Merge pull request #5 from MillenniumEarl/deepsource-transform-c3007dfe
Format code with prettierpull/6/head
commit
b660ba0021
232
app/index.js
232
app/index.js
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@ -1,26 +1,24 @@
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'use strict';
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"use strict";
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// Core modules
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const fs = require('fs');
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const fs = require("fs");
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// Public modules from npm
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const urlExist = require('url-exist');
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const urlExist = require("url-exist");
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// Modules from file
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const shared = require('./scripts/shared.js');
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const constURLs = require('./scripts/costants/urls.js');
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const constSelectors = require('./scripts/costants/css-selectors.js');
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const {
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isStringAValidURL
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} = require('./scripts/urls-helper.js');
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const gameScraper = require('./scripts/game-scraper.js');
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const shared = require("./scripts/shared.js");
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const constURLs = require("./scripts/costants/urls.js");
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const constSelectors = require("./scripts/costants/css-selectors.js");
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const { isStringAValidURL } = require("./scripts/urls-helper.js");
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const gameScraper = require("./scripts/game-scraper.js");
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const {
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prepareBrowser,
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preparePage
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} = require('./scripts/puppeteer-helper.js');
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const GameInfo = require('./scripts/classes/game-info.js');
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const LoginResult = require('./scripts/classes/login-result.js');
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const UserData = require('./scripts/classes/user-data.js');
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preparePage,
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} = require("./scripts/puppeteer-helper.js");
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const GameInfo = require("./scripts/classes/game-info.js");
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const LoginResult = require("./scripts/classes/login-result.js");
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const UserData = require("./scripts/classes/user-data.js");
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//#region Expose classes
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module.exports.GameInfo = GameInfo;
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@ -35,7 +33,7 @@ module.exports.UserData = UserData;
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*/
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module.exports.debug = function (value) {
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shared.debug = value;
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}
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};
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/**
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* @public
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* Indicates whether a user is logged in to the F95Zone platform or not.
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@ -50,28 +48,28 @@ module.exports.isLogged = function () {
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* to the F95Zone platform, otherwise it reuses the same.
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* @returns {String}
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*/
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module.exports.setIsolation = function(value) {
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module.exports.setIsolation = function (value) {
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shared.isolation = value;
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}
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};
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/**
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* @public
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* Path to the cache directory
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* @returns {String}
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*/
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module.exports.getCacheDir = function() {
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module.exports.getCacheDir = function () {
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return shared.cacheDir;
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}
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};
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/**
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* @public
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* Set path to the cache directory
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* @returns {String}
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*/
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module.exports.setCacheDir = function(value) {
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module.exports.setCacheDir = function (value) {
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shared.cacheDir = value;
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// Create directory if it doesn't exist
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if (!fs.existsSync(shared.cacheDir)) fs.mkdirSync(shared.cacheDir);
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}
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};
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//#endregion Exposed properties
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//#region Global variables
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@ -92,23 +90,24 @@ module.exports.login = async function (username, password) {
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if (shared.debug) console.log("Already logged in");
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let result = new LoginResult();
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result.success = true;
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result.message = 'Already logged in';
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result.message = "Already logged in";
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return result;
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}
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// If cookies are loaded, use them to authenticate
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shared.cookies = loadCookies();
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if (shared.cookies !== null) {
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if (shared.debug) console.log('Valid session, no need to re-authenticate');
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if (shared.debug) console.log("Valid session, no need to re-authenticate");
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shared.isLogged = true;
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let result = new LoginResult();
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result.success = true;
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result.message = 'Logged with cookies';
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result.message = "Logged with cookies";
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return result;
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}
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// Else, log in throught browser
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if (shared.debug) console.log('No saved sessions or expired session, login on the platform');
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if (shared.debug)
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console.log("No saved sessions or expired session, login on the platform");
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let browser = null;
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if (shared.isolation) browser = await prepareBrowser();
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@ -123,13 +122,13 @@ module.exports.login = async function (username, password) {
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if (result.success) {
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// Reload cookies
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shared.cookies = loadCookies();
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if (shared.debug) console.log('User logged in through the platform');
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if (shared.debug) console.log("User logged in through the platform");
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} else {
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console.warn('Error during authentication: ' + result.message);
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console.warn("Error during authentication: " + result.message);
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}
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if (shared.isolation) await browser.close();
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return result;
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}
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};
