Format code with prettier

This commit fixes the style issues introduced in ac3f0e8 according to the output
from prettier.

Details: https://deepsource.io/gh/MillenniumEarl/F95API/transform/c1c0424a-a6e0-42f5-b832-717bd271c7cc/
pull/9/head
deepsource-autofix[bot] 2020-10-08 21:09:05 +00:00 committed by GitHub
parent ac3f0e8acf
commit c9404ca549
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 210 additions and 219 deletions

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@ -308,8 +308,7 @@ module.exports.logout = function () {
// Gracefully close shared browser
if (!shared.isolation && _browser !== null) {
_browser.close()
.then(() => _browser = null);
_browser.close().then(() => (_browser = null));
}
};
//#endregion

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@ -1,43 +1,37 @@
'use strict';
"use strict";
class GameDownload {
constructor() {
/**
* @public
* Platform that hosts game files
* @type String
*/
this.hosting = "";
/**
* @public
* Link to game files
* @type String
*/
this.link = null;
/**
* @public
* Operating systems supported by the game version indicated in this class.
* Can be *WINDOWS/LINUX/MACOS*
* @type String[]
*/
this.supportedOS = [];
}
constructor() {
/**
* @public
* Download the game data in the indicated path
* @param {string} path Save path
* Platform that hosts game files
* @type String
*/
download(path){
this.hosting = "";
/**
* @public
* Link to game files
* @type String
*/
this.link = null;
/**
* @public
* Operating systems supported by the game version indicated in this class.
* Can be *WINDOWS/LINUX/MACOS*
* @type String[]
*/
this.supportedOS = [];
}
}
/**
* @public
* Download the game data in the indicated path
* @param {string} path Save path
*/
download(path) {}
}
module.exports = GameDownload;
function downloadMEGA(url){
function downloadMEGA(url) {}
}
function downloadNOPY(url){
}
function downloadNOPY(url) {}

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@ -1,6 +1,6 @@
'use strict';
"use strict";
const UNKNOWN = 'Unknown';
const UNKNOWN = "Unknown";
class GameInfo {
constructor() {
@ -97,8 +97,8 @@ class GameInfo {
lastPlayed: this.lastPlayed,
isMod: this.isMod,
gameDir: this.gameDir,
downloadInfo: this.downloadInfo
}
downloadInfo: this.downloadInfo,
};
}
/**

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@ -1,26 +1,26 @@
'use strict';
"use strict";
/**
* Class containing the data of the user currently connected to the F95Zone platform.
*/
class UserData {
constructor() {
/**
* User username.
* @type String
*/
this.username = "";
/**
* Path to the user's profile picture.
* @type String
*/
this.avatarSrc = null;
/**
* List of followed thread URLs.
* @type URL[]
*/
this.watchedThreads = [];
}
constructor() {
/**
* User username.
* @type String
*/
this.username = "";
/**
* Path to the user's profile picture.
* @type String
*/
this.avatarSrc = null;
/**
* List of followed thread URLs.
* @type URL[]
*/
this.watchedThreads = [];
}
}
module.exports = UserData;

