diff --git a/app/index.js b/app/index.js index dd86900..a44dcbe 100644 --- a/app/index.js +++ b/app/index.js @@ -100,7 +100,7 @@ var _browser = null; module.exports.login = async function (username, password) { if (shared.isLogged) { if (shared.debug) console.log("Already logged in"); - let result = new LoginResult(); + const result = new LoginResult(); result.success = true; result.message = "Already logged in"; return result; @@ -111,7 +111,7 @@ module.exports.login = async function (username, password) { if (shared.cookies !== null) { if (shared.debug) console.log("Valid session, no need to re-authenticate"); shared.isLogged = true; - let result = new LoginResult(); + const result = new LoginResult(); result.success = true; result.message = "Logged with cookies"; return result; @@ -122,9 +122,9 @@ module.exports.login = async function (username, password) { console.log("No saved sessions or expired session, login on the platform"); if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); - let browser = shared.isolation ? await prepareBrowser() : _browser; + const browser = shared.isolation ? await prepareBrowser() : _browser; - let result = await loginF95(browser, username, password); + const result = await loginF95(browser, username, password); shared.isLogged = result.success; if (result.success) { @@ -154,9 +154,9 @@ module.exports.loadF95BaseData = async function () { // Prepare a new web page if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); - let browser = shared.isolation ? await prepareBrowser() : _browser; + const browser = shared.isolation ? await prepareBrowser() : _browser; - let page = await preparePage(browser); // Set new isolated page + const page = await preparePage(browser); // Set new isolated page await page.setCookie(...shared.cookies); // Set cookies to avoid login // Go to latest update page and wait for it to load @@ -201,14 +201,14 @@ module.exports.chekIfGameHasUpdate = async function (info) { // F95 change URL at every game update, // so if the URL is different an update is available - let exists = await urlExists(info.f95url, true); + const exists = await urlExists(info.f95url, true); if (!exists) return true; // Parse version from title if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); - let browser = shared.isolation ? await prepareBrowser() : _browser; + const browser = shared.isolation ? await prepareBrowser() : _browser; - let onlineVersion = await scraper.getGameVersionFromTitle(browser, info); + const onlineVersion = await scraper.getGameVersionFromTitle(browser, info); if (shared.isolation) await browser.close(); @@ -231,19 +231,19 @@ module.exports.getGameData = async function (name, includeMods) { // Gets the search results of the game being searched for if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); - let browser = shared.isolation ? await prepareBrowser() : _browser; - let urlList = await searcher.getSearchGameResults(browser, name); + const browser = shared.isolation ? await prepareBrowser() : _browser; + const urlList = await searcher.getSearchGameResults(browser, name); // Process previous partial results - let promiseList = []; - for (let url of urlList) { + const promiseList = []; + for (const url of urlList) { // Start looking for information promiseList.push(scraper.getGameInfo(browser, url)); } // Filter for mods - let result = []; - for (let info of await Promise.all(promiseList)) { + const result = []; + for (const info of await Promise.all(promiseList)) { // Skip mods if not required if (!info) continue; if (info.isMod && !includeMods) continue; @@ -272,10 +272,10 @@ module.exports.getGameDataFromURL = async function (url) { // Gets the search results of the game being searched for if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); - let browser = shared.isolation ? await prepareBrowser() : _browser; + const browser = shared.isolation ? await prepareBrowser() : _browser; // Get game data - let result = await scraper.getGameInfo(browser, url); + const result = await scraper.getGameInfo(browser, url); if (shared.isolation) await browser.close(); return result; @@ -294,8 +294,8 @@ module.exports.getUserData = async function () { // Prepare a new web page if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); - let browser = shared.isolation ? await prepareBrowser() : _browser; - let page = await preparePage(browser); // Set new isolated page + const browser = shared.isolation ? await prepareBrowser() : _browser; + const page = await preparePage(browser); // Set new isolated page await page.setCookie(...shared.cookies); // Set cookies to avoid login await page.goto(constURLs.F95_BASE_URL); // Go to base page @@ -303,21 +303,21 @@ module.exports.getUserData = async function () { await page.waitForSelector(selectors.USERNAME_ELEMENT); await page.waitForSelector(selectors.AVATAR_PIC); - let threads = getUserWatchedGameThreads(browser); + const threads = getUserWatchedGameThreads(browser); - let username = await page.evaluate( + const username = await page.evaluate( /* istanbul ignore next */ (selector) => document.querySelector(selector).innerText, selectors.USERNAME_ELEMENT ); - let avatarSrc = await page.evaluate( + const avatarSrc = await page.evaluate( /* istanbul ignore next */ (selector) => document.querySelector(selector).getAttribute("src"), selectors.AVATAR_PIC ); - let ud = new UserData(); + const ud = new UserData(); ud.username = username; ud.avatarSrc = isStringAValidURL(avatarSrc) ? avatarSrc : null; ud.watchedThreads = await threads; @@ -360,11 +360,11 @@ function loadCookies() { // Check the existence of the cookie file if (fs.existsSync(shared.cookiesCachePath)) { // Read cookies - let cookiesJSON = fs.readFileSync(shared.cookiesCachePath); - let cookies = JSON.parse(cookiesJSON); + const cookiesJSON = fs.readFileSync(shared.cookiesCachePath); + const cookies = JSON.parse(cookiesJSON); // Check if the cookies have expired - for (let cookie of cookies) { + for (const cookie of cookies) { if (isCookieExpired(cookie)) return null; } @@ -383,11 +383,11 @@ function isCookieExpired(cookie) { let expiredCookies = false; // Ignore cookies that never expire - let expirationUnixTimestamp = cookie["expire"]; + const expirationUnixTimestamp = cookie["expire"]; if (expirationUnixTimestamp !== "-1") { // Convert UNIX epoch timestamp to normal Date - let expirationDate = new Date(expirationUnixTimestamp * 1000); + const expirationDate = new Date(expirationUnixTimestamp * 1000); if (expirationDate < Date.now()) { if (shared.debug) @@ -423,14 +423,14 @@ async function loadValuesFromLatestPage( // If the values already exist they are loaded from disk without having to connect to F95 if (shared.debug) console.log("Load " + elementRequested + " from disk..."); if (fs.existsSync(path)) { - let valueJSON = fs.readFileSync(path); + const valueJSON = fs.readFileSync(path); return JSON.parse(valueJSON); } // Otherwise, connect and download the data from the portal if (shared.debug) console.log("No " + elementRequested + " cached, downloading..."); - let values = await getValuesFromLatestPage( + const values = await getValuesFromLatestPage( page, selector, "Getting " + elementRequested + " from page" @@ -451,11 +451,11 @@ async function loadValuesFromLatestPage( async function getValuesFromLatestPage(page, selector, logMessage) { if (shared.debug) console.log(logMessage); - let result = []; - let elements = await page.$$(selector); + const result = []; + const elements = await page.$$(selector); - for (let element of elements) { - let text = await element.evaluate( + for (const element of elements) { + const text = await element.evaluate( /* istanbul ignore next */ (e) => e.innerText ); @@ -476,7 +476,7 @@ async function getValuesFromLatestPage(page, selector, logMessage) { * @returns {Promise} Result of the operation */ async function loginF95(browser, username, password) { - let page = await preparePage(browser); // Set new isolated page + const page = await preparePage(browser); // Set new isolated page await page.goto(constURLs.F95_LOGIN_URL); // Go to login page // Explicitly wait for the required items to load @@ -494,7 +494,7 @@ async function loginF95(browser, username, password) { ]); // Prepare result - let result = new LoginResult(); + const result = new LoginResult(); // Check if the user is logged in result.success = await page.evaluate( @@ -505,7 +505,7 @@ async function loginF95(browser, username, password) { // Save cookies to avoid re-auth if (result.success) { - let c = await page.cookies(); + const c = await page.cookies(); fs.writeFileSync(shared.cookiesCachePath, JSON.stringify(c)); result.message = "Authentication successful"; } @@ -517,7 +517,7 @@ async function loginF95(browser, username, password) { selectors.LOGIN_MESSAGE_ERROR ) ) { - let errorMessage = await page.evaluate( + const errorMessage = await page.evaluate( /* istanbul ignore next */ (selector) => document.querySelector(selector).innerText, selectors.LOGIN_MESSAGE_ERROR @@ -543,7 +543,7 @@ async function loginF95(browser, username, password) { * @returns {Promise} URL list */ async function getUserWatchedGameThreads(browser) { - let page = await preparePage(browser); // Set new isolated page + const page = await preparePage(browser); // Set new isolated page await page.goto(constURLs.F95_WATCHED_THREADS); // Go to the thread page // Explicitly wait for the required items to load @@ -569,17 +569,17 @@ async function getUserWatchedGameThreads(browser) { await page.waitForSelector(selectors.WATCHED_THREAD_URLS); // Get the threads urls - let urls = []; + const urls = []; let nextPageExists = false; do { // Get all the URLs - for (let handle of await page.$$(selectors.WATCHED_THREAD_URLS)) { - let src = await page.evaluate( + for (const handle of await page.$$(selectors.WATCHED_THREAD_URLS)) { + const src = await page.evaluate( /* istanbul ignore next */ (element) => element.href, handle ); // If 'unread' is left, it will redirect to the last unread post - let url = src.replace("/unread", ""); + const url = src.replace("/unread", ""); urls.push(url); } diff --git a/app/scripts/classes/game-download.js b/app/scripts/classes/game-download.js index b1f14af..042738f 100644 --- a/app/scripts/classes/game-download.js +++ b/app/scripts/classes/game-download.js @@ -53,36 +53,36 @@ module.exports = GameDownload; async function downloadMEGA(url, savepath) { // The URL is masked - let browser = await prepareBrowser(); - let page = await preparePage(browser); + const browser = await prepareBrowser(); + const page = await preparePage(browser); await page.setCookie(...shared.cookies); // Set cookies to avoid login await page.goto(url); await page.waitForSelector("a.host_link"); // Obtain the link for the unmasked page and click it - let link = await page.$("a.host_link"); + const link = await page.$("a.host_link"); await link.click(); await page.goto(url, { waitUntil: shared.WAIT_STATEMENT, }); // Go to the game page and wait until it loads // Obtain the URL after the redirect - let downloadURL = page.url(); + const downloadURL = page.url(); // Close browser and page await page.close(); await browser.close(); - let stream = fs.createWriteStream(savepath); - let file = File.fromURL(downloadURL); + const stream = fs.createWriteStream(savepath); + const file = File.fromURL(downloadURL); file.download().pipe(stream); return fs.existsSync(savepath); } async function downloadNOPY(url, savepath) { // Prepare browser - let browser = await prepareBrowser(); - let page = await preparePage(browser); + const browser = await prepareBrowser(); + const page = await preparePage(browser); await page.goto(url); await page.waitForSelector("#download"); @@ -93,7 +93,7 @@ async function downloadNOPY(url, savepath) { }); // Obtain the download button and click it - let downloadButton = await page.$("#download"); + const downloadButton = await page.