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/**
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* @public
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* This method loads the main data from the F95 portal
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@ -139,11 +138,11 @@ module.exports.login = async function (username, password) {
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*/
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module.exports.loadF95BaseData = async function () {
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if (!shared.isLogged) {
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console.warn('User not authenticated, unable to continue');
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console.warn("User not authenticated, unable to continue");
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return false;
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}
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if (shared.debug) console.log('Loading base data...');
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if (shared.debug) console.log("Loading base data...");
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// Prepare a new web page
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let browser = null;
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@ -158,27 +157,31 @@ module.exports.loadF95BaseData = async function () {
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// Go to latest update page and wait for it to load
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await page.goto(constURLs.F95_LATEST_UPDATES, {
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waitUntil: shared.WAIT_STATEMENT
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waitUntil: shared.WAIT_STATEMENT,
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});
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// Obtain engines (disc/online)
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await page.waitForSelector(constSelectors.ENGINE_ID_SELECTOR);
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shared.engines = await loadValuesFromLatestPage(page,
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shared.engines = await loadValuesFromLatestPage(
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page,
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shared.enginesCachePath,
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constSelectors.ENGINE_ID_SELECTOR,
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'engines');
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"engines"
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);
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// Obtain statuses (disc/online)
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await page.waitForSelector(constSelectors.STATUS_ID_SELECTOR);
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shared.statuses = await loadValuesFromLatestPage(page,
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shared.statuses = await loadValuesFromLatestPage(
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page,
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shared.statusesCachePath,
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constSelectors.STATUS_ID_SELECTOR,
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'statuses');
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"statuses"
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);
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if (shared.isolation) await browser.close();
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if (shared.debug) console.log('Base data loaded');
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if (shared.debug) console.log("Base data loaded");
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return true;
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}
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};
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/**
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* @public
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* Returns the currently online version of the specified game.
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@ -188,7 +191,7 @@ module.exports.loadF95BaseData = async function () {
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*/
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module.exports.getGameVersion = async function (info) {
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if (!shared.isLogged) {
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console.warn('user not authenticated, unable to continue');
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console.warn("user not authenticated, unable to continue");
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return info.version;
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}
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@ -197,7 +200,7 @@ module.exports.getGameVersion = async function (info) {
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// F95 change URL at every game update, so if the URL is the same no update is available
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if (urlExists) return info.version;
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else return await module.exports.getGameData(info.name, info.isMod).version;
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}
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};
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/**
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* @public
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* Starting from the name, it gets all the information about the game you are looking for.
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@ -209,7 +212,7 @@ module.exports.getGameVersion = async function (info) {
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*/
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module.exports.getGameData = async function (name, includeMods) {
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if (!shared.isLogged) {
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console.warn('user not authenticated, unable to continue');
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console.warn("user not authenticated, unable to continue");
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return null;
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}
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@ -239,7 +242,7 @@ module.exports.getGameData = async function (name, includeMods) {
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if (shared.isolation) await browser.close();
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return result;
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}
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};
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/**
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* @public
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* Gets the data of the currently logged in user.
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@ -248,7 +251,7 @@ module.exports.getGameData = async function (name, includeMods) {
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*/
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module.exports.getUserData = async function () {
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if (!shared.isLogged) {
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console.warn('user not authenticated, unable to continue');
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console.warn("user not authenticated, unable to continue");
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return null;
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}
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@ -269,13 +272,17 @@ module.exports.getUserData = async function () {
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let threads = getUserWatchedGameThreads(browser);
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let username = await page.evaluate( /* istanbul ignore next */ (selector) =>
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let username = await page.evaluate(
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/* istanbul ignore next */ (selector) =>
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document.querySelector(selector).innerText,
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constSelectors.USERNAME_ELEMENT);
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constSelectors.USERNAME_ELEMENT
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);
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let avatarSrc = await page.evaluate( /* istanbul ignore next */ (selector) =>
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document.querySelector(selector).getAttribute('src'),
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constSelectors.AVATAR_PIC);
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let avatarSrc = await page.evaluate(
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/* istanbul ignore next */ (selector) =>
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document.querySelector(selector).getAttribute("src"),
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constSelectors.AVATAR_PIC
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);
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let ud = new UserData();
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ud.username = username;
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@ -286,19 +293,19 @@ module.exports.getUserData = async function () {
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if (shared.isolation) await browser.close();
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return ud;
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}
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};
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/**
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* @public
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* Logout from the current user.
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* You **must** be logged in to the portal before calling this method.
