Merge pull request #5 from MillenniumEarl/deepsource-transform-c3007dfe

Format code with prettier
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Millennium Earl 2020-10-02 17:56:10 +02:00 committed by GitHub
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2 changed files with 530 additions and 487 deletions

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@ -1,26 +1,24 @@
'use strict';
"use strict";
// Core modules
const fs = require('fs');
const fs = require("fs");
// Public modules from npm
const urlExist = require('url-exist');
const urlExist = require("url-exist");
// Modules from file
const shared = require('./scripts/shared.js');
const constURLs = require('./scripts/costants/urls.js');
const constSelectors = require('./scripts/costants/css-selectors.js');
const shared = require("./scripts/shared.js");
const constURLs = require("./scripts/costants/urls.js");
const constSelectors = require("./scripts/costants/css-selectors.js");
const { isStringAValidURL } = require("./scripts/urls-helper.js");
const gameScraper = require("./scripts/game-scraper.js");
const {
isStringAValidURL
} = require('./scripts/urls-helper.js');
const gameScraper = require('./scripts/game-scraper.js');
const {
prepareBrowser,
preparePage
} = require('./scripts/puppeteer-helper.js');
const GameInfo = require('./scripts/classes/game-info.js');
const LoginResult = require('./scripts/classes/login-result.js');
const UserData = require('./scripts/classes/user-data.js');
prepareBrowser,
preparePage,
} = require("./scripts/puppeteer-helper.js");
const GameInfo = require("./scripts/classes/game-info.js");
const LoginResult = require("./scripts/classes/login-result.js");
const UserData = require("./scripts/classes/user-data.js");
//#region Expose classes
module.exports.GameInfo = GameInfo;
@ -31,47 +29,47 @@ module.exports.UserData = UserData;
//#region Exposed properties
/**
* Shows log messages and other useful functions for module debugging.
* @param {Boolean} value
* @param {Boolean} value
*/
module.exports.debug = function (value) {
shared.debug = value;
}
shared.debug = value;
};
/**
* @public
* Indicates whether a user is logged in to the F95Zone platform or not.
* @returns {String}
*/
module.exports.isLogged = function () {
return shared.isLogged;
return shared.isLogged;
};
/**
* @public
* If true, it opens a new browser for each request
* If true, it opens a new browser for each request
* to the F95Zone platform, otherwise it reuses the same.
* @returns {String}
*/
module.exports.setIsolation = function(value) {
shared.isolation = value;
}
module.exports.setIsolation = function (value) {
shared.isolation = value;
};
/**
* @public
* Path to the cache directory
* @returns {String}
*/
module.exports.getCacheDir = function() {
return shared.cacheDir;
}
module.exports.getCacheDir = function () {
return shared.cacheDir;
};
/**
* @public
* Set path to the cache directory
* @returns {String}
*/
module.exports.setCacheDir = function(value) {
shared.cacheDir = value;
module.exports.setCacheDir = function (value) {
shared.cacheDir = value;
// Create directory if it doesn't exist
if (!fs.existsSync(shared.cacheDir)) fs.mkdirSync(shared.cacheDir);
}
// Create directory if it doesn't exist
if (!fs.existsSync(shared.cacheDir)) fs.mkdirSync(shared.cacheDir);
};
//#endregion Exposed properties
//#region Global variables
@ -88,158 +86,163 @@ var _browser = null;
* @returns {Promise<LoginResult>} Result of the operation
*/
module.exports.login = async function (username, password) {
if (shared.isLogged) {
if (shared.debug) console.log("Already logged in");
let result = new LoginResult();
result.success = true;
result.message = 'Already logged in';
return result;
}
// If cookies are loaded, use them to authenticate
shared.cookies = loadCookies();
if (shared.cookies !== null) {
if (shared.debug) console.log('Valid session, no need to re-authenticate');
shared.isLogged = true;
let result = new LoginResult();
result.success = true;
result.message = 'Logged with cookies';
return result;
}
// Else, log in throught browser
if (shared.debug) console.log('No saved sessions or expired session, login on the platform');
let browser = null;
if (shared.isolation) browser = await prepareBrowser();
else {
if (_browser === null) _browser = await prepareBrowser();
browser = _browser;
}
let result = await loginF95(browser, username, password);
shared.isLogged = result.success;
if (result.success) {
// Reload cookies
shared.cookies = loadCookies();
if (shared.debug) console.log('User logged in through the platform');
} else {
console.warn('Error during authentication: ' + result.message);
}
if (shared.isolation) await browser.close();
if (shared.isLogged) {
if (shared.debug) console.log("Already logged in");
let result = new LoginResult();
result.success = true;
result.message = "Already logged in";
return result;
}
}
// If cookies are loaded, use them to authenticate
shared.cookies = loadCookies();
if (shared.cookies !== null) {
if (shared.debug) console.log("Valid session, no need to re-authenticate");
shared.isLogged = true;
let result = new LoginResult();
result.success = true;
result.message = "Logged with cookies";
return result;
}
// Else, log in throught browser
if (shared.debug)
console.log("No saved sessions or expired session, login on the platform");
let browser = null;
if (shared.isolation) browser = await prepareBrowser();
else {
if (_browser === null) _browser = await prepareBrowser();
browser = _browser;
}
let result = await loginF95(browser, username, password);
shared.isLogged = result.success;
if (result.success) {
// Reload cookies
shared.cookies = loadCookies();
if (shared.debug) console.log("User logged in through the platform");
} else {
console.warn("Error during authentication: " + result.message);
}
if (shared.isolation) await browser.close();
return result;
};
/**
* @public
* This method loads the main data from the F95 portal
* used to provide game information. You **must** be logged
* This method loads the main data from the F95 portal
* used to provide game information. You **must** be logged
* in to the portal before calling this method.