$("#download"); await downloadButton.click(); // Await for all the connections to close diff --git a/app/scripts/game-scraper.js b/app/scripts/game-scraper.js index 02d125c..3f6d14a 100644 --- a/app/scripts/game-scraper.js +++ b/app/scripts/game-scraper.js @@ -25,10 +25,10 @@ module.exports.getGameInfo = async function (browser, url) { // Verify the correctness of the URL if (!isF95URL(url)) throw url + " is not a valid F95Zone URL"; - let exists = await urlExists(url); + const exists = await urlExists(url); if (!exists) return null; - let page = await preparePage(browser); // Set new isolated page + const page = await preparePage(browser); // Set new isolated page await page.setCookie(...shared.cookies); // Set cookies to avoid login await page.goto(url, { waitUntil: shared.WAIT_STATEMENT, @@ -37,16 +37,16 @@ module.exports.getGameInfo = async function (browser, url) { // It asynchronously searches for the elements and // then waits at the end to compile the object to be returned let info = new GameInfo(); - let title = getGameTitle(page); - let author = getGameAuthor(page); - let tags = getGameTags(page); - let previewSource = getGamePreviewSource(page); + const title = getGameTitle(page); + const author = getGameAuthor(page); + const tags = getGameTags(page); + const previewSource = getGamePreviewSource(page); //let downloadData = getGameDownloadLink(page); info = await parsePrefixes(page, info); // Fill status/engines/isMod - let structuredText = await getMainPostStructuredText(page); - let overview = getOverview(structuredText, info.isMod); - let parsedInfos = parseConversationPage(structuredText); - let changelog = getLastChangelog(page); + const structuredText = await getMainPostStructuredText(page); + const overview = getOverview(structuredText, info.isMod); + const parsedInfos = parseConversationPage(structuredText); + const changelog = getLastChangelog(page); // Fill in the GameInfo element with the information obtained info.name = await title; @@ -61,7 +61,7 @@ module.exports.getGameInfo = async function (browser, url) { ? parsedInfos["UPDATED"] : parsedInfos["THREAD UPDATED"]; info.previewSource = await previewSource; - let temp = await changelog; + const temp = await changelog; info.changelog = temp ? temp : "Unknown changelog"; //info.downloadInfo = await downloadData; /* Downloading games without going directly to @@ -81,23 +81,23 @@ module.exports.getGameInfo = async function (browser, url) { * @returns {Promise} Online version of the game */ module.exports.getGameVersionFromTitle = async function (browser, info) { - let page = await preparePage(browser); // Set new isolated page + const page = await preparePage(browser); // Set new isolated page await page.setCookie(...shared.cookies); // Set cookies to avoid login await page.goto(info.f95url, { waitUntil: shared.WAIT_STATEMENT, }); // Go to the game page and wait until it loads // Get the title - let titleHTML = await page.evaluate( + const titleHTML = await page.evaluate( /* istanbul ignore next */ (selector) => document.querySelector(selector).innerHTML, selectors.GAME_TITLE ); - let title = HTMLParser.parse(titleHTML).childNodes.pop().rawText; + const title = HTMLParser.parse(titleHTML).childNodes.pop().rawText; // The title is in the following format: [PREFIXES] NAME GAME [VERSION] [AUTHOR] - let startIndex = title.indexOf("[") + 1; - let endIndex = title.indexOf("]", startIndex); + const startIndex = title.indexOf("[") + 1; + const endIndex = title.indexOf("]", startIndex); let version = title.substring(startIndex, endIndex).trim().toUpperCase(); if (version.startsWith("V")) version = version.replace("V", ""); // Replace only the first occurrence return version; @@ -129,10 +129,10 @@ function getOverview(text, isMod) { */ async function getMainPostStructuredText(page) { // Gets the first post, where are listed all the game's informations - let post = (await page.$$(selectors.THREAD_POSTS))[0]; + const post = (await page.