Adapt script to new API
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src/index.ts
136
src/index.ts
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@ -2,39 +2,40 @@
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// Modules from file
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// Modules from file
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import shared from "./scripts/shared.js";
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import shared from "./scripts/shared.js";
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import search from "./scripts/search.js";
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import { authenticate, urlExists, isF95URL } from "./scripts/network-helper.js";
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import { authenticate, urlExists, isF95URL } from "./scripts/network-helper.js";
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import { getGameInfo } from "./scripts/scraper.js";
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import { getUserData as retrieveUserData } from "./scripts/scrape-data/scrape-user.js";
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import { searchGame, searchMod } from "./scripts/searcher.js";
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import fetchLatestHandiworkURLs from "./scripts/fetch-data/fetch-latest.js";
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import { getUserData as retrieveUserData } from "./scripts/user-scraper.js";
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import fetchPlatformData from "./scripts/fetch-data/fetch-platform-data.js";
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import { fetchLatest } from "./scripts/latest-fetch.js";
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import { getHandiworkInformation } from "./scripts/scrape-data/scrape-thread.js";
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const fetchPlatformData = require("./scripts/platform-data.js").fetchPlatformData;
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import { IBasic } from "./scripts/interfaces.js";
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// Classes from file
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// Classes from file
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import Credentials from "./scripts/classes/credentials.js";
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import Credentials from "./scripts/classes/credentials.js";
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import GameInfo from "./scripts/classes/game-info.js";
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import LoginResult from "./scripts/classes/login-result.js";
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import LoginResult from "./scripts/classes/login-result.js";
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import UserData from "./scripts/classes/user-data.js";
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import UserData from "./scripts/classes/user-data.js";
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import PrefixParser from "./scripts/classes/prefix-parser.js";
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import LatestSearchQuery from "./scripts/classes/query/latest-search-query.js";
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import HandiworkSearchQuery from "./scripts/classes/query/handiwork-search-query.js";
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import HandiWork from "./scripts/classes/handiwork/handiwork.js";
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//#region Global variables
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//#region Global variables
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const USER_NOT_LOGGED = "User not authenticated, unable to continue";
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const USER_NOT_LOGGED = "User not authenticated, unable to continue";
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//#endregion
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//#endregion
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//#region Export classes
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//#region Export classes
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module.exports.GameInfo = GameInfo;
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// module.exports.GameInfo = GameInfo;
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module.exports.LoginResult = LoginResult;
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// module.exports.LoginResult = LoginResult;
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module.exports.UserData = UserData;
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// module.exports.UserData = UserData;
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module.exports.PrefixParser = PrefixParser;
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// module.exports.PrefixParser = PrefixParser;
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//#endregion Export classes
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//#endregion Export classes
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//#region Export properties
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//#region Export properties
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/**
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/**
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* @public
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* Set the logger level for module debugging.
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* Set the logger level for module debugging.
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*/
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*/
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/* istambul ignore next */
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/* istambul ignore next */
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module.exports.loggerLevel = shared.logger.level;
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export var loggerLevel = shared.logger.level;
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exports.loggerLevel = "warn"; // By default log only the warn messages
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shared.logger.level = "warn"; // By default log only the warn messages
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/**
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/**
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* Indicates whether a user is logged in to the F95Zone platform or not.
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* Indicates whether a user is logged in to the F95Zone platform or not.
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@ -76,12 +77,14 @@ export async function login(username: string, password: string): Promise<LoginRe
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};
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};
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/**
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/**
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* Chek if exists a new version of the game.
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* Chek if exists a new version of the handiwork.
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*
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* You **must** be logged in to the portal before calling this method.
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* You **must** be logged in to the portal before calling this method.
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* @param {GameInfo} info Information about the game to get the version for
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* @returns {Promise<Boolean>} true if an update is available, false otherwise
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*/
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*/
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export async function checkIfGameHasUpdate(info: GameInfo): Promise<boolean> {
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export async function checkIfHandiworkHasUpdate(hw: HandiWork): Promise<boolean> {
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// Local variables
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let hasUpdate = false;
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/* istanbul ignore next */
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/* istanbul ignore next */
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if (!shared.isLogged) {
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if (!shared.isLogged) {
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shared.logger.warn(USER_NOT_LOGGED);
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shared.logger.warn(USER_NOT_LOGGED);
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@ -90,15 +93,15 @@ export async function checkIfGameHasUpdate(info: GameInfo): Promise<boolean> {
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// F95 change URL at every game update,
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// F95 change URL at every game update,
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// so if the URL is different an update is available
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// so if the URL is different an update is available
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const exists = await urlExists(info.url, true);
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if (await urlExists(hw.url, true)) {
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if (!exists) return true;
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// Fetch the online handiwork
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const onlineHw = await getHandiworkFromURL<HandiWork>(hw.url);
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// Parse version from title
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const onlineInfo = await getGameInfo(info.url);
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const onlineVersion = onlineInfo.version;
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// Compare the versions
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// Compare the versions
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return onlineVersion.toUpperCase() !== info.version.toUpperCase();
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hasUpdate = onlineHw.version?.toUpperCase() !== hw.version?.toUpperCase();
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}
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return hasUpdate;
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};
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};
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/**
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/**
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@ -109,35 +112,23 @@ export async function checkIfGameHasUpdate(info: GameInfo): Promise<boolean> {
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* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
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* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
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* an identified game (in the case of homonymy of titles)
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* an identified game (in the case of homonymy of titles)
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*/
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*/
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export async function getGameData (name: string, mod: boolean): Promise<GameInfo[]> {
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export async function getHandiwork<T extends IBasic>(query: HandiworkSearchQuery, limit: number = 30): Promise<T[]> {
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/* istanbul ignore next */
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/* istanbul ignore next */
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if (!shared.isLogged) {
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if (!shared.isLogged) {
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shared.logger.warn(USER_NOT_LOGGED);
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shared.logger.warn(USER_NOT_LOGGED);
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return null;
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return null;
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}
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}
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// Gets the search results of the game/mod being searched for
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return await search<T>(query, limit);
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const urls = mod ?
