Updated readme

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MillenniumEarl 2020-11-02 15:46:07 +01:00
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Unofficial Node JS module for scraping F95Zone platform
These APIs have been developed to support this application and allow you to obtain data on games and mods on the platform [F95zone.to](www.f95zone.to)
A simple usage example can be found in [app/example.js](https://github.com/MillenniumEarl/F95API/blob/master/app/example.js)
**Attention**: Two-factor authentication is not supported
# Data scraping
Games/mods can be obtained by name or URL
```javascript
// The name is case insensitive
let listOfFoundGames = await F95API.getGameData("your game name");
let listOfFoundMods = await F95API.getGameData("your mod name", true);
let specificGame = await F95API.getGameDataFromURL("the URL of your game");
```
While user data (after authenticating) with
```javascript
let authResult = await F95API.login(username, password);
let loggedUserData = await F95API.getUserData();
```
# Classes
## Games and mods
Information about games and mods is stored in a GameInfo object with the following fields:
```
name: The game name
author: The game developer
url: The URL that leads to the game thread on F95Zone
overview: Description of the game
language: Main language of the game
supportedOS: List of supported OS (Windows/Linux/Mac/Android...)
censored: Are the NSFW parts censored?
engine: Game engine (Unity, Ren'Py, RPGM...)
status: Completed/Abandoned/Ongoing/Onhold
tags: List of tags
previewSrc: Source URL of the game description image
version: Version of the game
lastUpdate: Date of the last update (it's a Date object)
isMod: Is it a game or a mod?
changelog: Latest changelog available
```
The serialization in JSON format of this object is possible through `JSON.stringfy()` while the deserialization must happen through the static method `GameInfo.fromJSON()`.
## User data
User data (after authentication) can be stored in a UserData object, consisting of the following fields:
```
username: Name of the logged in user
avatarSrc: Source URL of the user's profile picture
watchedThreads: List of URLs of threads followed by the user
```
## Login results
The outcome of the authentication process is represented by the LoginResult object:
```
success: Was the authentication successful?;
message: Possible error message (unrecognized user, wrong password ...) or authentication successful message
```
# Logging
To log the behavior of the application log4js is used with a default level of "warn". This option can be changed with the loggerLevel property.
# Guidelines for errors
- If you can, return a meaningful value

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/*
to use this example, create an .env file
in the project root with the following values:
F95_USERNAME = YOUR_USERNAME
F95_PASSWORD = YOUR_PASSWORD
*/
"use strict";
// Public modules from npm
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// Configure the .env reader
dotenv.config();
main();
async function main() {