Scrape handiwork expoliting the new thread class
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"use strict";
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// Public modules from npm
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import luxon from "luxon";
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// Modules from files
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import HandiWork from "../classes/handiwork/handiwork";
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import Thread from "../classes/thread";
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import { IBasic, TAuthor, TEngine, TExternalPlatform, TStatus } from "../interfaces";
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import shared, { TPrefixDict } from "../shared";
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import { ILink, IPostElement } from "./post-parse";
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/**
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 * Gets information of a particular handiwork from its thread.
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 * 
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 * If you don't want to specify the object type, use `HandiWork`.
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 * 
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 * @todo It does not currently support assets.
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 */
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export default async function getHandiworkInformation<T extends IBasic>(url: string): Promise<T> {
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    shared.logger.info(`Obtaining handiwork from ${url}`);
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    // Fetch thread data
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    const id = extractIDFromURL(url);
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    const thread: Thread = new Thread(id);
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    await thread.fetch();
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    // Convert the info from thread to handiwork
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    const hw: HandiWork = {} as HandiWork;
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    hw.id = thread.id;
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    hw.url = thread.url;
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    hw.name = thread.title;
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    hw.category = thread.category;
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    hw.threadPublishingDate = thread.publication;
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    hw.lastThreadUpdate = thread.modified;
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    hw.tags = thread.tags;
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    hw.rating = thread.rating;
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    fillWithPrefixes(hw, thread.prefixes);
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    // Fetch info from first post
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    const post = thread.posts.find(p => p.id === 1);
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    fillWithPostData(hw, post.body);
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    return <T><unknown>hw;
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};
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//#region Private methods
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//#region Utilities
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/**
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 * Extracts the work's unique ID from its URL.
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 */
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function extractIDFromURL(url: string): number {
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    shared.logger.trace("Extracting ID from URL...");
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    // URL are in the format https://f95zone.to/threads/GAMENAME-VERSION-DEVELOPER.ID/
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    // or https://f95zone.to/threads/ID/
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    const match = url.match(/([0-9]+)(?=\/|\b)(?!-|\.)/);
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    if (!match) return -1;
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    // Parse and return number
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    return parseInt(match[0], 10);
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}
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/**
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 * Makes an array of strings uppercase.
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 */
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function toUpperCaseArray(a: string[]): string[] {
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    /**
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     * Makes a string uppercase.
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     */
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    function toUpper(s: string): string {
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        return s.toUpperCase();
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    }
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    return a.map(toUpper);
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}
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/**
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 * Check if the string `s` is in the dict `a`.
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 * 
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 * Case insensitive.
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 */
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function stringInDict(s: string, a: TPrefixDict): boolean {
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    // Make uppercase all the strings in the array
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    const values = toUpperCaseArray(Object.values(a));
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    return values.includes(s.toUpperCase());
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}
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/**
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 * Convert a string to a boolean.
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 * 
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 * Check also for `yes`/`no` and `1`/`0`.
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 */
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function stringToBoolean(s: string): boolean {
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    // Local variables
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    const positiveTerms = ["true", "yes", "1"];
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    const negativeTerms = ["false", "no", "0"];
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    const cleanString = s.toLowerCase().trim();
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    let result = Boolean(s);
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    if (positiveTerms.includes(cleanString)) result = true;
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    else if (negativeTerms.includes(cleanString)) result = false;
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    return result;
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}
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/**
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 * Gets the element with the given name or `undefined`.
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 * 
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 * Case-insensitive.
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 */
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function getPostElementByName(elements: IPostElement[], name: string): IPostElement | undefined {
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    return elements.find(el =>  el.name.toUpperCase() === name.toUpperCase());
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}
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//#endregion Utilities
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/**
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 * Parse the post prefixes.
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 * 
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 * In particular, it elaborates the following prefixes for games:
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 * `Engine`, `Status`, `Mod`.
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 */
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function fillWithPrefixes(hw: HandiWork, prefixes: string[]) {
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    shared.logger.trace("Parsing prefixes...");
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    // Local variables
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    let mod = false;
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    let engine: TEngine = null;
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    let status: TStatus = null;
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    /**
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     * Emulated dictionary of mod prefixes.
