Refactored main file, removed old files

pull/44/head
MillenniumEarl 2020-11-01 22:23:03 +01:00
parent 1391f28ad1
commit 49712b2337
15 changed files with 73 additions and 2260 deletions

View File

@ -1,24 +1,18 @@
"use strict";
// Core modules
const fs = require("fs");
// Modules from file
const shared = require("../app/scripts/shared.js");
const urlK = require("../app/scripts/constants/url.js");
const selectorK = require("../app/scripts/constants/css-selector.js");
const urlHelper = require("../app/scripts/url-helper.js");
const scraper = require("../app/scripts/game-scraper.js");
const {
prepareBrowser,
preparePage,
} = require("../app/scripts/puppeteer-helper.js");
const searcher = require("../app/scripts/game-searcher.js");
const shared = require("./scripts/shared.js");
const f95url = require("./scripts/constants/url.js");
const f95selector = require("./scripts/constants/css-selector.js");
const networkHelper = require("./scripts/network-helper.js");
const scraper = require("./scripts/scraper.js");
const searcher = require("./scripts/searcher.js");
// Classes from file
const GameInfo = require("../app/scripts/classes/game-info.js");
const LoginResult = require("../app/scripts/classes/login-result.js");
const UserData = require("../app/scripts/classes/user-data.js");
const Credentials = require("./scripts/classes/credentials.js");
const GameInfo = require("./scripts/classes/game-info.js");
const LoginResult = require("./scripts/classes/login-result.js");
const UserData = require("./scripts/classes/user-data.js");
//#region Export classes
module.exports.GameInfo = GameInfo;
@ -35,7 +29,7 @@ module.exports.debug = function (value) {
shared.debug = value;
// Configure logger
shared.logger.level = value ? "debug" : "warn";
shared.logger.level = value ? "trace" : "warn";
};
/**
* @public
@ -45,46 +39,9 @@ module.exports.debug = function (value) {
module.exports.isLogged = function () {
return shared.isLogged;
};
/**
* @public
* If true, it opens a new browser for each request
* to the F95Zone platform, otherwise it reuses the same.
* @returns {String}
*/
module.exports.setIsolation = function (value) {
shared.isolation = value;
};
/**
* @public
* Path to the cache directory
* @returns {String}
*/
module.exports.getCacheDir = function () {
return shared.cacheDir;
};
/**
* @public
* Set path to the cache directory
* @returns {String}
*/
module.exports.setCacheDir = function (value) {
shared.cacheDir = value;
// Create directory if it doesn't exist
if (!fs.existsSync(shared.cacheDir)) fs.mkdirSync(shared.cacheDir);
};
/**
* @public
* Set local chromium path.
* @returns {String}
*/
module.exports.setChromiumPath = function (value) {
shared.chromiumLocalPath = value;
};
//#endregion Export properties
//#region Global variables
var _browser = null;
const USER_NOT_LOGGED = "User not authenticated, unable to continue";
//#endregion
@ -99,91 +56,24 @@ const USER_NOT_LOGGED = "User not authenticated, unable to continue";
*/
module.exports.login = async function (username, password) {
if (shared.isLogged) {
shared.logger.info("Already logged in");
const result = new LoginResult(true, "Already logged in");
return result;
shared.logger.info(`${username} already authenticated`);
return new LoginResult(true, `${username} already authenticated`);
}
// If cookies are loaded, use them to authenticate
shared.cookies = loadCookies();
if (shared.cookies !== null) {
shared.logger.info("Valid session, no need to re-authenticate");
shared.isLogged = true;
const result = new LoginResult(true, "Logged with cookies");
return result;
}
shared.logger.trace("Fetching token...");
const creds = new Credentials(username, password);
await creds.fetchToken();
// Else, log in throught browser
shared.logger.info(
"No saved sessions or expired session, login on the platform"
);
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
const result = await loginF95(browser, username, password);
shared.logger.trace(`Authentication for ${username}`);
const result = await networkHelper.autenticate(creds);
shared.isLogged = result.success;
if (result.success) {
// Reload cookies
shared.cookies = loadCookies();
shared.logger.info("User logged in through the platform");
} else {
shared.logger.warn("Error during authentication: " + result.message);
}
if (shared.isolation) await browser.close();
if (result.success) shared.logger.info("User logged in through the platform");
else shared.logger.warn(`Error during authentication: ${result.message}`);
return result;
};
/**
* @public
* This method loads the main data from the F95 portal
* used to provide game information. You **must** be logged
* in to the portal before calling this method.
* @returns {Promise<Boolean>} Result of the operation
*/
module.exports.loadF95BaseData = async function () {
if (!shared.isLogged || !shared.cookies) {
shared.logger.warn(USER_NOT_LOGGED);
return false;
}
shared.logger.info("Loading base data...");
// Prepare a new web page
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
// Go to latest update page and wait for it to load
await page.goto(urlK.F95_LATEST_UPDATES, {
waitUntil: shared.WAIT_STATEMENT,
});
// Obtain engines (disk/online)
await page.waitForSelector(selectorK.ENGINE_ID_SELECTOR);
shared.engines = await loadValuesFromLatestPage(
page,
shared.enginesCachePath,
selectorK.ENGINE_ID_SELECTOR,
"engines"
);
// Obtain statuses (disk/online)
await page.waitForSelector(selectorK.STATUS_ID_SELECTOR);
shared.statuses = await loadValuesFromLatestPage(
page,
shared.statusesCachePath,
selectorK.STATUS_ID_SELECTOR,
"statuses"
);
await page.close();
if (shared.isolation) await browser.close();
shared.logger.info("Base data loaded");
return true;
};
/**
* @public
* Chek if exists a new version of the game.
@ -191,68 +81,54 @@ module.exports.loadF95BaseData = async function () {
* @param {GameInfo} info Information about the game to get the version for
* @returns {Promise<Boolean>} true if an update is available, false otherwise
*/
module.exports.chekIfGameHasUpdate = async function (info) {
if (!shared.isLogged || !shared.cookies) {
module.exports.checkIfGameHasUpdate = async function (info) {
if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED);
return false;
}
// F95 change URL at every game update,
// so if the URL is different an update is available
const exists = await urlHelper.urlExists(info.f95url, true);
const exists = await networkHelper.urlExists(info.url, true);
if (!exists) return true;
// Parse version from title
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
const onlineVersion = await scraper.getGameVersionFromTitle(browser, info);
if (shared.isolation) await browser.close();
const onlineVersion = await scraper.getGameInfo(info.url).version;
// Compare the versions
return onlineVersion.toUpperCase() !== info.version.toUpperCase();
};
/**
* @public
* Starting from the name, it gets all the information about the game you are looking for.
* You **must** be logged in to the portal before calling this method.
* @param {String} name Name of the game searched
* @param {Boolean} includeMods Indicates whether to also take mods into account when searching
* @param {Boolean} mod Indicate if you are looking for mods or games
* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
* an identified game (in the case of homonymy of titles)
*/
module.exports.getGameData = async function (name, includeMods) {
if (!shared.isLogged || !shared.cookies) {
module.exports.getGameData = async function (name, mod) {
if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED);
return null;
}
// Gets the search results of the game being searched for
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
const urlList = await searcher.getSearchGameResults(browser, name);
// Gets the search results of the game/mod being searched for
let urls = [];
if(mod) urls = await searcher.searchMod(name);
else urls = await searcher.searchGame(name);
// Process previous partial results
const promiseList = [];
for (const url of urlList) {
const results = [];
for (const url of urls) {
// Start looking for information
promiseList.push(scraper.getGameInfo(browser, url));
const info = scraper.getGameInfo(url);
results.push(info);
}
// Filter for mods
const result = [];
for (const info of await Promise.all(promiseList)) {
// Ignore empty results
if (!info) continue;
// Skip mods if not required
if (info.isMod && !includeMods) continue;
// Else save data
result.push(info);
}
if (shared.isolation) await browser.close();
return result;
return results;
};
/**
* @public
* Starting from the url, it gets all the information about the game you are looking for.
@ -261,27 +137,20 @@ module.exports.getGameData = async function (name, includeMods) {
* @returns {Promise<GameInfo>} Information about the game. If no game was found, null is returned
*/
module.exports.getGameDataFromURL = async function (url) {
if (!shared.isLogged || !shared.cookies) {
if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED);
return null;
}
// Check URL
const exists = await urlHelper.urlExists(url);
if (!exists) throw new URIError(url + " is not a valid URL");
if (!urlHelper.isF95URL(url))
throw new Error(url + " is not a valid F95Zone URL");
// Gets the search results of the game being searched for
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
// Check URL validity
const exists = await networkHelper.urlExists(url);
if (!exists) throw new URIError(`${url} is not a valid URL`);
if (!networkHelper.isF95URL(url)) throw new Error(`${url} is not a valid F95Zone URL`);
// Get game data
const result = await scraper.getGameInfo(browser, url);
if (shared.isolation) await browser.close();
return result;
return await scraper.getGameInfo(url);
};
/**
* @public
* Gets the data of the currently logged in user.
@ -289,297 +158,76 @@ module.exports.getGameDataFromURL = async function (url) {
* @returns {Promise<UserData>} Data of the user currently logged in
*/
module.exports.getUserData = async function () {
