Merge pull request #44 from MillenniumEarl/Use-plain-HTML-scraper

Switch to plain HTML scraper
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Millennium Earl 2020-11-02 16:23:55 +01:00 committed by GitHub
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@ -1,20 +1,38 @@
{ {
"env": { "env": {
"browser": true, "browser": true,
"commonjs": true, "commonjs": true,
"es2021": true, "es2021": true,
"node": true "node": true,
}, "mocha": true
"extends": "eslint:recommended", },
"parser": "./node_modules/babel-eslint", "extends": "eslint:recommended",
"parserOptions": { "parser": "babel-eslint",
"ecmaVersion": 12 "parserOptions": {
}, "ecmaVersion": 12
"rules": { },
"indent": ["error", 4], "rules": {
"linebreak-style": ["error", "windows"], "indent": [
"quotes": ["error", "double"], "error",
"semi": ["error", "always"], 4
"no-unused-vars": ["error", "after-used"] ],
} "linebreak-style": [
"error",
"windows"
],
"quotes": [
"error",
"double"
],
"semi": [
"error",
"always"
],
"no-unused-vars": [
"error",
{
"args": "after-used"
}
]
}
} }

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@ -8,6 +8,75 @@
Unofficial Node JS module for scraping F95Zone platform Unofficial Node JS module for scraping F95Zone platform
These APIs have been developed to support this application and allow you to obtain data on games and mods on the platform [F95zone](https://f95zone.to/) (**NSFW**)
A simple usage example can be found in [app/example.js](https://github.com/MillenniumEarl/F95API/blob/master/app/example.js)
**Attention**: Two-factor authentication is not supported
# Data scraping
Games/mods can be obtained by name or URL
```javascript
// The name is case insensitive
let listOfFoundGames = await F95API.getGameData("your game name");
let listOfFoundMods = await F95API.getGameData("your mod name", true);
let specificGame = await F95API.getGameDataFromURL("the URL of your game");
```
While user data (after authenticating) with
```javascript
let authResult = await F95API.login(username, password);
let loggedUserData = await F95API.getUserData();
```
# Classes
## Games and mods
Information about games and mods is stored in a GameInfo object with the following fields:
```
name: The game name
author: The game developer
url: The URL that leads to the game thread on F95Zone
overview: Description of the game
language: Main language of the game
supportedOS: List of supported OS (Windows/Linux/Mac/Android...)
censored: Are the NSFW parts censored?
engine: Game engine (Unity, Ren'Py, RPGM...)
status: Completed/Abandoned/Ongoing/Onhold
tags: List of tags
previewSrc: Source URL of the game description image
version: Version of the game
lastUpdate: Date of the last update (it's a Date object)
isMod: Is it a game or a mod?
changelog: Latest changelog available
```
The serialization in JSON format of this object is possible through `JSON.stringfy()` while the deserialization must happen through the static method `GameInfo.fromJSON()`.
## User data
User data (after authentication) can be stored in a UserData object, consisting of the following fields:
```
username: Name of the logged in user
avatarSrc: Source URL of the user's profile picture
watchedThreads: List of URLs of threads followed by the user
```
## Login results
The outcome of the authentication process is represented by the LoginResult object:
```
success: Was the authentication successful?;
message: Possible error message (unrecognized user, wrong password ...) or authentication successful message
```
# Logging
To log the behavior of the application [log4js](https://github.com/log4js-node/log4js-node) is used with a default level of "warn". This option can be changed with the `loggerLevel` property.
# Guidelines for errors # Guidelines for errors
- If you can, return a meaningful value - If you can, return a meaningful value

56
app/example.js Normal file
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@ -0,0 +1,56 @@
/*
to use this example, create an .env file
in the project root with the following values:
F95_USERNAME = YOUR_USERNAME
F95_PASSWORD = YOUR_PASSWORD
*/
"use strict";
// Public modules from npm
const dotenv = require("dotenv");
// Modules from file
const F95API = require("./index.js");
// Configure the .env reader
dotenv.config();
main();
async function main() {
// Local variables
const gameList = [
"kingdom of deception",
"perverted education",
"corrupted kingdoms",
"summertime saga",
"brothel king"
];
// Log in the platform
console.log("Authenticating...");
const result = await F95API.login(process.env.F95_USERNAME, process.env.F95_PASSWORD);
console.log(`Authentication result: ${result.message}`);
// Get user data
console.log("Fetching user data...");
const userdata = await F95API.getUserData();
console.log(`${userdata.username} follows ${userdata.watchedThreads.length} threads`);
for(const gamename of gameList) {
console.log(`Searching '${gamename}'...`);
const found = await F95API.getGameData(gamename, false);
// If no game is found
if (found.length === 0) {
console.log(`No data found for '${gamename}'`);
continue;
}
// Extract first game
const gamedata = found[0];
console.log(`Found ${gamedata.name} (${gamedata.version}) by ${gamedata.author}`);
}
}

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@ -1,21 +1,14 @@
"use strict"; "use strict";
// Core modules
const fs = require("fs");
// Modules from file // Modules from file
const shared = require("./scripts/shared.js"); const shared = require("./scripts/shared.js");
const urlK = require("./scripts/constants/url.js"); const networkHelper = require("./scripts/network-helper.js");
const selectorK = require("./scripts/constants/css-selector.js"); const scraper = require("./scripts/scraper.js");
const urlHelper = require("./scripts/url-helper.js"); const searcher = require("./scripts/searcher.js");
const scraper = require("./scripts/game-scraper.js"); const uScraper = require("./scripts/user-scraper.js");
const {
prepareBrowser,
preparePage,
} = require("./scripts/puppeteer-helper.js");
const searcher = require("./scripts/game-searcher.js");
// Classes from file // Classes from file
const Credentials = require("./scripts/classes/credentials.js");
const GameInfo = require("./scripts/classes/game-info.js"); const GameInfo = require("./scripts/classes/game-info.js");
const LoginResult = require("./scripts/classes/login-result.js"); const LoginResult = require("./scripts/classes/login-result.js");
const UserData = require("./scripts/classes/user-data.js"); const UserData = require("./scripts/classes/user-data.js");
@ -28,63 +21,24 @@ module.exports.UserData = UserData;
//#region Export properties //#region Export properties
/** /**
* Shows log messages and other useful functions for module debugging. * @public
* @param {Boolean} value * Set the logger level for module debugging.
*/ */
module.exports.debug = function (value) { /* istambul ignore next */
shared.debug = value; module.exports.loggerLevel = shared.logger.level;
exports.loggerLevel = "warn"; // By default log only the warn messages
// Configure logger
shared.logger.level = value ? "debug" : "warn";
};
/** /**
* @public * @public
* Indicates whether a user is logged in to the F95Zone platform or not. * Indicates whether a user is logged in to the F95Zone platform or not.
* @returns {String} * @returns {String}
*/ */
module.exports.isLogged = function () { /* istambul ignore next */
return shared.isLogged; module.exports.isLogged = function isLogged() {
}; return shared.isLogged;
/**
* @public
* If true, it opens a new browser for each request
* to the F95Zone platform, otherwise it reuses the same.
* @returns {String}
*/
module.exports.setIsolation = function (value) {
shared.isolation = value;
};
/**
* @public
* Path to the cache directory
* @returns {String}
*/
module.exports.getCacheDir = function () {
return shared.cacheDir;
};
/**
* @public
* Set path to the cache directory
* @returns {String}
*/
module.exports.setCacheDir = function (value) {
shared.cacheDir = value;
// Create directory if it doesn't exist
if (!fs.existsSync(shared.cacheDir)) fs.mkdirSync(shared.cacheDir);
};
/**
* @public
* Set local chromium path.
* @returns {String}
*/
module.exports.setChromiumPath = function (value) {
shared.chromiumLocalPath = value;
}; };
//#endregion Export properties //#endregion Export properties
//#region Global variables //#region Global variables
var _browser = null;
const USER_NOT_LOGGED = "User not authenticated, unable to continue"; const USER_NOT_LOGGED = "User not authenticated, unable to continue";
//#endregion //#endregion
@ -98,92 +52,25 @@ const USER_NOT_LOGGED = "User not authenticated, unable to continue";
* @returns {Promise<LoginResult>} Result of the operation * @returns {Promise<LoginResult>} Result of the operation
*/ */
module.exports.login = async function (username, password) { module.exports.login = async function (username, password) {
if (shared.isLogged) { if (shared.isLogged) {
shared.logger.info("Already logged in"); shared.logger.info(`${username} already authenticated`);
const result = new LoginResult(true, "Already logged in"); return new LoginResult(true, `${username} already authenticated`);
}
shared.logger.trace("Fetching token...");
const creds = new Credentials(username, password);
await creds.fetchToken();
shared.logger.trace(`Authentication for ${username}`);
const result = await networkHelper.authenticate(creds);
shared.isLogged = result.success;
if (result.success) shared.logger.info("User logged in through the platform");
else shared.logger.warn(`Error during authentication: ${result.message}`);
return result; return result;
}
// If cookies are loaded, use them to authenticate
shared.cookies = loadCookies();
if (shared.cookies !== null) {
shared.logger.info("Valid session, no need to re-authenticate");
shared.isLogged = true;
const result = new LoginResult(true, "Logged with cookies");
return result;
}
// Else, log in throught browser
shared.logger.info(
"No saved sessions or expired session, login on the platform"
);
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
const result = await loginF95(browser, username, password);
shared.isLogged = result.success;
if (result.success) {
// Reload cookies
shared.cookies = loadCookies();
shared.logger.info("User logged in through the platform");
} else {
shared.logger.warn("Error during authentication: " + result.message);
}
if (shared.isolation) await browser.close();
return result;
}; };
/**
* @public
* This method loads the main data from the F95 portal
* used to provide game information. You **must** be logged
* in to the portal before calling this method.
* @returns {Promise<Boolean>} Result of the operation
*/
module.exports.loadF95BaseData = async function () {
if (!shared.isLogged || !shared.cookies) {
shared.logger.warn(USER_NOT_LOGGED);
return false;
}
shared.logger.info("Loading base data...");
// Prepare a new web page
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
// Go to latest update page and wait for it to load
await page.goto(urlK.F95_LATEST_UPDATES, {
waitUntil: shared.WAIT_STATEMENT,
});
// Obtain engines (disk/online)
await page.waitForSelector(selectorK.ENGINE_ID_SELECTOR);
shared.engines = await loadValuesFromLatestPage(
page,
shared.enginesCachePath,
selectorK.ENGINE_ID_SELECTOR,
"engines"
);
// Obtain statuses (disk/online)
await page.waitForSelector(selectorK.STATUS_ID_SELECTOR);
shared.statuses = await loadValuesFromLatestPage(
page,
shared.statusesCachePath,
selectorK.STATUS_ID_SELECTOR,
"statuses"
);
await page.close();
if (shared.isolation) await browser.close();
shared.logger.info("Base data loaded");
return true;
};
/** /**
* @public * @public
* Chek if exists a new version of the game. * Chek if exists a new version of the game.
@ -191,68 +78,54 @@ module.exports.loadF95BaseData = async function () {
* @param {GameInfo} info Information about the game to get the version for * @param {GameInfo} info Information about the game to get the version for
* @returns {Promise<Boolean>} true if an update is available, false otherwise * @returns {Promise<Boolean>} true if an update is available, false otherwise
*/ */
module.exports.chekIfGameHasUpdate = async function (info) { module.exports.checkIfGameHasUpdate = async function (info) {
if (!shared.isLogged || !shared.cookies) { if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED); shared.logger.warn(USER_NOT_LOGGED);
return false; return false;
} }
// F95 change URL at every game update, // F95 change URL at every game update,
// so if the URL is different an update is available // so if the URL is different an update is available
const exists = await urlHelper.urlExists(info.f95url, true); const exists = await networkHelper.urlExists(info.url, true);
if (!exists) return true; if (!exists) return true;
// Parse version from title // Parse version from title
if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); const onlineVersion = await scraper.getGameInfo(info.url).version;
const browser = shared.isolation ? await prepareBrowser() : _browser;
// Compare the versions
const onlineVersion = await scraper.getGameVersionFromTitle(browser, info); return onlineVersion.toUpperCase() !== info.version.toUpperCase();
if (shared.isolation) await browser.close();
return onlineVersion.toUpperCase() !== info.version.toUpperCase();
}; };
/** /**
* @public * @public
* Starting from the name, it gets all the information about the game you are looking for. * Starting from the name, it gets all the information about the game you are looking for.
* You **must** be logged in to the portal before calling this method. * You **must** be logged in to the portal before calling this method.
* @param {String} name Name of the game searched * @param {String} name Name of the game searched
* @param {Boolean} includeMods Indicates whether to also take mods into account when searching * @param {Boolean} mod Indicate if you are looking for mods or games
* @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to * @returns {Promise<GameInfo[]>} List of information obtained where each item corresponds to
* an identified game (in the case of homonymy of titles) * an identified game (in the case of homonymy of titles)
*/ */
module.exports.getGameData = async function (name, includeMods) { module.exports.getGameData = async function (name, mod) {
if (!shared.isLogged || !shared.cookies) { if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED); shared.logger.warn(USER_NOT_LOGGED);
return null; return null;
} }
// Gets the search results of the game being searched for // Gets the search results of the game/mod being searched for
if (_browser === null && !shared.isolation) _browser = await prepareBrowser(); let urls = [];
const browser = shared.isolation ? await prepareBrowser() : _browser; if(mod) urls = await searcher.searchMod(name);
const urlList = await searcher.getSearchGameResults(browser, name); else urls = await searcher.searchGame(name);
// Process previous partial results // Process previous partial results
const promiseList = []; const results = [];
for (const url of urlList) { for (const url of urls) {
// Start looking for information // Start looking for information
promiseList.push(scraper.getGameInfo(browser, url)); const info = await scraper.getGameInfo(url);
} results.push(info);
}
// Filter for mods return results;
const result = [];
for (const info of await Promise.all(promiseList)) {
// Ignore empty results
if (!info) continue;
// Skip mods if not required
if (info.isMod && !includeMods) continue;
// Else save data
result.push(info);
}
if (shared.isolation) await browser.close();
return result;
}; };
/** /**
* @public * @public
* Starting from the url, it gets all the information about the game you are looking for. * Starting from the url, it gets all the information about the game you are looking for.
@ -261,27 +134,20 @@ module.exports.getGameData = async function (name, includeMods) {
* @returns {Promise<GameInfo>} Information about the game. If no game was found, null is returned * @returns {Promise<GameInfo>} Information about the game. If no game was found, null is returned
*/ */
module.exports.getGameDataFromURL = async function (url) { module.exports.getGameDataFromURL = async function (url) {
if (!shared.isLogged || !shared.cookies) { if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED); shared.logger.warn(USER_NOT_LOGGED);
return null; return null;
} }
// Check URL // Check URL validity
const exists = await urlHelper.urlExists(url); const exists = await networkHelper.urlExists(url);
if (!exists) throw new URIError(url + " is not a valid URL"); if (!exists) throw new URIError(`${url} is not a valid URL`);
if (!urlHelper.isF95URL(url)) if (!networkHelper.isF95URL(url)) throw new Error(`${url} is not a valid F95Zone URL`);
throw new Error(url + " is not a valid F95Zone URL");
// Get game data
// Gets the search results of the game being searched for return await scraper.getGameInfo(url);
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
// Get game data
const result = await scraper.getGameInfo(browser, url);
if (shared.isolation) await browser.close();
return result;
}; };
/** /**
* @public * @public
* Gets the data of the currently logged in user. * Gets the data of the currently logged in user.
@ -289,321 +155,11 @@ module.exports.getGameDataFromURL = async function (url) {
* @returns {Promise<UserData>} Data of the user currently logged in * @returns {Promise<UserData>} Data of the user currently logged in
*/ */
module.exports.getUserData = async function () { module.exports.getUserData = async function () {
if (!shared.isLogged || !shared.cookies) { if (!shared.isLogged) {
shared.logger.warn(USER_NOT_LOGGED); shared.logger.warn(USER_NOT_LOGGED);
return null; return null;
} }
// Prepare a new web page return await uScraper.getUserData();
if (_browser === null && !shared.isolation) _browser = await prepareBrowser();
const browser = shared.isolation ? await prepareBrowser() : _browser;
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(urlK.F95_BASE_URL); // Go to base page
// Explicitly wait for the required items to load
await Promise.all([
page.waitForSelector(selectorK.USERNAME_ELEMENT),
page.waitForSelector(selectorK.AVATAR_PIC),
]);
const threads = getUserWatchedGameThreads(browser);
const username = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerText,
selectorK.USERNAME_ELEMENT
);
const avatarSrc = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).getAttribute("src"),
selectorK.AVATAR_PIC
);
const ud = new UserData();
ud.username = username;
ud.avatarSrc = urlHelper.isStringAValidURL(avatarSrc) ? avatarSrc : null;
ud.watchedThreads = await threads;
await page.close();
if (shared.isolation) await browser.close();
return ud;
};
/**
* @public
* Logout from the current user and gracefully close shared browser.
* You **must** be logged in to the portal before calling this method.
*/
module.exports.logout = async function () {
if (!shared.isLogged || !shared.cookies) {
shared.logger.warn(USER_NOT_LOGGED);
return;
}
// Logout
shared.isLogged = false;
// Gracefully close shared browser
if (!shared.isolation && _browser !== null) {
await _browser.close();
_browser = null;
}
}; };
//#endregion //#endregion
//#region Private methods
//#region Cookies functions
/**
* @private
* Loads and verifies the expiration of previously stored cookies from disk
* if they exist, otherwise it returns null.
* @return {object[]} List of dictionaries or null if cookies don't exist
*/
function loadCookies() {
// Check the existence of the cookie file
if (fs.existsSync(shared.cookiesCachePath)) {
// Read cookies
const cookiesJSON = fs.readFileSync(shared.cookiesCachePath);
const cookies = JSON.parse(cookiesJSON);
// Check if the cookies have expired
for (const cookie of cookies) {
if (isCookieExpired(cookie)) return null;
}
// Cookies loaded and verified
return cookies;
} else return null;
}
/**
* @private
* Check the validity of a cookie.
* @param {object} cookie Cookies to verify the validity. It's a dictionary
* @returns {Boolean} true if the cookie has expired, false otherwise
*/
function isCookieExpired(cookie) {
// Local variables
let expiredCookies = false;
// Ignore cookies that never expire
const expirationUnixTimestamp = cookie.expire;
if (expirationUnixTimestamp !== "-1") {
// Convert UNIX epoch timestamp to normal Date
const expirationDate = new Date(expirationUnixTimestamp * 1000);
if (expirationDate < Date.now()) {
shared.logger.warn(
"Cookie " + cookie.name + " expired, you need to re-authenticate"
);
expiredCookies = true;
}
}
return expiredCookies;
}
//#endregion Cookies functions
//#region Latest Updates page parserer
/**
* @private
* If present, it reads the file containing the searched values (engines or states)
* from the disk, otherwise it connects to the F95 portal (at the page
* https://f95zone.to/latest) and downloads them.
* @param {puppeteer.Page} page Page used to locate the required elements
* @param {String} path Path to disk of the JSON file containing the data to read / write
* @param {String} selector CSS selector of the required elements
* @param {String} elementRequested Required element (engines or states) used to detail log messages
* @returns {Promise<String[]>} List of required values in uppercase
*/
async function loadValuesFromLatestPage(
page,
path,
selector,
elementRequested
) {
// If the values already exist they are loaded from disk without having to connect to F95
shared.logger.info("Load " + elementRequested + " from disk...");
if (fs.existsSync(path)) {
const valueJSON = fs.readFileSync(path);
return JSON.parse(valueJSON);
}
// Otherwise, connect and download the data from the portal
shared.logger.info("No " + elementRequested + " cached, downloading...");
const values = await getValuesFromLatestPage(
page,
selector,
"Getting " + elementRequested + " from page"
);
fs.writeFileSync(path, JSON.stringify(values));
return values;
}
/**
* @private
* Gets all the textual values of the elements present
* in the F95 portal page and identified by the selector
* passed by parameter
* @param {puppeteer.Page} page Page used to locate items specified by the selector
* @param {String} selector CSS selector
* @param {String} logMessage Log message indicating which items the selector is requesting
* @return {Promise<String[]>} List of uppercase strings indicating the textual values of the elements identified by the selector
*/
async function getValuesFromLatestPage(page, selector, logMessage) {
shared.logger.info(logMessage);
const result = [];
const elements = await page.$$(selector);
for (const element of elements) {
const text = await element.evaluate(
/* istanbul ignore next */ (e) => e.innerText
);
// Save as upper text for better match if used in query
result.push(text.toUpperCase());
}
return result;
}
//#endregion
//#region User
/**
* @private
* Log in to the F95Zone portal and, if successful, save the cookies.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @param {String} username Username to use during login
* @param {String} password Password to use during login
* @returns {Promise<LoginResult>} Result of the operation
*/
async function loginF95(browser, username, password) {
const page = await preparePage(browser); // Set new isolated page
await page.goto(urlK.F95_LOGIN_URL); // Go to login page
// Explicitly wait for the required items to load
await Promise.all([
page.waitForSelector(selectorK.USERNAME_INPUT),
page.waitForSelector(selectorK.PASSWORD_INPUT),
page.waitForSelector(selectorK.LOGIN_BUTTON),
]);
await page.type(selectorK.USERNAME_INPUT, username); // Insert username
await page.type(selectorK.PASSWORD_INPUT, password); // Insert password
await Promise.all([
page.click(selectorK.LOGIN_BUTTON), // Click on the login button
page.waitForNavigation({
waitUntil: shared.WAIT_STATEMENT,
}), // Wait for page to load
]);
// Prepare result
let message = "";
// Check if the user is logged in
const success = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector) !== null,
selectorK.AVATAR_INFO
);
const errorMessageExists = await page.evaluate(
/* istanbul ignore next */
(selector) => document.querySelector(selector) !== null,
selectorK.LOGIN_MESSAGE_ERROR
);
// Save cookies to avoid re-auth
if (success) {
const c = await page.cookies();
fs.writeFileSync(shared.cookiesCachePath, JSON.stringify(c));
message = "Authentication successful";
} else if (errorMessageExists) {
const errorMessage = await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).innerText,
selectorK.LOGIN_MESSAGE_ERROR
);
if (errorMessage === "Incorrect password. Please try again.") {
message = "Incorrect password";
} else if (
errorMessage ===
"The requested user '" + username + "' could not be found."
) {
// The escaped quotes are important!
message = "Incorrect username";
} else message = errorMessage;
} else message = "Unknown error";
await page.close(); // Close the page
return new LoginResult(success, message);
}
/**
* @private
* Gets the list of URLs of threads the user follows.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @returns {Promise<String[]>} URL list
*/
async function getUserWatchedGameThreads(browser) {
const page = await preparePage(browser); // Set new isolated page
await page.goto(urlK.F95_WATCHED_THREADS); // Go to the thread page
// Explicitly wait for the required items to load
await page.waitForSelector(selectorK.WATCHED_THREAD_FILTER_POPUP_BUTTON);
// Show the popup
await Promise.all([
page.click(selectorK.WATCHED_THREAD_FILTER_POPUP_BUTTON),
page.waitForSelector(selectorK.UNREAD_THREAD_CHECKBOX),
page.waitForSelector(selectorK.ONLY_GAMES_THREAD_OPTION),
page.waitForSelector(selectorK.FILTER_THREADS_BUTTON),
]);
// Set the filters
await page.evaluate(
/* istanbul ignore next */ (selector) =>
document.querySelector(selector).removeAttribute("checked"),
selectorK.UNREAD_THREAD_CHECKBOX
); // Also read the threads already read
// Filter the threads
await page.click(selectorK.ONLY_GAMES_THREAD_OPTION);
await page.click(selectorK.FILTER_THREADS_BUTTON);
await page.waitForSelector(selectorK.WATCHED_THREAD_URLS);
// Get the threads urls
const urls = [];
let nextPageExists = false;
do {
// Get all the URLs
for (const handle of await page.$$(selectorK.WATCHED_THREAD_URLS)) {
const src = await page.evaluate(
/* istanbul ignore next */ (element) => element.href,
handle
);
// If 'unread' is left, it will redirect to the last unread post
const url = src.replace("/unread", "");
urls.push(url);
}
nextPageExists = await page.evaluate(
/* istanbul ignore next */ (selector) => document.querySelector(selector),
selectorK.WATCHED_THREAD_NEXT_PAGE
);
// Click to next page
if (nextPageExists) {
await page.click(selectorK.WATCHED_THREAD_NEXT_PAGE);
await page.waitForSelector(selectorK.WATCHED_THREAD_URLS);
}
} while (nextPageExists);
await page.close();
return urls;
}
//#endregion User
//#endregion Private methods

