F95_WATCHED_THREADS); // Go to the thread page // Explicitly wait for the required items to load await page.waitForSelector(selectors.WATCHED_THREAD_FILTER_POPUP_BUTTON); // Show the popup await Promise.all([ page.click(selectors.WATCHED_THREAD_FILTER_POPUP_BUTTON), page.waitForSelector(selectors.UNREAD_THREAD_CHECKBOX), page.waitForSelector(selectors.ONLY_GAMES_THREAD_OPTION), page.waitForSelector(selectors.FILTER_THREADS_BUTTON), ]); // Set the filters await page.evaluate( /* istanbul ignore next */ (selector) => document.querySelector(selector).removeAttribute("checked"), selectors.UNREAD_THREAD_CHECKBOX ); // Also read the threads already read // Filter the threads await Promise.all([ page.click(selectors.ONLY_GAMES_THREAD_OPTION), page.click(selectors.FILTER_THREADS_BUTTON), page.waitForSelector(selectors.WATCHED_THREAD_URLS), ]); // Get the threads urls const urls = []; let nextPageExists = false; do { // Get all the URLs for (const handle of await page.$$(selectors.WATCHED_THREAD_URLS)) { const src = await page.evaluate( /* istanbul ignore next */ (element) => element.href, handle ); // If 'unread' is left, it will redirect to the last unread post const url = src.replace("/unread", ""); urls.push(url); } nextPageExists = await page.evaluate( /* istanbul ignore next */ (selector) => document.querySelector(selector), selectors.WATCHED_THREAD_NEXT_PAGE ); // Click to next page if (nextPageExists) { await page.click(selectors.WATCHED_THREAD_NEXT_PAGE); await page.waitForSelector(selectors.WATCHED_THREAD_URLS); } } while (nextPageExists); await page.close(); return urls; } //#endregion User //#endregion Private methods