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*/
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module.exports.logout = function() {
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module.exports.logout = function () {
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if (!shared.isLogged) {
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console.warn('user not authenticated, unable to continue');
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console.warn("user not authenticated, unable to continue");
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return;
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}
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shared.isLogged = false;
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}
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};
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//#endregion
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//#region Private methods
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@ -324,7 +331,6 @@ function loadCookies() {
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// Cookies loaded and verified
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return cookies;
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} else return null;
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}
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/**
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@ -338,14 +344,17 @@ function isCookieExpired(cookie) {
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let expiredCookies = false;
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// Ignore cookies that never expire
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let expirationUnixTimestamp = cookie['expire'];
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let expirationUnixTimestamp = cookie["expire"];
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if (expirationUnixTimestamp !== '-1') {
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if (expirationUnixTimestamp !== "-1") {
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// Convert UNIX epoch timestamp to normal Date
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let expirationDate = new Date(expirationUnixTimestamp * 1000);
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if (expirationDate < Date.now()) {
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if (shared.debug) console.log('Cookie ' + cookie['name'] + ' expired, you need to re-authenticate');
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if (shared.debug)
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console.log(
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"Cookie " + cookie["name"] + " expired, you need to re-authenticate"
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);
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expiredCookies = true;
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}
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}
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@ -366,17 +375,27 @@ function isCookieExpired(cookie) {
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* @param {String} elementRequested Required element (engines or states) used to detail log messages
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* @returns {Promise<String[]>} List of required values in uppercase
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*/
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async function loadValuesFromLatestPage(page, path, selector, elementRequested) {
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async function loadValuesFromLatestPage(
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page,
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path,
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selector,
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elementRequested
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) {
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// If the values already exist they are loaded from disk without having to connect to F95
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if (shared.debug) console.log('Load ' + elementRequested + ' from disk...');
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if (shared.debug) console.log("Load " + elementRequested + " from disk...");
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if (fs.existsSync(path)) {
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let valueJSON = fs.readFileSync(path);
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return JSON.parse(valueJSON);
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}
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// Otherwise, connect and download the data from the portal
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if (shared.debug) console.log('No ' + elementRequested + ' cached, downloading...');
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let values = await getValuesFromLatestPage(page, selector, 'Getting ' + elementRequested + ' from page');
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if (shared.debug)
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console.log("No " + elementRequested + " cached, downloading...");
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let values = await getValuesFromLatestPage(
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page,
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selector,
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"Getting " + elementRequested + " from page"
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);
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fs.writeFileSync(path, JSON.stringify(values));
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return values;
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}
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|
@ -397,7 +416,9 @@ async function getValuesFromLatestPage(page, selector, logMessage) {
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let elements = await page.$$(selector);
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for (let element of elements) {
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let text = await element.evaluate( /* istanbul ignore next */ e => e.innerText);
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let text = await element.evaluate(
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/* istanbul ignore next */ (e) => e.innerText
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);
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// Save as upper text for better match if used in query
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result.push(text.toUpperCase());
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|
@ -427,37 +448,47 @@ async function loginF95(browser, username, password) {
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await page.type(constSelectors.PASSWORD_INPUT, password); // Insert password
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await page.click(constSelectors.LOGIN_BUTTON); // Click on the login button
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await page.waitForNavigation({
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waitUntil: shared.WAIT_STATEMENT
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waitUntil: shared.WAIT_STATEMENT,
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}); // Wait for page to load
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// Prepare result
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let result = new LoginResult();
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// Check if the user is logged in
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result.success = await page.evaluate( /* istanbul ignore next */ (selector) =>
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result.success = await page.evaluate(
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/* istanbul ignore next */ (selector) =>
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document.querySelector(selector) !== null,
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constSelectors.AVATAR_INFO);
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constSelectors.AVATAR_INFO
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);
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// Save cookies to avoid re-auth
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if (result.success) {
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let c = await page.cookies();
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fs.writeFileSync(shared.cookiesCachePath, JSON.stringify(c));
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result.message = 'Authentication successful';
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result.message = "Authentication successful";
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}
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// Obtain the error message
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else if (await page.evaluate( /* istanbul ignore next */ (selector) =>
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else if (
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await page.evaluate(
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/* istanbul ignore next */ (selector) =>
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document.querySelector(selector) !== null,
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constSelectors.LOGIN_MESSAGE_ERROR)) {
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let errorMessage = await page.evaluate( /* istanbul ignore next */ (selector) =>
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constSelectors.LOGIN_MESSAGE_ERROR
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)
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) {
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let errorMessage = await page.evaluate(
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/* istanbul ignore next */ (selector) =>
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document.querySelector(selector).innerText,
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constSelectors.LOGIN_MESSAGE_ERROR);
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constSelectors.LOGIN_MESSAGE_ERROR
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);
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if (errorMessage === 'Incorrect password. Please try again.') {
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result.message = 'Incorrect password';
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} else if (errorMessage === "The requested user '" + username + "' could not be found.") {
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result.message = 'Incorrect username';
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if (errorMessage === "Incorrect password. Please try again.") {
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result.message = "Incorrect password";
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} else if (
|
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errorMessage ===
|
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"The requested user '" + username + "' could not be found."