* @returns {Promise<Boolean>} Result of the operation
*/
module.exports.loadF95BaseData = async function () {
if (!shared.isLogged) {
console.warn('User not authenticated, unable to continue');
return false;
}
if (!shared.isLogged) {
console.warn("User not authenticated, unable to continue");
return false;
}
if (shared.debug) console.log('Loading base data...');
if (shared.debug) console.log("Loading base data...");
// Prepare a new web page
let browser = null;
if (shared.isolation) browser = await prepareBrowser();
else {
if (_browser === null) _browser = await prepareBrowser();
browser = _browser;
}
// Prepare a new web page
let browser = null;
if (shared.isolation) browser = await prepareBrowser();
else {
if (_browser === null) _browser = await prepareBrowser();
browser = _browser;
}
let page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
// Go to latest update page and wait for it to load
await page.goto(constURLs.F95_LATEST_UPDATES, {
waitUntil: shared.WAIT_STATEMENT
});
let page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
// Obtain engines (disc/online)
await page.waitForSelector(constSelectors.ENGINE_ID_SELECTOR);
shared.engines = await loadValuesFromLatestPage(page,
shared.enginesCachePath,
constSelectors.ENGINE_ID_SELECTOR,
'engines');
// Go to latest update page and wait for it to load
await page.goto(constURLs.F95_LATEST_UPDATES, {
waitUntil: shared.WAIT_STATEMENT,
});
// Obtain statuses (disc/online)
await page.waitForSelector(constSelectors.STATUS_ID_SELECTOR);
shared.statuses = await loadValuesFromLatestPage(page,
shared.statusesCachePath,
constSelectors.STATUS_ID_SELECTOR,
'statuses');
// Obtain engines (disc/online)
await page.waitForSelector(constSelectors.ENGINE_ID_SELECTOR);
shared.engines = await loadValuesFromLatestPage(
page,
shared.enginesCachePath,
constSelectors.ENGINE_ID_SELECTOR,
"engines"
);
if (shared.isolation) await browser.close();
if (shared.debug) console.log('Base data loaded');
return true;
}
// Obtain statuses (disc/online)
await page.waitForSelector(constSelectors.STATUS_ID_SELECTOR);
shared.statuses = await loadValuesFromLatestPage(
page,
shared.statusesCachePath,
constSelectors.STATUS_ID_SELECTOR,
"statuses"
);
if (shared.isolation) await browser.close();
if (shared.debug) console.log("Base data loaded");
return true;
};
/**
* @public
* Returns the currently online version of the specified game.
* Returns the currently online version of the specified game.
* You **must** be logged in to the portal before calling this method.
* @param {GameInfo} info Information about the game to get the version for
* @returns {Promise<String>} Currently online version of the specified game
*/
module.exports.getGameVersion = async function (info) {
if (!shared.isLogged) {
console.warn('user not authenticated, unable to continue');
return info.version;
}
if (!shared.isLogged) {
console.warn("user not authenticated, unable to continue");
return info.version;
}
let urlExists = await urlExist(info.f95url.toString());
let urlExists = await urlExist(info.f95url.toString());
// F95 change URL at every game update, so if the URL is the same no update is available
if (urlExists) return info.version;
else return await module.exports.getGameData(info.name, info.isMod).version;
}
// F95 change URL at every game update, so if the URL is the same no update is available
if (urlExists) return info.version;
else return await module.exports.getGameData(info.name, info.isMod).version;
};
/**
* @public
* Starting from the name, it gets all the information about the game you are looking for.
* You **must** be logged in to the portal before calling this method.
* @param {String} name Name of the game searched
* @param {Boolean} includeMods Indicates whether to also take mods into account when searching
* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
* an identified game (in the case of homonymy). If no games were found, null is returned
*/
module.exports.getGameData = async function (name, includeMods) {
if (!shared.isLogged) {
console.warn('user not authenticated, unable to continue');
return null;
}
if (!shared.isLogged) {
console.warn("user not authenticated, unable to continue");
return null;
}
// Gets the search results of the game being searched for
let browser = null;
if (shared.isolation) browser = await prepareBrowser();
else {
if (_browser === null) _browser = await prepareBrowser();
browser = _browser;
}
let urlList = await getSearchGameResults(browser, name);
// Gets the search results of the game being searched for
let browser = null;
if (shared.isolation) browser = await prepareBrowser();
else {
if (_browser === null) _browser = await prepareBrowser();
browser = _browser;
}
let urlList = await getSearchGameResults(browser, name);
// Process previous partial results
let promiseList = [];
for (let url of urlList) {
// Start looking for information
promiseList.push(gameScraper.getGameInfo(browser, url));
}
// Process previous partial results
let promiseList = [];
for (let url of urlList) {
// Start looking for information
promiseList.push(gameScraper.getGameInfo(browser, url));
}
// Filter for mods
let result = [];
for (let info of await Promise.all(promiseList)) {
// Skip mods if not required
if (info.isMod && !includeMods) continue;
else result.push(info);
}
// Filter for mods
let result = [];
for (let info of await Promise.all(promiseList)) {
// Skip mods if not required
if (info.isMod && !includeMods) continue;
else result.push(info);
}
if (shared.isolation) await browser.close();
return result;
}
if (shared.isolation) await browser.close();
return result;
};
/**
* @public
* Gets the data of the currently logged in user.