View File

@ -0,0 +1,18 @@
"use strict";
// Modules from file
const { getF95Token } = require("../network-helper.js");
class Credentials {
constructor(username, password) {
this.username = username;
this.password = password;
this.token = null;
}
async fetchToken() {
this.token = await getF95Token();
}
}
module.exports = Credentials;

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@ -1,110 +0,0 @@
/* istanbul ignore file */
"use strict";
// Core modules
const fs = require("fs");
// Public modules from npm
// const { File } = require('megajs');
// Modules from file
const { prepareBrowser, preparePage } = require("../puppeteer-helper.js");
const shared = require("../shared.js");
class GameDownload {
constructor() {
/**
* @public
* Platform that hosts game files
* @type String
*/
this.hosting = "";
/**
* @public
* Link to game files
* @type String
*/
this.link = null;
/**
* @public
* Operating systems supported by the game version indicated in this class.
* Can be *WINDOWS/LINUX/MACOS*
* @type String[]
*/
this.supportedOS = [];
}
/**
* @public
* Download the game data in the indicated path.
* Supported hosting platforms: MEGA, NOPY
* @param {String} path Save path
* @return {Promise<Boolean>} Result of the operation
*/
async download(path) {
if (this.link.includes("mega.nz"))
return await downloadMEGA(this.link, path);
else if (this.link.includes("nopy.to"))
return await downloadNOPY(this.link, path);
}
}
module.exports = GameDownload;
async function downloadMEGA(url, savepath) {
// The URL is masked
const browser = await prepareBrowser();
const page = await preparePage(browser);
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(url);
await page.waitForSelector("a.host_link");
// Obtain the link for the unmasked page and click it
const link = await page.$("a.host_link");
await link.click();
await page.goto(url, {
waitUntil: shared.WAIT_STATEMENT,
}); // Go to the game page and wait until it loads
// Obtain the URL after the redirect
const downloadURL = page.url();
// Close browser and page
await page.close();
await browser.close();
const stream = fs.createWriteStream(savepath);
const file = File.fromURL(downloadURL);
file.download().pipe(stream);
return fs.existsSync(savepath);
}
async function downloadNOPY(url, savepath) {
// Prepare browser
const browser = await prepareBrowser();
const page = await preparePage(browser);
await page.goto(url);
await page.waitForSelector("#download");
// Set the save path
await page._client.send("Page.setDownloadBehavior", {
behavior: "allow",
downloadPath: path.basename(path.dirname(savepath)), // It's a directory
});
// Obtain the download button and click it
const downloadButton = await page.$("#download");
await downloadButton.click();
// Await for all the connections to close
await page.waitForNavigation({
waitUntil: "networkidle0",
timeout: 0, // Disable timeout
});
// Close browser and page
await page.close();
await browser.close();
return fs.existsSync(savepath);
}

View File

@ -1,119 +1,135 @@
"use strict"; "use strict";
class GameInfo { class GameInfo {
constructor() { constructor() {
//#region Properties //#region Properties
/** /**
* Game name * Game name
* @type String * @type String
*/ */
this.name = null; this.name = null;
/** /**
* Game author * Game author
* @type String * @type String
*/ */
this.author = null; this.author = null;
/** /**
* URL to the game's official conversation on the F95Zone portal * URL to the game's official conversation on the F95Zone portal
* @type String * @type String
*/ */
this.f95url = null; this.url = null;
/** /**
* Game description * Game description
* @type String * @type String
*/ */
this.overview = null; this.overview = null;
/** /**
* List of tags associated with the game * Game language.
* @type String[] * @type String
*/ */
this.tags = []; this.language = null;
/** /**
* Graphics engine used for game development * List of supported OS.
* @type String * @type
*/ */
this.engine = null; this.supportedOS = [];
/** /**
* Progress of the game * Specify whether the game has censorship
* @type String * measures regarding NSFW scenes.
*/ * @type Boolean
this.status = null; */
/** this.censored = null;
* Game description image URL /**
* @type String * List of tags associated with the game
*/ * @type String[]
this.previewSource = null; */
/** this.tags = [];
* Game version /**
* @type String * Graphics engine used for game development
*/ * @type String
this.version = null; */
/** this.engine = null;
* Last time the game underwent updates /**
* @type String * Progress of the game
*/ * @type String
this.lastUpdate = null; */
/** this.status = null;
* Last time the local copy of the game was run /**
* @type String * Game description image URL
*/ * @type String
this.lastPlayed = null; */
/** this.previewSrc = null;
* Specifies if the game is original or a mod /**
* @type Boolean * Game version
*/ * @type String
this.isMod = false; */
/** this.version = null;
* Changelog for the last version. /**
* @type String * Last time the game underwent updates
*/ * @type String
this.changelog = null; */
/** this.lastUpdate = null;
* Directory containing the local copy of the game /**
* @type String * Last time the local copy of the game was run
*/ * @type String
this.gameDir = null; */
/** this.lastPlayed = null;
* Information on game file download links, /**
* including information on hosting platforms * Specifies if the game is original or a mod
* and operating system supported by the specific link * @type Boolean
* @type GameDownload[] */
*/ this.isMod = false;
this.downloadInfo = []; /**
//#endregion Properties * Changelog for the last version.
} * @type String
*/
this.changelog = null;
/**
* Directory containing the local copy of the game
* @type String
*/
this.gameDir = null;
//#endregion Properties
}
/** /**
* Converts the object to a dictionary used for JSON serialization * Converts the object to a dictionary used for JSON serialization.
*/ */
/* istanbul ignore next */ /* istanbul ignore next */
toJSON() { toJSON() {
return { return {
name: this.name, name: this.name,
author: this.author, author: this.author,
f95url: this.f95url, url: this.url,
overview: this.overview, overview: this.overview,
engine: this.engine, language: this.language,
status: this.status, supportedOS: this.supportedOS,
previewSource: this.previewSource, censored: this.censored,
version: this.version, engine: this.engine,
lastUpdate: this.lastUpdate, status: this.status,
lastPlayed: this.lastPlayed, tags: this.tags,
isMod: this.isMod, previewSrc: this.previewSrc,
changelog: this.changelog, version: this.version,
gameDir: this.gameDir, lastUpdate: this.lastUpdate,
downloadInfo: this.downloadInfo, lastPlayed: this.lastPlayed,
}; isMod: this.isMod,
} changelog: this.changelog,
gameDir: this.gameDir,
};
}
/** /**
* Return a new GameInfo from a JSON string * Return a new GameInfo from a JSON string.
* @param {String} json JSON string used to create the new object * @param {String} json JSON string used to create the new object
* @returns {GameInfo} * @returns {GameInfo}
*/ */
/* istanbul ignore next */ static fromJSON(json) {
static fromJSON(json) { // Convert string
return Object.assign(new GameInfo(), json); const temp = Object.assign(new GameInfo(), JSON.parse(json));
}
// JSON cannot transform a string to a date implicitly
temp.lastUpdate = new Date(temp.lastUpdate);
return temp;
}
} }
module.exports = GameInfo; module.exports = GameInfo;

View File

@ -4,17 +4,17 @@
* Object obtained in response to an attempt to login to the portal. * Object obtained in response to an attempt to login to the portal.
*/ */
class LoginResult { class LoginResult {
constructor(success, message) { constructor(success, message) {
/** /**
* Result of the login operation * Result of the login operation
* @type Boolean * @type Boolean
*/ */
this.success = success; this.success = success;
/** /**
* Login response message * Login response message
* @type String * @type String
*/ */
this.message = message; this.message = message;
} }
} }
module.exports = LoginResult; module.exports = LoginResult;