if (!shared.isLogged || !shared.cookies) {
if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED);
return null;
}
// Prepare a new web page
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(urlK.F95_BASE_URL); // Go to base page
// Explicitly wait for the required items to load
await Promise.all([
page.waitForSelector(selectorK.USERNAME_ELEMENT),
page.waitForSelector(selectorK.AVATAR_PIC),
]);
const threads = getUserWatchedGameThreads(browser);
const threads = await getUserWatchedGameThreads(null);
const username = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerText,
selectorK.USERNAME_ELEMENT
f95selector.USERNAME_ELEMENT
);
const avatarSrc = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).getAttribute("src"),
selectorK.AVATAR_PIC
f95selector.AVATAR_PIC
);
const ud = new UserData();
ud.username = username;
ud.avatarSrc = urlHelper.isStringAValidURL(avatarSrc) ? avatarSrc : null;
ud.watchedThreads = await threads;
await page.close();
if (shared.isolation) await browser.close();
ud.avatarSrc = networkHelper.isStringAValidURL(avatarSrc) ? avatarSrc : null;
ud.watchedThreads = threads;
return ud;
};
/**
* @public
* Logout from the current user and gracefully close shared browser.
* You **must** be logged in to the portal before calling this method.
*/
module.exports.logout = async function () {
if (!shared.isLogged || !shared.cookies) {
shared.logger.warn(USER_NOT_LOGGED);
return;
}
// Logout
shared.isLogged = false;
// Gracefully close shared browser
if (!shared.isolation && _browser !== null) {
await _browser.close();
_browser = null;
}
};
//#endregion
//#region Private methods
//#region Cookies functions
/**
* @private
* Loads and verifies the expiration of previously stored cookies from disk
* if they exist, otherwise it returns null.
* @return {object[]} List of dictionaries or null if cookies don't exist
*/
function loadCookies() {
// Check the existence of the cookie file
if (fs.existsSync(shared.cookiesCachePath)) {
// Read cookies
const cookiesJSON = fs.readFileSync(shared.cookiesCachePath);
const cookies = JSON.parse(cookiesJSON);
// Check if the cookies have expired
for (const cookie of cookies) {
if (isCookieExpired(cookie)) return null;
}
// Cookies loaded and verified
return cookies;
} else return null;
}
/**
* @private
* Check the validity of a cookie.
* @param {object} cookie Cookies to verify the validity. It's a dictionary
* @returns {Boolean} true if the cookie has expired, false otherwise
*/
function isCookieExpired(cookie) {
// Local variables
let expiredCookies = false;
// Ignore cookies that never expire
const expirationUnixTimestamp = cookie.expire;
if (expirationUnixTimestamp !== "-1") {
// Convert UNIX epoch timestamp to normal Date
const expirationDate = new Date(expirationUnixTimestamp * 1000);
if (expirationDate < Date.now()) {
shared.logger.warn(
"Cookie " + cookie.name + " expired, you need to re-authenticate"
);
expiredCookies = true;
}
}
return expiredCookies;
}
//#endregion Cookies functions
//#region Latest Updates page parserer
/**
* @private
* If present, it reads the file containing the searched values (engines or states)
* from the disk, otherwise it connects to the F95 portal (at the page
* https://f95zone.to/latest) and downloads them.
* @param {puppeteer.Page} page Page used to locate the required elements
* @param {String} path Path to disk of the JSON file containing the data to read / write
* @param {String} selector CSS selector of the required elements
* @param {String} elementRequested Required element (engines or states) used to detail log messages
* @returns {Promise<String[]>} List of required values in uppercase
*/
async function loadValuesFromLatestPage(
page,
path,
selector,
elementRequested
) {
// If the values already exist they are loaded from disk without having to connect to F95
shared.logger.info("Load " + elementRequested + " from disk...");
if (fs.existsSync(path)) {
const valueJSON = fs.readFileSync(path);
return JSON.parse(valueJSON);
}
// Otherwise, connect and download the data from the portal
shared.logger.info("No " + elementRequested + " cached, downloading...");
const values = await getValuesFromLatestPage(
page,
selector,
"Getting " + elementRequested + " from page"
);
fs.writeFileSync(path, JSON.stringify(values));
return values;
}
/**
* @private
* Gets all the textual values of the elements present
* in the F95 portal page and identified by the selector
* passed by parameter
* @param {puppeteer.Page} page Page used to locate items specified by the selector
* @param {String} selector CSS selector
* @param {String} logMessage Log message indicating which items the selector is requesting
* @return {Promise<String[]>} List of uppercase strings indicating the textual values of the elements identified by the selector
*/
async function getValuesFromLatestPage(page, selector, logMessage) {
shared.logger.info(logMessage);
const result = [];
const elements = await page.$$(selector);
for (const element of elements) {
const text = await element.evaluate(
/* istanbul ignore next */ (e) => e.innerText
);
// Save as upper text for better match if used in query
result.push(text.toUpperCase());
}
return result;
}
//#endregion
//#region User
/**
* @private
* Log in to the F95Zone portal and, if successful, save the cookies.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @param {String} username Username to use during login
* @param {String} password Password to use during login
* @returns {Promise<LoginResult>} Result of the operation
*/
async function loginF95(browser, username, password) {
const page = await preparePage(browser); // Set new isolated page
await page.goto(urlK.F95_LOGIN_URL); // Go to login page
// Explicitly wait for the required items to load
await Promise.all([
page.waitForSelector(selectorK.USERNAME_INPUT),
page.waitForSelector(selectorK.PASSWORD_INPUT),
page.waitForSelector(selectorK.LOGIN_BUTTON),
]);
await page.type(selectorK.USERNAME_INPUT, username); // Insert username
await page.type(selectorK.PASSWORD_INPUT, password); // Insert password
await Promise.all([
page.click(selectorK.LOGIN_BUTTON), // Click on the login button
page.waitForNavigation({
waitUntil: shared.WAIT_STATEMENT,
}), // Wait for page to load
]);
// Prepare result
let message = "";
// Check if the user is logged in
const success = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector) !== null,
selectorK.AVATAR_INFO
);
const errorMessageExists = await page.evaluate(
/* istanbul ignore next */
(selector) => document.querySelector(selector) !== null,
selectorK.LOGIN_MESSAGE_ERROR
);
// Save cookies to avoid re-auth
if (success) {
const c = await page.cookies();
fs.writeFileSync(shared.cookiesCachePath, JSON.stringify(c));
message = "Authentication successful";
} else if (errorMessageExists) {
const errorMessage = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerText,
selectorK.LOGIN_MESSAGE_ERROR
);
if (errorMessage === "Incorrect password. Please try again.") {
message = "Incorrect password";
} else if (
errorMessage ===
"The requested user '" + username + "' could not be found."
) {
// The escaped quotes are important!
message = "Incorrect username";
} else message = errorMessage;
} else message = "Unknown error";
await page.close(); // Close the page
return new LoginResult(success, message);
}
/**
* @private
* Gets the list of URLs of threads the user follows.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @returns {Promise<String[]>} URL list
*/
async function getUserWatchedGameThreads(browser) {
const page = await preparePage(browser); // Set new isolated page
await page.goto(urlK.F95_WATCHED_THREADS); // Go to the thread page
async function getUserWatchedGameThreads() {
const page = null;
await page.goto(f95url.F95_WATCHED_THREADS); // Go to the thread page
// Explicitly wait for the required items to load
await page.waitForSelector(selectorK.WATCHED_THREAD_FILTER_POPUP_BUTTON);
await page.waitForSelector(f95selector.WATCHED_THREAD_FILTER_POPUP_BUTTON);
// Show the popup
await Promise.all([
page.click(selectorK.WATCHED_THREAD_FILTER_POPUP_BUTTON),
page.waitForSelector(selectorK.UNREAD_THREAD_CHECKBOX),
page.waitForSelector(selectorK.ONLY_GAMES_THREAD_OPTION),
page.waitForSelector(selectorK.FILTER_THREADS_BUTTON),
page.click(f95selector.WATCHED_THREAD_FILTER_POPUP_BUTTON),
page.waitForSelector(f95selector.UNREAD_THREAD_CHECKBOX),
page.waitForSelector(f95selector.ONLY_GAMES_THREAD_OPTION),
page.waitForSelector(f95selector.FILTER_THREADS_BUTTON),
]);
// Set the filters
await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).removeAttribute("checked"),
selectorK.UNREAD_THREAD_CHECKBOX
f95selector.UNREAD_THREAD_CHECKBOX
); // Also read the threads already read
// Filter the threads
await page.click(selectorK.ONLY_GAMES_THREAD_OPTION);
await page.click(selectorK.FILTER_THREADS_BUTTON);
await page.waitForSelector(selectorK.WATCHED_THREAD_URLS);
await page.click(f95selector.ONLY_GAMES_THREAD_OPTION);
await page.click(f95selector.FILTER_THREADS_BUTTON);
await page.waitForSelector(f95selector.WATCHED_THREAD_URLS);
// Get the threads urls
const urls = [];
let nextPageExists = false;
do {
// Get all the URLs
for (const handle of await page.$$(selectorK.WATCHED_THREAD_URLS)) {
for (const handle of await page.$$(f95selector.WATCHED_THREAD_URLS)) {
const src = await page.evaluate(
/* istanbul ignore next */ (element) => element.href,
handle
@ -591,13 +239,13 @@ async function getUserWatchedGameThreads(browser) {
nextPageExists = await page.evaluate(
/* istanbul ignore next */ (selector) => document.querySelector(selector),
selectorK.WATCHED_THREAD_NEXT_PAGE
f95selector.WATCHED_THREAD_NEXT_PAGE
);
// Click to next page
if (nextPageExists) {
await page.click(selectorK.WATCHED_THREAD_NEXT_PAGE);
await page.waitForSelector(selectorK.WATCHED_THREAD_URLS);
await page.click(f95selector.WATCHED_THREAD_NEXT_PAGE);
await page.waitForSelector(f95selector.WATCHED_THREAD_URLS);
}
} while (nextPageExists);