@ -247,58 +250,62 @@ module.exports.getGameData = async function (name, includeMods) {
* @returns {Promise<UserData>} Data of the user currently logged in or null if an error arise
*/
module.exports.getUserData = async function () {
if (!shared.isLogged) {
console.warn('user not authenticated, unable to continue');
return null;
}
if (!shared.isLogged) {
console.warn("user not authenticated, unable to continue");
return null;
}
// Prepare a new web page
let browser = null;
if (shared.isolation) browser = await prepareBrowser();
else {
if (_browser === null) _browser = await prepareBrowser();
browser = _browser;
}
let page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(constURLs.F95_BASE_URL); // Go to base page
// Prepare a new web page
let browser = null;
if (shared.isolation) browser = await prepareBrowser();
else {
if (_browser === null) _browser = await prepareBrowser();
browser = _browser;
}
let page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(constURLs.F95_BASE_URL); // Go to base page
// Explicitly wait for the required items to load
await page.waitForSelector(constSelectors.USERNAME_ELEMENT);
await page.waitForSelector(constSelectors.AVATAR_PIC);
// Explicitly wait for the required items to load
await page.waitForSelector(constSelectors.USERNAME_ELEMENT);
await page.waitForSelector(constSelectors.AVATAR_PIC);
let threads = getUserWatchedGameThreads(browser);
let threads = getUserWatchedGameThreads(browser);
let username = await page.evaluate( /* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerText,
constSelectors.USERNAME_ELEMENT);
let username = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerText,
constSelectors.USERNAME_ELEMENT
);
let avatarSrc = await page.evaluate( /* istanbul ignore next */ (selector) =>
document.querySelector(selector).getAttribute('src'),
constSelectors.AVATAR_PIC);
let avatarSrc = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).getAttribute("src"),
constSelectors.AVATAR_PIC
);
let ud = new UserData();
ud.username = username;
ud.avatarSrc = isStringAValidURL(avatarSrc) ? new URL(avatarSrc) : null;
ud.watchedThreads = await threads;
let ud = new UserData();
ud.username = username;
ud.avatarSrc = isStringAValidURL(avatarSrc) ? new URL(avatarSrc) : null;
ud.watchedThreads = await threads;
await page.close();
if (shared.isolation) await browser.close();
await page.close();
if (shared.isolation) await browser.close();
return ud;
}
return ud;
};
/**
* @public
* Logout from the current user.
* You **must** be logged in to the portal before calling this method.
*/
module.exports.logout = function() {
if (!shared.isLogged) {
console.warn('user not authenticated, unable to continue');
return;
}
shared.isLogged = false;
}
module.exports.logout = function () {
if (!shared.isLogged) {
console.warn("user not authenticated, unable to continue");
return;
}
shared.isLogged = false;
};
//#endregion
//#region Private methods
@ -311,21 +318,20 @@ module.exports.logout = function() {
* @return {object[]} List of dictionaries or null if cookies don't exist
*/
function loadCookies() {
// Check the existence of the cookie file
if (fs.existsSync(shared.cookiesCachePath)) {
// Read cookies
let cookiesJSON = fs.readFileSync(shared.cookiesCachePath);
let cookies = JSON.parse(cookiesJSON);
// Check the existence of the cookie file
if (fs.existsSync(shared.cookiesCachePath)) {
// Read cookies
let cookiesJSON = fs.readFileSync(shared.cookiesCachePath);
let cookies = JSON.parse(cookiesJSON);
// Check if the cookies have expired
for (let cookie of cookies) {
if (isCookieExpired(cookie)) return null;
}
// Check if the cookies have expired
for (let cookie of cookies) {
if (isCookieExpired(cookie)) return null;
}
// Cookies loaded and verified
return cookies;
} else return null;
// Cookies loaded and verified
return cookies;
} else return null;
}
/**
* @private
@ -334,31 +340,34 @@ function loadCookies() {
* @returns {Boolean} true if the cookie has expired, false otherwise
*/
function isCookieExpired(cookie) {
// Local variables
let expiredCookies = false;
// Local variables
let expiredCookies = false;
// Ignore cookies that never expire
let expirationUnixTimestamp = cookie['expire'];
// Ignore cookies that never expire
let expirationUnixTimestamp = cookie["expire"];
if (expirationUnixTimestamp !== '-1') {
// Convert UNIX epoch timestamp to normal Date
let expirationDate = new Date(expirationUnixTimestamp * 1000);
if (expirationUnixTimestamp !== "-1") {
// Convert UNIX epoch timestamp to normal Date
let expirationDate = new Date(expirationUnixTimestamp * 1000);
if (expirationDate < Date.now()) {
if (shared.debug) console.log('Cookie ' + cookie['name'] + ' expired, you need to re-authenticate');
expiredCookies = true;
}
if (expirationDate < Date.now()) {
if (shared.debug)
console.log(
"Cookie " + cookie["name"] + " expired, you need to re-authenticate"
);
expiredCookies = true;
}
}
return expiredCookies;
return expiredCookies;
}
//#endregion Cookies functions
//#region Latest Updates page parserer
/**
* @private
* If present, it reads the file containing the searched values (engines or states)
* from the disk, otherwise it connects to the F95 portal (at the page
* If present, it reads the file containing the searched values (engines or states)
* from the disk, otherwise it connects to the F95 portal (at the page
* https://f95zone.to/latest) and downloads them.