View File

@ -4,23 +4,23 @@
* Class containing the data of the user currently connected to the F95Zone platform. * Class containing the data of the user currently connected to the F95Zone platform.
*/ */
class UserData { class UserData {
constructor() { constructor() {
/** /**
* User username. * User name.
* @type String * @type String
*/ */
this.username = ""; this.username = "";
/** /**
* Path to the user's profile picture. * Path to the user's profile picture.
* @type String * @type String
*/ */
this.avatarSrc = null; this.avatarSrc = null;
/** /**
* List of followed thread URLs. * List of followed thread URLs.
* @type URL[] * @type String[]
*/ */
this.watchedThreads = []; this.watchedThreads = [];
} }
} }
module.exports = UserData; module.exports = UserData;

View File

@ -1,33 +1,23 @@
module.exports = Object.freeze({ module.exports = Object.freeze({
AVATAR_INFO: "span.avatar", BD_ENGINE_ID_SELECTOR: "div[id^=\"btn-prefix_1_\"]>span",
AVATAR_PIC: 'a[href="/account/"] > span.avatar > img[class^="avatar"]', BD_STATUS_ID_SELECTOR: "div[id^=\"btn-prefix_4_\"]>span",
ENGINE_ID_SELECTOR: 'div[id^="btn-prefix_1_"]>span',
FILTER_THREADS_BUTTON: 'button[class="button--primary button"]', GT_IMAGES: "img:not([title])[data-src^=\"https://attachments.f95zone.to\"][data-url=\"\"]",
GAME_IMAGES: 'img[src^="https://attachments.f95zone.to"]', GT_TAGS: "a.tagItem",
GAME_TAGS: "a.tagItem", GT_TITLE: "h1.p-title-value",
GAME_TITLE: "h1.p-title-value", GT_TITLE_PREFIXES: "h1.p-title-value > a.labelLink > span[dir=\"auto\"]",
GAME_TITLE_PREFIXES: 'h1.p-title-value > a.labelLink > span[dir="auto"]', GT_LAST_CHANGELOG: "div.bbCodeBlock-content > div:first-of-type",
LOGIN_BUTTON: "button.button--icon--login", GT_JSONLD: "script[type=\"application/ld+json\"]",
LOGIN_MESSAGE_ERROR: WT_FILTER_POPUP_BUTTON: "a.filterBar-menuTrigger",
"div.blockMessage.blockMessage--error.blockMessage--iconic", WT_NEXT_PAGE: "a.pageNav-jump--next",
ONLY_GAMES_THREAD_OPTION: 'select[name="nodes[]"] > option[value="2"]', WT_URLS: "a[href^=\"/threads/\"][data-tp-primary]",
PASSWORD_INPUT: 'input[name="password"]', WT_UNREAD_THREAD_CHECKBOX: "input[type=\"checkbox\"][name=\"unread\"]",
SEARCH_BUTTON: "form.block > * button.button--icon--search", GS_POSTS: "article.message-body:first-child > div.bbWrapper:first-of-type",
SEARCH_FORM_TEXTBOX: 'input[name="keywords"][type="search"]', GS_RESULT_THREAD_TITLE: "h3.contentRow-title > a",
SEARCH_ONLY_GAMES_OPTION: 'select[name="c[nodes][]"] > option[value="1"]', GS_RESULT_BODY: "div.contentRow-main",
STATUS_ID_SELECTOR: 'div[id^="btn-prefix_4_"]>span', GS_MEMBERSHIP: "li > a:not(.username)",
THREAD_POSTS: GET_REQUEST_TOKEN: "input[name=\"_xfToken\"]",
"article.message-body:first-child > div.bbWrapper:first-of-type", UD_USERNAME_ELEMENT: "a[href=\"/account/\"] > span.p-navgroup-linkText",
THREAD_TITLE: "h3.contentRow-title", UD_AVATAR_PIC: "a[href=\"/account/\"] > span.avatar > img[class^=\"avatar\"]",
TITLE_ONLY_CHECKBOX: 'form.block > * input[name="c[title_only]"]', LOGIN_MESSAGE_ERROR: "div.blockMessage.blockMessage--error.blockMessage--iconic",
UNREAD_THREAD_CHECKBOX: 'input[type="checkbox"][name="unread"]',
USERNAME_ELEMENT: 'a[href="/account/"] > span.p-navgroup-linkText',
USERNAME_INPUT: 'input[name="login"]',
WATCHED_THREAD_FILTER_POPUP_BUTTON: "a.filterBar-menuTrigger",
WATCHED_THREAD_NEXT_PAGE: "a.pageNav-jump--next",
WATCHED_THREAD_URLS: 'a[href^="/threads/"][data-tp-primary]',
DOWNLOAD_LINKS_CONTAINER: 'span[style="font-size: 18px"]',
SEARCH_THREADS_RESULTS_BODY: "div.contentRow-main",
SEARCH_THREADS_MEMBERSHIP: "li > a:not(.username)",
THREAD_LAST_CHANGELOG: "div.bbCodeBlock-content > div:first-of-type",
}); });

View File

@ -1,7 +1,7 @@
module.exports = Object.freeze({ module.exports = Object.freeze({
F95_BASE_URL: "https://f95zone.to", F95_BASE_URL: "https://f95zone.to",
F95_SEARCH_URL: "https://f95zone.to/search/?type=post", F95_SEARCH_URL: "https://f95zone.to/search/?type=post",
F95_LATEST_UPDATES: "https://f95zone.to/latest", F95_LATEST_UPDATES: "https://f95zone.to/latest",
F95_LOGIN_URL: "https://f95zone.to/login", F95_LOGIN_URL: "https://f95zone.to/login/login",
F95_WATCHED_THREADS: "https://f95zone.to/watched/threads", F95_WATCHED_THREADS: "https://f95zone.to/watched/threads",
}); });

View File

@ -1,467 +0,0 @@
"use strict";
// Public modules from npm
const HTMLParser = require("node-html-parser");
const puppeteer = require("puppeteer"); // skipcq: JS-0128
// Modules from file
const shared = require("./shared.js");
const selectorK = require("./constants/css-selector.js");
const { preparePage } = require("./puppeteer-helper.js");
const GameDownload = require("./classes/game-download.js");
const GameInfo = require("./classes/game-info.js");
const urlHelper = require("./url-helper.js");
/**
* @protected
* Get information from the game's main page.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @param {String} url URL (String) of the game/mod to extract data from
* @return {Promise<GameInfo>} Complete information about the game you are
* looking for
*/
module.exports.getGameInfo = async function (browser, url) {
shared.logger.info("Obtaining game info");
// Verify the correctness of the URL
const exists = await urlHelper.urlExists(url);
if (!exists) throw new URIError(`${url} is not a valid URL`);
if (!urlHelper.isF95URL(url))
throw new Error(`${url} is not a valid F95Zone URL`);
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(url, {
waitUntil: shared.WAIT_STATEMENT,
}); // Go to the game page and wait until it loads
// It asynchronously searches for the elements and
// then waits at the end to compile the object to be returned
let info = new GameInfo();
const title = getGameTitle(page);
const author = getGameAuthor(page);
const tags = getGameTags(page);
const redirectUrl = urlHelper.getUrlRedirect(url);
info = await parsePrefixes(page, info); // Fill status/engines/isMod
const structuredText = await getMainPostStructuredText(page);
const overview = getOverview(structuredText, info.isMod);
const parsedInfos = parseConversationPage(structuredText);
const previewSource = getGamePreviewSource(page);
const changelog = getLastChangelog(page);
// Fill in the GameInfo element with the information obtained
info.name = await title;
info.author = await author;
info.tags = await tags;
info.f95url = await redirectUrl;
info.overview = overview;
info.lastUpdate = info.isMod
? parsedInfos.UPDATED
: parsedInfos.THREAD_UPDATED;
info.previewSource = await previewSource;
info.changelog = await changelog;
info.version = await exports.getGameVersionFromTitle(browser, info);
//let downloadData = getGameDownloadLink(page);
//info.downloadInfo = await downloadData;
/* Downloading games without going directly to
* the platform appears to be prohibited by
* the guidelines. It is therefore useless to
* keep the links for downloading the games. */
await page.close(); // Close the page
shared.logger.info("Founded data for " + info.name);
return info;
};
/**
* Obtain the game version without parsing again all the data of the game.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @param {GameInfo} info Information about the game
* @returns {Promise<String>} Online version of the game
*/
module.exports.getGameVersionFromTitle = async function (browser, info) {
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(info.f95url, {
waitUntil: shared.WAIT_STATEMENT,
}); // Go to the game page and wait until it loads
// Get the title
const titleHTML = await page.evaluate(
/* istanbul ignore next */
(selector) => document.querySelector(selector).innerHTML,
selectorK.GAME_TITLE
);
const title = HTMLParser.parse(titleHTML).childNodes.pop().rawText;
// The title is in the following format: [PREFIXES] NAME GAME [VERSION] [AUTHOR]
const startIndex = title.indexOf("[") + 1;
const endIndex = title.indexOf("]", startIndex);
let version = title.substring(startIndex, endIndex).trim().toUpperCase();
if (version.startsWith("V")) version = version.replace("V", ""); // Replace only the first occurrence
await page.close();
return cleanFSString(version);
};
//#region Private methods
/**
* Clean a string from invalid File System chars.
* @param {String} s
* @returns {String}
*/
function cleanFSString(s) {
const rx = /[/\\?%*:|"<>]/g;
return s.replace(rx, "");
}
/**
* @private
* Get the game description from its web page.
* Different processing depending on whether the game is a mod or not.
* @param {String} text Structured text extracted from the game's web page
* @param {Boolean} isMod Specify if it is a game or a mod
* @returns {Promise<String>} Game description
*/
function getOverview(text, isMod) {
// Get overview (different parsing for game and mod)
let overviewEndIndex;
if (isMod) overviewEndIndex = text.indexOf("Updated");
else overviewEndIndex = text.indexOf("Thread Updated");
return text.substring(0, overviewEndIndex).replace("Overview:\n", "").trim();
}
/**
* @private
* Extrapolate the page structure by removing the element tags
* and leaving only the text and its spacing.
* @param {puppeteer.Page} page Page containing the text
* @returns {Promise<String>} Structured text
*/
async function getMainPostStructuredText(page) {
// Gets the first post, where are listed all the game's informations
const post = (await page.$$(selectorK.THREAD_POSTS))[0];
// The info are plain text so we need to parse the HTML code
const bodyHTML = await page.evaluate(
/* istanbul ignore next */
(mainPost) => mainPost.innerHTML,
post
);
return HTMLParser.parse(bodyHTML).structuredText;
}
/**
* @private
* Extrapolates and cleans the author from the page passed by parameter.
* @param {puppeteer.Page} page Page containing the author to be extrapolated
* @returns {Promise<String>} Game author
*/
async function getGameAuthor(page) {
// Get the game/mod name (without square brackets)
const titleHTML = await page.evaluate(
/* istanbul ignore next */
(selector) => document.querySelector(selector).innerHTML,
selectorK.GAME_TITLE
);
const structuredTitle = HTMLParser.parse(titleHTML);
// The last element **shoud be** the title without prefixes (engines, status, other...)
const gameTitle = structuredTitle.childNodes.pop().rawText;
// The last square brackets contain the author
const startTitleIndex = gameTitle.lastIndexOf("[") + 1;
return gameTitle.substring(startTitleIndex, gameTitle.length - 1).trim();
}
/**
* @private
* Process the post text to get all the useful
* information in the format *DESCRIPTOR : VALUE*.
* @param {String} text Structured text of the post
* @returns {Object} Dictionary of information
*/
function parseConversationPage(text) {
const dataPairs = {};
// The information searched in the game post are one per line
const splittedText = text.split("\n");
for (const line of splittedText) {
if (!line.includes(":")) continue;
// Create pair key/value
const splitted = line.split(":");
const key = splitted[0].trim().toUpperCase().replace(/ /g, "_"); // Uppercase to avoid mismatch
const value = splitted[1].trim();
// Add pair to the dict if valid
if (value !== "") dataPairs[key] = value;
}
return dataPairs;
}
/**
* @private
* Gets the URL of the image used as a preview for the game in the conversation.
* @param {puppeteer.Page} page Page containing the URL to be extrapolated
* @returns {Promise<String>} URL (String) of the image or null if failed to get it
*/
async function getGamePreviewSource(page) {
// Wait for the selector or return an empty value
try {
await page.waitForSelector(selectorK.GAME_IMAGES);
} catch {
return null;
}
const src = await page.evaluate(
/* istanbul ignore next */
(selector) => {
// Get the firs image available
const img = document.querySelector(selector);
if (img) return img.getAttribute("src");
else return null;
},
selectorK.GAME_IMAGES
);
// Check if the URL is valid
return urlHelper.isStringAValidURL(src) ? src : null;
}
/**
* @private
* Extrapolates and cleans the title from the page passed by parameter.
* @param {puppeteer.Page} page Page containing the title to be extrapolated
* @returns {Promise<String>} Game title
*/
async function getGameTitle(page) {
// Get the game/mod name (without square brackets)
const titleHTML = await page.evaluate(
/* istanbul ignore next */
(selector) => document.querySelector(selector).innerHTML,
selectorK.GAME_TITLE
);
const structuredTitle = HTMLParser.parse(titleHTML);
// The last element **shoud be** the title without prefixes (engines, status, other...)
const gameTitle = structuredTitle.childNodes.pop().rawText;
const endTitleIndex = gameTitle.indexOf("[");
return gameTitle.substring(0, endTitleIndex).trim();
}
/**
* @private
* Get the alphabetically sorted list of tags associated with the game.
* @param {puppeteer.Page} page Page containing the tags to be extrapolated
* @returns {Promise<String[]>} List of uppercase tags
*/
async function getGameTags(page) {
const tags = [];
// Get the game tags
for (const handle of await page.$$(selectorK.GAME_TAGS)) {
const tag = await page.evaluate(
/* istanbul ignore next */
(element) => element.innerText,
handle
);
tags.push(tag.toUpperCase());
}
return tags.sort();
}
/**
* @private
* Process the game title prefixes to extract information such as game status,
* graphics engine used, and whether it is a mod or original game.
* @param {puppeteer.Page} page Page containing the prefixes to be extrapolated
* @param {GameInfo} info Object to assign the identified information to
* @returns {Promise<GameInfo>} GameInfo object passed in to which the identified information has been added
*/
async function parsePrefixes(page, info) {
// The 'Ongoing' status is not specified, only 'Abandoned'/'OnHold'/'Complete'
info.status = "ONGOING";
for (const handle of await page.$$(selectorK.GAME_TITLE_PREFIXES)) {
const value = await page.evaluate(
/* istanbul ignore next */
(element) => element.innerText,
handle
);
// Clean the prefix
const prefix = value.toUpperCase().replace("[", "").replace("]", "").trim();
// Getting infos...
if (shared.statuses.includes(prefix)) info.status = prefix;
else if (shared.engines.includes(prefix)) info.engine = prefix;
// This is not a game but a mod
else if (prefix === "MOD" || prefix === "CHEAT MOD") info.isMod = true;
}
return info;
}
/**
* @private
* Get the last changelog available for the game.
* @param {puppeteer.Page} page Page containing the changelog
* @returns {Promise<String>} Changelog for the last version or a empty string if no changelog is found
*/
async function getLastChangelog(page) {
// Gets the first post, where are listed all the game's informations
const post = (await page.$$(selectorK.THREAD_POSTS))[0];
const spoiler = await post.$(selectorK.THREAD_LAST_CHANGELOG);
if (!spoiler) return "";
const changelogHTML = await page.evaluate(
/* istanbul ignore next */
(e) => e.innerText,
spoiler
);
let parsedText = HTMLParser.parse(changelogHTML).structuredText;
// Clean the text
if (parsedText.startsWith("Spoiler"))
parsedText = parsedText.replace("Spoiler", "");
if (parsedText.startsWith(":")) parsedText = parsedText.replace(":", "");
return parsedText.trim();
}
/**
* @private
* Get game download links for different platforms.
* @param {puppeteer.Page} page Page containing the links to be extrapolated
* @returns {Promise<GameDownload[]>} List of objects used for game download
* @deprecated
*/
/* istanbul ignore next */
// skipcq: JS-0128
async function getGameDownloadLink(page) {
// Most used hosting platforms
const hostingPlatforms = [
"MEGA",
"NOPY",
"FILESUPLOAD",
"MIXDROP",
"UPLOADHAVEN",
"PIXELDRAIN",
"FILESFM",
];
// Supported OS platforms
const platformOS = ["WIN", "LINUX", "MAC", "ALL"];
// Gets the <span> which contains the download links
const temp = await page.$$(selectorK.DOWNLOAD_LINKS_CONTAINER);
if (temp.length === 0) return [];
// Look for the container that contains the links
// It is necessary because the same css selector
// also identifies other elements on the page
let container = null;
for (const candidate of temp) {
if (container !== null) break;
const upperText = (
await page.evaluate(
/* istanbul ignore next */
(e) => e.innerText,
candidate
)
).toUpperCase();
// Search if the container contains the name of a hosting platform
for (const p of hostingPlatforms) {
if (upperText.includes(p)) {
container = candidate;
break;
}
}
}
if (container === null) return [];
// Extract the HTML text from the container
const searchText = (
await page.evaluate(
/* istanbul ignore next */
(e) => e.innerHTML,
container
)
).toLowerCase();
// Parse the download links
const downloadData = [];
for (const platform of platformOS) {
const data = extractGameHostingData(platform, searchText);
downloadData.push(...data);
}
return downloadData;
}
/**
* @private
* From the HTML text it extracts the game download links for the specified operating system.
* @param {String} platform Name of the operating system to look for a compatible link to.
* It can only be *WIN/LINUX/MAC/ALL*
* @param {String} text HTML string to extract links from
* @returns {GameDownload[]} List of game download links for the selected platform
* @deprecated
*/
/* istanbul ignore next */
function extractGameHostingData(platform, text) {
const PLATFORM_BOLD_OPEN = "<b>";
const CONTAINER_SPAN_CLOSE = "</span>";
const LINK_OPEN = "<a";
const LINK_CLOSE = "</a>";
const HREF_START = "href='";
const HREF_END = "'";
const TAG_CLOSE = ">";
// Identify the individual platforms
let startIndex = text.indexOf(platform.toLowerCase());
if (startIndex === -1) return [];
else startIndex += platform.length;
// Find the <b>platform</b>
let endIndex =
text.indexOf(PLATFORM_BOLD_OPEN, startIndex) + PLATFORM_BOLD_OPEN.length;
// Find the end of the container
if (endIndex === -1)
endIndex =
text.indexOf(CONTAINER_SPAN_CLOSE, startIndex) +
CONTAINER_SPAN_CLOSE.length;
text = text.substring(startIndex, endIndex);
const downloadData = [];
const linkTags = text.split(LINK_OPEN);
for (const tag of linkTags) {
// Ignore non-link string
if (!tag.includes(HREF_START)) continue;
// Find the hosting platform name
startIndex = tag.indexOf(TAG_CLOSE) + TAG_CLOSE.length;
endIndex = tag.indexOf(LINK_CLOSE, startIndex);
const hosting = tag.substring(startIndex, endIndex);
// Find the 'href' attribute
startIndex = tag.indexOf(HREF_START) + HREF_START.length;
endIndex = tag.indexOf(HREF_END, startIndex);
const link = tag.substring(startIndex, endIndex);
if (urlHelper.isStringAValidURL(link)) {
const gd = new GameDownload();
gd.hosting = hosting.toUpperCase();
gd.link = link;
gd.supportedOS = platform.toUpperCase();
downloadData.push(gd);
}
}
return downloadData;
}
//#endregion Private methods