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@ -59,12 +59,6 @@ module.exports.autenticate = async function (credentials) {
shared.logger.info(`Authenticating with user ${credentials.username}`);
if (!credentials.token) throw new Error(`Invalid token for auth: ${credentials.token}`);
// If the user is already logged, return
if(shared.isLogged) {
shared.logger.warn(`${credentials.username} already authenticated`);
return new LoginResult(true, "Already authenticated");
}
// Secure the URL
const secureURL = exports.enforceHttpsUrl(f95url.F95_LOGIN_URL);
@ -91,7 +85,6 @@ module.exports.autenticate = async function (credentials) {
const errorMessage = $("body").find(f95selector.LOGIN_MESSAGE_ERROR).text().replace(/\n/g, "");
// Return the result of the authentication
shared.isLogged = errorMessage === "";
if (errorMessage === "") return new LoginResult(true, "Authentication successful");
else return new LoginResult(false, errorMessage);
} catch (e) {

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@ -0,0 +1 @@
"use strict";

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@ -1,609 +0,0 @@
"use strict";
// Core modules
const fs = require("fs");
// Modules from file
const shared = require("../app/scripts/shared.js");
const urlK = require("../app/scripts/constants/url.js");
const selectorK = require("../app/scripts/constants/css-selector.js");
const urlHelper = require("../app/scripts/url-helper.js");
const scraper = require("../app/scripts/game-scraper.js");
const {
prepareBrowser,
preparePage,
} = require("../app/scripts/puppeteer-helper.js");
const searcher = require("../app/scripts/game-searcher.js");
// Classes from file
const GameInfo = require("../app/scripts/classes/game-info.js");
const LoginResult = require("../app/scripts/classes/login-result.js");
const UserData = require("../app/scripts/classes/user-data.js");
//#region Export classes
module.exports.GameInfo = GameInfo;
module.exports.LoginResult = LoginResult;
module.exports.UserData = UserData;
//#endregion Export classes
//#region Export properties
/**
* Shows log messages and other useful functions for module debugging.
* @param {Boolean} value
*/
module.exports.debug = function (value) {
shared.debug = value;
// Configure logger
shared.logger.level = value ? "debug" : "warn";
};
/**
* @public
* Indicates whether a user is logged in to the F95Zone platform or not.
* @returns {String}
*/
module.exports.isLogged = function () {
return shared.isLogged;
};
/**
* @public
* If true, it opens a new browser for each request
* to the F95Zone platform, otherwise it reuses the same.
* @returns {String}
*/
module.exports.setIsolation = function (value) {
shared.isolation = value;
};
/**
* @public
* Path to the cache directory
* @returns {String}
*/
module.exports.getCacheDir = function () {
return shared.cacheDir;
};
/**
* @public
* Set path to the cache directory
* @returns {String}
*/
module.exports.setCacheDir = function (value) {
shared.cacheDir = value;
// Create directory if it doesn't exist
if (!fs.existsSync(shared.cacheDir)) fs.mkdirSync(shared.cacheDir);
};
/**
* @public
* Set local chromium path.
* @returns {String}
*/
module.exports.setChromiumPath = function (value) {
shared.chromiumLocalPath = value;
};
//#endregion Export properties
//#region Global variables
var _browser = null;
const USER_NOT_LOGGED = "User not authenticated, unable to continue";
//#endregion
//#region Export methods
/**
* @public
* Log in to the F95Zone platform.
* This **must** be the first operation performed before accessing any other script functions.
* @param {String} username Username used for login
* @param {String} password Password used for login
* @returns {Promise<LoginResult>} Result of the operation
*/
module.exports.login = async function (username, password) {
if (shared.isLogged) {
shared.logger.info("Already logged in");
const result = new LoginResult(true, "Already logged in");
return result;
}
// If cookies are loaded, use them to authenticate
shared.cookies = loadCookies();
if (shared.cookies !== null) {
shared.logger.info("Valid session, no need to re-authenticate");
shared.isLogged = true;
const result = new LoginResult(true, "Logged with cookies");
return result;
}
// Else, log in throught browser
shared.logger.info(
"No saved sessions or expired session, login on the platform"
);
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
const result = await loginF95(browser, username, password);
shared.isLogged = result.success;
if (result.success) {
// Reload cookies
shared.cookies = loadCookies();
shared.logger.info("User logged in through the platform");
} else {
shared.logger.warn("Error during authentication: " + result.message);
}
if (shared.isolation) await browser.close();
return result;
};
/**
* @public
* This method loads the main data from the F95 portal
* used to provide game information. You **must** be logged
* in to the portal before calling this method.
* @returns {Promise<Boolean>} Result of the operation
*/
module.exports.loadF95BaseData = async function () {
if (!shared.isLogged || !shared.cookies) {
shared.logger.warn(USER_NOT_LOGGED);
return false;
}
shared.logger.info("Loading base data...");
// Prepare a new web page
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
// Go to latest update page and wait for it to load
await page.goto(urlK.F95_LATEST_UPDATES, {
waitUntil: shared.WAIT_STATEMENT,
});
// Obtain engines (disk/online)
await page.waitForSelector(selectorK.ENGINE_ID_SELECTOR);
shared.engines = await loadValuesFromLatestPage(
page,
shared.enginesCachePath,
selectorK.ENGINE_ID_SELECTOR,
"engines"
);
// Obtain statuses (disk/online)
await page.waitForSelector(selectorK.STATUS_ID_SELECTOR);
shared.statuses = await loadValuesFromLatestPage(
page,
shared.statusesCachePath,
selectorK.STATUS_ID_SELECTOR,
"statuses"
);
await page.close();
if (shared.isolation) await browser.close();
shared.logger.info("Base data loaded");
return true;
};
/**
* @public
* Chek if exists a new version of the game.
* You **must** be logged in to the portal before calling this method.
* @param {GameInfo} info Information about the game to get the version for
* @returns {Promise<Boolean>} true if an update is available, false otherwise
*/
module.exports.chekIfGameHasUpdate = async function (info) {
if (!shared.isLogged || !shared.cookies) {
shared.logger.warn(USER_NOT_LOGGED);
return false;
}
// F95 change URL at every game update,
// so if the URL is different an update is available
const exists = await urlHelper.urlExists(info.f95url, true);
if (!exists) return true;
// Parse version from title
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
const onlineVersion = await scraper.getGameVersionFromTitle(browser, info);
if (shared.isolation) await browser.close();
return onlineVersion.toUpperCase() !== info.version.toUpperCase();
};
/**
* @public
* Starting from the name, it gets all the information about the game you are looking for.
* You **must** be logged in to the portal before calling this method.
* @param {String} name Name of the game searched
* @param {Boolean} includeMods Indicates whether to also take mods into account when searching
* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
* an identified game (in the case of homonymy of titles)
*/
module.exports.getGameData = async function (name, includeMods) {
if (!shared.isLogged || !shared.cookies) {
shared.logger.warn(USER_NOT_LOGGED);
return null;
}
// Gets the search results of the game being searched for
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
const urlList = await searcher.getSearchGameResults(browser, name);
// Process previous partial results
const promiseList = [];
for (const url of urlList) {
// Start looking for information
promiseList.push(scraper.getGameInfo(browser, url));
}
// Filter for mods
const result = [];
for (const info of await Promise.all(promiseList)) {
// Ignore empty results
if (!info) continue;
// Skip mods if not required
if (info.isMod && !includeMods) continue;
// Else save data
result.push(info);
}
if (shared.isolation) await browser.close();
return result;
};
/**
* @public
* Starting from the url, it gets all the information about the game you are looking for.
* You **must** be logged in to the portal before calling this method.
* @param {String} url URL of the game to obtain information of
* @returns {Promise<GameInfo>} Information about the game. If no game was found, null is returned
*/
module.exports.getGameDataFromURL = async function (url) {
if (!shared.isLogged || !shared.cookies) {
shared.logger.warn(USER_NOT_LOGGED);
return null;
}
// Check URL
const exists = await urlHelper.urlExists(url);
if (!exists) throw new URIError(url + " is not a valid URL");
if (!urlHelper.isF95URL(url))
throw new Error(url + " is not a valid F95Zone URL");
// Gets the search results of the game being searched for
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
// Get game data
const result = await scraper.getGameInfo(browser, url);
if (shared.isolation) await browser.close();
return result;
};
/**
* @public
* Gets the data of the currently logged in user.