* @param {puppeteer.Page} page Page used to locate the required elements
* @param {String} path Path to disk of the JSON file containing the data to read / write
@ -366,24 +375,34 @@ function isCookieExpired(cookie) {
* @param {String} elementRequested Required element (engines or states) used to detail log messages
* @returns {Promise<String[]>} List of required values in uppercase
*/
async function loadValuesFromLatestPage(page, path, selector, elementRequested) {
// If the values already exist they are loaded from disk without having to connect to F95
if (shared.debug) console.log('Load ' + elementRequested + ' from disk...');
if (fs.existsSync(path)) {
let valueJSON = fs.readFileSync(path);
return JSON.parse(valueJSON);
}
async function loadValuesFromLatestPage(
page,
path,
selector,
elementRequested
) {
// If the values already exist they are loaded from disk without having to connect to F95
if (shared.debug) console.log("Load " + elementRequested + " from disk...");
if (fs.existsSync(path)) {
let valueJSON = fs.readFileSync(path);
return JSON.parse(valueJSON);
}
// Otherwise, connect and download the data from the portal
if (shared.debug) console.log('No ' + elementRequested + ' cached, downloading...');
let values = await getValuesFromLatestPage(page, selector, 'Getting ' + elementRequested + ' from page');
fs.writeFileSync(path, JSON.stringify(values));
return values;
// Otherwise, connect and download the data from the portal
if (shared.debug)
console.log("No " + elementRequested + " cached, downloading...");
let values = await getValuesFromLatestPage(
page,
selector,
"Getting " + elementRequested + " from page"
);
fs.writeFileSync(path, JSON.stringify(values));
return values;
}
/**
* @private
* Gets all the textual values of the elements present
* in the F95 portal page and identified by the selector
* Gets all the textual values of the elements present
* in the F95 portal page and identified by the selector
* passed by parameter
* @param {puppeteer.Page} page Page used to locate items specified by the selector
* @param {String} selector CSS selector
@ -391,18 +410,20 @@ async function loadValuesFromLatestPage(page, path, selector, elementRequested)
* @return {Promise<String[]>} List of uppercase strings indicating the textual values of the elements identified by the selector
*/
async function getValuesFromLatestPage(page, selector, logMessage) {
if (shared.debug) console.log(logMessage);
if (shared.debug) console.log(logMessage);
let result = [];
let elements = await page.$$(selector);
let result = [];
let elements = await page.$$(selector);
for (let element of elements) {
let text = await element.evaluate( /* istanbul ignore next */ e => e.innerText);
for (let element of elements) {
let text = await element.evaluate(
/* istanbul ignore next */ (e) => e.innerText
);
// Save as upper text for better match if used in query
result.push(text.toUpperCase());
}
return result;
// Save as upper text for better match if used in query
result.push(text.toUpperCase());
}
return result;
}
//#endregion
@ -416,52 +437,62 @@ async function getValuesFromLatestPage(page, selector, logMessage) {
* @returns {Promise<LoginResult>} Result of the operation
*/
async function loginF95(browser, username, password) {
let page = await preparePage(browser); // Set new isolated page
await page.goto(constURLs.F95_LOGIN_URL); // Go to login page
let page = await preparePage(browser); // Set new isolated page
await page.goto(constURLs.F95_LOGIN_URL); // Go to login page
// Explicitly wait for the required items to load
await page.waitForSelector(constSelectors.USERNAME_INPUT);
await page.waitForSelector(constSelectors.PASSWORD_INPUT);
await page.waitForSelector(constSelectors.LOGIN_BUTTON);
await page.type(constSelectors.USERNAME_INPUT, username); // Insert username
await page.type(constSelectors.PASSWORD_INPUT, password); // Insert password
await page.click(constSelectors.LOGIN_BUTTON); // Click on the login button
await page.waitForNavigation({
waitUntil: shared.WAIT_STATEMENT
}); // Wait for page to load
// Explicitly wait for the required items to load
await page.waitForSelector(constSelectors.USERNAME_INPUT);
await page.waitForSelector(constSelectors.PASSWORD_INPUT);
await page.waitForSelector(constSelectors.LOGIN_BUTTON);
await page.type(constSelectors.USERNAME_INPUT, username); // Insert username
await page.type(constSelectors.PASSWORD_INPUT, password); // Insert password
await page.click(constSelectors.LOGIN_BUTTON); // Click on the login button
await page.waitForNavigation({
waitUntil: shared.WAIT_STATEMENT,
}); // Wait for page to load
// Prepare result
let result = new LoginResult();
// Prepare result
let result = new LoginResult();
// Check if the user is logged in
result.success = await page.evaluate( /* istanbul ignore next */ (selector) =>
// Check if the user is logged in
result.success = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector) !== null,
constSelectors.AVATAR_INFO
);
// Save cookies to avoid re-auth
if (result.success) {
let c = await page.cookies();
fs.writeFileSync(shared.cookiesCachePath, JSON.stringify(c));
result.message = "Authentication successful";
}
// Obtain the error message
else if (
await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector) !== null,
constSelectors.AVATAR_INFO);
constSelectors.LOGIN_MESSAGE_ERROR
)
) {
let errorMessage = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerText,
constSelectors.LOGIN_MESSAGE_ERROR
);
// Save cookies to avoid re-auth
if (result.success) {
let c = await page.cookies();
fs.writeFileSync(shared.cookiesCachePath, JSON.stringify(c));
result.message = 'Authentication successful';
}
// Obtain the error message
else if (await page.evaluate( /* istanbul ignore next */ (selector) =>
document.querySelector(selector) !== null,
constSelectors.LOGIN_MESSAGE_ERROR)) {
let errorMessage = await page.evaluate( /* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerText,
constSelectors.LOGIN_MESSAGE_ERROR);
if (errorMessage === "Incorrect password. Please try again.") {
result.message = "Incorrect password";
} else if (
errorMessage ===
"The requested user '" + username + "' could not be found."