$$(selectors.THREAD_POSTS))[0]; // The info are plain text so we need to parse the HTML code - let bodyHTML = await page.evaluate( + const bodyHTML = await page.evaluate( /* istanbul ignore next */ (mainPost) => mainPost.innerHTML, post ); @@ -147,18 +147,18 @@ async function getMainPostStructuredText(page) { */ async function getGameAuthor(page) { // Get the game/mod name (without square brackets) - let titleHTML = await page.evaluate( + const titleHTML = await page.evaluate( /* istanbul ignore next */ (selector) => document.querySelector(selector).innerHTML, selectors.GAME_TITLE ); - let structuredTitle = HTMLParser.parse(titleHTML); + const structuredTitle = HTMLParser.parse(titleHTML); // The last element **shoud be** the title without prefixes (engines, status, other...) - let gameTitle = structuredTitle.childNodes.pop().rawText; + const gameTitle = structuredTitle.childNodes.pop().rawText; // The last square brackets contain the author - let startTitleIndex = gameTitle.lastIndexOf("[") + 1; + const startTitleIndex = gameTitle.lastIndexOf("[") + 1; return gameTitle.substring(startTitleIndex, gameTitle.length - 1).trim(); } @@ -170,17 +170,17 @@ async function getGameAuthor(page) { * @returns {Object} Dictionary of information */ function parseConversationPage(text) { - let dataPairs = {}; + const dataPairs = {}; // The information searched in the game post are one per line - let splittedText = text.split("\n"); - for (let line of splittedText) { + const splittedText = text.split("\n"); + for (const line of splittedText) { if (!line.includes(":")) continue; // Create pair key/value - let splitted = line.split(":"); - let key = splitted[0].trim().toUpperCase(); // Uppercase to avoid mismatch - let value = splitted[1].trim(); + const splitted = line.split(":"); + const key = splitted[0].trim().toUpperCase(); // Uppercase to avoid mismatch + const value = splitted[1].trim(); // Add pair to the dict if valid if (value != "") dataPairs[key] = value; @@ -196,10 +196,10 @@ function parseConversationPage(text) { * @returns {Promise} URL (String) of the image or null if failed to get it */ async function getGamePreviewSource(page) { - let src = await page.evaluate( + const src = await page.evaluate( /* istanbul ignore next */ (selector) => { // Get the firs image available - let img = document.querySelector(selector); + const img = document.querySelector(selector); if (img) return img.getAttribute("src"); else return null; @@ -219,16 +219,16 @@ async function getGamePreviewSource(page) { */ async function getGameTitle(page) { // Get the game/mod name (without square brackets) - let titleHTML = await page.evaluate( + const titleHTML = await page.evaluate( /* istanbul ignore next */ (selector) => document.querySelector(selector).innerHTML, selectors.GAME_TITLE ); - let structuredTitle = HTMLParser.parse(titleHTML); + const structuredTitle = HTMLParser.parse(titleHTML); // The last element **shoud be** the title without prefixes (engines, status, other...) - let gameTitle = structuredTitle.childNodes.pop().rawText; - let endTitleIndex = gameTitle.indexOf("["); + const gameTitle = structuredTitle.childNodes.pop().rawText; + const endTitleIndex = gameTitle.indexOf("["); return gameTitle.substring(0, endTitleIndex).trim(); } @@ -239,11 +239,11 @@ async function getGameTitle(page) { * @returns {Promise} List of uppercase tags */ async function getGameTags(page) { - let tags = []; + const tags = []; // Get the game tags - for (let handle of await page.$$(selectors.GAME_TAGS)) { - let tag = await page.evaluate( + for (const handle of await page.$$(selectors.GAME_TAGS)) { + const tag = await page.evaluate( /* istanbul ignore next */ (element) => element.innerText, handle ); @@ -265,14 +265,14 @@ async function parsePrefixes(page, info) { // The 'Ongoing' status is not specified, only 'Abandoned'/'OnHold'/'Complete' info.status = "Ongoing"; - for (let handle of await page.$$(selectors.GAME_TITLE_PREFIXES)) { - let value = await page.evaluate( + for (const handle of await page.$$(selectors.GAME_TITLE_PREFIXES)) { + const value = await page.evaluate( /* istanbul ignore next */ (element) => element.innerText, handle ); // Clean the prefix - let prefix = value.toUpperCase().replace("[", "").replace("]", "").trim(); + const prefix = value.toUpperCase().replace("[", "").replace("]", "").trim(); // Getting infos... if (shared.statuses.includes(prefix)) info.status = prefix; @@ -291,17 +291,17 @@ async function parsePrefixes(page, info) { */ async function getLastChangelog(page) { // Gets the first post, where are listed all the game's informations - let post = (await page.