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@ -1,132 +0,0 @@
"use strict";
// Public modules from npm
const puppeteer = require("puppeteer"); // skipcq: JS-0128
// Modules from file
const shared = require("./shared.js");
const urlK = require("./constants/url.js");
const selectorK = require("./constants/css-selector.js");
const { preparePage } = require("./puppeteer-helper.js");
const { isF95URL } = require("./url-helper.js");
/**
* @protected
* Search the F95Zone portal to find possible conversations regarding the game you are looking for.
* @param {puppeteer.Browser} browser Browser object used for navigation
* @param {String} gamename Name of the game to search for
* @returns {Promise<String[]>} List of URL of possible games obtained from the preliminary research on the F95 portal
*/
module.exports.getSearchGameResults = async function (browser, gamename) {
shared.logger.info(`Searching ${gamename} on F95Zone`);
const page = await preparePage(browser); // Set new isolated page
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(urlK.F95_SEARCH_URL, {
waitUntil: shared.WAIT_STATEMENT,
}); // Go to the search form and wait for it
// Explicitly wait for the required items to load
await Promise.all([
page.waitForSelector(selectorK.SEARCH_FORM_TEXTBOX),
page.waitForSelector(selectorK.TITLE_ONLY_CHECKBOX),
page.waitForSelector(selectorK.SEARCH_ONLY_GAMES_OPTION),
page.waitForSelector(selectorK.SEARCH_BUTTON),
]);
await page.type(selectorK.SEARCH_FORM_TEXTBOX, gamename); // Type the game we desire
await page.click(selectorK.TITLE_ONLY_CHECKBOX); // Select only the thread with the game in the titles
await page.click(selectorK.SEARCH_ONLY_GAMES_OPTION); // Search only games and mod
await Promise.all([
page.click(selectorK.SEARCH_BUTTON), // Execute search
page.waitForNavigation({
waitUntil: shared.WAIT_STATEMENT,
}), // Wait for page to load
]);
// Select all conversation titles
const resultsThread = await page.$$(selectorK.SEARCH_THREADS_RESULTS_BODY);
// For each element found extract the info about the conversation
shared.logger.info("Extracting info from conversations");
const results = [];
for (const element of resultsThread) {
const gameUrl = await getOnlyGameThreads(page, element);
if (gameUrl !== null) results.push(gameUrl);
}
shared.logger.info(`Find ${results.length} conversations`);
await page.close(); // Close the page
return results;
};
//#region Private methods
/**
* @private
* Return the link of a conversation if it is a game or a mod.
* @param {puppeteer.Page} page Page containing the conversation to be analyzed
* @param {puppeteer.ElementHandle} divHandle Element of the conversation to be analyzed
* @return {Promise<String>} URL of the game/mod or null if the URL is not of a game
*/
async function getOnlyGameThreads(page, divHandle) {
// Obtain the elements containing the basic information
const titleHandle = await divHandle.$(selectorK.THREAD_TITLE);
const forumHandle = await divHandle.$(selectorK.SEARCH_THREADS_MEMBERSHIP);
// Get the forum where the thread was posted
const forum = await getMembershipForum(page, forumHandle);
if (forum !== "GAMES" && forum !== "MODS") return null;
// Get the URL of the thread from the title
return await getThreadURL(page, titleHandle);
}
/**
* @private
* Obtain the membership forum of the thread passed throught 'handle'.
* @param {puppeteer.Page} page Page containing the conversation to be analyzed
* @param {puppeteer.ElementHandle} handle Handle containing the forum membership
* @returns {Promise<String>} Uppercase membership category
*/
async function getMembershipForum(page, handle) {
// The link can be something like:
// + /forums/request.NUMBER/
// + /forums/game-recommendations-identification.NUMBER/
// + /forums/games.NUMBER/ <-- We need this
let link = await page.evaluate(
/* istanbul ignore next */
(e) => e.getAttribute("href"),
handle
);
// Parse link
link = link.replace("/forums/", "");
const endIndex = link.indexOf(".");
const forum = link.substring(0, endIndex);
return forum.toUpperCase();
}
/**
* @private
* Obtain the URL of the thread passed through 'handle'.
* @param {puppeteer.Page} page Page containing the conversation to be analyzed
* @param {puppeteer.ElementHandle} handle Handle containing the thread title
* @returns {Promise<String>} URL of the thread
*/
async function getThreadURL(page, handle) {
const relativeURLThread = await page.evaluate(
/* istanbul ignore next */
(e) => e.querySelector("a").href,
handle
);
// Some game already have a full URL...
if (isF95URL(relativeURLThread)) return relativeURLThread;
// ... else compose the URL and return
const urlThread = new URL(relativeURLThread, urlK.F95_BASE_URL).toString();
return urlThread;
}
//#endregion Private methods

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@ -0,0 +1,243 @@
"use strict";
// Public modules from npm
const axios = require("axios").default;
const ky = require("ky-universal").create({
throwHttpErrors: false,
});
const cheerio = require("cheerio");
const axiosCookieJarSupport = require("axios-cookiejar-support").default;
const tough = require("tough-cookie");
// Modules from file
const shared = require("./shared.js");
const f95url = require("./constants/url.js");
const f95selector = require("./constants/css-selector.js");
const LoginResult = require("./classes/login-result.js");
// Global variables
const userAgent = "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15) " +
"AppleWebKit/605.1.15 (KHTML, like Gecko) Version/13.0 Safari/605.1.15";
axiosCookieJarSupport(axios);
const cookieJar = new tough.CookieJar();
const commonConfig = {
headers: {
"User-Agent": userAgent,
"Connection": "keep-alive"
},
withCredentials: true,
jar: cookieJar // Used to store the token in the PC
};
/**
* @protected
* Gets the HTML code of a page.
* @param {String} url URL to fetch
* @returns {Promise<String>} HTML code or `null` if an error arise
*/
module.exports.fetchHTML = async function (url) {
// Fetch the response of the platform
const response = await exports.fetchGETResponse(url);
if (!response) {
shared.logger.warn(`Unable to fetch HTML for ${url}`);
return null;
}
return response.data;
};
/**
* @protected
* It authenticates to the platform using the credentials
* and token obtained previously. Save cookies on your
* device after authentication.
* @param {Credentials} credentials Platform access credentials
* @param {Boolea} force Specifies whether the request should be forced, ignoring any saved cookies
* @returns {Promise<LoginResult>} Result of the operation
*/
module.exports.authenticate = async function (credentials, force) {
shared.logger.info(`Authenticating with user ${credentials.username}`);
if (!credentials.token) throw new Error(`Invalid token for auth: ${credentials.token}`);
// Secure the URL
const secureURL = exports.enforceHttpsUrl(f95url.F95_LOGIN_URL);
// Prepare the parameters to send to the platform to authenticate
const params = new URLSearchParams();
params.append("login", credentials.username);
params.append("url", "");
params.append("password", credentials.password);
params.append("password_confirm", "");
params.append("additional_security", "");
params.append("remember", "1");
params.append("_xfRedirect", "https://f95zone.to/");
params.append("website_code", "");
params.append("_xfToken", credentials.token);
try {
// Try to log-in
let config = Object.assign({}, commonConfig);
if (force) delete config.jar;
const response = await axios.post(secureURL, params, config);
// Parse the response HTML
const $ = cheerio.load(response.data);
// Get the error message (if any) and remove the new line chars
const errorMessage = $("body").find(f95selector.LOGIN_MESSAGE_ERROR).text().replace(/\n/g, "");
// Return the result of the authentication
if (errorMessage === "") return new LoginResult(true, "Authentication successful");
else return new LoginResult(false, errorMessage);
} catch (e) {
shared.logger.error(`Error ${e.message} occurred while authenticating to ${secureURL}`);
return new LoginResult(false, `Error ${e.message} while authenticating`);
}
};
/**
* Obtain the token used to authenticate the user to the platform.
* @returns {Promise<String>} Token or `null` if an error arise
*/
module.exports.getF95Token = async function() {
// Fetch the response of the platform
const response = await exports.fetchGETResponse(f95url.F95_LOGIN_URL);
if (!response) {
shared.logger.warn("Unable to get the token for the session");
return null;
}
// The response is a HTML page, we need to find the <input> with name "_xfToken"
const $ = cheerio.load(response.data);
const token = $("body").find(f95selector.GET_REQUEST_TOKEN).attr("value");
return token;
};
/**
* @protected
* Gets the basic data used for game data processing
* (such as graphics engines and progress statuses)
* @deprecated
*/
/* istanbul ignore next */
module.exports.fetchPlatformData = async function() {
// Fetch the response of the platform
const response = await exports.fetchGETResponse(f95url.F95_LATEST_UPDATES);
if (!response) {
shared.logger.warn("Unable to get the token for the session");
return;
}
// The response is a HTML page, we need to find
// the base data, used when scraping the games
const $ = cheerio.load(response.data);
// Extract the elements
const engineElements = $("body").find(f95selector.BD_ENGINE_ID_SELECTOR);
const statusesElements = $("body").find(f95selector.BD_STATUS_ID_SELECTOR);
// Extract the raw text
engineElements.each(function extractEngineNames(idx, el) {
const engine = cheerio.load(el).text().trim();
shared.engines.push(engine);
});
statusesElements.each(function extractEngineNames(idx, el) {
const status = cheerio.load(el).text().trim();
shared.statuses.push(status);
});
};
//#region Utility methods
/**
* @protected
* Performs a GET request to a specific URL and returns the response.
* If the request generates an error (for example 400) `null` is returned.
* @param {String} url
*/
module.exports.fetchGETResponse = async function(url) {
// Secure the URL
const secureURL = exports.enforceHttpsUrl(url);
try {
// Fetch and return the response
return await axios.get(secureURL, commonConfig);
} catch (e) {
shared.logger.error(`Error ${e.message} occurred while trying to fetch ${secureURL}`);
return null;
}
};
/**
* @protected
* Enforces the scheme of the URL is https and returns the new URL.
* @param {String} url
* @returns {String} Secure URL or `null` if the argument is not a string
*/
module.exports.enforceHttpsUrl = function (url) {
return exports.isStringAValidURL(url) ? url.replace(/^(https?:)?\/\//, "https://") : null;
};
/**
* @protected
* Check if the url belongs to the domain of the F95 platform.
* @param {String} url URL to check
* @returns {Boolean} true if the url belongs to the domain, false otherwise
*/
module.exports.isF95URL = function (url) {
if (url.toString().startsWith(f95url.F95_BASE_URL)) return true;
else return false;
};
/**
* @protected
* Checks if the string passed by parameter has a
* properly formatted and valid path to a URL (HTTP/HTTPS).
* @param {String} url String to check for correctness
* @returns {Boolean} true if the string is a valid URL, false otherwise
*/
module.exports.isStringAValidURL = function (url) {
// Many thanks to Daveo at StackOverflow (https://preview.tinyurl.com/y2f2e2pc)
const expression = /https?:\/\/(www\.)?[-a-zA-Z0-9@:%._+~#=]{1,256}\.[a-zA-Z0-9()]{1,6}\b([-a-zA-Z0-9()@:%_+.~#?&//=]*)/;
const regex = new RegExp(expression);
if (url.match(regex)) return true;
else return false;
};
/**
* @protected
* Check if a particular URL is valid and reachable on the web.
* @param {String} url URL to check
* @param {Boolean} checkRedirect If true, the function will consider redirects a violation and return false
* @returns {Promise<Boolean>} true if the URL exists, false otherwise
*/
module.exports.urlExists = async function (url, checkRedirect) {
if (!exports.isStringAValidURL(url)) {
return false;
}
const response = await ky.head(url);
let valid = response !== undefined && !/4\d\d/.test(response.status);
if (!valid) return false;
if (checkRedirect) {
const redirectUrl = await exports.getUrlRedirect(url);
if (redirectUrl === url) valid = true;
else valid = false;
}
return valid;
};
/**
* @protected
* Check if the URL has a redirect to another page.
* @param {String} url URL to check for redirect
* @returns {Promise<String>} Redirect URL or the passed URL
*/
module.exports.getUrlRedirect = async function (url) {
const response = await ky.head(url);
return response.url;
};
//#endregion Utility methods

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@ -1,60 +0,0 @@
"use strict";
// Public modules from npm
const puppeteer = require("puppeteer");
// Modules from file
const shared = require("./shared.js");
/**
* @protected
* Create a Chromium instance used to navigate with Puppeteer.
* By default the browser is headless.
* @returns {Promise<puppeteer.Browser>} Created browser
*/
module.exports.prepareBrowser = async function () {
// Create a headless browser
let browser = null;
if (shared.chromiumLocalPath) {
browser = await puppeteer.launch({
executablePath: shared.chromiumLocalPath,
headless: !shared.debug, // Use GUI when debug = true
});
} else {
browser = await puppeteer.launch({
headless: !shared.debug, // Use GUI when debug = true
});
}
return browser;
};
/**
* @protected
* Prepare a page used to navigate the browser.
* The page is set up to reject image download requests. The user agent is also changed.
* @param {puppeteer.Browser} browser Browser to use when navigating where the page will be created
* @returns {Promise<puppeteer.Page>} New page
*/
module.exports.preparePage = async function (browser) {
// Create new page in the browser argument
const page = await browser.newPage();
// Block image download
await page.setRequestInterception(true);
page.on("request", (request) => {
if (request.resourceType() === "image") request.abort();
else if (request.resourceType === "font") request.abort();
// else if (request.resourceType() == 'stylesheet') request.abort();
// else if(request.resourceType == 'media') request.abort();
else request.continue();
});
// Set custom user-agent
const userAgent =
"Mozilla/5.0 (X11; Linux x86_64)" +
"AppleWebKit/537.36 (KHTML, like Gecko) Chrome/64.0.3282.39 Safari/537.36";
await page.setUserAgent(userAgent);
return page;
};