) {
result.message = "Incorrect username";
} else result.message = errorMessage;
} else result.message = "Unknown error";
if (errorMessage === 'Incorrect password. Please try again.') {
result.message = 'Incorrect password';
} else if (errorMessage === "The requested user '" + username + "' could not be found.") {
result.message = 'Incorrect username';
} else result.message = errorMessage;
} else result.message = "Unknown error";
await page.close(); // Close the page
return result;
await page.close(); // Close the page
return result;
}
/**
* @private
@ -470,55 +501,60 @@ async function loginF95(browser, username, password) {
* @returns {Promise<URL[]>} URL list
*/
async function getUserWatchedGameThreads(browser) {
let page = await preparePage(browser); // Set new isolated page
await page.goto(constURLs.F95_WATCHED_THREADS); // Go to the thread page
let page = await preparePage(browser); // Set new isolated page
await page.goto(constURLs.F95_WATCHED_THREADS); // Go to the thread page
// Explicitly wait for the required items to load
await page.waitForSelector(constSelectors.WATCHED_THREAD_FILTER_POPUP_BUTTON);
// Explicitly wait for the required items to load
await page.waitForSelector(constSelectors.WATCHED_THREAD_FILTER_POPUP_BUTTON);
// Show the popup
await page.click(constSelectors.WATCHED_THREAD_FILTER_POPUP_BUTTON);
await page.waitForSelector(constSelectors.UNREAD_THREAD_CHECKBOX);
await page.waitForSelector(constSelectors.ONLY_GAMES_THREAD_OPTION);
await page.waitForSelector(constSelectors.FILTER_THREADS_BUTTON);
// Show the popup
await page.click(constSelectors.WATCHED_THREAD_FILTER_POPUP_BUTTON);
await page.waitForSelector(constSelectors.UNREAD_THREAD_CHECKBOX);
await page.waitForSelector(constSelectors.ONLY_GAMES_THREAD_OPTION);
await page.waitForSelector(constSelectors.FILTER_THREADS_BUTTON);
// Set the filters
await page.evaluate( /* istanbul ignore next */ (selector) =>
document.querySelector(selector).removeAttribute('checked'),
constSelectors.UNREAD_THREAD_CHECKBOX); // Also read the threads already read
// Set the filters
await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).removeAttribute("checked"),
constSelectors.UNREAD_THREAD_CHECKBOX
); // Also read the threads already read
await page.click(constSelectors.ONLY_GAMES_THREAD_OPTION);
await page.click(constSelectors.ONLY_GAMES_THREAD_OPTION);
// Filter the threads
await page.click(constSelectors.FILTER_THREADS_BUTTON);
await page.waitForSelector(constSelectors.WATCHED_THREAD_URLS);
// Filter the threads
await page.click(constSelectors.FILTER_THREADS_BUTTON);
await page.waitForSelector(constSelectors.WATCHED_THREAD_URLS);
// Get the threads urls
let urls = [];
let nextPageExists = false;
do {
// Get all the URLs
for (let handle of await page.$$(constSelectors.WATCHED_THREAD_URLS)) {
let src = await page.evaluate( /* istanbul ignore next */ (element) => element.href, handle);
// If 'unread' is left, it will redirect to the last unread post
let url = new URL(src.replace('/unread', ''));
urls.push(url);
}
nextPageExists = await page.evaluate( /* istanbul ignore next */ (selector) =>
document.querySelector(selector),
constSelectors.WATCHED_THREAD_NEXT_PAGE);
// Click to next page
if (nextPageExists) {
await page.click(constSelectors.WATCHED_THREAD_NEXT_PAGE);
await page.waitForSelector(constSelectors.WATCHED_THREAD_URLS);
}
// Get the threads urls
let urls = [];
let nextPageExists = false;
do {
// Get all the URLs
for (let handle of await page.$$(constSelectors.WATCHED_THREAD_URLS)) {
let src = await page.evaluate(
/* istanbul ignore next */ (element) => element.href,
handle
);
// If 'unread' is left, it will redirect to the last unread post
let url = new URL(src.replace("/unread", ""));
urls.push(url);
}
while (nextPageExists);
await page.close();
return urls;
nextPageExists = await page.evaluate(
/* istanbul ignore next */ (selector) => document.querySelector(selector),
constSelectors.WATCHED_THREAD_NEXT_PAGE
);
// Click to next page
if (nextPageExists) {
await page.click(constSelectors.WATCHED_THREAD_NEXT_PAGE);
await page.waitForSelector(constSelectors.WATCHED_THREAD_URLS);
}
} while (nextPageExists);
await page.close();
return urls;
}
//#endregion User
@ -531,42 +567,42 @@ async function getUserWatchedGameThreads(browser) {
* @returns {Promise<URL[]>} List of URL of possible games obtained from the preliminary research on the F95 portal
*/
async function getSearchGameResults(browser, gamename) {
if (shared.debug) console.log('Searching ' + gamename + ' on F95Zone');
if (shared.debug) console.log("Searching " + gamename + " on F95Zone");
let page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(constURLs.F95_SEARCH_URL, {
waitUntil: shared.WAIT_STATEMENT
}); // Go to the search form and wait for it