$$(selectors.THREAD_POSTS))[0]; + const post = (await page.$$(selectors.THREAD_POSTS))[0]; - let spoiler = await post.$(selectors.THREAD_LAST_CHANGELOG); + const spoiler = await post.$(selectors.THREAD_LAST_CHANGELOG); if (!spoiler) return null; - let changelogHTML = await page.evaluate( + const changelogHTML = await page.evaluate( /* istanbul ignore next */ (e) => e.innerText, spoiler ); - let parsedText = HTMLParser.parse(changelogHTML).structuredText; + const parsedText = HTMLParser.parse(changelogHTML).structuredText; return parsedText.replace("Spoiler", "").trim(); } @@ -313,7 +313,7 @@ async function getLastChangelog(page) { */ async function getGameDownloadLink(page) { // Most used hosting platforms - let hostingPlatforms = [ + const hostingPlatforms = [ "MEGA", "NOPY", "FILESUPLOAD", @@ -324,19 +324,19 @@ async function getGameDownloadLink(page) { ]; // Supported OS platforms - let platformOS = ["WIN", "LINUX", "MAC", "ALL"]; + const platformOS = ["WIN", "LINUX", "MAC", "ALL"]; // Gets the which contains the download links - let temp = await page.$$(selectors.DOWNLOAD_LINKS_CONTAINER); + const temp = await page.$$(selectors.DOWNLOAD_LINKS_CONTAINER); if (temp.length === 0) return []; // Look for the container that contains the links // It is necessary because the same css selector // also identifies other elements on the page let container = null; - for (let candidate of temp) { + for (const candidate of temp) { if (container !== null) break; - let upperText = ( + const upperText = ( await page.evaluate( /* istanbul ignore next */ (e) => e.innerText, candidate @@ -344,7 +344,7 @@ async function getGameDownloadLink(page) { ).toUpperCase(); // Search if the container contains the name of a hosting platform - for (let p of hostingPlatforms) { + for (const p of hostingPlatforms) { if (upperText.includes(p)) { container = candidate; break; @@ -354,7 +354,7 @@ async function getGameDownloadLink(page) { if (container === null) return []; // Extract the HTML text from the container - let searchText = ( + const searchText = ( await page.evaluate( /* istanbul ignore next */ (e) => e.innerHTML, container @@ -362,9 +362,9 @@ async function getGameDownloadLink(page) { ).toLowerCase(); // Parse the download links - let downloadData = []; - for (let platform of platformOS) { - let data = extractGameHostingData(platform, searchText); + const downloadData = []; + for (const platform of platformOS) { + const data = extractGameHostingData(platform, searchText); downloadData.push(...data); } return downloadData; @@ -404,24 +404,24 @@ function extractGameHostingData(platform, text) { text = text.substring(startIndex, endIndex); - let downloadData = []; - let linkTags = text.split(LINK_OPEN); - for (let tag of linkTags) { + const downloadData = []; + const linkTags = text.split(LINK_OPEN); + for (const tag of linkTags) { // Ignore non-link string if (!tag.includes(HREF_START)) continue; // Find the hosting platform name startIndex = tag.indexOf(TAG_CLOSE) + TAG_CLOSE.length; endIndex = tag.indexOf(LINK_CLOSE, startIndex); - let hosting = tag.substring(startIndex, endIndex); + const hosting = tag.substring(startIndex, endIndex); // Find the 'href' attribute startIndex = tag.indexOf(HREF_START) + HREF_START.length; endIndex = tag.indexOf(HREF_END, startIndex); - let link = tag.substring(startIndex, endIndex); + const link = tag.substring(startIndex, endIndex); if (isStringAValidURL(link)) { - let gd = new GameDownload(); + const gd = new GameDownload(); gd.hosting = hosting.toUpperCase(); gd.link = link; gd.supportedOS = platform.toUpperCase(); diff --git a/app/scripts/game-searcher.js b/app/scripts/game-searcher.js index 5454a26..a3c865d 100644 --- a/app/scripts/game-searcher.js +++ b/app/scripts/game-searcher.js @@ -20,7 +20,7 @@ const { isF95URL } = require("./urls-helper.js"); module.exports.getSearchGameResults = async function (browser, gamename) { if (shared.debug) console.log("Searching " + gamename + " on F95Zone"); - let page = await preparePage(browser); // Set new isolated page + const page = await preparePage(browser); // Set new isolated page await page.setCookie(...shared.cookies); // Set cookies to avoid login await page.goto(constURLs.F95_SEARCH_URL, { waitUntil: shared.WAIT_STATEMENT, @@ -41,13 +41,13 @@ module.exports.getSearchGameResults = async function (browser, gamename) { ]); // Select all conversation titles - let resultsThread = await page.