* You **must** be logged in to the portal before calling this method.
* @returns {Promise<UserData>} Data of the user currently logged in
*/
module.exports.getUserData = async function () {
if (!shared.isLogged || !shared.cookies) {
shared.logger.warn(USER_NOT_LOGGED);
return null;
}
// Prepare a new web page
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(urlK.F95_BASE_URL); // Go to base page
// Explicitly wait for the required items to load
await Promise.all([
page.waitForSelector(selectorK.USERNAME_ELEMENT),
page.waitForSelector(selectorK.AVATAR_PIC),
]);
const threads = getUserWatchedGameThreads(browser);
const username = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerText,
selectorK.USERNAME_ELEMENT
);
const avatarSrc = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).getAttribute("src"),
selectorK.AVATAR_PIC
);
const ud = new UserData();
ud.username = username;
ud.avatarSrc = urlHelper.isStringAValidURL(avatarSrc) ? avatarSrc : null;
ud.watchedThreads = await threads;
await page.close();
if (shared.isolation) await browser.close();
return ud;
};
/**
* @public
* Logout from the current user and gracefully close shared browser.
* You **must** be logged in to the portal before calling this method.
*/
module.exports.logout = async function () {
if (!shared.isLogged || !shared.cookies) {
shared.logger.warn(USER_NOT_LOGGED);
return;
}
// Logout
shared.isLogged = false;
// Gracefully close shared browser
if (!shared.isolation && _browser !== null) {
await _browser.close();
_browser = null;
}
};
//#endregion
//#region Private methods
//#region Cookies functions
/**
* @private
* Loads and verifies the expiration of previously stored cookies from disk
* if they exist, otherwise it returns null.
* @return {object[]} List of dictionaries or null if cookies don't exist
*/
function loadCookies() {
// Check the existence of the cookie file
if (fs.existsSync(shared.cookiesCachePath)) {
// Read cookies
const cookiesJSON = fs.readFileSync(shared.cookiesCachePath);
const cookies = JSON.parse(cookiesJSON);
// Check if the cookies have expired
for (const cookie of cookies) {
if (isCookieExpired(cookie)) return null;
}
// Cookies loaded and verified
return cookies;
} else return null;
}
/**
* @private
* Check the validity of a cookie.
* @param {object} cookie Cookies to verify the validity. It's a dictionary
* @returns {Boolean} true if the cookie has expired, false otherwise
*/
function isCookieExpired(cookie) {
// Local variables
let expiredCookies = false;
// Ignore cookies that never expire
const expirationUnixTimestamp = cookie.expire;
if (expirationUnixTimestamp !== "-1") {
// Convert UNIX epoch timestamp to normal Date
const expirationDate = new Date(expirationUnixTimestamp * 1000);
if (expirationDate < Date.now()) {
shared.logger.warn(
"Cookie " + cookie.name + " expired, you need to re-authenticate"
);
expiredCookies = true;
}
}
return expiredCookies;
}
//#endregion Cookies functions
//#region Latest Updates page parserer
/**
* @private
* If present, it reads the file containing the searched values (engines or states)
* from the disk, otherwise it connects to the F95 portal (at the page
* https://f95zone.to/latest) and downloads them.
* @param {puppeteer.Page} page Page used to locate the required elements
* @param {String} path Path to disk of the JSON file containing the data to read / write
* @param {String} selector CSS selector of the required elements
* @param {String} elementRequested Required element (engines or states) used to detail log messages
* @returns {Promise<String[]>} List of required values in uppercase
*/
async function loadValuesFromLatestPage(
page,
path,
selector,
elementRequested
) {
// If the values already exist they are loaded from disk without having to connect to F95
shared.logger.info("Load " + elementRequested + " from disk...");
if (fs.existsSync(path)) {
const valueJSON = fs.readFileSync(path);
return JSON.parse(valueJSON);
}
// Otherwise, connect and download the data from the portal
shared.logger.info("No " + elementRequested + " cached, downloading...");
const values = await getValuesFromLatestPage(
page,
selector,
"Getting " + elementRequested + " from page"
);
fs.writeFileSync(path, JSON.stringify(values));
return values;
}
/**
* @private
* Gets all the textual values of the elements present
* in the F95 portal page and identified by the selector
* passed by parameter
* @param {puppeteer.Page} page Page used to locate items specified by the selector
* @param {String} selector CSS selector
* @param {String} logMessage Log message indicating which items the selector is requesting
* @return {Promise<String[]>} List of uppercase strings indicating the textual values of the elements identified by the selector
*/
async function getValuesFromLatestPage(page, selector, logMessage) {
shared.logger.info(logMessage);
const result = [];
const elements = await page.$$(selector);
for (const element of elements) {
const text = await element.evaluate(
/* istanbul ignore next */ (e) => e.innerText
);
// Save as upper text for better match if used in query
result.push(text.toUpperCase());
}
return result;
}
//#endregion
//#region User
/**
* @private
* Log in to the F95Zone portal and, if successful, save the cookies.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @param {String} username Username to use during login
* @param {String} password Password to use during login
* @returns {Promise<LoginResult>} Result of the operation
*/
async function loginF95(browser, username, password) {
const page = await preparePage(browser); // Set new isolated page
await page.goto(urlK.F95_LOGIN_URL); // Go to login page
// Explicitly wait for the required items to load
await Promise.all([
page.waitForSelector(selectorK.USERNAME_INPUT),
page.waitForSelector(selectorK.PASSWORD_INPUT),
page.waitForSelector(selectorK.LOGIN_BUTTON),
]);
await page.type(selectorK.USERNAME_INPUT, username); // Insert username
await page.type(selectorK.PASSWORD_INPUT, password); // Insert password
await Promise.all([
page.click(selectorK.LOGIN_BUTTON), // Click on the login button
page.waitForNavigation({
waitUntil: shared.WAIT_STATEMENT,
}), // Wait for page to load
]);
// Prepare result
let message = "";
// Check if the user is logged in
const success = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector) !== null,
selectorK.AVATAR_INFO
);
const errorMessageExists = await page.evaluate(
/* istanbul ignore next */
(selector) => document.querySelector(selector) !== null,
selectorK.LOGIN_MESSAGE_ERROR
);
// Save cookies to avoid re-auth
if (success) {
const c = await page.cookies();
fs.writeFileSync(shared.cookiesCachePath, JSON.stringify(c));
message = "Authentication successful";
} else if (errorMessageExists) {
const errorMessage = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerText,
selectorK.LOGIN_MESSAGE_ERROR
);
if (errorMessage === "Incorrect password. Please try again.") {
message = "Incorrect password";
} else if (
errorMessage ===
"The requested user '" + username + "' could not be found."
) {
// The escaped quotes are important!
message = "Incorrect username";
} else message = errorMessage;
} else message = "Unknown error";
await page.close(); // Close the page
return new LoginResult(success, message);
}
/**
* @private
* Gets the list of URLs of threads the user follows.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @returns {Promise<String[]>} URL list
*/
async function getUserWatchedGameThreads(browser) {
const page = await preparePage(browser); // Set new isolated page
await page.goto(urlK.F95_WATCHED_THREADS); // Go to the thread page
// Explicitly wait for the required items to load
await page.waitForSelector(selectorK.WATCHED_THREAD_FILTER_POPUP_BUTTON);
// Show the popup
await Promise.all([
page.click(selectorK.WATCHED_THREAD_FILTER_POPUP_BUTTON),
page.waitForSelector(selectorK.UNREAD_THREAD_CHECKBOX),
page.waitForSelector(selectorK.ONLY_GAMES_THREAD_OPTION),
page.waitForSelector(selectorK.FILTER_THREADS_BUTTON),
]);
// Set the filters
await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).removeAttribute("checked"),
selectorK.UNREAD_THREAD_CHECKBOX
); // Also read the threads already read
// Filter the threads
await page.click(selectorK.ONLY_GAMES_THREAD_OPTION);
await page.click(selectorK.FILTER_THREADS_BUTTON);
await page.waitForSelector(selectorK.WATCHED_THREAD_URLS);
// Get the threads urls
const urls = [];
let nextPageExists = false;
do {
// Get all the URLs
for (const handle of await page.$$(selectorK.WATCHED_THREAD_URLS)) {
const src = await page.evaluate(
/* istanbul ignore next */ (element) => element.href,
handle
);
// If 'unread' is left, it will redirect to the last unread post
const url = src.replace("/unread", "");
urls.push(url);
}
nextPageExists = await page.evaluate(
/* istanbul ignore next */ (selector) => document.querySelector(selector),
selectorK.WATCHED_THREAD_NEXT_PAGE
);
// Click to next page
if (nextPageExists) {
await page.click(selectorK.WATCHED_THREAD_NEXT_PAGE);
await page.waitForSelector(selectorK.WATCHED_THREAD_URLS);
}
} while (nextPageExists);
await page.close();
return urls;
}
//#endregion User
//#endregion Private methods