371
app/scripts/scraper.js Normal file
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@ -0,0 +1,371 @@
"use strict";
// Public modules from npm
const cheerio = require("cheerio");
// Modules from file
const { fetchHTML, getUrlRedirect } = require("./network-helper.js");
const shared = require("./shared.js");
const GameInfo = require("./classes/game-info.js");
const f95Selector = require("./constants/css-selector.js");
/**
* @protected
* Get information from the game's main page.
* @param {String} url URL of the game/mod to extract data from
* @return {Promise<GameInfo>} Complete information about the game you are
* looking for
*/
module.exports.getGameInfo = async function (url) {
shared.logger.info("Obtaining game info");
// Fetch HTML and prepare Cheerio
const html = await fetchHTML(url);
const $ = cheerio.load(html);
const body = $("body");
const mainPost = $(f95Selector.GS_POSTS).first();
// Extract data
const titleData = extractInfoFromTitle(body);
const tags = extractTags(body);
const prefixesData = parseGamePrefixes(body);
const src = extractPreviewSource(body);
const changelog = extractChangelog(mainPost);
const structuredData = extractStructuredData(body);
const parsedInfos = parseMainPostText(structuredData["description"]);
const overview = getOverview(structuredData["description"], prefixesData.mod);
// Obtain the updated URL
const redirectUrl = await getUrlRedirect(url);
// Fill in the GameInfo element with the information obtained
const info = new GameInfo();
info.name = titleData.name;
info.author = titleData.author;
info.isMod = prefixesData.mod;
info.engine = prefixesData.engine;
info.status = prefixesData.status;
info.tags = tags;
info.url = redirectUrl;
info.language = parsedInfos.Language;
info.overview = overview;
info.supportedOS = parsedInfos.SupportedOS;
info.censored = parsedInfos.Censored;
info.lastUpdate = parsedInfos.LastUpdate;
info.previewSrc = src;
info.changelog = changelog;
info.version = titleData.version;
shared.logger.info(`Founded data for ${info.name}`);
return info;
};
//#region Private methods
/**
* @private
* Parse the game prefixes obtaining the engine used,
* the advancement status and if the game is actually a game or a mod.
* @param {cheerio.Cheerio} body Page `body` selector
* @returns {Object.<string, object>} Dictionary of values with keys `engine`, `status`, `mod`
*/
function parseGamePrefixes(body) {
shared.logger.trace("Parsing prefixes...");
// Local variables
let mod = false,
engine = null,
status = null;
// Obtain the title prefixes
const prefixeElements = body.find(f95Selector.GT_TITLE_PREFIXES);
prefixeElements.each(function parseGamePrefix(idx, el) {
// Obtain the prefix text
let prefix = cheerio.load(el).text().trim();
// Remove the square brackets
prefix = prefix.replace("[", "").replace("]", "");
// Check what the prefix indicates
if (isEngine(prefix)) engine = prefix;
else if (isStatus(prefix)) status = prefix;
else if (isMod(prefix)) mod = true;
});
// If the status is not set, then the game in in development (Ongoing)
if (!status) status = "Ongoing";
return {
engine,
status,
mod
};
}
/**
* @private
* Extracts all the possible informations from the title.
* @param {cheerio.Cheerio} body Page `body` selector
* @returns {Object.<string, string>} Dictionary of values with keys `name`, `author`, `version`
*/
function extractInfoFromTitle(body) {
shared.logger.trace("Extracting information from title...");
const title = body
.find(f95Selector.GT_TITLE)
.text()
.trim();
// From the title we can extract: Name, author and version
// [PREFIXES] TITLE [VERSION] [AUTHOR]
const matches = title.match(/\[(.*?)\]/g);
// Get the title name
let name = title;
matches.forEach(function replaceElementsInTitle(e) {
name = name.replace(e, "");
});
name = name.trim();
// The regex [[\]]+ remove the square brackets
// The version is the penultimate element.
// If the matches are less than 2, than the title
// is malformes and only the author is fetched
// (usually the author is always present)
let version = null;
if (matches.length >= 2) version = matches[matches.length - 2].replace(/[[\]]+/g, "").trim();
else shared.logger.trace(`Malformed title: ${title}`);
// Last element
const author = matches[matches.length - 1].replace(/[[\]]+/g, "").trim();
return {
name,
version,
author,
};
}
/**
* @private
* Gets the tags used to classify the game.
* @param {cheerio.Cheerio} body Page `body` selector
* @returns {String[]} List of tags
*/
function extractTags(body) {
shared.logger.trace("Extracting tags...");
// Get the game tags
const tagResults = body.find(f95Selector.GT_TAGS);
return tagResults.map(function parseGameTags(idx, el) {
return cheerio.load(el).text().trim();
}).get();
}
/**
* @private
* Gets the URL of the image used as a preview.
* @param {cheerio.Cheerio} body Page `body` selector
* @returns {String} URL of the image
*/
function extractPreviewSource(body) {
shared.logger.trace("Extracting image preview source...");
const image = body.find(f95Selector.GT_IMAGES);
// The "src" attribute is rendered only in a second moment,
// we need the "static" src value saved in the attribute "data-src"
const source = image ? image.attr("data-src") : null;
return source;
}
/**
* @private
* Gets the changelog of the latest version.
* @param {cheerio.Cheerio} mainPost main post selector
* @returns {String} Changelog of the last version or `null` if no changelog is fetched
*/
function extractChangelog(mainPost) {
shared.logger.trace("Extracting last changelog...");
// Obtain changelog
let changelog = mainPost.find(f95Selector.GT_LAST_CHANGELOG).text().trim();
// Clean changelog
changelog = changelog.replace("Spoiler", "");
changelog = changelog.replace(/\n+/g, "\n");
// Return changelog
return changelog ? changelog : null;
}
/**
* @private
* Process the main post text to get all the useful
* information in the format *DESCRIPTOR : VALUE*.
* Gets "standard" values such as: `Language`, `SupportedOS`, `Censored`, and `LastUpdate`.
* All non-canonical values are instead grouped together as a dictionary with the key `Various`.
* @param {String} text Structured text of the post
* @returns {Object.<string, object>} Dictionary of information
*/
function parseMainPostText(text) {
shared.logger.trace("Parsing main post raw text...");
const data = {};
// The information searched in the game post are one per line
const splittedText = text.split("\n");
for (const line of splittedText) {
if (!line.includes(":")) continue;
// Create pair key/value
const splitted = line.split(":");
const key = splitted[0].trim().toUpperCase().replace(/ /g, "_"); // Uppercase to avoid mismatch
const value = splitted[1].trim();
// Add pair to the dict if valid
if (value !== "") data[key] = value;
}
// Parse the standard pairs
const parsedDict = {};
// Check if the game is censored
if (data.CENSORED) {
const censored = data.CENSORED.toUpperCase() === "NO" ? false : true;
parsedDict["Censored"] = censored;
delete data.CENSORED;
}
// Last update of the main post
if (data.UPDATED) {
parsedDict["LastUpdate"] = new Date(data.UPDATED);
delete data.UPDATED;
}
else if (data.THREAD_UPDATED) {
parsedDict["LastUpdate"] = new Date(data.THREAD_UPDATED);
delete data.THREAD_UPDATED;
}
// Parse the supported OS
if (data.OS) {
const listOS = [];
// Usually the string is something like "Windows, Linux, Mac"
const splitted = data.OS.split(",");
splitted.forEach(function (os) {
listOS.push(os.trim());
});
parsedDict["SupportedOS"] = listOS;
delete data.OS;
}
// Rename the key for the language
if (data.LANGUAGE) {
parsedDict["Language"] = data.LANGUAGE;
delete data.LANGUAGE;
}
// What remains is added to a sub dictionary
parsedDict["Various"] = data;
return parsedDict;
}
/**
* @private
* Extracts and processes the JSON-LD values found at the bottom of the page.
* @param {cheerio.Cheerio} body Page `body` selector
* @returns {Object.<string, string>} JSON-LD or `null` if no valid JSON is found
*/
function extractStructuredData(body) {
shared.logger.trace("Extracting JSON-LD data...");
const structuredDataElements = body.find(f95Selector.GT_JSONLD);
const json = structuredDataElements.map(function parseScriptTag(idx, el) {
// Get the element HTML
const html = cheerio.load(el).html().trim();
// Obtain the JSON-LD
const data = html
.replace("<script type=\"application/ld+json\">", "")
.replace("</script>", "");
// Convert the string to an object
const json = JSON.parse(data);
// Return only the data of the game
if (json["@type"] === "Book") return json;
}).get();
return json[0] ? json[0] : null;
}
/**
* @private
* Get the game description from its web page.
* Different processing depending on whether the game is a mod or not.
* @param {String} text Structured text extracted from the game's web page
* @param {Boolean} mod Specify if it is a game or a mod
* @returns {String} Game description
*/
function getOverview(text, mod) {
shared.logger.trace("Extracting game overview...");
// Get overview (different parsing for game and mod)
const overviewEndIndex = mod ? text.indexOf("Updated") : text.indexOf("Thread Updated");
return text.substring(0, overviewEndIndex).replace("Overview:\n", "").trim();
}
/**
* @private
* Check if the prefix is a game's engine.
* @param {String} prefix Prefix to check
* @return {Boolean}
*/
function isEngine(prefix) {
const engines = toUpperCaseArray(shared.engines);
return engines.includes(prefix.toUpperCase());
}
/**
* @private
* Check if the prefix is a game's status.
* @param {String} prefix Prefix to check
* @return {Boolean}
*/
function isStatus(prefix) {
const statuses = toUpperCaseArray(shared.statuses);
return statuses.includes(prefix.toUpperCase());
}
/**
* @private
* Check if the prefix indicates a mod.
* @param {String} prefix Prefix to check
* @return {Boolean}
*/
function isMod(prefix) {
const modPrefixes = ["MOD", "CHEAT MOD"];
return modPrefixes.includes(prefix.toUpperCase());
}
/**
* @private
* Makes an array of strings uppercase.
* @param {String[]} a
* @returns {String[]}
*/
function toUpperCaseArray(a) {
// If the array is empty, return
if(a.length === 0) return [];
/**
* Makes a string uppercase.
* @param {String} s
* @returns {String}
*/
function toUpper(s) {
return s.toUpperCase();
}
return a.map(toUpper);
}
//#endregion Private methods

95
app/scripts/searcher.js Normal file
View File

@ -0,0 +1,95 @@
"use strict";
// Public modules from npm
const cheerio = require("cheerio");
// Modules from file
const { fetchHTML } = require("./network-helper.js");
const shared = require("./shared.js");
const f95Selector = require("./constants/css-selector.js");
const { F95_BASE_URL } = require("./constants/url.js");
//#region Public methods
/**
* @protected
* Search for a game on F95Zone and return a list of URLs, one for each search result.
* @param {String} name Game name
* @returns {Promise<String[]>} URLs of results
*/
module.exports.searchGame = async function (name) {
shared.logger.info(`Searching games with name ${name}`);
// Replace the whitespaces with +
const searchName = encodeURIComponent(name.toUpperCase());
// Prepare the URL (only title, search in the "Games" section, order by relevance)
const url = `https://f95zone.to/search/83456043/?q=${searchName}&t=post&c[child_nodes]=1&c[nodes][0]=2&c[title_only]=1&o=relevance`;
// Fetch and parse the result URLs
return await fetchResultURLs(url);
};
/**
* @protected
* Search for a mod on F95Zone and return a list of URLs, one for each search result.
* @param {String} name Mod name
* @returns {Promise<String[]>} URLs of results
*/
module.exports.searchMod = async function (name) {
shared.logger.info(`Searching mods with name ${name}`);
// Replace the whitespaces with +
const searchName = encodeURIComponent(name.toUpperCase());
// Prepare the URL (only title, search in the "Mods" section, order by relevance)
const url = `https://f95zone.to/search/83459796/?q=${searchName}&t=post&c[child_nodes]=1&c[nodes][0]=41&c[title_only]=1&o=relevance`;
// Fetch and parse the result URLs
return await fetchResultURLs(url);
};
//#endregion Public methods
//#region Private methods
/**
* @private
* Gets the URLs of the threads resulting from the F95Zone search.
* @param {String} url Search URL
* @return {Promise<String[]>} List of URLs
*/
async function fetchResultURLs(url) {
shared.logger.trace(`Fetching ${url}...`);
// Fetch HTML and prepare Cheerio
const html = await fetchHTML(url);
const $ = cheerio.load(html);
// Here we get all the DIV that are the body of the various query results
const results = $("body").find(f95Selector.GS_RESULT_BODY);
// Than we extract the URLs
const urls = results.map((idx, el) => {
const elementSelector = $(el);
return extractLinkFromResult(elementSelector);
}).get();
return urls;
}
/**
* @private
* Look for the URL to the thread referenced by the item.
* @param {cheerio.Cheerio} selector Element to search
* @returns {String} URL to thread
*/
function extractLinkFromResult(selector) {
shared.logger.trace("Extracting thread link from result...");
const partialLink = selector
.find(f95Selector.GS_RESULT_THREAD_TITLE)
.attr("href")
.trim();
// Compose and return the URL
return new URL(partialLink, F95_BASE_URL).toString();
}
//#endregion Private methods

View File

@ -1,173 +1,80 @@
/* istanbul ignore file */
"use strict"; "use strict";
// Core modules // Public modules from npm
const { join } = require("path");
const log4js = require("log4js"); const log4js = require("log4js");
/** /**
* Class containing variables shared between modules. * Class containing variables shared between modules.
*/ */
class Shared { class Shared {
//#region Properties //#region Properties
/** /**
* Shows log messages and other useful functions for module debugging. * Indicates whether a user is logged in to the F95Zone platform or not.
* @type Boolean * @type Boolean
*/ */
static #_debug = false; static #_isLogged = false;
/** /**
* Indicates whether a user is logged in to the F95Zone platform or not. * List of possible game engines used for development.
* @type Boolean * @type String[]
*/ */
static #_isLogged = false; static #_engines = ["ADRIFT", "Flash", "HTML", "Java", "Others", "QSP", "RAGS", "RPGM", "Ren'Py", "Tads", "Unity", "Unreal Engine", "WebGL", "Wolf RPG"];
/** /**
* List of cookies obtained from the F95Zone platform. * List of possible development statuses that a game can assume.
* @type Object[] * @type String[]
*/ */
static #_cookies = null; static #_statuses = ["Completed", "Onhold", "Abandoned"];
/** /**
* List of possible game engines used for development. * Logger object used to write to both file and console.
* @type String[] * @type log4js.Logger
*/ */
static #_engines = null; static #_logger = log4js.getLogger();
/** //#endregion Properties
* List of possible development statuses that a game can assume.
* @type String[]
*/
static #_statuses = null;
/**
* Wait instruction for the browser created by puppeteer.
* @type String
*/
static WAIT_STATEMENT = "domcontentloaded";
/**
* Path to the directory to save the cache generated by the API.
* @type String
*/
static #_cacheDir = "./f95cache";
/**
* If true, it opens a new browser for each request to
* the F95Zone platform, otherwise it reuses the same.
* @type Boolean
*/
static #_isolation = false;
/**
* Logger object used to write to both file and console.
* @type log4js.Logger
*/
static #_logger = log4js.getLogger();
//#endregion Properties
//#region Getters //#region Getters
/** /**
* Shows log messages and other useful functions for module debugging.
* @returns {Boolean}
*/
static get debug() {
return this.#_debug;
}
/**
* Indicates whether a user is logged in to the F95Zone platform or not. * Indicates whether a user is logged in to the F95Zone platform or not.
* @returns {Boolean} * @returns {Boolean}
*/ */
static get isLogged() { static get isLogged() {
return this.#_isLogged; return this.#_isLogged;
} }
/** /**
* List of cookies obtained from the F95Zone platform.
* @returns {Object[]}
*/
static get cookies() {
return this.#_cookies;
}
/**
* List of possible game engines used for development. * List of possible game engines used for development.
* @returns {String[]} * @returns {String[]}
*/ */
static get engines() { static get engines() {
return this.#_engines; return this.#_engines;
} }
/** /**
* List of possible development states that a game can assume. * List of possible development states that a game can assume.
* @returns {String[]} * @returns {String[]}
*/ */
static get statuses() { static get statuses() {
return this.#_statuses; return this.#_statuses;
} }
/** /**
* Directory to save the API cache.
* @returns {String}
*/
static get cacheDir() {
return this.#_cacheDir;
}
/**
* Path to the F95 platform cache.
* @returns {String}
*/
static get cookiesCachePath() {
return join(this.#_cacheDir, "cookies.json");
}
/**
* Path to the game engine cache.
* @returns {String}
*/
static get enginesCachePath() {
return join(this.#_cacheDir, "engines.json");
}
/**
* Path to the cache of possible game states.
* @returns {String}
*/
static get statusesCachePath() {
return join(this.#_cacheDir, "statuses.json");
}
/**
* If true, it opens a new browser for each request
* to the F95Zone platform, otherwise it reuses the same.
* @returns {Boolean}
*/
static get isolation() {
return this.#_isolation;
}
/**
* Logger object used to write to both file and console. * Logger object used to write to both file and console.
* @returns {log4js.Logger} * @returns {log4js.Logger}
*/ */
static get logger() { static get logger() {
return this.#_logger; return this.#_logger;
} }
//#endregion Getters //#endregion Getters
//#region Setters //#region Setters
static set cookies(val) { static set engines(val) {
this.#_cookies = val; this.#_engines = val;
} }
static set engines(val) { static set statuses(val) {
this.#_engines = val; this.#_statuses = val;
} }
static set statuses(val) { static set isLogged(val) {
this.#_statuses = val; this.#_isLogged = val;
} }
//#endregion Setters
static set cacheDir(val) {
this.#_cacheDir = val;
}
static set debug(val) {
this.#_debug = val;
}
static set isLogged(val) {
this.#_isLogged = val;
}
static set isolation(val) {
this.#_isolation = val;
}
//#endregion Setters
} }
module.exports = Shared; module.exports = Shared;