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) {
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result.message = "Incorrect username";
|
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} else result.message = errorMessage;
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} else result.message = "Unknown error";
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await page.close(); // Close the page
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|
@ -483,9 +514,11 @@ async function getUserWatchedGameThreads(browser) {
|
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await page.waitForSelector(constSelectors.FILTER_THREADS_BUTTON);
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// Set the filters
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await page.evaluate( /* istanbul ignore next */ (selector) =>
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document.querySelector(selector).removeAttribute('checked'),
|
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constSelectors.UNREAD_THREAD_CHECKBOX); // Also read the threads already read
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await page.evaluate(
|
||||
/* istanbul ignore next */ (selector) =>
|
||||
document.querySelector(selector).removeAttribute("checked"),
|
||||
constSelectors.UNREAD_THREAD_CHECKBOX
|
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); // Also read the threads already read
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||||
|
||||
await page.click(constSelectors.ONLY_GAMES_THREAD_OPTION);
|
||||
|
||||
|
@ -499,23 +532,26 @@ async function getUserWatchedGameThreads(browser) {
|
|||
do {
|
||||
// Get all the URLs
|
||||
for (let handle of await page.$$(constSelectors.WATCHED_THREAD_URLS)) {
|
||||
let src = await page.evaluate( /* istanbul ignore next */ (element) => element.href, handle);
|
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let src = await page.evaluate(
|
||||
/* istanbul ignore next */ (element) => element.href,
|
||||
handle
|
||||
);
|
||||
// If 'unread' is left, it will redirect to the last unread post
|
||||
let url = new URL(src.replace('/unread', ''));
|
||||
let url = new URL(src.replace("/unread", ""));
|
||||
urls.push(url);
|
||||
}
|
||||
|
||||
nextPageExists = await page.evaluate( /* istanbul ignore next */ (selector) =>
|
||||
document.querySelector(selector),
|
||||
constSelectors.WATCHED_THREAD_NEXT_PAGE);
|
||||
nextPageExists = await page.evaluate(
|
||||
/* istanbul ignore next */ (selector) => document.querySelector(selector),
|
||||
constSelectors.WATCHED_THREAD_NEXT_PAGE
|
||||
);
|
||||
|
||||
// Click to next page
|
||||
if (nextPageExists) {
|
||||
await page.click(constSelectors.WATCHED_THREAD_NEXT_PAGE);
|
||||
await page.waitForSelector(constSelectors.WATCHED_THREAD_URLS);
|
||||
}
|
||||
}
|
||||
while (nextPageExists);
|
||||
} while (nextPageExists);
|
||||
|
||||
await page.close();
|
||||
return urls;
|
||||
|
@ -531,12 +567,12 @@ async function getUserWatchedGameThreads(browser) {
|
|||
* @returns {Promise<URL[]>} List of URL of possible games obtained from the preliminary research on the F95 portal
|
||||
*/
|
||||
async function getSearchGameResults(browser, gamename) {
|
||||
if (shared.debug) console.log('Searching ' + gamename + ' on F95Zone');
|
||||
if (shared.debug) console.log("Searching " + gamename + " on F95Zone");
|
||||
|
||||
let page = await preparePage(browser); // Set new isolated page
|
||||
await page.setCookie(...shared.cookies); // Set cookies to avoid login
|
||||
await page.goto(constURLs.F95_SEARCH_URL, {
|
||||
waitUntil: shared.WAIT_STATEMENT
|
||||
waitUntil: shared.WAIT_STATEMENT,
|
||||
}); // Go to the search form and wait for it
|
||||
|
||||
// Explicitly wait for the required items to load
|
||||
|
@ -544,18 +580,18 @@ async function getSearchGameResults(browser, gamename) {