let page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(constURLs.F95_SEARCH_URL, {
waitUntil: shared.WAIT_STATEMENT,
}); // Go to the search form and wait for it
// Explicitly wait for the required items to load
await page.waitForSelector(constSelectors.SEARCH_FORM_TEXTBOX);
await page.waitForSelector(constSelectors.TITLE_ONLY_CHECKBOX);
await page.waitForSelector(constSelectors.SEARCH_BUTTON);
// Explicitly wait for the required items to load
await page.waitForSelector(constSelectors.SEARCH_FORM_TEXTBOX);
await page.waitForSelector(constSelectors.TITLE_ONLY_CHECKBOX);
await page.waitForSelector(constSelectors.SEARCH_BUTTON);
await page.type(constSelectors.SEARCH_FORM_TEXTBOX, gamename) // Type the game we desire
await page.click(constSelectors.TITLE_ONLY_CHECKBOX) // Select only the thread with the game in the titles
await page.click(constSelectors.SEARCH_BUTTON); // Execute search
await page.waitForNavigation({
waitUntil: shared.WAIT_STATEMENT
}); // Wait for page to load
await page.type(constSelectors.SEARCH_FORM_TEXTBOX, gamename); // Type the game we desire
await page.click(constSelectors.TITLE_ONLY_CHECKBOX); // Select only the thread with the game in the titles
await page.click(constSelectors.SEARCH_BUTTON); // Execute search
await page.waitForNavigation({
waitUntil: shared.WAIT_STATEMENT,
}); // Wait for page to load
// Select all conversation titles
let threadTitleList = await page.$$(constSelectors.THREAD_TITLE);
// Select all conversation titles
let threadTitleList = await page.$$(constSelectors.THREAD_TITLE);
// For each title extract the info about the conversation
if (shared.debug) console.log('Extracting info from conversation titles');
let results = [];
for (let title of threadTitleList) {
let gameUrl = await getOnlyGameThreads(page, title);
// For each title extract the info about the conversation
if (shared.debug) console.log("Extracting info from conversation titles");
let results = [];
for (let title of threadTitleList) {
let gameUrl = await getOnlyGameThreads(page, title);
// Append the game's informations
if (gameUrl !== null) results.push(gameUrl);
}
if (shared.debug) console.log('Find ' + results.length + ' conversations');
await page.close(); // Close the page
// Append the game's informations
if (gameUrl !== null) results.push(gameUrl);
}
if (shared.debug) console.log("Find " + results.length + " conversations");
await page.close(); // Close the page
return results;
return results;
}
/**
* @private
@ -576,23 +612,29 @@ async function getSearchGameResults(browser, gamename) {
* @return {Promise<URL>} URL of the game/mod
*/
async function getOnlyGameThreads(page, titleHandle) {
const GAME_RECOMMENDATION_PREFIX = 'RECOMMENDATION';
const GAME_RECOMMENDATION_PREFIX = "RECOMMENDATION";
// Get the URL of the thread from the title
let relativeURLThread = await page.evaluate( /* istanbul ignore next */ (element) => element.querySelector('a').href, titleHandle);
let url = new URL(relativeURLThread, constURLs.F95_BASE_URL);
// Get the URL of the thread from the title
let relativeURLThread = await page.evaluate(
/* istanbul ignore next */ (element) => element.querySelector("a").href,
titleHandle
);
let url = new URL(relativeURLThread, constURLs.F95_BASE_URL);
// Parse prefixes to ignore game recommendation
for (let element of await titleHandle.$$('span[dir="auto"]')) {
// Elaborate the prefixes
let prefix = await page.evaluate( /* istanbul ignore next */ element => element.textContent.toUpperCase(), element);
prefix = prefix.replace('[', '').replace(']', '');
// Parse prefixes to ignore game recommendation
for (let element of await titleHandle.$$('span[dir="auto"]')) {
// Elaborate the prefixes
let prefix = await page.evaluate(
/* istanbul ignore next */ (element) => element.textContent.toUpperCase(),
element
);
prefix = prefix.replace("[", "").replace("]", "");
// This is not a game nor a mod, we can exit
if (prefix === GAME_RECOMMENDATION_PREFIX) return null;
}
return url;
// This is not a game nor a mod, we can exit
if (prefix === GAME_RECOMMENDATION_PREFIX) return null;
}
return url;
}
//#endregion Game search
//#endregion Private methods
//#endregion Private methods

View File

@ -1,4 +1,4 @@
"use strict"
"use strict";
const expect = require("chai").expect;
const F95API = require("../app/index");
@ -15,166 +15,167 @@ const FAKE_PASSWORD = "fake_password";
F95API.setIsolation(true);
describe("Login without cookies", function () {
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
beforeEach("Remove all cookies", function () {
// Runs before each test in this block
if (fs.existsSync(COOKIES_SAVE_PATH)) fs.unlinkSync(COOKIES_SAVE_PATH);
F95API.logout();
});
//#endregion Set-up
beforeEach("Remove all cookies", function () {