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     */
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    const fakeModDict: TPrefixDict = {
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        0: "MOD",
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        1: "CHEAT MOD",
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    }
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    // Initialize the array
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    hw.prefixes = [];
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    prefixes.map((item, idx) => {
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        // Remove the square brackets
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        const prefix = item.replace("[", "").replace("]", "");
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        // Check what the prefix indicates
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        if (stringInDict(prefix, shared.prefixes["engines"])) engine = prefix as TEngine;
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        else if (stringInDict(prefix, shared.prefixes["statuses"])) status = prefix as TStatus;
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        else if (stringInDict(prefix, fakeModDict)) mod = true;
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        // Anyway add the prefix to list
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        hw.prefixes.push(prefix);
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    });
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    // If the status is not set, then the game is in development (Ongoing)
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    status = (!status && hw.category === "games") ? status : "Ongoing";
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    hw.engine = engine;
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    hw.status = status;
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    hw.mod = mod;
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}
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/**
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 * Compiles a HandiWork object with the data extracted
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 * from the main post of the HandiWork page.
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 * 
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 * The values that will be added are:
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 * `Overview`, `OS`, `Language`, `Version`, `Installation`,
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 * `Pages`, `Resolution`, `Lenght`, `Genre`, `Censored`,
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 * `LastRelease`, `Authors`, `Changelog`, `Cover`.
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 */
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function fillWithPostData(hw: HandiWork, elements: IPostElement[]) {
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    // First fill the "simple" elements
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    hw.overview = getPostElementByName(elements, "overview")?.text;
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    hw.os = getPostElementByName(elements, "os")?.text?.split(",").map(s => s.trim());
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    hw.language = getPostElementByName(elements, "language")?.text?.split(",").map(s => s.trim());
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    hw.version = getPostElementByName(elements, "version")?.text;
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    hw.installation = getPostElementByName(elements, "installation")?.content.shift()?.text;
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    hw.pages = getPostElementByName(elements, "pages")?.text;
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    hw.resolution = getPostElementByName(elements, "resolution")?.text?.split(",").map(s => s.trim());
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    hw.lenght = getPostElementByName(elements, "lenght")?.text;
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    // Parse the censorship
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    const censored = getPostElementByName(elements, "censored") || getPostElementByName(elements, "censorship");
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    if (censored) hw.censored = stringToBoolean(censored.text);
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    // Get the genres
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    const genre = getPostElementByName(elements, "genre")?.content.shift()?.text;
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    hw.genre = genre?.split(",").map(s => s.trim());
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    // Get the cover
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    const cover = getPostElementByName(elements, "overview")?.content.find(el => el.type === "Image") as ILink;
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    hw.cover = cover?.href;
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    // Fill the dates
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    const releaseDate = getPostElementByName(elements, "release date")?.text;
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    if (luxon.DateTime.fromISO(releaseDate).isValid) hw.lastRelease = new Date(releaseDate);
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    //#region Convert the author
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    const authorElement = getPostElementByName(elements, "developer") ||
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        getPostElementByName(elements, "developer/publisher") ||
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        getPostElementByName(elements, "artist");
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    const author: TAuthor = {
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        name: authorElement.text,
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        platforms: []
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    };
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    // Add the found platforms
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    authorElement?.content.forEach((el: ILink, idx) => {
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        const platform: TExternalPlatform = {
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            name: el.text,
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            link: el.href,
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        };
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        author.platforms.push(platform);
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    });
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    hw.authors = [author];
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    //#endregion Convert the author
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    //#region Get the changelog
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    hw.changelog = [];
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    const changelogElement = getPostElementByName(elements, "changelog") || getPostElementByName(elements, "change-log");
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    const changelogSpoiler = changelogElement?.content.find(el => {
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        return el.type === "Spoiler" && el.content.length > 0;
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    });
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    // Add to the changelog the single spoilers
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    changelogSpoiler.content.forEach(el => {
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        if (el.text.trim()) hw.changelog.push(el.text);
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    });
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    // Add at the ened also the text of the "changelog" element
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    hw.changelog.push(changelogSpoiler.text);
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    //#endregion Get the changelog
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}
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//#endregion Private methods
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