Format code with prettier

This commit fixes the style issues introduced in d18cb08 according to the output
from prettier.

Details: https://deepsource.io/gh/MillenniumEarl/F95API/transform/fdbd2925-44e0-43d6-bb4d-50c5d16726a6/
pull/6/head
deepsource-autofix[bot] 2020-10-03 14:42:29 +00:00 committed by GitHub
parent d18cb0843e
commit f06719193b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 251 additions and 209 deletions

View File

@ -1,17 +1,17 @@
'use strict';
"use strict";
// Public modules from npm
const HTMLParser = require('node-html-parser');
const puppeteer = require('puppeteer');
const urlExist = require('url-exist');
const HTMLParser = require("node-html-parser");
const puppeteer = require("puppeteer");
const urlExist = require("url-exist");
// Modules from file
const shared = require('./shared.js');
const selectors = require('./costants/css-selectors.js');
const { preparePage } = require('./puppeteer-helper.js');
const GameDownload = require('./classes/game-download.js');
const GameInfo = require('./classes/game-info.js');
const { isStringAValidURL, isF95URL } = require('./urls-helper.js');
const shared = require("./shared.js");
const selectors = require("./costants/css-selectors.js");
const { preparePage } = require("./puppeteer-helper.js");
const GameDownload = require("./classes/game-download.js");
const GameInfo = require("./classes/game-info.js");
const { isStringAValidURL, isF95URL } = require("./urls-helper.js");
/**
* @protected
@ -21,17 +21,17 @@ const { isStringAValidURL, isF95URL } = require('./urls-helper.js');
* @return {Promise<GameInfo>} Complete information about the game you are looking for
*/
module.exports.getGameInfo = async function (browser, url) {
if (shared.debug) console.log('Obtaining game info');
if (shared.debug) console.log("Obtaining game info");
// Verify the correctness of the URL
if (!isF95URL(url)) throw url + ' is not a valid F95Zone URL';
if (!isF95URL(url)) throw url + " is not a valid F95Zone URL";
let exists = await urlExist(url.toString());
if (!exists) return new GameInfo();
let page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(url.toString(), {
waitUntil: shared.WAIT_STATEMENT
waitUntil: shared.WAIT_STATEMENT,
}); // Go to the game page and wait until it loads
// It asynchronously searches for the elements and
@ -53,15 +53,19 @@ module.exports.getGameInfo = async function(browser, url) {
info.overview = overview;
info.tags = await tags;
info.f95url = url;
info.version = info.isMod ? parsedInfos['MOD VERSION'] : parsedInfos['VERSION'];
info.lastUpdate = info.isMod ? parsedInfos['UPDATED'] : parsedInfos['THREAD UPDATED'];
info.version = info.isMod
? parsedInfos["MOD VERSION"]
: parsedInfos["VERSION"];
info.lastUpdate = info.isMod
? parsedInfos["UPDATED"]
: parsedInfos["THREAD UPDATED"];
info.previewSource = await previewSource;
info.downloadInfo = await downloadData;
await page.close(); // Close the page
if (shared.debug) console.log('Founded data for ' + info.name);
if (shared.debug) console.log("Founded data for " + info.name);
return info;
}
};
//#region Private methods
/**
@ -75,9 +79,9 @@ module.exports.getGameInfo = async function(browser, url) {
function getOverview(text, isMod) {
// Get overview (different parsing for game and mod)
let overviewEndIndex;
if (isMod) overviewEndIndex = text.indexOf('Updated');
else overviewEndIndex = text.indexOf('Thread Updated');
return text.substring(0, overviewEndIndex).replace('Overview:\n', '').trim();
if (isMod) overviewEndIndex = text.indexOf("Updated");
else overviewEndIndex = text.indexOf("Thread Updated");
return text.substring(0, overviewEndIndex).replace("Overview:\n", "").trim();
}
/**
@ -92,7 +96,10 @@ async function getMainPostStructuredText(page) {
let post = (await page.$$(selectors.THREAD_POSTS))[0];
