/* to use this example, create an .env file in the project root with the following values: F95_USERNAME = YOUR_USERNAME F95_PASSWORD = YOUR_PASSWORD */ "use strict"; // Public modules from npm const dotenv = require("dotenv"); // Modules from file const F95API = require("./index.js"); // Configure the .env reader dotenv.config(); main(); async function main() { // Local variables const gameList = [ "Four Elements Trainer", "corrupted kingdoms", "summertime saga" ]; // Log in the platform console.log("Authenticating..."); const result = await F95API.login(process.env.F95_USERNAME, process.env.F95_PASSWORD); console.log(`Authentication result: ${result.message}\n`); // Get user data console.log("Fetching user data..."); const userdata = await F95API.getUserData(); console.log(`${userdata.username} follows ${userdata.watchedGameThreads.length} threads\n`); // Get latest game update const latestUpdates = await F95API.getLatestUpdates({ tags: ["3d game"] }, 1); console.log(`"${latestUpdates[0].name}" was the last "3d game" tagged game to be updated\n`); // Get game data for(const gamename of gameList) { console.log(`Searching '${gamename}'...`); const found = await F95API.getGameData(gamename, false); // If no game is found if (found.length === 0) { console.log(`No data found for '${gamename}'`); continue; } // Extract first game const gamedata = found[0]; console.log(`Found: ${gamedata.name} (${gamedata.version}) by ${gamedata.author}\n`); } }