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@ -1,111 +0,0 @@
/* istanbul ignore file */
"use strict";
// Core modules
const fs = require("fs");
const path = require("path");
// Public modules from npm
// const { File } = require('megajs');
// Modules from file
const { prepareBrowser, preparePage } = require("../puppeteer-helper.js");
const shared = require("../shared.js");
class GameDownload {
constructor() {
/**
* @public
* Platform that hosts game files
* @type String
*/
this.hosting = "";
/**
* @public
* Link to game files
* @type String
*/
this.link = null;
/**
* @public
* Operating systems supported by the game version indicated in this class.
* Can be *WINDOWS/LINUX/MACOS*
* @type String[]
*/
this.supportedOS = [];
}
/**
* @public
* Download the game data in the indicated path.
* Supported hosting platforms: MEGA, NOPY
* @param {String} path Save path
* @return {Promise<Boolean>} Result of the operation
*/
async download(path) {
if (this.link.includes("mega.nz"))
return await downloadMEGA(this.link, path);
else if (this.link.includes("nopy.to"))
return await downloadNOPY(this.link, path);
}
}
module.exports = GameDownload;
async function downloadMEGA(url, savepath) {
// The URL is masked
const browser = await prepareBrowser();
const page = await preparePage(browser);
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(url);
await page.waitForSelector("a.host_link");
// Obtain the link for the unmasked page and click it
const link = await page.$("a.host_link");
await link.click();
await page.goto(url, {
waitUntil: shared.WAIT_STATEMENT,
}); // Go to the game page and wait until it loads
// Obtain the URL after the redirect
const downloadURL = page.url();
// Close browser and page
await page.close();
await browser.close();
const stream = fs.createWriteStream(savepath);
const file = File.fromURL(downloadURL);
file.download().pipe(stream);
return fs.existsSync(savepath);
}
async function downloadNOPY(url, savepath) {
// Prepare browser
const browser = await prepareBrowser();
const page = await preparePage(browser);
await page.goto(url);
await page.waitForSelector("#download");
// Set the save path
await page._client.send("Page.setDownloadBehavior", {
behavior: "allow",
downloadPath: path.basename(path.dirname(savepath)), // It's a directory
});
// Obtain the download button and click it
const downloadButton = await page.$("#download");
await downloadButton.click();
// Await for all the connections to close
await page.waitForNavigation({
waitUntil: "networkidle0",
timeout: 0, // Disable timeout
});
// Close browser and page
await page.close();
await browser.close();
return fs.existsSync(savepath);
}

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@ -1,119 +0,0 @@
"use strict";
class GameInfo {
constructor() {
//#region Properties
/**
* Game name
* @type String
*/
this.name = null;
/**
* Game author
* @type String
*/
this.author = null;
/**
* URL to the game's official conversation on the F95Zone portal
* @type String
*/
this.f95url = null;
/**
* Game description
* @type String
*/
this.overview = null;
/**
* List of tags associated with the game
* @type String[]
*/
this.tags = [];
/**
* Graphics engine used for game development
* @type String
*/
this.engine = null;
/**
* Progress of the game
* @type String
*/
this.status = null;
/**
* Game description image URL
* @type String
*/
this.previewSource = null;
/**
* Game version
* @type String
*/
this.version = null;
/**
* Last time the game underwent updates
* @type String
*/
this.lastUpdate = null;
/**
* Last time the local copy of the game was run
* @type String
*/
this.lastPlayed = null;
/**
* Specifies if the game is original or a mod
* @type Boolean
*/
this.isMod = false;
/**
* Changelog for the last version.
* @type String
*/
this.changelog = null;
/**
* Directory containing the local copy of the game
* @type String
*/
this.gameDir = null;
/**
* Information on game file download links,
* including information on hosting platforms
* and operating system supported by the specific link
* @type GameDownload[]
*/
this.downloadInfo = [];
//#endregion Properties
}
/**
* Converts the object to a dictionary used for JSON serialization
*/
/* istanbul ignore next */
toJSON() {
return {
name: this.name,
author: this.author,
f95url: this.f95url,
overview: this.overview,
engine: this.engine,
status: this.status,
previewSource: this.previewSource,
version: this.version,
lastUpdate: this.lastUpdate,
lastPlayed: this.lastPlayed,
isMod: this.isMod,
changelog: this.changelog,
gameDir: this.gameDir,
downloadInfo: this.downloadInfo,
};
}
/**
* Return a new GameInfo from a JSON string
* @param {String} json JSON string used to create the new object
* @returns {GameInfo}
*/
/* istanbul ignore next */
static fromJSON(json) {
return Object.assign(new GameInfo(), json);
}
}
module.exports = GameInfo;

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@ -1,20 +0,0 @@
"use strict";
/**
* Object obtained in response to an attempt to login to the portal.
*/
class LoginResult {
constructor(success, message) {
/**
* Result of the login operation
* @type Boolean
*/
this.success = success;
/**
* Login response message
* @type String
*/
this.message = message;
}
}
module.exports = LoginResult;

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@ -1,26 +0,0 @@
"use strict";
/**
* Class containing the data of the user currently connected to the F95Zone platform.
*/
class UserData {
constructor() {
/**
* User username.
* @type String
*/
this.username = "";
/**
* Path to the user's profile picture.
* @type String
*/
this.avatarSrc = null;
/**
* List of followed thread URLs.
* @type URL[]
*/
this.watchedThreads = [];
}
}
module.exports = UserData;

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@ -1,33 +0,0 @@
module.exports = Object.freeze({
AVATAR_INFO: "span.avatar",
AVATAR_PIC: "a[href=\"/account/\"] > span.avatar > img[class^=\"avatar\"]",
ENGINE_ID_SELECTOR: "div[id^=\"btn-prefix_1_\"]>span",
FILTER_THREADS_BUTTON: "button[class=\"button--primary button\"]",
GAME_IMAGES: "img[src^=\"https://attachments.f95zone.to\"]",
GAME_TAGS: "a.tagItem",
GAME_TITLE: "h1.p-title-value",
GAME_TITLE_PREFIXES: "h1.p-title-value > a.labelLink > span[dir=\"auto\"]",
LOGIN_BUTTON: "button.button--icon--login",
LOGIN_MESSAGE_ERROR:
"div.blockMessage.blockMessage--error.blockMessage--iconic",
ONLY_GAMES_THREAD_OPTION: "select[name=\"nodes[]\"] > option[value=\"2\"]",
PASSWORD_INPUT: "input[name=\"password\"]",
SEARCH_BUTTON: "form.block > * button.button--icon--search",
SEARCH_FORM_TEXTBOX: "input[name=\"keywords\"][type=\"search\"]",
SEARCH_ONLY_GAMES_OPTION: "select[name=\"c[nodes][]\"] > option[value=\"1\"]",
STATUS_ID_SELECTOR: "div[id^=\"btn-prefix_4_\"]>span",
THREAD_POSTS:
"article.message-body:first-child > div.bbWrapper:first-of-type",
THREAD_TITLE: "h3.contentRow-title",
TITLE_ONLY_CHECKBOX: "form.block > * input[name=\"c[title_only]\"]",
UNREAD_THREAD_CHECKBOX: "input[type=\"checkbox\"][name=\"unread\"]",
USERNAME_ELEMENT: "a[href=\"/account/\"] > span.p-navgroup-linkText",
USERNAME_INPUT: "input[name=\"login\"]",
WATCHED_THREAD_FILTER_POPUP_BUTTON: "a.filterBar-menuTrigger",
WATCHED_THREAD_NEXT_PAGE: "a.pageNav-jump--next",
WATCHED_THREAD_URLS: "a[href^=\"/threads/\"][data-tp-primary]",
DOWNLOAD_LINKS_CONTAINER: "span[style=\"font-size: 18px\"]",
SEARCH_THREADS_RESULTS_BODY: "div.contentRow-main",
SEARCH_THREADS_MEMBERSHIP: "li > a:not(.username)",
THREAD_LAST_CHANGELOG: "div.bbCodeBlock-content > div:first-of-type",
});