$$(selectors.SEARCH_THREADS_RESULTS_BODY); + const resultsThread = await page.$$(selectors.SEARCH_THREADS_RESULTS_BODY); // For each element found extract the info about the conversation if (shared.debug) console.log("Extracting info from conversations"); - let results = []; - for (let element of resultsThread) { - let gameUrl = await getOnlyGameThreads(page, element); + const results = []; + for (const element of resultsThread) { + const gameUrl = await getOnlyGameThreads(page, element); if (gameUrl !== null) results.push(gameUrl); } if (shared.debug) console.log("Find " + results.length + " conversations"); @@ -66,11 +66,11 @@ module.exports.getSearchGameResults = async function (browser, gamename) { */ async function getOnlyGameThreads(page, divHandle) { // Obtain the elements containing the basic information - let titleHandle = await divHandle.$(selectors.THREAD_TITLE); - let forumHandle = await divHandle.$(selectors.SEARCH_THREADS_MEMBERSHIP); + const titleHandle = await divHandle.$(selectors.THREAD_TITLE); + const forumHandle = await divHandle.$(selectors.SEARCH_THREADS_MEMBERSHIP); // Get the forum where the thread was posted - let forum = await getMembershipForum(page, forumHandle); + const forum = await getMembershipForum(page, forumHandle); if (forum !== "GAMES" && forum != "MODS") return null; // Get the URL of the thread from the title @@ -98,8 +98,8 @@ async function getMembershipForum(page, handle) { // Parse link link = link.replace("/forums/", ""); - let endIndex = link.indexOf("."); - let forum = link.substring(0, endIndex); + const endIndex = link.indexOf("."); + const forum = link.substring(0, endIndex); return forum.toUpperCase(); } @@ -112,7 +112,7 @@ async function getMembershipForum(page, handle) { * @returns {Promise} URL of the thread */ async function getThreadURL(page, handle) { - let relativeURLThread = await page.evaluate( + const relativeURLThread = await page.evaluate( /* istanbul ignore next */ (e) => e.querySelector("a").href, handle @@ -121,7 +121,10 @@ async function getThreadURL(page, handle) { // Some game already have a full URL if (isF95URL(relativeURLThread)) return relativeURLThread; - let urlThread = new URL(relativeURLThread, constURLs.F95_BASE_URL).toString(); + const urlThread = new URL( + relativeURLThread, + constURLs.F95_BASE_URL + ).toString(); return urlThread; } //#endregion Private methods diff --git a/app/scripts/puppeteer-helper.js b/app/scripts/puppeteer-helper.js index 38cd5b2..183c45c 100644 --- a/app/scripts/puppeteer-helper.js +++ b/app/scripts/puppeteer-helper.js @@ -38,7 +38,7 @@ module.exports.prepareBrowser = async function () { */ module.exports.preparePage = async function (browser) { // Create new page in the browser argument - let page = await browser.newPage(); + const page = await browser.newPage(); // Block image download await page.setRequestInterception(true); @@ -51,7 +51,7 @@ module.exports.preparePage = async function (browser) { }); // Set custom user-agent - let userAgent = + const userAgent = "Mozilla/5.0 (X11; Linux x86_64)" + "AppleWebKit/537.36 (KHTML, like Gecko) Chrome/64.0.3282.39 Safari/537.36"; await page.setUserAgent(userAgent); diff --git a/test/index-test.js b/test/index-test.js index bae1753..74b312b 100644 --- a/test/index-test.js +++ b/test/index-test.js @@ -18,7 +18,7 @@ const FAKE_PASSWORD = "fake_password"; F95API.debug(false); function randomSleep() { - let random = Math.floor(Math.random() * 500) + 50; + const random = Math.floor(Math.random() * 500) + 50; sleep.msleep(500 + random); } @@ -112,13 +112,13 @@ describe("Load