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@ -1,159 +1,159 @@
'use strict';
"use strict";
// Core modules
const { join } = require('path');
const { join } = require("path");
/**
* Class containing variables shared between modules.
*/
class Shared {
//#region Properties
/**
* Shows log messages and other useful functions for module debugging.
* @type Boolean
*/
static _debug = false;
/**
* Indicates whether a user is logged in to the F95Zone platform or not.
* @type Boolean
*/
static _isLogged = false;
/**
* List of cookies obtained from the F95Zone platform.
* @type Object[]
*/
static _cookies = null;
/**
* List of possible game engines used for development.
* @type String[]
*/
static _engines = null;
/**
* List of possible development statuses that a game can assume.
* @type String[]
*/
static _statuses = null;
/**
* Wait instruction for the browser created by puppeteer.
* @type String
*/
static WAIT_STATEMENT = 'domcontentloaded';
/**
* Path to the directory to save the cache generated by the API.
* @type String
*/
static _cacheDir = './f95cache';
/**
* If true, it opens a new browser for each request to
* the F95Zone platform, otherwise it reuses the same.
* @type Boolean
*/
static _isolation = false;
//#endregion Properties
//#region Properties
/**
* Shows log messages and other useful functions for module debugging.
* @type Boolean
*/
static _debug = false;
/**
* Indicates whether a user is logged in to the F95Zone platform or not.
* @type Boolean
*/
static _isLogged = false;
/**
* List of cookies obtained from the F95Zone platform.
* @type Object[]
*/
static _cookies = null;
/**
* List of possible game engines used for development.
* @type String[]
*/
static _engines = null;
/**
* List of possible development statuses that a game can assume.
* @type String[]
*/
static _statuses = null;
/**
* Wait instruction for the browser created by puppeteer.
* @type String
*/
static WAIT_STATEMENT = "domcontentloaded";
/**
* Path to the directory to save the cache generated by the API.
* @type String
*/
static _cacheDir = "./f95cache";
/**
* If true, it opens a new browser for each request to
* the F95Zone platform, otherwise it reuses the same.
* @type Boolean
*/
static _isolation = false;
//#endregion Properties
//#region Getters
/**
* Shows log messages and other useful functions for module debugging.
* @returns {Boolean}
*/
static get debug() {
return this._debug;
}
/**
* Indicates whether a user is logged in to the F95Zone platform or not.
* @returns {Boolean}
*/
static get isLogged() {
return this._isLogged;
}
/**
* List of cookies obtained from the F95Zone platform.
* @returns {Object[]}
*/
static get cookies() {
return this._cookies;
}
/**
* List of possible game engines used for development.
* @returns {String[]}
*/
static get engines() {
return this._engines;
}
/**
* List of possible development states that a game can assume.
* @returns {String[]}
*/
static get statuses() {
return this._statuses;
}
/**
* Directory to save the API cache.
* @returns {String}
*/
static get cacheDir() {
return this._cacheDir;
}
/**
* Path to the F95 platform cache.
* @returns {String}
*/
static get cookiesCachePath() {
return join(this._cacheDir, 'cookies.json');
}
/**
* Path to the game engine cache.
* @returns {String}
*/
static get enginesCachePath() {
return join(this._cacheDir, 'engines.json');
}
/**
* Path to the cache of possible game states.
* @returns {String}
*/
static get statusesCachePath() {
return join(this._cacheDir, 'statuses.json');
}
/**
* If true, it opens a new browser for each request
* to the F95Zone platform, otherwise it reuses the same.
* @returns {Boolean}
*/
static get isolation() {
return this._isolation;
}
//#endregion Getters
//#region Getters
/**
* Shows log messages and other useful functions for module debugging.
* @returns {Boolean}
*/
static get debug() {
return this._debug;
}
/**
* Indicates whether a user is logged in to the F95Zone platform or not.
* @returns {Boolean}
*/
static get isLogged() {
return this._isLogged;
}
/**
* List of cookies obtained from the F95Zone platform.
* @returns {Object[]}
*/
static get cookies() {
return this._cookies;
}
/**
* List of possible game engines used for development.
* @returns {String[]}
*/
static get engines() {
return this._engines;
}
/**
* List of possible development states that a game can assume.
* @returns {String[]}
*/
static get statuses() {
return this._statuses;
}
/**
* Directory to save the API cache.
* @returns {String}
*/
static get cacheDir() {
return this._cacheDir;
}
/**
* Path to the F95 platform cache.
* @returns {String}
*/
static get cookiesCachePath() {
return join(this._cacheDir, "cookies.json");
}
/**
* Path to the game engine cache.
* @returns {String}
*/
static get enginesCachePath() {
return join(this._cacheDir, "engines.json");
}
/**
* Path to the cache of possible game states.
* @returns {String}
*/
static get statusesCachePath() {
return join(this._cacheDir, "statuses.json");
}
/**
* If true, it opens a new browser for each request
* to the F95Zone platform, otherwise it reuses the same.
* @returns {Boolean}
*/
static get isolation() {
return this._isolation;
}
//#endregion Getters
//#region Setters
static set cookies(val) {
this._cookies = val;
}
//#region Setters
static set cookies(val) {
this._cookies = val;
}
static set engines(val) {
this._engines = val;
}
static set engines(val) {
this._engines = val;
}
static set statuses(val) {
this._statuses = val;
}
static set statuses(val) {
this._statuses = val;
}
static set cacheDir(val) {
this._cacheDir = val;
}
static set cacheDir(val) {
this._cacheDir = val;
}
static set debug(val) {
this._debug = val;
}
static set debug(val) {
this._debug = val;
}
static set isLogged(val) {
this._isLogged = val;
}
static set isLogged(val) {
this._isLogged = val;
}
static set isolation(val) {
this._isolation = val;
}
//#endregion Setters
static set isolation(val) {
this._isolation = val;
}
//#endregion Setters
}
module.exports = Shared;

View File

@ -1,9 +1,7 @@
'use strict';
"use strict";
// Modules from file
const {
F95_BASE_URL
} = require('./constants/urls.js');
const { F95_BASE_URL } = require("./constants/urls.js");
/**
* @protected
@ -11,10 +9,10 @@ const {
* @param {String} url URL to check
* @returns {Boolean} true if the url belongs to the domain, false otherwise
*/
module.exports.isF95URL = function(url) {
if (url.toString().startsWith(F95_BASE_URL)) return true;
else return false;
}
module.exports.isF95URL = function (url) {
if (url.toString().startsWith(F95_BASE_URL)) return true;
else return false;
};
/**
* @protected
@ -22,11 +20,11 @@ module.exports.isF95URL = function(url) {
* @param {String} url String to check for correctness
* @returns {Boolean} true if the string is a valid URL, false otherwise
*/
module.exports.isStringAValidURL = function(url) {
try {
new URL(url);
return true;
} catch (err) {
return false;
}
}
module.exports.isStringAValidURL = function (url) {
try {
new URL(url);
return true;
} catch (err) {
return false;
}
};