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@ -1,7 +0,0 @@
module.exports = Object.freeze({
F95_BASE_URL: "https://f95zone.to",
F95_SEARCH_URL: "https://f95zone.to/search/?type=post",
F95_LATEST_UPDATES: "https://f95zone.to/latest",
F95_LOGIN_URL: "https://f95zone.to/login",
F95_WATCHED_THREADS: "https://f95zone.to/watched/threads",
});

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"use strict";
// Public modules from npm
const HTMLParser = require("node-html-parser");
const puppeteer = require("puppeteer"); // skipcq: JS-0128
// Modules from file
const shared = require("./shared.js");
const selectorK = require("./constants/css-selector.js");
const { preparePage } = require("./puppeteer-helper.js");
const GameDownload = require("./classes/game-download.js");
const GameInfo = require("./classes/game-info.js");
const urlHelper = require("./url-helper.js");
/**
* @protected
* Get information from the game's main page.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @param {String} url URL (String) of the game/mod to extract data from
* @return {Promise<GameInfo>} Complete information about the game you are
* looking for
*/
module.exports.getGameInfo = async function (browser, url) {
shared.logger.info("Obtaining game info");
// Verify the correctness of the URL
const exists = await urlHelper.urlExists(url);
if (!exists) throw new URIError(`${url} is not a valid URL`);
if (!urlHelper.isF95URL(url))
throw new Error(`${url} is not a valid F95Zone URL`);
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(url, {
waitUntil: shared.WAIT_STATEMENT,
}); // Go to the game page and wait until it loads
// It asynchronously searches for the elements and
// then waits at the end to compile the object to be returned
let info = new GameInfo();
const title = getGameTitle(page);
const author = getGameAuthor(page);
const tags = getGameTags(page);
const redirectUrl = urlHelper.getUrlRedirect(url);
info = await parsePrefixes(page, info); // Fill status/engines/isMod
const structuredText = await getMainPostStructuredText(page);
const overview = getOverview(structuredText, info.isMod);
const parsedInfos = parseConversationPage(structuredText);
const previewSource = getGamePreviewSource(page);
const changelog = getLastChangelog(page);
// Fill in the GameInfo element with the information obtained
info.name = await title;
info.author = await author;
info.tags = await tags;
info.f95url = await redirectUrl;
info.overview = overview;
info.lastUpdate = info.isMod
? parsedInfos.UPDATED
: parsedInfos.THREAD_UPDATED;
info.previewSource = await previewSource;
info.changelog = await changelog;
info.version = await exports.getGameVersionFromTitle(browser, info);
//let downloadData = getGameDownloadLink(page);
//info.downloadInfo = await downloadData;
/* Downloading games without going directly to
* the platform appears to be prohibited by
* the guidelines. It is therefore useless to
* keep the links for downloading the games. */
await page.close(); // Close the page
shared.logger.info("Founded data for " + info.name);
return info;
};
/**
* Obtain the game version without parsing again all the data of the game.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @param {GameInfo} info Information about the game
* @returns {Promise<String>} Online version of the game
*/
module.exports.getGameVersionFromTitle = async function (browser, info) {
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(info.f95url, {
waitUntil: shared.WAIT_STATEMENT,
}); // Go to the game page and wait until it loads
// Get the title
const titleHTML = await page.evaluate(
/* istanbul ignore next */
(selector) => document.querySelector(selector).innerHTML,
selectorK.GAME_TITLE
);
const title = HTMLParser.parse(titleHTML).childNodes.pop().rawText;
// The title is in the following format: [PREFIXES] NAME GAME [VERSION] [AUTHOR]
const startIndex = title.indexOf("[") + 1;
const endIndex = title.indexOf("]", startIndex);
let version = title.substring(startIndex, endIndex).trim().toUpperCase();
if (version.startsWith("V")) version = version.replace("V", ""); // Replace only the first occurrence
await page.close();
return cleanFSString(version);
};
//#region Private methods
/**
* Clean a string from invalid File System chars.
* @param {String} s
* @returns {String}
*/
function cleanFSString(s) {
const rx = /[/\\?%*:|"<>]/g;
return s.replace(rx, "");
}
/**
* @private
* Get the game description from its web page.
* Different processing depending on whether the game is a mod or not.
* @param {String} text Structured text extracted from the game's web page
* @param {Boolean} isMod Specify if it is a game or a mod
* @returns {Promise<String>} Game description
*/
function getOverview(text, isMod) {
// Get overview (different parsing for game and mod)
let overviewEndIndex;
if (isMod) overviewEndIndex = text.indexOf("Updated");
else overviewEndIndex = text.indexOf("Thread Updated");
return text.substring(0, overviewEndIndex).replace("Overview:\n", "").trim();
}
/**
* @private
* Extrapolate the page structure by removing the element tags
* and leaving only the text and its spacing.
* @param {puppeteer.Page} page Page containing the text
* @returns {Promise<String>} Structured text
*/
async function getMainPostStructuredText(page) {
// Gets the first post, where are listed all the game's informations
const post = (await page.$$(selectorK.THREAD_POSTS))[0];
// The info are plain text so we need to parse the HTML code
const bodyHTML = await page.evaluate(
/* istanbul ignore next */
(mainPost) => mainPost.innerHTML,
post
);
return HTMLParser.parse(bodyHTML).structuredText;
}
/**
* @private
* Extrapolates and cleans the author from the page passed by parameter.
* @param {puppeteer.Page} page Page containing the author to be extrapolated
* @returns {Promise<String>} Game author
*/
async function getGameAuthor(page) {
// Get the game/mod name (without square brackets)
const titleHTML = await page.evaluate(
/* istanbul ignore next */
(selector) => document.querySelector(selector).innerHTML,
selectorK.GAME_TITLE
);
const structuredTitle = HTMLParser.parse(titleHTML);
// The last element **shoud be** the title without prefixes (engines, status, other...)
const gameTitle = structuredTitle.childNodes.pop().rawText;
// The last square brackets contain the author
const startTitleIndex = gameTitle.lastIndexOf("[") + 1;
return gameTitle.substring(startTitleIndex, gameTitle.length - 1).trim();
}
/**
* @private
* Process the post text to get all the useful
* information in the format *DESCRIPTOR : VALUE*.
* @param {String} text Structured text of the post
* @returns {Object} Dictionary of information
*/
function parseConversationPage(text) {
const dataPairs = {};
// The information searched in the game post are one per line
const splittedText = text.split("\n");
for (const line of splittedText) {
if (!line.includes(":")) continue;
// Create pair key/value
const splitted = line.split(":");
const key = splitted[0].trim().toUpperCase().replace(/ /g, "_"); // Uppercase to avoid mismatch
const value = splitted[1].trim();
// Add pair to the dict if valid
if (value !== "") dataPairs[key] = value;
}
return dataPairs;
}
/**
* @private
* Gets the URL of the image used as a preview for the game in the conversation.
* @param {puppeteer.Page} page Page containing the URL to be extrapolated
* @returns {Promise<String>} URL (String) of the image or null if failed to get it
*/
async function getGamePreviewSource(page) {
// Wait for the selector or return an empty value
try {
await page.waitForSelector(selectorK.GAME_IMAGES);
} catch {
return null;
}
const src = await page.evaluate(
/* istanbul ignore next */
(selector) => {
// Get the firs image available
const img = document.querySelector(selector);
if (img) return img.getAttribute("src");
else return null;
},
selectorK.GAME_IMAGES
);
// Check if the URL is valid
return urlHelper.isStringAValidURL(src) ? src : null;
}
/**
* @private
* Extrapolates and cleans the title from the page passed by parameter.
* @param {puppeteer.Page} page Page containing the title to be extrapolated
* @returns {Promise<String>} Game title
*/
async function getGameTitle(page) {
// Get the game/mod name (without square brackets)
const titleHTML = await page.evaluate(
/* istanbul ignore next */
(selector) => document.querySelector(selector).innerHTML,
selectorK.GAME_TITLE
);
const structuredTitle = HTMLParser.parse(titleHTML);
// The last element **shoud be** the title without prefixes (engines, status, other...)
const gameTitle = structuredTitle.childNodes.pop().rawText;
const endTitleIndex = gameTitle.indexOf("[");
return gameTitle.substring(0, endTitleIndex).trim();
}
/**
* @private
* Get the alphabetically sorted list of tags associated with the game.
* @param {puppeteer.Page} page Page containing the tags to be extrapolated
* @returns {Promise<String[]>} List of uppercase tags
*/
async function getGameTags(page) {
const tags = [];
// Get the game tags
for (const handle of await page.$$(selectorK.GAME_TAGS)) {
const tag = await page.evaluate(
/* istanbul ignore next */
(element) => element.innerText,
handle
);
tags.push(tag.toUpperCase());
}
return tags.sort();
}
/**
* @private
* Process the game title prefixes to extract information such as game status,
* graphics engine used, and whether it is a mod or original game.
* @param {puppeteer.Page} page Page containing the prefixes to be extrapolated
* @param {GameInfo} info Object to assign the identified information to
* @returns {Promise<GameInfo>} GameInfo object passed in to which the identified information has been added
*/
async function parsePrefixes(page, info) {
// The 'Ongoing' status is not specified, only 'Abandoned'/'OnHold'/'Complete'
info.status = "ONGOING";
for (const handle of await page.$$(selectorK.GAME_TITLE_PREFIXES)) {
const value = await page.evaluate(
/* istanbul ignore next */
(element) => element.innerText,
handle
);
// Clean the prefix
const prefix = value.toUpperCase().replace("[", "").replace("]", "").trim();
// Getting infos...
if (shared.statuses.includes(prefix)) info.status = prefix;
else if (shared.engines.includes(prefix)) info.engine = prefix;
// This is not a game but a mod
else if (prefix === "MOD" || prefix === "CHEAT MOD") info.isMod = true;
}
return info;
}
/**
* @private
* Get the last changelog available for the game.
* @param {puppeteer.Page} page Page containing the changelog
* @returns {Promise<String>} Changelog for the last version or a empty string if no changelog is found
*/
async function getLastChangelog(page) {
// Gets the first post, where are listed all the game's informations
const post = (await page.$$(selectorK.THREAD_POSTS))[0];
const spoiler = await post.$(selectorK.THREAD_LAST_CHANGELOG);
if (!spoiler) return "";
const changelogHTML = await page.evaluate(
/* istanbul ignore next */
(e) => e.innerText,
spoiler
);
let parsedText = HTMLParser.parse(changelogHTML).structuredText;
// Clean the text
if (parsedText.startsWith("Spoiler"))
parsedText = parsedText.replace("Spoiler", "");
if (parsedText.startsWith(":")) parsedText = parsedText.replace(":", "");
return parsedText.trim();
}
/**
* @private
* Get game download links for different platforms.
* @param {puppeteer.Page} page Page containing the links to be extrapolated
* @returns {Promise<GameDownload[]>} List of objects used for game download
* @deprecated
*/
/* istanbul ignore next */
// skipcq: JS-0128
async function getGameDownloadLink(page) {
// Most used hosting platforms
const hostingPlatforms = [
"MEGA",
"NOPY",
"FILESUPLOAD",
"MIXDROP",
"UPLOADHAVEN",
"PIXELDRAIN",
"FILESFM",
];
// Supported OS platforms
const platformOS = ["WIN", "LINUX", "MAC", "ALL"];
// Gets the <span> which contains the download links
const temp = await page.$$(selectorK.DOWNLOAD_LINKS_CONTAINER);
if (temp.length === 0) return [];
// Look for the container that contains the links
// It is necessary because the same css selector
// also identifies other elements on the page
let container = null;
for (const candidate of temp) {
if (container !== null) break;
const upperText = (
await page.evaluate(
/* istanbul ignore next */
(e) => e.innerText,
candidate
)
).toUpperCase();
// Search if the container contains the name of a hosting platform
for (const p of hostingPlatforms) {
if (upperText.includes(p)) {
container = candidate;
break;
}
}
}
if (container === null) return [];
// Extract the HTML text from the container
const searchText = (
await page.evaluate(
/* istanbul ignore next */
(e) => e.innerHTML,
container
)
).toLowerCase();
// Parse the download links
const downloadData = [];
for (const platform of platformOS) {
const data = extractGameHostingData(platform, searchText);
downloadData.push(...data);
}
return downloadData;
}
/**
* @private
* From the HTML text it extracts the game download links for the specified operating system.
* @param {String} platform Name of the operating system to look for a compatible link to.
* It can only be *WIN/LINUX/MAC/ALL*
* @param {String} text HTML string to extract links from
* @returns {GameDownload[]} List of game download links for the selected platform
* @deprecated
*/
/* istanbul ignore next */
function extractGameHostingData(platform, text) {
const PLATFORM_BOLD_OPEN = "<b>";
const CONTAINER_SPAN_CLOSE = "</span>";
const LINK_OPEN = "<a";
const LINK_CLOSE = "</a>";
const HREF_START = "href='";
const HREF_END = "'";
const TAG_CLOSE = ">";
// Identify the individual platforms
let startIndex = text.indexOf(platform.toLowerCase());
if (startIndex === -1) return [];
else startIndex += platform.length;
// Find the <b>platform</b>
let endIndex =
text.indexOf(PLATFORM_BOLD_OPEN, startIndex) + PLATFORM_BOLD_OPEN.length;
// Find the end of the container
if (endIndex === -1)
endIndex =
text.indexOf(CONTAINER_SPAN_CLOSE, startIndex) +
CONTAINER_SPAN_CLOSE.length;
text = text.substring(startIndex, endIndex);
const downloadData = [];
const linkTags = text.split(LINK_OPEN);
for (const tag of linkTags) {
// Ignore non-link string
if (!tag.includes(HREF_START)) continue;
// Find the hosting platform name
startIndex = tag.indexOf(TAG_CLOSE) + TAG_CLOSE.length;
endIndex = tag.indexOf(LINK_CLOSE, startIndex);
const hosting = tag.substring(startIndex, endIndex);
// Find the 'href' attribute
startIndex = tag.indexOf(HREF_START) + HREF_START.length;
endIndex = tag.indexOf(HREF_END, startIndex);
const link = tag.substring(startIndex, endIndex);
if (urlHelper.isStringAValidURL(link)) {
const gd = new GameDownload();
gd.hosting = hosting.toUpperCase();
gd.link = link;
gd.supportedOS = platform.toUpperCase();
downloadData.push(gd);
}
}
return downloadData;
}
//#endregion Private methods

