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pull/73/head
MillenniumEarl 2021-02-15 21:29:42 +01:00
parent a69acbbef4
commit 046604cb54
1 changed files with 40 additions and 49 deletions

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@ -2,132 +2,123 @@
"use strict";
// Core modules
const {tmpdir} = require("os");
const {join} = require("path");
import { tmpdir } from "os";
import { join } from "path";
// Public modules from npm
const log4js = require("log4js");
import { getLogger, Logger } from "log4js";
// Modules from file
const Session = require("./classes/session");
import Session from "./classes/session";
// Types declaration
export type DictType = { [n: number]: string; };
/**
* Class containing variables shared between modules.
*/
class Shared {
export default abstract class Shared {
//#region Properties
/**
* Indicates whether a user is logged in to the F95Zone platform or not.
* @type Boolean
*/
static #_isLogged = false;
static _isLogged = false;
/**
* List of possible game engines used for development.
* @type Object<number,string>
*/
static #_engines = {};
static _engines: DictType = {};
/**
* List of possible development statuses that a game can assume.
* @type Object<number,string>
*/
static #_statuses = {};
static _statuses: DictType = {};
/**
* List of other prefixes that a game can assume.
* @type Object<number,string>
*/
static #_others = {};
static _others: DictType = {};
/**
* List of possible tags that a game can assume.
* @type Object<number,string>
*/
static #_tags = {};
static _tags: DictType = {};
/**
* Logger object used to write to both file and console.
* @type log4js.Logger
*/
static #_logger = log4js.getLogger();
static _logger: Logger = getLogger();
/**
* Session on the F95Zone platform.
*/
static #_session = new Session(join(tmpdir(), "f95session.json"));
static _session = new Session(join(tmpdir(), "f95session.json"));
//#endregion Properties
//#region Getters
/**
* Indicates whether a user is logged in to the F95Zone platform or not.
* @returns {Boolean}
*/
static get isLogged() {
return this.#_isLogged;
static get isLogged(): boolean {
return this._isLogged;
}
/**
* List of possible game engines used for development.
* @returns @returns {Object<number, string>}
*/
static get engines() {
return this.#_engines;
static get engines(): DictType {
return this._engines;
}
/**
* List of possible development states that a game can assume.
* @returns {Object<number, string>}
*/
static get statuses() {
return this.#_statuses;
static get statuses(): DictType {
return this._statuses;
}
/**
* List of other prefixes that a game can assume.
* @returns {Object<number, string>}
*/
static get others() {
return this.#_others;
static get others(): DictType {
return this._others;
}
/**
* List of possible tags that a game can assume.
* @returns {Object<number, string>}
*/
static get tags() {
return this.#_tags;
static get tags(): DictType {
return this._tags;
}
/**
* Logger object used to write to both file and console.
* @returns {log4js.Logger}
*/
static get logger() {
return this.#_logger;
static get logger(): Logger {
return this._logger;
}
/**
* Path to the cache used by this module wich contains engines, statuses, tags...
*/
static get cachePath() {
static get cachePath(): string {
return join(tmpdir(), "f95cache.json");
}
/**
* Session on the F95Zone platform.
*/
static get session() {
return this.#_session;
static get session(): Session {
return this._session;
}
//#endregion Getters
//#region Setters
static set engines(val) {
this.#_engines = val;
static setEngines(val: DictType): void {
this._engines = val;
}
static set statuses(val) {
this.#_statuses = val;
static setStatuses(val: DictType): void {
this._statuses = val;
}
static set tags(val) {
this.#_tags = val;
static setTags(val: DictType): void {
this._tags = val;
}
static set others(val) {
this.#_others = val;
static setOthers(val: DictType): void {
this._others = val;
}
static set isLogged(val) {
this.#_isLogged = val;
static setIsLogged(val: boolean): void {
this._isLogged = val;
}
//#endregion Setters
}