// The info are plain text so we need to parse the HTML code
let bodyHTML = await page.evaluate( /* istanbul ignore next */ (mainPost) => mainPost.innerHTML, post);
let bodyHTML = await page.evaluate(
/* istanbul ignore next */ (mainPost) => mainPost.innerHTML,
post
);
return HTMLParser.parse(bodyHTML).structuredText;
}
@ -104,16 +111,18 @@ return HTMLParser.parse(bodyHTML).structuredText;
*/
async function getGameAuthor(page) {
// Get the game/mod name (without square brackets)
let titleHTML = await page.evaluate( /* istanbul ignore next */ (selector) =>
let titleHTML = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerHTML,
selectors.GAME_TITLE);
selectors.GAME_TITLE
);
let structuredTitle = HTMLParser.parse(titleHTML);
// The last element **shoud be** the title without prefixes (engines, status, other...)
let gameTitle = structuredTitle.childNodes.pop().rawText;
// The last square brackets contain the author
let startTitleIndex = gameTitle.lastIndexOf('[') + 1;
let startTitleIndex = gameTitle.lastIndexOf("[") + 1;
return gameTitle.substring(startTitleIndex, gameTitle.length - 1).trim();
}
@ -128,18 +137,17 @@ function parseConversationPage(text) {
let dataPairs = {};
// The information searched in the game post are one per line
let splittedText = text.split('\n');
let splittedText = text.split("\n");
for (let line of splittedText) {
if (!line.includes(':')) continue;
if (!line.includes(":")) continue;
// Create pair key/value
let splitted = line.split(':');
let splitted = line.split(":");
let key = splitted[0].trim().toUpperCase(); // Uppercase to avoid mismatch
let value = splitted[1].trim();
// Add pair to the dict if valid
if (value != '') dataPairs[key] = value;
if (value != "") dataPairs[key] = value;
}
return dataPairs;
@ -152,13 +160,16 @@ function parseConversationPage(text) {
* @returns {Promise<URL>} URL of the image or null if failed to get it
*/
async function getGamePreviewSource(page) {
let src = await page.evaluate( /* istanbul ignore next */ (selector) => {
let src = await page.evaluate(
/* istanbul ignore next */ (selector) => {
// Get the firs image available
let img = document.querySelector(selector);
if (img) return img.getAttribute('src');
if (img) return img.getAttribute("src");
else return null;
}, selectors.GAME_IMAGES);
},
selectors.GAME_IMAGES
);
// Check if the URL is valid
return isStringAValidURL(src) ? new URL(src) : null;
@ -172,14 +183,16 @@ async function getGamePreviewSource(page) {
*/
async function getGameTitle(page) {
// Get the game/mod name (without square brackets)
let titleHTML = await page.evaluate( /* istanbul ignore next */ (selector) =>
let titleHTML = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerHTML,
selectors.GAME_TITLE);
selectors.GAME_TITLE
);
let structuredTitle = HTMLParser.parse(titleHTML);
// The last element **shoud be** the title without prefixes (engines, status, other...)
let gameTitle = structuredTitle.childNodes.pop().rawText;
let endTitleIndex = gameTitle.indexOf('[');
let endTitleIndex = gameTitle.indexOf("[");
return gameTitle.substring(0, endTitleIndex).trim();
}
@ -194,7 +207,10 @@ async function getGameTags(page) {
// Get the game tags
for (let handle of await page.$$(selectors.GAME_TAGS)) {
let tag = await page.evaluate( /* istanbul ignore next */ (element) => element.innerText, handle);
let tag = await page.evaluate(
/* istanbul ignore next */ (element) => element.innerText,
handle
);
tags.push(tag.toUpperCase());
}
return tags.sort();
@ -209,20 +225,22 @@ async function getGameTags(page) {
* @returns {Promise<GameInfo>} GameInfo object passed in to which the identified information has been added
*/
async function parsePrefixes(page, info) {
const MOD_PREFIX = 'MOD';
const MOD_PREFIX = "MOD";