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@ -1,132 +0,0 @@
"use strict";
// Public modules from npm
const puppeteer = require("puppeteer"); // skipcq: JS-0128
// Modules from file
const shared = require("./shared.js");
const urlK = require("./constants/url.js");
const selectorK = require("./constants/css-selector.js");
const { preparePage } = require("./puppeteer-helper.js");
const { isF95URL } = require("./url-helper.js");
/**
* @protected
* Search the F95Zone portal to find possible conversations regarding the game you are looking for.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @param {String} gamename Name of the game to search for
* @returns {Promise<String[]>} List of URL of possible games obtained from the preliminary research on the F95 portal
*/
module.exports.getSearchGameResults = async function (browser, gamename) {
shared.logger.info(`Searching ${gamename} on F95Zone`);
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(urlK.F95_SEARCH_URL, {
waitUntil: shared.WAIT_STATEMENT,
}); // Go to the search form and wait for it
// Explicitly wait for the required items to load
await Promise.all([
page.waitForSelector(selectorK.SEARCH_FORM_TEXTBOX),
page.waitForSelector(selectorK.TITLE_ONLY_CHECKBOX),
page.waitForSelector(selectorK.SEARCH_ONLY_GAMES_OPTION),
page.waitForSelector(selectorK.SEARCH_BUTTON),
]);
await page.type(selectorK.SEARCH_FORM_TEXTBOX, gamename); // Type the game we desire
await page.click(selectorK.TITLE_ONLY_CHECKBOX); // Select only the thread with the game in the titles
await page.click(selectorK.SEARCH_ONLY_GAMES_OPTION); // Search only games and mod
await Promise.all([
page.click(selectorK.SEARCH_BUTTON), // Execute search
page.waitForNavigation({
waitUntil: shared.WAIT_STATEMENT,
}), // Wait for page to load
]);
// Select all conversation titles
const resultsThread = await page.$$(selectorK.SEARCH_THREADS_RESULTS_BODY);
// For each element found extract the info about the conversation
shared.logger.info("Extracting info from conversations");
const results = [];
for (const element of resultsThread) {
const gameUrl = await getOnlyGameThreads(page, element);
if (gameUrl !== null) results.push(gameUrl);
}
shared.logger.info(`Find ${results.length} conversations`);
await page.close(); // Close the page
return results;
};
//#region Private methods
/**
* @private
* Return the link of a conversation if it is a game or a mod.
* @param {puppeteer.Page} page Page containing the conversation to be analyzed
* @param {puppeteer.ElementHandle} divHandle Element of the conversation to be analyzed
* @return {Promise<String>} URL of the game/mod or null if the URL is not of a game
*/
async function getOnlyGameThreads(page, divHandle) {
// Obtain the elements containing the basic information
const titleHandle = await divHandle.$(selectorK.THREAD_TITLE);
const forumHandle = await divHandle.$(selectorK.SEARCH_THREADS_MEMBERSHIP);
// Get the forum where the thread was posted
const forum = await getMembershipForum(page, forumHandle);
if (forum !== "GAMES" && forum !== "MODS") return null;
// Get the URL of the thread from the title
return await getThreadURL(page, titleHandle);
}
/**
* @private
* Obtain the membership forum of the thread passed throught 'handle'.
* @param {puppeteer.Page} page Page containing the conversation to be analyzed
* @param {puppeteer.ElementHandle} handle Handle containing the forum membership
* @returns {Promise<String>} Uppercase membership category
*/
async function getMembershipForum(page, handle) {
// The link can be something like:
// + /forums/request.NUMBER/
// + /forums/game-recommendations-identification.NUMBER/
// + /forums/games.NUMBER/ <-- We need this
let link = await page.evaluate(
/* istanbul ignore next */
(e) => e.getAttribute("href"),
handle
);
// Parse link
link = link.replace("/forums/", "");
const endIndex = link.indexOf(".");
const forum = link.substring(0, endIndex);
return forum.toUpperCase();
}
/**
* @private
* Obtain the URL of the thread passed through 'handle'.
* @param {puppeteer.Page} page Page containing the conversation to be analyzed
* @param {puppeteer.ElementHandle} handle Handle containing the thread title
* @returns {Promise<String>} URL of the thread
*/
async function getThreadURL(page, handle) {
const relativeURLThread = await page.evaluate(
/* istanbul ignore next */
(e) => e.querySelector("a").href,
handle
);
// Some game already have a full URL...
if (isF95URL(relativeURLThread)) return relativeURLThread;
// ... else compose the URL and return
const urlThread = new URL(relativeURLThread, urlK.F95_BASE_URL).toString();
return urlThread;
}
//#endregion Private methods