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await searchMod(name) :
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await searchGame(name);
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// Process previous partial results
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const results = [];
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for (const url of urls) {
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// Start looking for information
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const info = await getGameInfo(url);
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if (info) results.push(info);
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}
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return results;
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};
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};
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/**
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/**
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* Starting from the url, it gets all the information about the game you are looking for.
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* Starting from the url, it gets all the information
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* about the handiwork requested.
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*
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* You **must** be logged in to the portal before calling this method.
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* You **must** be logged in to the portal before calling this method.
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* @param {String} url URL of the game to obtain information of
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* @returns {Promise<GameInfo>} Information about the game. If no game was found, null is returned
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*/
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*/
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export async function getGameDataFromURL(url: string): Promise<GameInfo> {
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export async function getHandiworkFromURL<T extends IBasic>(url: string): Promise<T> {
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/* istanbul ignore next */
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/* istanbul ignore next */
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if (!shared.isLogged) {
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if (!shared.isLogged) {
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shared.logger.warn(USER_NOT_LOGGED);
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shared.logger.warn(USER_NOT_LOGGED);
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@ -150,7 +141,7 @@ export async function getGameDataFromURL(url: string): Promise<GameInfo> {
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if (!isF95URL(url)) throw new Error(`${url} is not a valid F95Zone URL`);
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if (!isF95URL(url)) throw new Error(`${url} is not a valid F95Zone URL`);
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// Get game data
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// Get game data
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return await getGameInfo(url);
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return await getHandiworkInformation<T>(url);
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};
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};
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/**
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/**
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@ -171,62 +162,19 @@ export async function getUserData(): Promise<UserData> {
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/**
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/**
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* Gets the latest updated games that match the specified parameters.
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* Gets the latest updated games that match the specified parameters.
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* You **must** be logged in to the portal before calling this method.
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* You **must** be logged in to the portal before calling this method.
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* @param {Object} args
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* @param {LatestSearchQuery} query
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* Parameters used for the search.
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* Parameters used for the search.
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* @param {String[]} [args.tags]
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* List of tags to be included in the search (max 5).
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* @param {Number} [args.datelimit]
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* Number of days since the game was last updated.
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* The entered value will be approximated to the nearest valid one.
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* Use `0` to select no time limit.
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* @param {String[]} [args.prefixes]
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* Prefixes to be included in the search.
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* @param {String} [args.sorting]
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* Method of sorting the results between (default: `date`):
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* `date`, `likes`, `views`, `name`, `rating`
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* @param {Number} limit Maximum number of results
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* @param {Number} limit Maximum number of results
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* @returns {Promise<GameInfo[]>} List of games
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*/
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*/
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export async function getLatestUpdates(args, limit: number): Promise<GameInfo[]> {
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export async function getLatestUpdates<T extends IBasic>(query: LatestSearchQuery, limit: number): Promise<T[]> {
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// Check limit value
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// Check limit value
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if(limit <= 0) throw new Error("limit must be greater than 0");
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if (limit <= 0) throw new Error("limit must be greater than 0");
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// Prepare the parser
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// Fetch the results
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const parser = new PrefixParser();
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const urls = await fetchLatestHandiworkURLs(query, limit);
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// Get the closest date limit
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// Get the data from urls
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let filterDate = 0;
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const promiseList = urls.map((u: string) => getHandiworkInformation<T>(u));
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if(args.datelimit) {
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const validDate = [365, 180, 90, 30, 14, 7, 3, 1, 0];
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filterDate = getNearestValueFromArray(validDate, args.datelimit);
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}
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// Fetch the games
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const query = {
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tags: args.tags ? parser.prefixesToIDs(args.tags) : [],
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prefixes: args.prefixes ? parser.prefixesToIDs(args.prefixes) : [],
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sort: args.sorting ? args.sorting : "date",
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date: filterDate,
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};
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const urls = await fetchLatest(query, limit);
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// Get the gamedata from urls
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const promiseList = urls.map((u: string) => exports.getGameDataFromURL(u));
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return await Promise.all(promiseList);
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return await Promise.all(promiseList);
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};
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};
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//#endregion
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//#endregion
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//#region Private Methods
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/**
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* Given an array of numbers, get the nearest value for a given `value`.
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* @param {Number[]} array List of default values
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* @param {Number} value Value to search
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*/
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function getNearestValueFromArray(array: number[], value: number) {
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// Script taken from:
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// https://www.gavsblog.com/blog/find-closest-number-in-array-javascript
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array.sort((a, b) => {
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return Math.abs(value - a) - Math.abs(value - b);
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});
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return array[0];
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}
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//#endregion
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