|
|||
await page.waitForSelector(constSelectors.TITLE_ONLY_CHECKBOX);
|
||||
await page.waitForSelector(constSelectors.SEARCH_BUTTON);
|
||||
|
||||
await page.type(constSelectors.SEARCH_FORM_TEXTBOX, gamename) // Type the game we desire
|
||||
await page.click(constSelectors.TITLE_ONLY_CHECKBOX) // Select only the thread with the game in the titles
|
||||
await page.type(constSelectors.SEARCH_FORM_TEXTBOX, gamename); // Type the game we desire
|
||||
await page.click(constSelectors.TITLE_ONLY_CHECKBOX); // Select only the thread with the game in the titles
|
||||
await page.click(constSelectors.SEARCH_BUTTON); // Execute search
|
||||
await page.waitForNavigation({
|
||||
waitUntil: shared.WAIT_STATEMENT
|
||||
waitUntil: shared.WAIT_STATEMENT,
|
||||
}); // Wait for page to load
|
||||
|
||||
// Select all conversation titles
|
||||
let threadTitleList = await page.$$(constSelectors.THREAD_TITLE);
|
||||
|
||||
// For each title extract the info about the conversation
|
||||
if (shared.debug) console.log('Extracting info from conversation titles');
|
||||
if (shared.debug) console.log("Extracting info from conversation titles");
|
||||
let results = [];
|
||||
for (let title of threadTitleList) {
|
||||
let gameUrl = await getOnlyGameThreads(page, title);
|
||||
|
@ -563,7 +599,7 @@ async function getSearchGameResults(browser, gamename) {
|
|||
// Append the game's informations
|
||||
if (gameUrl !== null) results.push(gameUrl);
|
||||
}
|
||||
if (shared.debug) console.log('Find ' + results.length + ' conversations');
|
||||
if (shared.debug) console.log("Find " + results.length + " conversations");
|
||||
await page.close(); // Close the page
|
||||
|
||||
return results;
|
||||
|
@ -576,17 +612,23 @@ async function getSearchGameResults(browser, gamename) {
|
|||
* @return {Promise<URL>} URL of the game/mod
|
||||
*/
|
||||
async function getOnlyGameThreads(page, titleHandle) {
|
||||
const GAME_RECOMMENDATION_PREFIX = 'RECOMMENDATION';
|
||||
const GAME_RECOMMENDATION_PREFIX = "RECOMMENDATION";
|
||||
|
||||
// Get the URL of the thread from the title
|
||||
let relativeURLThread = await page.evaluate( /* istanbul ignore next */ (element) => element.querySelector('a').href, titleHandle);
|
||||
let relativeURLThread = await page.evaluate(
|
||||
/* istanbul ignore next */ (element) => element.querySelector("a").href,
|
||||
titleHandle
|
||||
);
|
||||
let url = new URL(relativeURLThread, constURLs.F95_BASE_URL);
|
||||
|
||||
// Parse prefixes to ignore game recommendation
|
||||
for (let element of await titleHandle.$$('span[dir="auto"]')) {
|
||||
// Elaborate the prefixes
|
||||
let prefix = await page.evaluate( /* istanbul ignore next */ element => element.textContent.toUpperCase(), element);
|
||||
prefix = prefix.replace('[', '').replace(']', '');
|
||||
let prefix = await page.evaluate(
|
||||
/* istanbul ignore next */ (element) => element.textContent.toUpperCase(),
|
||||
element
|
||||
);
|
||||
prefix = prefix.replace("[", "").replace("]", "");
|
||||
|
||||
// This is not a game nor a mod, we can exit
|
||||
if (prefix === GAME_RECOMMENDATION_PREFIX) return null;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
"use strict"
|
||||
"use strict";
|
||||
|
||||
const expect = require("chai").expect;
|
||||
const F95API = require("../app/index");
|
||||
|
@ -53,7 +53,8 @@ describe("Login with cookies", function () {
|
|||
|
||||
before("Log in to create cookies then logout", async function () {
|
||||
// Runs once before the first test in this block
|
||||
if (!fs.existsSync(COOKIES_SAVE_PATH)) await F95API.login(USERNAME, PASSWORD); // Download cookies
|
||||
if (!fs.existsSync(COOKIES_SAVE_PATH))
|
||||
await F95API.login(USERNAME, PASSWORD); // Download cookies
|
||||
F95API.logout();
|
||||
});
|
||||
//#endregion Set-up
|
||||
|
|
Loading…
Reference in New Issue