Adapt script to new API

pull/73/head
MillenniumEarl 2021-02-27 15:33:41 +01:00
parent 09f1a9fd0d
commit 33cfc3a0a6
1 changed files with 43 additions and 95 deletions

View File

@ -2,39 +2,40 @@
// Modules from file // Modules from file
import shared from "./scripts/shared.js"; import shared from "./scripts/shared.js";
import search from "./scripts/search.js";
import { authenticate, urlExists, isF95URL } from "./scripts/network-helper.js"; import { authenticate, urlExists, isF95URL } from "./scripts/network-helper.js";
import { getGameInfo } from "./scripts/scraper.js"; import { getUserData as retrieveUserData } from "./scripts/scrape-data/scrape-user.js";
import { searchGame, searchMod } from "./scripts/searcher.js"; import fetchLatestHandiworkURLs from "./scripts/fetch-data/fetch-latest.js";
import { getUserData as retrieveUserData } from "./scripts/user-scraper.js"; import fetchPlatformData from "./scripts/fetch-data/fetch-platform-data.js";
import { fetchLatest } from "./scripts/latest-fetch.js"; import { getHandiworkInformation } from "./scripts/scrape-data/scrape-thread.js";
const fetchPlatformData = require("./scripts/platform-data.js").fetchPlatformData; import { IBasic } from "./scripts/interfaces.js";
// Classes from file // Classes from file
import Credentials from "./scripts/classes/credentials.js"; import Credentials from "./scripts/classes/credentials.js";
import GameInfo from "./scripts/classes/game-info.js";
import LoginResult from "./scripts/classes/login-result.js"; import LoginResult from "./scripts/classes/login-result.js";
import UserData from "./scripts/classes/user-data.js"; import UserData from "./scripts/classes/user-data.js";
import PrefixParser from "./scripts/classes/prefix-parser.js"; import LatestSearchQuery from "./scripts/classes/query/latest-search-query.js";
import HandiworkSearchQuery from "./scripts/classes/query/handiwork-search-query.js";
import HandiWork from "./scripts/classes/handiwork/handiwork.js";
//#region Global variables //#region Global variables
const USER_NOT_LOGGED = "User not authenticated, unable to continue"; const USER_NOT_LOGGED = "User not authenticated, unable to continue";
//#endregion //#endregion
//#region Export classes //#region Export classes
module.exports.GameInfo = GameInfo; // module.exports.GameInfo = GameInfo;
module.exports.LoginResult = LoginResult; // module.exports.LoginResult = LoginResult;
module.exports.UserData = UserData; // module.exports.UserData = UserData;
module.exports.PrefixParser = PrefixParser; // module.exports.PrefixParser = PrefixParser;
//#endregion Export classes //#endregion Export classes
//#region Export properties //#region Export properties
/** /**
* @public
* Set the logger level for module debugging. * Set the logger level for module debugging.
*/ */
/* istambul ignore next */ /* istambul ignore next */
module.exports.loggerLevel = shared.logger.level; export var loggerLevel = shared.logger.level;
exports.loggerLevel = "warn"; // By default log only the warn messages shared.logger.level = "warn"; // By default log only the warn messages
/** /**
* Indicates whether a user is logged in to the F95Zone platform or not. * Indicates whether a user is logged in to the F95Zone platform or not.
@ -76,12 +77,14 @@ export async function login(username: string, password: string): Promise<LoginRe
}; };
/** /**
* Chek if exists a new version of the game. * Chek if exists a new version of the handiwork.
*
* You **must** be logged in to the portal before calling this method. * You **must** be logged in to the portal before calling this method.
* @param {GameInfo} info Information about the game to get the version for
* @returns {Promise<Boolean>} true if an update is available, false otherwise
*/ */
export async function checkIfGameHasUpdate(info: GameInfo): Promise<boolean> { export async function checkIfHandiworkHasUpdate(hw: HandiWork): Promise<boolean> {
// Local variables
let hasUpdate = false;
/* istanbul ignore next */ /* istanbul ignore next */
if (!shared.isLogged) { if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED); shared.logger.warn(USER_NOT_LOGGED);
@ -90,15 +93,15 @@ export async function checkIfGameHasUpdate(info: GameInfo): Promise<boolean> {
// F95 change URL at every game update, // F95 change URL at every game update,
// so if the URL is different an update is available // so if the URL is different an update is available
const exists = await urlExists(info.url, true); if (await urlExists(hw.url, true)) {
if (!exists) return true; // Fetch the online handiwork
const onlineHw = await getHandiworkFromURL<HandiWork>(hw.url);
// Parse version from title // Compare the versions
const onlineInfo = await getGameInfo(info.url); hasUpdate = onlineHw.version?.toUpperCase() !== hw.version?.toUpperCase();
const onlineVersion = onlineInfo.version; }
// Compare the versions return hasUpdate;
return onlineVersion.toUpperCase() !== info.version.toUpperCase();
}; };
/** /**
@ -109,35 +112,23 @@ export async function checkIfGameHasUpdate(info: GameInfo): Promise<boolean> {
* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to * @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
* an identified game (in the case of homonymy of titles) * an identified game (in the case of homonymy of titles)
*/ */
export async function getGameData (name: string, mod: boolean): Promise<GameInfo[]> { export async function getHandiwork<T extends IBasic>(query: HandiworkSearchQuery, limit: number = 30): Promise<T[]> {
/* istanbul ignore next */ /* istanbul ignore next */
if (!shared.isLogged) { if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED); shared.logger.warn(USER_NOT_LOGGED);
return null; return null;
} }
// Gets the search results of the game/mod being searched for return await search<T>(query, limit);
const urls = mod ?
await searchMod(name) :
await searchGame(name);
// Process previous partial results
const results = [];
for (const url of urls) {
// Start looking for information
const info = await getGameInfo(url);
if (info) results.push(info);
}
return results;
}; };
/** /**
* Starting from the url, it gets all the information about the game you are looking for. * Starting from the url, it gets all the information
* about the handiwork requested.
*
* You **must** be logged in to the portal before calling this method. * You **must** be logged in to the portal before calling this method.
* @param {String} url URL of the game to obtain information of
* @returns {Promise<GameInfo>} Information about the game. If no game was found, null is returned
*/ */
export async function getGameDataFromURL(url: string): Promise<GameInfo> { export async function getHandiworkFromURL<T extends IBasic>(url: string): Promise<T> {
/* istanbul ignore next */ /* istanbul ignore next */
if (!shared.isLogged) { if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED); shared.logger.warn(USER_NOT_LOGGED);
@ -150,7 +141,7 @@ export async function getGameDataFromURL(url: string): Promise<GameInfo> {
if (!isF95URL(url)) throw new Error(`${url} is not a valid F95Zone URL`); if (!isF95URL(url)) throw new Error(`${url} is not a valid F95Zone URL`);
// Get game data // Get game data
return await getGameInfo(url); return await getHandiworkInformation<T>(url);
}; };
/** /**
@ -171,62 +162,19 @@ export async function getUserData(): Promise<UserData> {
/** /**
* Gets the latest updated games that match the specified parameters. * Gets the latest updated games that match the specified parameters.
* You **must** be logged in to the portal before calling this method. * You **must** be logged in to the portal before calling this method.
* @param {Object} args * @param {LatestSearchQuery} query
* Parameters used for the search. * Parameters used for the search.
* @param {String[]} [args.tags]
* List of tags to be included in the search (max 5).
* @param {Number} [args.datelimit]
* Number of days since the game was last updated.
* The entered value will be approximated to the nearest valid one.
* Use `0` to select no time limit.
* @param {String[]} [args.prefixes]
* Prefixes to be included in the search.
* @param {String} [args.sorting]
* Method of sorting the results between (default: `date`):
* `date`, `likes`, `views`, `name`, `rating`
* @param {Number} limit Maximum number of results * @param {Number} limit Maximum number of results
* @returns {Promise<GameInfo[]>} List of games
*/ */
export async function getLatestUpdates(args, limit: number): Promise<GameInfo[]> { export async function getLatestUpdates<T extends IBasic>(query: LatestSearchQuery, limit: number): Promise<T[]> {
// Check limit value // Check limit value
if(limit <= 0) throw new Error("limit must be greater than 0"); if (limit <= 0) throw new Error("limit must be greater than 0");
// Prepare the parser // Fetch the results
const parser = new PrefixParser(); const urls = await fetchLatestHandiworkURLs(query, limit);
// Get the closest date limit // Get the data from urls
let filterDate = 0; const promiseList = urls.map((u: string) => getHandiworkInformation<T>(u));
if(args.datelimit) {
const validDate = [365, 180, 90, 30, 14, 7, 3, 1, 0];
filterDate = getNearestValueFromArray(validDate, args.datelimit);
}
// Fetch the games
const query = {
tags: args.tags ? parser.prefixesToIDs(args.tags) : [],
prefixes: args.prefixes ? parser.prefixesToIDs(args.prefixes) : [],
sort: args.sorting ? args.sorting : "date",
date: filterDate,
};
const urls = await fetchLatest(query, limit);
// Get the gamedata from urls
const promiseList = urls.map((u: string) => exports.getGameDataFromURL(u));
return await Promise.all(promiseList); return await Promise.all(promiseList);
}; };
//#endregion //#endregion
//#region Private Methods
/**
* Given an array of numbers, get the nearest value for a given `value`.
* @param {Number[]} array List of default values
* @param {Number} value Value to search
*/
function getNearestValueFromArray(array: number[], value: number) {
// Script taken from:
// https://www.gavsblog.com/blog/find-closest-number-in-array-javascript
array.sort((a, b) => {
return Math.abs(value - a) - Math.abs(value - b);
});
return array[0];
}
//#endregion