View File

@ -1,72 +0,0 @@
"use strict";
// Public modules from npm
const ky = require("ky-universal").create({
throwHttpErrors: false,
});
// Modules from file
const { F95_BASE_URL } = require("./constants/url.js");
/**
* @protected
* Check if the url belongs to the domain of the F95 platform.
* @param {String} url URL to check
* @returns {Boolean} true if the url belongs to the domain, false otherwise
*/
module.exports.isF95URL = function (url) {
if (url.toString().startsWith(F95_BASE_URL)) return true;
else return false;
};
/**
* @protected
* Checks if the string passed by parameter has a properly formatted and valid path to a URL.
* @param {String} url String to check for correctness
* @returns {Boolean} true if the string is a valid URL, false otherwise
*/
module.exports.isStringAValidURL = function (url) {
try {
new URL(url); // skipcq: JS-0078
return true;
} catch (err) {
return false;
}
};
/**
* @protected
* Check if a particular URL is valid and reachable on the web.
* @param {String} url URL to check
* @param {Boolean} checkRedirect If true, the function will consider redirects a violation and return false
* @returns {Promise<Boolean>} true if the URL exists, false otherwise
*/
module.exports.urlExists = async function (url, checkRedirect) {
if (!exports.isStringAValidURL(url)) {
return false;
}
const response = await ky.head(url);
let valid = response !== undefined && !/4\d\d/.test(response.status);
if (!valid) return false;
if (checkRedirect) {
const redirectUrl = await exports.getUrlRedirect(url);
if (redirectUrl === url) valid = true;
else valid = false;
}
return valid;
};
/**
* @protected
* Check if the URL has a redirect to another page.
* @param {String} url URL to check for redirect
* @returns {Promise<String>} Redirect URL or the passed URL
*/
module.exports.getUrlRedirect = async function (url) {
const response = await ky.head(url);
return response.url;
};

123
app/scripts/user-scraper.js Normal file
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@ -0,0 +1,123 @@
"use strict";
// Public modules from npm
const cheerio = require("cheerio");
// Modules from file
const networkHelper = require("./network-helper.js");
const f95Selector = require("./constants/css-selector.js");
const f95url = require("./constants/url.js");
const UserData = require("./classes/user-data.js");
/**
* @protected
* Gets user data, such as username, url of watched threads, and profile picture url.
* @return {Promise<UserData>} User data
*/
module.exports.getUserData = async function() {
// Fetch data
const data = await fetchUsernameAndAvatar();
const urls = await fetchWatchedThreadURLs();
// Create object
const ud = new UserData();
ud.username = data.username;
ud.avatarSrc = data.source;
ud.watchedThreads = urls;
return ud;
};
//#region Private methods
/**
* @private
* It connects to the page and extracts the name
* of the currently logged in user and the URL
* of their profile picture.
* @return {Promise<Object.<string, string>>}
*/
async function fetchUsernameAndAvatar() {
// Fetch page
const html = await networkHelper.fetchHTML(f95url.F95_BASE_URL);
// Load HTML response
const $ = cheerio.load(html);
const body = $("body");
// Fetch username
const username = body.find(f95Selector.UD_USERNAME_ELEMENT).first().text().trim();
// Fetch user avatar image source
const source = body.find(f95Selector.UD_AVATAR_PIC).first().attr("src");
return {
username,
source
};
}
/**
* @private
* Gets the list of URLs of threads watched by the user.
* @returns {Promise<String[]>} List of URLs
*/
async function fetchWatchedThreadURLs() {
// Local variables
let currentURL = f95url.F95_WATCHED_THREADS;
const wathcedThreadURLs = [];
do {
// Fetch page
const html = await networkHelper.fetchHTML(currentURL);
// Load HTML response
const $ = cheerio.load(html);
const body = $("body");
// Find the URLs
const urls = fetchPageURLs(body);
wathcedThreadURLs.push(...urls);
// Find the next page (if any)
currentURL = fetchNextPageURL(body);
}
while (currentURL);
return wathcedThreadURLs;
}
/**
* @private
* Gets the URLs of the watched threads on the page.
* @param {cheerio.Cheerio} body Page `body` selector
* @returns {String[]}
*/
function fetchPageURLs(body) {
const elements = body.find(f95Selector.WT_URLS);
return elements.map(function extractURLs(idx, e) {
// Obtain the link (replace "unread" only for the unread threads)
const partialLink = e.attribs.href.replace("unread", "");
// Compose and return the URL
return new URL(partialLink, f95url.F95_BASE_URL).toString();
}).get();
}
/**
* @private
* Gets the URL of the next page containing the watched threads
* or `null` if that page does not exist.
* @param {cheerio.Cheerio} body Page `body` selector
* @returns {String}
*/
function fetchNextPageURL(body) {
const element = body.find(f95Selector.WT_NEXT_PAGE).first();
// No element found
if(element.length === 0) return null;
// Compose and return the URL
return new URL(element.attr("href"), f95url.F95_BASE_URL).toString();
}
//#endregion Private methods

494
package-lock.json generated
View File

@ -1,6 +1,6 @@
{ {
"name": "f95api", "name": "f95api",
"version": "1.3.5", "version": "1.5.0",
"lockfileVersion": 1, "lockfileVersion": 1,
"requires": true, "requires": true,
"dependencies": { "dependencies": {
@ -285,17 +285,7 @@
"@types/node": { "@types/node": {
"version": "14.11.2", "version": "14.11.2",
"resolved": "https://registry.npmjs.org/@types/node/-/node-14.11.2.tgz", "resolved": "https://registry.npmjs.org/@types/node/-/node-14.11.2.tgz",
"integrity": "sha512-jiE3QIxJ8JLNcb1Ps6rDbysDhN4xa8DJJvuC9prr6w+1tIh+QAbYyNF3tyiZNLDBIuBCf4KEcV2UvQm/V60xfA==", "integrity": "sha512-jiE3QIxJ8JLNcb1Ps6rDbysDhN4xa8DJJvuC9prr6w+1tIh+QAbYyNF3tyiZNLDBIuBCf4KEcV2UvQm/V60xfA=="
"optional": true
},
"@types/yauzl": {
"version": "2.9.1",
"resolved": "https://registry.npmjs.org/@types/yauzl/-/yauzl-2.9.1.tgz",
"integrity": "sha512-A1b8SU4D10uoPjwb0lnHmmu8wZhR9d+9o2PKBQT2jU5YPTKsxac6M2qGAdY7VcL+dHHhARVUDmeg0rOrcd9EjA==",
"optional": true,
"requires": {
"@types/node": "*"
}
}, },
"abort-controller": { "abort-controller": {
"version": "3.0.0", "version": "3.0.0",
@ -317,11 +307,6 @@
"integrity": "sha512-K0Ptm/47OKfQRpNQ2J/oIN/3QYiK6FwW+eJbILhsdxh2WTLdl+30o8aGdTbm5JbffpFFAg/g+zi1E+jvJha5ng==", "integrity": "sha512-K0Ptm/47OKfQRpNQ2J/oIN/3QYiK6FwW+eJbILhsdxh2WTLdl+30o8aGdTbm5JbffpFFAg/g+zi1E+jvJha5ng==",
"dev": true "dev": true
}, },
"agent-base": {
"version": "5.1.1",
"resolved": "https://registry.npmjs.org/agent-base/-/agent-base-5.1.1.tgz",
"integrity": "sha512-TMeqbNl2fMW0nMjTEPOwe3J/PRFP4vqeoNuQMG0HlMrtm5QxKqdvAkZ1pRBQ/ulIyDD5Yq0nJ7YbdD8ey0TO3g=="
},
"aggregate-error": { "aggregate-error": {
"version": "3.1.0", "version": "3.1.0",
"resolved": "https://registry.npmjs.org/aggregate-error/-/aggregate-error-3.1.0.tgz", "resolved": "https://registry.npmjs.org/aggregate-error/-/aggregate-error-3.1.0.tgz",
@ -423,6 +408,23 @@
"integrity": "sha512-+Ryf6g3BKoRc7jfp7ad8tM4TtMiaWvbF/1/sQcZPkkS7ag3D5nMBCe2UfOTONtAkaG0tO0ij3C5Lwmf1EiyjHg==", "integrity": "sha512-+Ryf6g3BKoRc7jfp7ad8tM4TtMiaWvbF/1/sQcZPkkS7ag3D5nMBCe2UfOTONtAkaG0tO0ij3C5Lwmf1EiyjHg==",
"dev": true "dev": true
}, },
"axios": {
"version": "0.21.0",
"resolved": "https://registry.npmjs.org/axios/-/axios-0.21.0.tgz",
"integrity": "sha512-fmkJBknJKoZwem3/IKSSLpkdNXZeBu5Q7GA/aRsr2btgrptmSCxi2oFjZHqGdK9DoTil9PIHlPIZw2EcRJXRvw==",
"requires": {
"follow-redirects": "^1.10.0"
}
},
"axios-cookiejar-support": {
"version": "1.0.1",
"resolved": "https://registry.npmjs.org/axios-cookiejar-support/-/axios-cookiejar-support-1.0.1.tgz",
"integrity": "sha512-IZJxnAJ99XxiLqNeMOqrPbfR7fRyIfaoSLdPUf4AMQEGkH8URs0ghJK/xtqBsD+KsSr3pKl4DEQjCn834pHMig==",
"requires": {
"is-redirect": "^1.0.0",
"pify": "^5.0.0"
}
},
"babel-eslint": { "babel-eslint": {
"version": "10.1.0", "version": "10.1.0",
"resolved": "https://registry.npmjs.org/babel-eslint/-/babel-eslint-10.1.0.tgz", "resolved": "https://registry.npmjs.org/babel-eslint/-/babel-eslint-10.1.0.tgz",
@ -435,17 +437,21 @@
"@babel/types": "^7.7.0", "@babel/types": "^7.7.0",
"eslint-visitor-keys": "^1.0.0", "eslint-visitor-keys": "^1.0.0",
"resolve": "^1.12.0" "resolve": "^1.12.0"
},
"dependencies": {
"eslint-visitor-keys": {
"version": "1.3.0",
"resolved": "https://registry.npmjs.org/eslint-visitor-keys/-/eslint-visitor-keys-1.3.0.tgz",
"integrity": "sha512-6J72N8UNa462wa/KFODt/PJ3IU60SDpC3QXC1Hjc1BXXpfL2C9R5+AU7jhe0F6GREqVMh4Juu+NY7xn+6dipUQ==",
"dev": true
}
} }
}, },
"balanced-match": { "balanced-match": {
"version": "1.0.0", "version": "1.0.0",
"resolved": "https://registry.npmjs.org/balanced-match/-/balanced-match-1.0.0.tgz", "resolved": "https://registry.npmjs.org/balanced-match/-/balanced-match-1.0.0.tgz",
"integrity": "sha1-ibTRmasr7kneFk6gK4nORi1xt2c=" "integrity": "sha1-ibTRmasr7kneFk6gK4nORi1xt2c=",
}, "dev": true
"base64-js": {
"version": "1.3.1",
"resolved": "https://registry.npmjs.org/base64-js/-/base64-js-1.3.1.tgz",
"integrity": "sha512-mLQ4i2QO1ytvGWFWmcngKO//JXAQueZvwEKtjgQFM4jIK0kU+ytMfplL8j+n5mspOfjHwoAg+9yhb7BwAHm36g=="
}, },
"binary-extensions": { "binary-extensions": {
"version": "2.1.0", "version": "2.1.0",
@ -453,20 +459,16 @@
"integrity": "sha512-1Yj8h9Q+QDF5FzhMs/c9+6UntbD5MkRfRwac8DoEm9ZfUBZ7tZ55YcGVAzEe4bXsdQHEk+s9S5wsOKVdZrw0tQ==", "integrity": "sha512-1Yj8h9Q+QDF5FzhMs/c9+6UntbD5MkRfRwac8DoEm9ZfUBZ7tZ55YcGVAzEe4bXsdQHEk+s9S5wsOKVdZrw0tQ==",
"dev": true "dev": true
}, },
"bl": { "boolbase": {
"version": "4.0.3", "version": "1.0.0",
"resolved": "https://registry.npmjs.org/bl/-/bl-4.0.3.tgz", "resolved": "https://registry.npmjs.org/boolbase/-/boolbase-1.0.0.tgz",
"integrity": "sha512-fs4G6/Hu4/EE+F75J8DuN/0IpQqNjAdC7aEQv7Qt8MHGUH7Ckv2MwTEEeN9QehD0pfIDkMI1bkHYkKy7xHyKIg==", "integrity": "sha1-aN/1++YMUes3cl6p4+0xDcwed24="
"requires": {
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@ -2438,6 +2474,7 @@
"version": "3.0.2", "version": "3.0.2",
"resolved": "https://registry.npmjs.org/rimraf/-/rimraf-3.0.2.tgz", "resolved": "https://registry.npmjs.org/rimraf/-/rimraf-3.0.2.tgz",
"integrity": "sha512-JZkJMZkAGFFPP2YqXZXPbMlMBgsxzE8ILs4lMIX/2o0L9UBw9O/Y3o6wFw/i9YLapcUJWwqbi3kdxIPdC62TIA==", "integrity": "sha512-JZkJMZkAGFFPP2YqXZXPbMlMBgsxzE8ILs4lMIX/2o0L9UBw9O/Y3o6wFw/i9YLapcUJWwqbi3kdxIPdC62TIA==",
"dev": true,
"requires": { "requires": {
"glob": "^7.1.3" "glob": "^7.1.3"
} }
@ -2490,13 +2527,23 @@
"integrity": "sha512-VUJ49FC8U1OxwZLxIbTTrDvLnf/6TDgxZcK8wxR8zs13xpx7xbG60ndBlhNrFi2EMuFRoeDoJO7wthSLq42EjA==", "integrity": "sha512-VUJ49FC8U1OxwZLxIbTTrDvLnf/6TDgxZcK8wxR8zs13xpx7xbG60ndBlhNrFi2EMuFRoeDoJO7wthSLq42EjA==",
"dev": true "dev": true
}, },
"sleep": { "slice-ansi": {
"version": "6.3.0", "version": "2.1.0",
"resolved": "https://registry.npmjs.org/sleep/-/sleep-6.3.0.tgz", "resolved": "https://registry.npmjs.org/slice-ansi/-/slice-ansi-2.1.0.tgz",
"integrity": "sha512-+WgYl951qdUlb1iS97UvQ01pkauoBK9ML9I/CMPg41v0Ze4EyMlTgFTDDo32iYj98IYqxIjDMRd+L71lawFfpQ==", "integrity": "sha512-Qu+VC3EwYLldKa1fCxuuvULvSJOKEgk9pi8dZeCVK7TqBfUNTH4sFkk4joj8afVSfAYgJoSOetjx9QWOJ5mYoQ==",
"dev": true, "dev": true,
"requires": { "requires": {
"nan": "^2.14.1" "ansi-styles": "^3.2.0",
"astral-regex": "^1.0.0",
"is-fullwidth-code-point": "^2.0.0"
},
"dependencies": {
"is-fullwidth-code-point": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/is-fullwidth-code-point/-/is-fullwidth-code-point-2.0.0.tgz",
"integrity": "sha1-o7MKXE8ZkYMWeqq5O+764937ZU8=",
"dev": true
}
} }
}, },
"slice-ansi": { "slice-ansi": {
@ -2689,29 +2736,6 @@
} }
} }
}, },
"tar-fs": {
"version": "2.1.0",
"resolved": "https://registry.npmjs.org/tar-fs/-/tar-fs-2.1.0.tgz",
"integrity": "sha512-9uW5iDvrIMCVpvasdFHW0wJPez0K4JnMZtsuIeDI7HyMGJNxmDZDOCQROr7lXyS+iL/QMpj07qcjGYTSdRFXUg==",
"requires": {
"chownr": "^1.1.1",
"mkdirp-classic": "^0.5.2",
"pump": "^3.0.0",
"tar-stream": "^2.0.0"
}
},
"tar-stream": {
"version": "2.1.4",
"resolved": "https://registry.npmjs.org/tar-stream/-/tar-stream-2.1.4.tgz",
"integrity": "sha512-o3pS2zlG4gxr67GmFYBLlq+dM8gyRGUOvsrHclSkvtVtQbjV0s/+ZE8OpICbaj8clrX3tjeHngYGP7rweaBnuw==",
"requires": {
"bl": "^4.0.3",
"end-of-stream": "^1.4.1",
"fs-constants": "^1.0.0",
"inherits": "^2.0.3",
"readable-stream": "^3.1.1"
}
},
"test-exclude": { "test-exclude": {
"version": "6.0.0", "version": "6.0.0",
"resolved": "https://registry.npmjs.org/test-exclude/-/test-exclude-6.0.0.tgz", "resolved": "https://registry.npmjs.org/test-exclude/-/test-exclude-6.0.0.tgz",
@ -2729,11 +2753,6 @@
"integrity": "sha1-f17oI66AUgfACvLfSoTsP8+lcLQ=", "integrity": "sha1-f17oI66AUgfACvLfSoTsP8+lcLQ=",
"dev": true "dev": true
}, },
"through": {
"version": "2.3.8",
"resolved": "https://registry.npmjs.org/through/-/through-2.3.8.tgz",
"integrity": "sha1-DdTJ/6q8NXlgsbckEV1+Doai4fU="
},
"to-fast-properties": { "to-fast-properties": {
"version": "2.0.0", "version": "2.0.0",
"resolved": "https://registry.npmjs.org/to-fast-properties/-/to-fast-properties-2.0.0.tgz", "resolved": "https://registry.npmjs.org/to-fast-properties/-/to-fast-properties-2.0.0.tgz",
@ -2749,6 +2768,16 @@
"is-number": "^7.0.0" "is-number": "^7.0.0"
} }
}, },
"tough-cookie": {
"version": "4.0.0",
"resolved": "https://registry.npmjs.org/tough-cookie/-/tough-cookie-4.0.0.tgz",
"integrity": "sha512-tHdtEpQCMrc1YLrMaqXXcj6AxhYi/xgit6mZu1+EDWUn+qhUf8wMQoFIy9NXuq23zAwtcB0t/MjACGR18pcRbg==",
"requires": {
"psl": "^1.1.33",
"punycode": "^2.1.1",
"universalify": "^0.1.2"
}
},
"type-check": { "type-check": {
"version": "0.4.0", "version": "0.4.0",
"resolved": "https://registry.npmjs.org/type-check/-/type-check-0.4.0.tgz", "resolved": "https://registry.npmjs.org/type-check/-/type-check-0.4.0.tgz",
@ -2779,15 +2808,6 @@
"is-typedarray": "^1.0.0" "is-typedarray": "^1.0.0"
} }
}, },
"unbzip2-stream": {
"version": "1.4.3",
"resolved": "https://registry.npmjs.org/unbzip2-stream/-/unbzip2-stream-1.4.3.tgz",
"integrity": "sha512-mlExGW4w71ebDJviH16lQLtZS32VKqsSfk80GCfUlwT/4/hNRFsoscrF/c++9xinkMzECL1uL9DDwXqFWkruPg==",
"requires": {
"buffer": "^5.2.1",
"through": "^2.3.8"
}
},
"universalify": { "universalify": {
"version": "0.1.2", "version": "0.1.2",
"resolved": "https://registry.npmjs.org/universalify/-/universalify-0.1.2.tgz", "resolved": "https://registry.npmjs.org/universalify/-/universalify-0.1.2.tgz",
@ -2814,9 +2834,9 @@
"dev": true "dev": true
}, },
"v8-compile-cache": { "v8-compile-cache": {
"version": "2.1.1", "version": "2.2.0",
"resolved": "https://registry.npmjs.org/v8-compile-cache/-/v8-compile-cache-2.1.1.tgz", "resolved": "https://registry.npmjs.org/v8-compile-cache/-/v8-compile-cache-2.2.0.tgz",
"integrity": "sha512-8OQ9CL+VWyt3JStj7HX7/ciTL2V3Rl1Wf5OL+SNTm0yK1KvtReVulksyeRnCANHHuUxHlQig+JJDlUhBt1NQDQ==", "integrity": "sha512-gTpR5XQNKFwOd4clxfnhaqvfqMpqEwr4tOtCyz4MtYZX2JYhfr1JvBFKdS+7K/9rfpZR3VLX+YWBbKoxCgS43Q==",
"dev": true "dev": true
}, },
"which": { "which": {
@ -2929,7 +2949,17 @@
"wrappy": { "wrappy": {
"version": "1.0.2", "version": "1.0.2",
"resolved": "https://registry.npmjs.org/wrappy/-/wrappy-1.0.2.tgz", "resolved": "https://registry.npmjs.org/wrappy/-/wrappy-1.0.2.tgz",
"integrity": "sha1-tSQ9jz7BqjXxNkYFvA0QNuMKtp8=" "integrity": "sha1-tSQ9jz7BqjXxNkYFvA0QNuMKtp8=",
"dev": true
},
"write": {
"version": "1.0.3",
"resolved": "https://registry.npmjs.org/write/-/write-1.0.3.tgz",
"integrity": "sha512-/lg70HAjtkUgWPVZhZcm+T4hkL8Zbtp1nFNOn3lRrxnlv50SRBv7cR7RqR+GMsd3hUXy9hWBo4CHTbFTcOYwig==",
"dev": true,
"requires": {
"mkdirp": "^0.5.1"
}
}, },
"write": { "write": {
"version": "1.0.3", "version": "1.0.3",
@ -2952,11 +2982,6 @@
"typedarray-to-buffer": "^3.1.5" "typedarray-to-buffer": "^3.1.5"
} }
}, },
"ws": {
"version": "7.3.1",
"resolved": "https://registry.npmjs.org/ws/-/ws-7.3.1.tgz",
"integrity": "sha512-D3RuNkynyHmEJIpD2qrgVkc9DQ23OrN/moAwZX4L8DfvszsJxpjQuUq3LMx6HoYji9fbIOBY18XWBsAux1ZZUA=="
},
"y18n": { "y18n": {
"version": "4.0.0", "version": "4.0.0",
"resolved": "https://registry.npmjs.org/y18n/-/y18n-4.0.0.tgz", "resolved": "https://registry.npmjs.org/y18n/-/y18n-4.0.0.tgz",
@ -3129,15 +3154,6 @@
} }
} }
} }
},
"yauzl": {
"version": "2.10.0",
"resolved": "https://registry.npmjs.org/yauzl/-/yauzl-2.10.0.tgz",
"integrity": "sha1-x+sXyT4RLLEIb6bY5R+wZnt5pfk=",
"requires": {
"buffer-crc32": "~0.2.3",
"fd-slicer": "~1.1.0"
}
} }
} }
} }