// Runs before each test in this block
if (fs.existsSync(COOKIES_SAVE_PATH)) fs.unlinkSync(COOKIES_SAVE_PATH);
F95API.logout();
});
//#endregion Set-up
it("Test with valid credentials", async function () {
const result = await F95API.login(USERNAME, PASSWORD);
expect(result.success).to.be.true;
expect(result.message).equal("Authentication successful");
});
it("Test with invalid username", async function () {
const result = await F95API.login(FAKE_USERNAME, FAKE_PASSWORD);
expect(result.success).to.be.false;
expect(result.message).to.equal("Incorrect username");
});
it("Test with invalid password", async function () {
const result = await F95API.login(USERNAME, FAKE_PASSWORD);
expect(result.success).to.be.false;
expect(result.message).to.equal("Incorrect password");
});
it("Test with invalid credentials", async function () {
const result = await F95API.login(FAKE_USERNAME, FAKE_PASSWORD);
expect(result.success).to.be.false;
expect(result.message).to.equal("Incorrect username"); // It should first check the username
});
it("Test with valid credentials", async function () {
const result = await F95API.login(USERNAME, PASSWORD);
expect(result.success).to.be.true;
expect(result.message).equal("Authentication successful");
});
it("Test with invalid username", async function () {
const result = await F95API.login(FAKE_USERNAME, FAKE_PASSWORD);
expect(result.success).to.be.false;
expect(result.message).to.equal("Incorrect username");
});
it("Test with invalid password", async function () {
const result = await F95API.login(USERNAME, FAKE_PASSWORD);
expect(result.success).to.be.false;
expect(result.message).to.equal("Incorrect password");
});
it("Test with invalid credentials", async function () {
const result = await F95API.login(FAKE_USERNAME, FAKE_PASSWORD);
expect(result.success).to.be.false;
expect(result.message).to.equal("Incorrect username"); // It should first check the username
});
});
describe("Login with cookies", function () {
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
before("Log in to create cookies then logout", async function () {
// Runs once before the first test in this block
if (!fs.existsSync(COOKIES_SAVE_PATH)) await F95API.login(USERNAME, PASSWORD); // Download cookies
F95API.logout();
});
//#endregion Set-up
before("Log in to create cookies then logout", async function () {
// Runs once before the first test in this block
if (!fs.existsSync(COOKIES_SAVE_PATH))
await F95API.login(USERNAME, PASSWORD); // Download cookies
F95API.logout();
});
//#endregion Set-up
it("Test with valid credentials", async function () {
const result = await F95API.login(USERNAME, PASSWORD);
expect(result.success).to.be.true;
expect(result.message).equal("Logged with cookies");
});
it("Test with valid credentials", async function () {
const result = await F95API.login(USERNAME, PASSWORD);
expect(result.success).to.be.true;
expect(result.message).equal("Logged with cookies");
});
});
describe("Load base data without cookies", function () {
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
before("Delete cache if exists", function () {
// Runs once before the first test in this block
if (fs.existsSync(ENGINES_SAVE_PATH)) fs.unlinkSync(ENGINES_SAVE_PATH);
if (fs.existsSync(STATUSES_SAVE_PATH)) fs.unlinkSync(STATUSES_SAVE_PATH);
});
//#endregion Set-up
before("Delete cache if exists", function () {
// Runs once before the first test in this block
if (fs.existsSync(ENGINES_SAVE_PATH)) fs.unlinkSync(ENGINES_SAVE_PATH);
if (fs.existsSync(STATUSES_SAVE_PATH)) fs.unlinkSync(STATUSES_SAVE_PATH);
});
//#endregion Set-up
it("With login", async function () {
let loginResult = await F95API.login(USERNAME, PASSWORD);
expect(loginResult.success).to.be.true;
it("With login", async function () {
let loginResult = await F95API.login(USERNAME, PASSWORD);
expect(loginResult.success).to.be.true;
let result = await F95API.loadF95BaseData();
let result = await F95API.loadF95BaseData();
let enginesCacheExists = fs.existsSync(ENGINES_SAVE_PATH);
let statusesCacheExists = fs.existsSync(STATUSES_SAVE_PATH);
let enginesCacheExists = fs.existsSync(ENGINES_SAVE_PATH);
let statusesCacheExists = fs.existsSync(STATUSES_SAVE_PATH);
expect(result).to.be.true;
expect(enginesCacheExists).to.be.true;
expect(statusesCacheExists).to.be.true;
});
expect(result).to.be.true;
expect(enginesCacheExists).to.be.true;
expect(statusesCacheExists).to.be.true;
});
it("Without login", async function () {
F95API.logout();
let result = await F95API.loadF95BaseData();
expect(result).to.be.false;
});
it("Without login", async function () {
F95API.logout();
let result = await F95API.loadF95BaseData();
expect(result).to.be.false;
});
});
describe("Search game data", function () {
//#region Set-up