// The 'Ongoing' status is not specified, only 'Abandoned'/'OnHold'/'Complete'
info.status = 'Ongoing';
info.status = "Ongoing";
for (let handle of await page.$$(selectors.GAME_TITLE_PREFIXES)) {
let value = await page.evaluate( /* istanbul ignore next */ (element) => element.innerText, handle);
let value = await page.evaluate(
/* istanbul ignore next */ (element) => element.innerText,
handle
);
// Clean the prefix
let prefix = value.toUpperCase().replace('[', '').replace(']', '').trim();
let prefix = value.toUpperCase().replace("[", "").replace("]", "").trim();
// Getting infos...
if (shared.statuses.includes(prefix)) info.status = prefix;
else if (shared.engines.includes(prefix)) info.engine = prefix;
// This is not a game but a mod
else if (prefix === MOD_PREFIX) info.isMod = true;
}
@ -237,10 +255,18 @@ async function parsePrefixes(page, info) {
*/
async function getGameDownloadLink(page) {
// Most used hosting platforms
let hostingPlatforms = ['MEGA', 'NOPY', 'FILESUPLOAD', 'MIXDROP', 'UPLOADHAVEN', 'PIXELDRAIN', 'FILESFM'];
let hostingPlatforms = [
"MEGA",
"NOPY",
"FILESUPLOAD",
"MIXDROP",
"UPLOADHAVEN",
"PIXELDRAIN",
"FILESFM",
];
// Supported OS platforms
let platformOS = ['WIN', 'LINUX', 'MAC', 'ALL']
let platformOS = ["WIN", "LINUX", "MAC", "ALL"];
// Gets the <span> which contains the download links
let temp = await page.$$(selectors.DOWNLOAD_LINKS_CONTAINER);
@ -252,7 +278,12 @@ async function getGameDownloadLink(page) {
let container = null;
for (let candidate of temp) {
if (container !== null) break;
let upperText = (await page.evaluate( /* istanbul ignore next */ (e) => e.innerText, candidate)).toUpperCase();
let upperText = (
await page.evaluate(
/* istanbul ignore next */ (e) => e.innerText,
candidate
)
).toUpperCase();
// Search if the container contains the name of a hosting platform
for (let p of hostingPlatforms) {
@ -265,7 +296,12 @@ async function getGameDownloadLink(page) {
if (container === null) return [];
// Extract the HTML text from the container
let searchText = (await page.evaluate( /* istanbul ignore next */ (e) => e.innerHTML, container)).toLowerCase();
let searchText = (
await page.evaluate(
/* istanbul ignore next */ (e) => e.innerHTML,
container
)
).toLowerCase();
// Parse the download links
let downloadData = [];
@ -285,28 +321,27 @@ async function getGameDownloadLink(page) {
* @returns {GameDownload[]} List of game download links for the selected platform
*/
function extractGameHostingData(platform, text) {
const PLATFORM_BOLD_OPEN = '<b>';
const CONTAINER_SPAN_CLOSE = '</span>';
const LINK_OPEN = '<a';
const LINK_CLOSE = '</a>';
const PLATFORM_BOLD_OPEN = "<b>";
const CONTAINER_SPAN_CLOSE = "</span>";
const LINK_OPEN = "<a";
const LINK_CLOSE = "</a>";
const HREF_START = 'href="';
const HREF_END = '"';
const TAG_CLOSE = '>';
const TAG_CLOSE = ">";
// Identify the individual platforms
let startIndex = text.indexOf(platform.toLowerCase());
if (startIndex === -1) return [];
else startIndex += platform.length
else startIndex += platform.length;
// Find the <b>platform</b>
let endIndex = text.indexOf(
PLATFORM_BOLD_OPEN,
startIndex) + PLATFORM_BOLD_OPEN.length;
let endIndex =
text.indexOf(PLATFORM_BOLD_OPEN, startIndex) + PLATFORM_BOLD_OPEN.length;
// Find the end of the container
if (endIndex === -1) text.indexOf(
CONTAINER_SPAN_CLOSE,
startIndex) + CONTAINER_SPAN_CLOSE.length;
if (endIndex === -1)
text.indexOf(CONTAINER_SPAN_CLOSE, startIndex) +
CONTAINER_SPAN_CLOSE.length;
text = text.substring(startIndex, endIndex);

View File

@ -1,4 +1,11 @@
const { debug, login, getGameData, loadF95BaseData, getUserData, logout } = require("../app/index");
const {
debug,
login,
getGameData,
loadF95BaseData,
getUserData,
logout,
} = require("../app/index");
//debug(true);
main();