View File

@ -1,7 +1,7 @@
{ {
"main": "./app/index.js", "main": "./app/index.js",
"name": "f95api", "name": "f95api",
"version": "1.3.5", "version": "1.5.0",
"author": { "author": {
"name": "Millennium Earl" "name": "Millennium Earl"
}, },
@ -19,7 +19,10 @@
"scraping", "scraping",
"login", "login",
"game", "game",
"games" "games",
"data",
"userdata",
"user data"
], ],
"scripts": { "scripts": {
"unit-test-mocha": "nyc --reporter=text mocha './test/index-test.js'", "unit-test-mocha": "nyc --reporter=text mocha './test/index-test.js'",
@ -31,11 +34,13 @@
"node": ">=10.0" "node": ">=10.0"
}, },
"dependencies": { "dependencies": {
"axios": "^0.21.0",
"axios-cookiejar-support": "^1.0.1",
"cheerio": "^1.0.0-rc.3",
"ky": "^0.24.0", "ky": "^0.24.0",
"ky-universal": "^0.8.2", "ky-universal": "^0.8.2",
"log4js": "^6.3.0", "log4js": "^6.3.0",
"node-html-parser": "^1.3.1", "tough-cookie": "^4.0.0"
"puppeteer": "^5.3.1"
}, },
"devDependencies": { "devDependencies": {
"babel-eslint": "^10.1.0", "babel-eslint": "^10.1.0",
@ -44,7 +49,6 @@
"eslint": "^7.12.1", "eslint": "^7.12.1",
"lodash": "^4.17.20", "lodash": "^4.17.20",
"mocha": "^8.1.3", "mocha": "^8.1.3",
"nyc": "^15.1.0", "nyc": "^15.1.0"
"sleep": "^6.3.0"
} }
} }

View File

@ -1,290 +1,36 @@
"use strict"; "use strict";
// Core modules // Test suite
const fs = require("fs"); const api = require("./suites/api-test.js").suite;
const credentials = require("./suites/credentials-test.js").suite;
const network = require("./suites/network-helper-test.js").suite;
const scraper = require("./suites/scraper-test.js").suite;
const searcher = require("./suites/searcher-test.js").suite;
const uScraper = require("./suites/user-scraper-test.js").suite;
// Public modules from npm describe("Test basic function", function testBasic() {
const _ = require("lodash"); //#region Set-up
const expect = require("chai").expect; this.timeout(15000); // All tests in this suite get 15 seconds before timeout
const sleep = require("sleep"); //#endregion Set-up
const dotenv = require("dotenv");
// Modules from file describe("Test credentials class", credentials.bind(this));
const urlHelper = require("../app/scripts/url-helper.js"); describe("Test network helper", network.bind(this));
const F95API = require("../app/index.js");
// Configure the .env reader
dotenv.config();
const COOKIES_SAVE_PATH = "./f95cache/cookies.json";
const ENGINES_SAVE_PATH = "./f95cache/engines.json";
const STATUSES_SAVE_PATH = "./f95cache/statuses.json";
const USERNAME = process.env.F95_USERNAME;
const PASSWORD = process.env.F95_PASSWORD;
const FAKE_USERNAME = "FakeUsername091276";
const FAKE_PASSWORD = "fake_password";
//F95API.debug(false);
function randomSleep() {
const random = Math.floor(Math.random() * 500) + 50;
sleep.msleep(500 + random);
}
describe("Login without cookies", function () {
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
before("Set isolation", function () {
F95API.setIsolation(true);
});
beforeEach("Remove all cookies", function () {
// Runs before each test in this block
if (fs.existsSync(COOKIES_SAVE_PATH)) fs.unlinkSync(COOKIES_SAVE_PATH);
if (F95API.isLogged()) F95API.logout();
});
//#endregion Set-up
let testOrder = 0;
it("Test with valid credentials", async function () {
// Gain exclusive use of the cookies
while (testOrder !== 0) randomSleep();
const result = await F95API.login(USERNAME, PASSWORD);
expect(result.success).to.be.true;
expect(result.message).equal("Authentication successful");
testOrder = 1;
});
it("Test with invalid username", async function () {
// Gain exclusive use of the cookies
while (testOrder !== 1) randomSleep();
const result = await F95API.login(FAKE_USERNAME, FAKE_PASSWORD);
expect(result.success).to.be.false;
expect(result.message).to.equal("Incorrect username");
testOrder = 2;
});
it("Test with invalid password", async function () {
// Gain exclusive use of the cookies
while (testOrder !== 2) randomSleep();
const result = await F95API.login(USERNAME, FAKE_PASSWORD);
expect(result.success).to.be.false;
expect(result.message).to.equal("Incorrect password");
testOrder = 3;
});
it("Test with invalid credentials", async function () {
// Gain exclusive use of the cookies
while (testOrder !== 3) randomSleep();
const result = await F95API.login(FAKE_USERNAME, FAKE_PASSWORD);
expect(result.success).to.be.false;
expect(result.message).to.equal("Incorrect username"); // It should first check the username
testOrder = 4;
});
}); });
describe("Login with cookies", function () { describe("Test F95 modules", function testF95Modules() {
//#region Set-up //#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout this.timeout(15000); // All tests in this suite get 15 seconds before timeout
//#endregion Set-up
before("Log in to create cookies then logout", async function () {
// Runs once before the first test in this block describe("Test scraper methods", scraper.bind(this));
if (!fs.existsSync(COOKIES_SAVE_PATH)) describe("Test searcher methods", searcher.bind(this));
await F95API.login(USERNAME, PASSWORD); // Download cookies describe("Test user scraper methods", uScraper.bind(this));
if (F95API.isLogged()) F95API.logout();
});
//#endregion Set-up
it("Test with valid credentials", async function () {
const result = await F95API.login(USERNAME, PASSWORD);
expect(result.success).to.be.true;
expect(result.message).equal("Logged with cookies");
});
}); });
describe("Load base data without cookies", function () { describe("Test complete API", function testAPI() {
//#region Set-up //#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout this.timeout(15000); // All tests in this suite get 15 seconds before timeout
//#endregion Set-up
before("Delete cache if exists", function () { describe("Test API", api.bind(this));
// Runs once before the first test in this block });
if (fs.existsSync(ENGINES_SAVE_PATH)) fs.unlinkSync(ENGINES_SAVE_PATH);
if (fs.existsSync(STATUSES_SAVE_PATH)) fs.unlinkSync(STATUSES_SAVE_PATH);
});
//#endregion Set-up
it("With login", async function () {
const loginResult = await F95API.login(USERNAME, PASSWORD);
expect(loginResult.success).to.be.true;
const result = await F95API.loadF95BaseData();
const enginesCacheExists = fs.existsSync(ENGINES_SAVE_PATH);
const statusesCacheExists = fs.existsSync(STATUSES_SAVE_PATH);
expect(result).to.be.true;
expect(enginesCacheExists).to.be.true;
expect(statusesCacheExists).to.be.true;
});
it("Without login", async function () {
if (F95API.isLogged()) F95API.logout();
const result = await F95API.loadF95BaseData();
expect(result).to.be.false;
});
});
describe("Search game data", function () {
//#region Set-up
this.timeout(60000); // All tests in this suite get 60 seconds before timeout
beforeEach("Prepare API", function () {
// Runs once before the first test in this block
if (F95API.isLogged()) F95API.logout();
});
//#endregion Set-up
let testGame = null;
it("Search game when logged", async function () {
const loginResult = await F95API.login(USERNAME, PASSWORD);
expect(loginResult.success).to.be.true;
const loadResult = await F95API.loadF95BaseData();
expect(loadResult).to.be.true;
// This test depend on the data on F95Zone at
// https://f95zone.to/threads/kingdom-of-deception-v0-10-8-hreinn-games.2733/
const gamesList = await F95API.getGameData("Kingdom of Deception", false);
expect(gamesList.length, "Should find only the game").to.equal(1);
const result = gamesList[0];
const src = "https://attachments.f95zone.to/2018/09/162821_f9nXfwF.png";
// Test only the main information
expect(result.name).to.equal("Kingdom of Deception");
expect(result.author).to.equal("Hreinn Games");
expect(result.isMod, "Should be false").to.be.false;
expect(result.engine).to.equal("REN'PY");
expect(result.previewSource).to.equal(src); // Could be null -> Why sometimes doesn't get the image?
testGame = Object.assign({}, result);
});
it("Search game when not logged", async function () {
const result = await F95API.getGameData("Kingdom of Deception", false);
expect(result, "Without being logged should return null").to.be.null;
});
it("Test game serialization", function () {
const json = JSON.stringify(testGame);
const parsedGameInfo = JSON.parse(json);
const result = _.isEqual(parsedGameInfo, testGame);
expect(result).to.be.true;
});
});
describe("Load user data", function () {
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
//#endregion Set-up
it("Retrieve when logged", async function () {
// Login
await F95API.login(USERNAME, PASSWORD);
// Then retrieve user data
const data = await F95API.getUserData();
expect(data).to.exist;
expect(data.username).to.equal(USERNAME);
});
it("Retrieve when not logged", async function () {
// Logout
if (F95API.isLogged()) F95API.logout();
// Try to retrieve user data
const data = await F95API.getUserData();
expect(data).to.be.null;
});
});
describe("Check game update", function () {
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
//#endregion Set-up
it("Get online game and verify that no update exists", async function () {
const loginResult = await F95API.login(USERNAME, PASSWORD);
expect(loginResult.success).to.be.true;
const loadResult = await F95API.loadF95BaseData();
expect(loadResult).to.be.true;
// This test depend on the data on F95Zone at
// https://f95zone.to/threads/kingdom-of-deception-v0-10-8-hreinn-games.2733/
const result = (await F95API.getGameData("Kingdom of Deception", false))[0];
const update = await F95API.chekIfGameHasUpdate(result);
expect(update).to.be.false;
});
it("Verify that update exists from old URL", async function () {
const loginResult = await F95API.login(USERNAME, PASSWORD);
expect(loginResult.success).to.be.true;
// This test depend on the data on F95Zone at
// https://f95zone.to/threads/perverted-education-v0-9701-april-ryan.1854/
const url =
"https://f95zone.to/threads/perverted-education-v0-9701-april-ryan.1854/";
const result = await F95API.getGameDataFromURL(url);
result.version = "0.9600";
const update = await F95API.chekIfGameHasUpdate(result);
expect(update).to.be.true;
});
});
describe("Test url-helper", function () {
//#region Set-up
this.timeout(30000); // All tests in this suite get 30 seconds before timeout
//#endregion Set-up
it("Check if URL exists", async function () {
// Check generic URLs...
let exists = await urlHelper.urlExists("https://www.google.com/");
expect(exists, "Complete valid URL").to.be.true;
exists = await urlHelper.urlExists("www.google.com");
expect(exists, "URl without protocol prefix").to.be.false;
exists = await urlHelper.urlExists("https://www.google/");
expect(exists, "URL without third level domain").to.be.false;
// Now check for more specific URLs (with redirect)...
exists = await urlHelper.urlExists(
"https://f95zone.to/threads/perverted-education-v0-9601-april-ryan.1854/"
);
expect(exists, "URL with redirect without check").to.be.true;
exists = await urlHelper.urlExists(
"https://f95zone.to/threads/perverted-education-v0-9601-april-ryan.1854/",
true
);
expect(exists, "URL with redirect with check").to.be.false;
});
it("Check if URL belong to the platform", async function () {
let belong = urlHelper.isF95URL(
"https://f95zone.to/threads/perverted-education-v0-9601-april-ryan.1854/"
);
expect(belong).to.be.true;
belong = urlHelper.isF95URL("https://www.google/");
expect(belong).to.be.false;
});
});