this.timeout(60000); // All tests in this suite get 60 seconds before timeout
//#region Set-up
this.timeout(60000); // All tests in this suite get 60 seconds before timeout
beforeEach("Prepare API", function () {
// Runs once before the first test in this block
F95API.logout();
});
//#endregion Set-up
beforeEach("Prepare API", function () {
// Runs once before the first test in this block
F95API.logout();
});
//#endregion Set-up
it("Search game when logged", async function () {
const loginResult = await F95API.login(USERNAME, PASSWORD);
expect(loginResult.success).to.be.true;
it("Search game when logged", async function () {
const loginResult = await F95API.login(USERNAME, PASSWORD);
expect(loginResult.success).to.be.true;
const loadResult = await F95API.loadF95BaseData();
expect(loadResult).to.be.true;
const loadResult = await F95API.loadF95BaseData();
expect(loadResult).to.be.true;
// This test depend on the data on F95Zone at
// https://f95zone.to/threads/kingdom-of-deception-v0-10-8-hreinn-games.2733/
const result = (await F95API.getGameData("Kingdom of Deception", false))[0];
let src = "https://attachments.f95zone.to/2018/09/162821_f9nXfwF.png";
// This test depend on the data on F95Zone at
// https://f95zone.to/threads/kingdom-of-deception-v0-10-8-hreinn-games.2733/
const result = (await F95API.getGameData("Kingdom of Deception", false))[0];
let src = "https://attachments.f95zone.to/2018/09/162821_f9nXfwF.png";
// Test only the main information
expect(result.name).to.equal("Kingdom of Deception");
expect(result.author).to.equal("Hreinn Games");
expect(result.isMod, "Should be false").to.be.false;
expect(result.engine).to.equal("REN'PY");
// expect(result.previewSource).to.equal(src); could be null -> Why sometimes doesn't get the image?
});
it("Search game when not logged", async function () {
const result = await F95API.getGameData("Kingdom of Deception", false);
expect(result, "Without being logged should return null").to.be.null;
});
// Test only the main information
expect(result.name).to.equal("Kingdom of Deception");
expect(result.author).to.equal("Hreinn Games");
expect(result.isMod, "Should be false").to.be.false;
expect(result.engine).to.equal("REN'PY");
// expect(result.previewSource).to.equal(src); could be null -> Why sometimes doesn't get the image?
});
it("Search game when not logged", async function () {
const result = await F95API.getGameData("Kingdom of Deception", false);
expect(result, "Without being logged should return null").to.be.null;
});
});
describe("Load user data", function () {
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
//#endregion Set-up
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
//#endregion Set-up
it("Retrieve when logged", async function () {
// Login
await F95API.login(USERNAME, PASSWORD);
it("Retrieve when logged", async function () {
// Login
await F95API.login(USERNAME, PASSWORD);
// Then retrieve user data
let data = await F95API.getUserData();
// Then retrieve user data
let data = await F95API.getUserData();
expect(data).to.exist;
expect(data.username).to.equal(USERNAME);
});
it("Retrieve when not logged", async function () {
// Logout
F95API.logout();
expect(data).to.exist;
expect(data.username).to.equal(USERNAME);
});
it("Retrieve when not logged", async function () {
// Logout
F95API.logout();
// Try to retrieve user data
let data = await F95API.getUserData();
// Try to retrieve user data
let data = await F95API.getUserData();
expect(data).to.be.null;
});
expect(data).to.be.null;
});
});
describe("Check game version", function () {
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
//#endregion Set-up
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
//#endregion Set-up
it("Get game version", async function () {
const loginResult = await F95API.login(USERNAME, PASSWORD);
expect(loginResult.success).to.be.true;
it("Get game version", async function () {
const loginResult = await F95API.login(USERNAME, PASSWORD);
expect(loginResult.success).to.be.true;
const loadResult = await F95API.loadF95BaseData();
expect(loadResult).to.be.true;
const loadResult = await F95API.loadF95BaseData();
expect(loadResult).to.be.true;
// This test depend on the data on F95Zone at
// https://f95zone.to/threads/kingdom-of-deception-v0-10-8-hreinn-games.2733/
const result = (await F95API.getGameData("Kingdom of Deception", false))[0];
// This test depend on the data on F95Zone at
// https://f95zone.to/threads/kingdom-of-deception-v0-10-8-hreinn-games.2733/
const result = (await F95API.getGameData("Kingdom of Deception", false))[0];
let version = await F95API.getGameVersion(result);
expect(version).to.be.equal(result.version);
});
});
let version = await F95API.getGameVersion(result);
expect(version).to.be.equal(result.version);
});
});