base data without cookies", function () { //#endregion Set-up it("With login", async function () { - let loginResult = await F95API.login(USERNAME, PASSWORD); + const loginResult = await F95API.login(USERNAME, PASSWORD); expect(loginResult.success).to.be.true; - let result = await F95API.loadF95BaseData(); + const result = await F95API.loadF95BaseData(); - let enginesCacheExists = fs.existsSync(ENGINES_SAVE_PATH); - let statusesCacheExists = fs.existsSync(STATUSES_SAVE_PATH); + const enginesCacheExists = fs.existsSync(ENGINES_SAVE_PATH); + const statusesCacheExists = fs.existsSync(STATUSES_SAVE_PATH); expect(result).to.be.true; expect(enginesCacheExists).to.be.true; @@ -127,7 +127,7 @@ describe("Load base data without cookies", function () { it("Without login", async function () { if (F95API.isLogged()) F95API.logout(); - let result = await F95API.loadF95BaseData(); + const result = await F95API.loadF95BaseData(); expect(result).to.be.false; }); }); @@ -154,7 +154,7 @@ describe("Search game data", function () { const gamesList = await F95API.getGameData("Kingdom of Deception", false); expect(gamesList.length, "Should find only the game").to.equal(1); const result = gamesList[0]; - let src = "https://attachments.f95zone.to/2018/09/162821_f9nXfwF.png"; + const src = "https://attachments.f95zone.to/2018/09/162821_f9nXfwF.png"; // Test only the main information expect(result.name).to.equal("Kingdom of Deception"); @@ -179,7 +179,7 @@ describe("Load user data", function () { await F95API.login(USERNAME, PASSWORD); // Then retrieve user data - let data = await F95API.getUserData(); + const data = await F95API.getUserData(); expect(data).to.exist; expect(data.username).to.equal(USERNAME); @@ -189,7 +189,7 @@ describe("Load user data", function () { if (F95API.isLogged()) F95API.logout(); // Try to retrieve user data - let data = await F95API.getUserData(); + const data = await F95API.getUserData(); expect(data).to.be.null; }); @@ -211,7 +211,7 @@ describe("Check game update", function () { // https://f95zone.to/threads/kingdom-of-deception-v0-10-8-hreinn-games.2733/ const result = (await F95API.getGameData("Kingdom of Deception", false))[0]; - let update = await F95API.chekIfGameHasUpdate(result); + const update = await F95API.chekIfGameHasUpdate(result); expect(update).to.be.false; }); @@ -221,12 +221,12 @@ describe("Check game update", function () { // This test depend on the data on F95Zone at // https://f95zone.to/threads/perverted-education-v0-9701-april-ryan.1854/ - let url = + const url = "https://f95zone.to/threads/perverted-education-v0-9701-april-ryan.1854/"; const result = await F95API.getGameDataFromURL(url); result.version = "0.9600"; - let update = await F95API.chekIfGameHasUpdate(result); + const update = await F95API.chekIfGameHasUpdate(result); expect(update).to.be.true; }); }); diff --git a/test/user-test.js b/test/user-test.js index fd6236f..07717e7 100644 --- a/test/user-test.js +++ b/test/user-test.js @@ -14,11 +14,11 @@ main(); //downloadGameMEGA(); async function main() { - let loginResult = await login("MillenniumEarl", "f9vTcRNuvxj4YpK"); + const loginResult = await login("MillenniumEarl", "f9vTcRNuvxj4YpK"); if (loginResult.success) { await loadF95BaseData(); - let gameData = await getGameData("queen's brothel", false); + const gameData = await getGameData("queen's brothel", false); console.log(gameData); // let userData = await getUserData(); @@ -28,11 +28,11 @@ async function main() { } async function downloadGameMEGA() { - let gd = new GameDownload(); + const gd = new GameDownload(); gd.hosting = "NOPY"; gd.link = "https://f95zone.to/masked/mega.nz/2733/1470797/4O5LKwMx4ZSlw0QYTVMP0uDK660/hoobTb44f0IKx7Yio2SE2w/loX_px2vLRyNRQCnkNn5U7nnQe7jGmpEVERvH1tk7RjAFkQbs2kH_vCK6zVmRDuqiypPoIx358MNHHCd3QCdVvEsClSiAq4rwjK0r_ruXIs"; - let savepath = join(__dirname, "Kingdom_of_Deception-pc0.10.8.zip"); - let result = await gd.download(savepath); + const savepath = join(__dirname, "Kingdom_of_Deception-pc0.10.8.zip"); + const result = await gd.download(savepath); console.log(result); }