64
test/suites/api-test.js Normal file
View File

@ -0,0 +1,64 @@
"use strict";
// Public module from npm
const expect = require("chai").expect;
const dotenv = require("dotenv");
const {
isEqual
} = require("lodash");
// Modules from file
const F95API = require("../../app/index.js");
// Configure the .env reader
dotenv.config();
// Global variables
const USERNAME = process.env.F95_USERNAME;
const PASSWORD = process.env.F95_PASSWORD;
module.exports.suite = function suite() {
// Global suite variables
const gameURL = "https://f95zone.to/threads/perverted-education-v0-9601-april-ryan.1854/";
it("Test login", async function testLogin() {
const result = await F95API.login(USERNAME, PASSWORD);
expect(result.success).to.be.true;
expect(F95API.isLogged()).to.be.true;
});
it("Test user data fetching", async function testUserDataFetch() {
const userdata = await F95API.getUserData();
expect(userdata.username).to.be.equal(USERNAME);
});
it("Test game update checking", async function testGameUpdateCheck() {
// We force the creation of a GameInfo object,
// knowing that the checkIfGameHasUpdate() function
// only needs the game URL
const info = new F95API.GameInfo();
// The gameURL identifies a game for which we know there is an update
info.url = gameURL;
// Check for updates
const update = await F95API.checkIfGameHasUpdate(info);
expect(update).to.be.true;
});
it("Test game data fetching", async function testGameDataFetch() {
// Search a game by name
const gameList = await F95API.getGameData("perverted education", false);
// We know that there is only one game with the selected name
expect(gameList.length).to.be.equal(1, `There should be only one game, not ${gameList.length}`);
const game = gameList[0];
// Than we fetch a game from URL
const gameFromURL = await F95API.getGameDataFromURL(game.url);
// The two games must be equal
const equal = isEqual(game, gameFromURL);
expect(equal).to.be.true;
});
};

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"use strict";
// Public module from npm
const expect = require("chai").expect;
// Modules from file
const Credentials = require("../../app/scripts/classes/credentials.js");
module.exports.suite = function suite() {
it("Check token formatting", async function testValidToken() {
// Token example:
// 1604309951,0338213c00fcbd894fd9415e6ba08403
// 1604309986,ebdb75502337699381f0f55c86353555
// 1604310008,2d50d55808e5ec3a157ec01953da9d26
// Fetch token (is a GET request, we don't need the credentials)
const cred = new Credentials(null, null);
await cred.fetchToken();
// Parse token for assert
const splitted = cred.token.split(",");
const unique = splitted[0];
const hash = splitted[1];
expect(splitted.length).to.be.equal(2, "The token consists of two parts");
// Check type of parts
expect(isNumeric(unique)).to.be.true;
expect(isNumeric(hash)).to.be.false;
// The second part is most probably the MD5 hash of something
expect(hash.length).to.be.equal(32, "Hash should have 32 hex chars");
});
};
//#region Private methods
/**
* @private
* Check if a string is a number
* @param {String} str
* @author Dan, Ben Aston
* @see https://preview.tinyurl.com/y46jqwkt
*/
function isNumeric(str) {
// We only process strings!
if (typeof str != "string") return false;
// Use type coercion to parse the _entirety_ of the string
// (`parseFloat` alone does not do this) and ensure strings
// of whitespace fail
return !isNaN(str) && !isNaN(parseFloat(str));
}
//#endregion

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"use strict";
// Public module from npm
const expect = require("chai").expect;
const dotenv = require("dotenv");
// Modules from file
const Credentials = require("../../app/scripts/classes/credentials.js");
const networkHelper = require("../../app/scripts/network-helper.js");
const {
F95_SEARCH_URL
} = require("../../app/scripts/constants/url.js");
// Configure the .env reader
dotenv.config();
// Global variables
const USERNAME = process.env.F95_USERNAME;
const PASSWORD = process.env.F95_PASSWORD;
const FAKE_USERNAME = "Fake_Username091276";
const FAKE_PASSWORD = "fake_password";
module.exports.suite = function suite() {
// Global suite variables
const gameURL = "https://f95zone.to/threads/perverted-education-v0-9601-april-ryan.1854/";
it("Check if URL exists", async function checkURLExistence() {
// Check generic URLs...
let exists = await networkHelper.urlExists("https://www.google.com/");
expect(exists, "Complete valid URL").to.be.true;
exists = await networkHelper.urlExists("www.google.com");
expect(exists, "URl without protocol prefix").to.be.false;
exists = await networkHelper.urlExists("https://www.google/");
expect(exists, "URL without third level domain").to.be.false;
// Now check for more specific URLs (with redirect)...
exists = await networkHelper.urlExists(gameURL);
expect(exists, "URL with redirect without check").to.be.true;
exists = await networkHelper.urlExists(gameURL, true);
expect(exists, "URL with redirect with check").to.be.false;
});
it("Check if URL belong to the platform", function checkIfURLIsF95() {
let belong = networkHelper.isF95URL(gameURL);
expect(belong).to.be.true;
belong = networkHelper.isF95URL("https://www.google/");
expect(belong).to.be.false;
});
it("Enforce secure URLs", function testSecureURLEnforcement() {
// This URL is already secure, should remain the same
let enforced = networkHelper.enforceHttpsUrl(gameURL);
expect(enforced).to.be.equal(gameURL, "The game URL is already secure");
// This URL is not secure
enforced = networkHelper.enforceHttpsUrl("http://www.google.com");
expect(enforced).to.be.equal("https://www.google.com", "The URL was without SSL/TLS (HTTPs)");
// Finally, we check when we pass a invalid URL
enforced = networkHelper.enforceHttpsUrl("http://invalidurl");
expect(enforced).to.be.null;
});
it("Check URL redirect", async function checkURLRedirect() {
// gameURL is an old URL it has been verified that it generates a redirect
const redirectURL = await networkHelper.getUrlRedirect(gameURL);
expect(redirectURL).to.not.be.equal(gameURL, "The original URL has redirect");
// If we recheck the new URL, we find that no redirect happens
const secondRedirectURL = await networkHelper.getUrlRedirect(redirectURL);
expect(secondRedirectURL).to.be.equal(redirectURL, "The URL has no redirect");
});
it("Check response to GET request", async function testGETResponse() {
// We should be able to fetch a game page
let response = await networkHelper.fetchGETResponse(gameURL);
expect(response.status).to.be.equal(200, "The operation must be successful");
// We should NOT be able to fetch the search page (we must be logged)
response = await networkHelper.fetchGETResponse(F95_SEARCH_URL);
expect(response).to.be.null;
});
it("Test for authentication to platform", async function testAuthentication() {
// Try to authenticate with valid credentials
const creds = new Credentials(USERNAME, PASSWORD);
await creds.fetchToken();
const validResult = await networkHelper.authenticate(creds);
expect(validResult.success).to.be.true;
// Now we use fake credentials
const fakeCreds = new Credentials(FAKE_USERNAME, FAKE_PASSWORD);
await fakeCreds.fetchToken();
const invalidResult = await networkHelper.authenticate(fakeCreds, true);
expect(invalidResult.success).to.be.false;
});
it("Test fetching HTML", async function testFetchHTML() {
// This should return the HTML code of the page
const html = await networkHelper.fetchHTML(gameURL);
expect(html.startsWith("<!DOCTYPE html>")).to.be.true;
});
};

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"use strict";
// Public module from npm
const expect = require("chai").expect;
const { isEqual } = require("lodash");
const GameInfo = require("../../app/scripts/classes/game-info.js");
// Modules from file
const scraper = require("../../app/scripts/scraper.js");
module.exports.suite = function suite() {
// Global suite variables
const gameURL = "https://f95zone.to/threads/kingdom-of-deception-v0-10-8-hreinn-games.2733/";
const previewSrc = "https://attachments.f95zone.to/2018/09/162821_f9nXfwF.png";
it("Search game", async function () {
// This test depend on the data on F95Zone at gameURL
const result = await scraper.getGameInfo(gameURL);
// Test only the main information
expect(result.name).to.equal("Kingdom of Deception");
expect(result.author).to.equal("Hreinn Games");
expect(result.isMod, "Should be false").to.be.false;
expect(result.engine).to.equal("Ren'Py");
expect(result.previewSrc).to.equal(previewSrc, "Preview not equals");
});
it("Test game serialization", async function testGameSerialization() {
// This test depend on the data on F95Zone at gameURL
const testGame = await scraper.getGameInfo(gameURL);
// Serialize...
const json = JSON.stringify(testGame);
// Deserialize...
const parsedGameInfo = GameInfo.fromJSON(json);
// Compare with lodash
const result = isEqual(parsedGameInfo, testGame);
expect(result).to.be.true;
});
};

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"use strict";
// Public module from npm
const expect = require("chai").expect;
const dotenv = require("dotenv");
// Modules from file
const Credentials = require("../../app/scripts/classes/credentials.js");
const searcher = require("../../app/scripts/searcher.js");
const {
authenticate
} = require("../../app/scripts/network-helper.js");
// Configure the .env reader
dotenv.config();
// Global variables
const USERNAME = process.env.F95_USERNAME;
const PASSWORD = process.env.F95_PASSWORD;
module.exports.suite = function suite() {
// TODO:
// This method should delete the store F95Zone cookies,
// but what if the other tests require them?
// it("Search game when not logged", async function searchGameWhenNotLogged() {
// // Search for a game that we know has only one result
// // but without logging in first
// const urls = await searcher.searchGame("kingdom of deception");
// expect(urls.lenght).to.be.equal(0, "There should not be any URL");
// });
it("Search game", async function searchGame() {
// Authenticate
const result = await auth();
expect(result.success, "Authentication should be successful").to.be.true;
// Search for a game that we know has only one result
const urls = await searcher.searchGame("kingdom of deception");
expect(urls.length).to.be.equal(1, `There should be only one game result instead of ${urls.length}`);
});
it("Search mod", async function searchMod() {
// Authenticate
const result = await auth();
expect(result.success, "Authentication should be successful").to.be.true;
// Search for a mod that we know has only one result
const urls = await searcher.searchMod("kingdom of deception jdmod");
expect(urls.length).to.be.equal(1, `There should be only one mod result instead of ${urls.length}`);
});
};
//#region Private methods
/**
* @private
* Simple wrapper for authentication.
*/
async function auth() {
const creds = new Credentials(USERNAME, PASSWORD);
await creds.fetchToken();
return await authenticate(creds);
}
//#endregion Private methods

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"use strict";
// Public module from npm
const expect = require("chai").expect;
const dotenv = require("dotenv");
// Modules from file
const Credentials = require("../../app/scripts/classes/credentials.js");
const uScraper = require("../../app/scripts/user-scraper.js");
const {
authenticate
} = require("../../app/scripts/network-helper.js");
// Configure the .env reader
dotenv.config();
// Global variables
const USERNAME = process.env.F95_USERNAME;
const PASSWORD = process.env.F95_PASSWORD;
module.exports.suite = function suite() {
// TODO:
// This method should delete the store F95Zone cookies,
// but what if the other tests require them?
// it("Fetch data when not logged", async function fetchUserDataWhenLogged() {
// const data = await uScraper.getUserData();
// expect(data.username).to.be.equal("");
// expect(data.avatarSrc).to.be.equal("");
// expect(data.watchedThreads.length).to.be.equal(0);
// });
it("Fetch data when logged", async function fetchUserDataWhenNotLogged() {
// Authenticate
const result = await auth();
expect(result.success, "Authentication should be successful").to.be.true;
// We test only for the username, the other test data depends on the user logged
const data = await uScraper.getUserData();
expect(data.username).to.be.equal(USERNAME);
});
};
//#region Private methods
/**
* @private
* Simple wrapper for authentication.
*/
async function auth() {
const creds = new Credentials(USERNAME, PASSWORD);
await creds.fetchToken();
return await authenticate(creds);
}
//#endregion Private methods

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const F95API = require("../app/index.js");
F95API.debug(true);
main();
async function main() {
const loginResult = await F95API.login("MillenniumEarl", "f9vTcRNuvxj4YpK");
if (loginResult.success) {
await F95API.loadF95BaseData();
const gameData = await F95API.getGameData("a struggle with sin", false);
console.log(gameData);
}
F95API.logout();
}