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@ -1,60 +0,0 @@
"use strict";
// Public modules from npm
const puppeteer = require("puppeteer");
// Modules from file
const shared = require("./shared.js");
/**
* @protected
* Create a Chromium instance used to navigate with Puppeteer.
* By default the browser is headless.
* @returns {Promise<puppeteer.Browser>} Created browser
*/
module.exports.prepareBrowser = async function () {
// Create a headless browser
let browser = null;
if (shared.chromiumLocalPath) {
browser = await puppeteer.launch({
executablePath: shared.chromiumLocalPath,
headless: !shared.debug, // Use GUI when debug = true
});
} else {
browser = await puppeteer.launch({
headless: !shared.debug, // Use GUI when debug = true
});
}
return browser;
};
/**
* @protected
* Prepare a page used to navigate the browser.
* The page is set up to reject image download requests. The user agent is also changed.
* @param {puppeteer.Browser} browser Browser to use when navigating where the page will be created
* @returns {Promise<puppeteer.Page>} New page
*/
module.exports.preparePage = async function (browser) {
// Create new page in the browser argument
const page = await browser.newPage();
// Block image download
await page.setRequestInterception(true);
page.on("request", (request) => {
if (request.resourceType() === "image") request.abort();
else if (request.resourceType === "font") request.abort();
// else if (request.resourceType() == 'stylesheet') request.abort();
// else if(request.resourceType == 'media') request.abort();
else request.continue();
});
// Set custom user-agent
const userAgent =
"Mozilla/5.0 (X11; Linux x86_64)" +
"AppleWebKit/537.36 (KHTML, like Gecko) Chrome/64.0.3282.39 Safari/537.36";
await page.setUserAgent(userAgent);
return page;
};

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@ -1,173 +0,0 @@
"use strict";
// Core modules
const { join } = require("path");
const log4js = require("log4js");
/**
* Class containing variables shared between modules.
*/
class Shared {
//#region Properties
/**
* Shows log messages and other useful functions for module debugging.
* @type Boolean
*/
static #_debug = false;
/**
* Indicates whether a user is logged in to the F95Zone platform or not.
* @type Boolean
*/
static #_isLogged = false;
/**
* List of cookies obtained from the F95Zone platform.
* @type Object[]
*/
static #_cookies = null;
/**
* List of possible game engines used for development.
* @type String[]
*/
static #_engines = null;
/**
* List of possible development statuses that a game can assume.
* @type String[]
*/
static #_statuses = null;
/**
* Wait instruction for the browser created by puppeteer.
* @type String
*/
static WAIT_STATEMENT = "domcontentloaded";
/**
* Path to the directory to save the cache generated by the API.
* @type String
*/
static #_cacheDir = "./f95cache";
/**
* If true, it opens a new browser for each request to
* the F95Zone platform, otherwise it reuses the same.
* @type Boolean
*/
static #_isolation = false;
/**
* Logger object used to write to both file and console.
* @type log4js.Logger
*/
static #_logger = log4js.getLogger();
//#endregion Properties
//#region Getters
/**
* Shows log messages and other useful functions for module debugging.
* @returns {Boolean}
*/
static get debug() {
return this.#_debug;
}
/**
* Indicates whether a user is logged in to the F95Zone platform or not.
* @returns {Boolean}
*/
static get isLogged() {
return this.#_isLogged;
}
/**
* List of cookies obtained from the F95Zone platform.
* @returns {Object[]}
*/
static get cookies() {
return this.#_cookies;
}
/**
* List of possible game engines used for development.
* @returns {String[]}
*/
static get engines() {
return this.#_engines;
}
/**
* List of possible development states that a game can assume.
* @returns {String[]}
*/
static get statuses() {
return this.#_statuses;
}
/**
* Directory to save the API cache.
* @returns {String}
*/
static get cacheDir() {
return this.#_cacheDir;
}
/**
* Path to the F95 platform cache.
* @returns {String}
*/
static get cookiesCachePath() {
return join(this.#_cacheDir, "cookies.json");
}
/**
* Path to the game engine cache.
* @returns {String}
*/
static get enginesCachePath() {
return join(this.#_cacheDir, "engines.json");
}
/**
* Path to the cache of possible game states.
* @returns {String}
*/
static get statusesCachePath() {
return join(this.#_cacheDir, "statuses.json");
}
/**
* If true, it opens a new browser for each request
* to the F95Zone platform, otherwise it reuses the same.
* @returns {Boolean}
*/
static get isolation() {
return this.#_isolation;
}
/**
* Logger object used to write to both file and console.
* @returns {log4js.Logger}
*/
static get logger() {
return this.#_logger;
}
//#endregion Getters
//#region Setters
static set cookies(val) {
this.#_cookies = val;
}
static set engines(val) {
this.#_engines = val;
}
static set statuses(val) {
this.#_statuses = val;
}
static set cacheDir(val) {
this.#_cacheDir = val;
}
static set debug(val) {
this.#_debug = val;
}
static set isLogged(val) {
this.#_isLogged = val;
}
static set isolation(val) {
this.#_isolation = val;
}
//#endregion Setters
}
module.exports = Shared;

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@ -1,72 +0,0 @@
"use strict";
// Public modules from npm
const ky = require("ky-universal").create({
throwHttpErrors: false,
});
// Modules from file
const { F95_BASE_URL } = require("./constants/url.js");
/**
* @protected
* Check if the url belongs to the domain of the F95 platform.
* @param {String} url URL to check
* @returns {Boolean} true if the url belongs to the domain, false otherwise
*/
module.exports.isF95URL = function (url) {
if (url.toString().startsWith(F95_BASE_URL)) return true;
else return false;
};
/**
* @protected
* Checks if the string passed by parameter has a properly formatted and valid path to a URL.
* @param {String} url String to check for correctness
* @returns {Boolean} true if the string is a valid URL, false otherwise
*/
module.exports.isStringAValidURL = function (url) {
try {
new URL(url); // skipcq: JS-0078
return true;
} catch (err) {
return false;
}
};
/**
* @protected
* Check if a particular URL is valid and reachable on the web.
* @param {String} url URL to check
* @param {Boolean} checkRedirect If true, the function will consider redirects a violation and return false
* @returns {Promise<Boolean>} true if the URL exists, false otherwise
*/
module.exports.urlExists = async function (url, checkRedirect) {
if (!exports.isStringAValidURL(url)) {
return false;
}
const response = await ky.head(url);
let valid = response !== undefined && !/4\d\d/.test(response.status);
if (!valid) return false;
if (checkRedirect) {
const redirectUrl = await exports.getUrlRedirect(url);
if (redirectUrl === url) valid = true;
else valid = false;
}
return valid;
};
/**
* @protected
* Check if the URL has a redirect to another page.
* @param {String} url URL to check for redirect
* @returns {Promise<String>} Redirect URL or the passed URL
*/
module.exports.getUrlRedirect = async function (url) {
const response = await ky.head(url);
return response.url;
};