Translate script
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@ -2,132 +2,123 @@
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"use strict";
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// Core modules
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const {tmpdir} = require("os");
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const {join} = require("path");
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import { tmpdir } from "os";
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import { join } from "path";
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// Public modules from npm
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const log4js = require("log4js");
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import { getLogger, Logger } from "log4js";
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// Modules from file
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const Session = require("./classes/session");
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import Session from "./classes/session";
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// Types declaration
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export type DictType = { [n: number]: string; };
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/**
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* Class containing variables shared between modules.
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*/
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class Shared {
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export default abstract class Shared {
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//#region Properties
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/**
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* Indicates whether a user is logged in to the F95Zone platform or not.
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* @type Boolean
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*/
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static #_isLogged = false;
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static _isLogged = false;
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/**
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* List of possible game engines used for development.
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* @type Object<number,string>
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*/
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static #_engines = {};
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static _engines: DictType = {};
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/**
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* List of possible development statuses that a game can assume.
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* @type Object<number,string>
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*/
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static #_statuses = {};
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static _statuses: DictType = {};
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/**
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* List of other prefixes that a game can assume.
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* @type Object<number,string>
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*/
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static #_others = {};
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static _others: DictType = {};
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/**
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* List of possible tags that a game can assume.
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* @type Object<number,string>
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*/
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static #_tags = {};
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static _tags: DictType = {};
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/**
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* Logger object used to write to both file and console.
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* @type log4js.Logger
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*/
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static #_logger = log4js.getLogger();
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static _logger: Logger = getLogger();
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/**
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* Session on the F95Zone platform.
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*/
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static #_session = new Session(join(tmpdir(), "f95session.json"));
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static _session = new Session(join(tmpdir(), "f95session.json"));
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//#endregion Properties
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//#region Getters
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/**
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* Indicates whether a user is logged in to the F95Zone platform or not.
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* @returns {Boolean}
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*/
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static get isLogged() {
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return this.#_isLogged;
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static get isLogged(): boolean {
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return this._isLogged;
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}
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/**
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* List of possible game engines used for development.
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* @returns @returns {Object<number, string>}
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*/
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static get engines() {
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return this.#_engines;
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static get engines(): DictType {
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return this._engines;
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}
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/**
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* List of possible development states that a game can assume.
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* @returns {Object<number, string>}
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*/
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static get statuses() {
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return this.#_statuses;
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static get statuses(): DictType {
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return this._statuses;
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}
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/**
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* List of other prefixes that a game can assume.
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* @returns {Object<number, string>}
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*/
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static get others() {
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return this.#_others;
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static get others(): DictType {
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return this._others;
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}
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/**
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* List of possible tags that a game can assume.
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* @returns {Object<number, string>}
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*/
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static get tags() {
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return this.#_tags;
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static get tags(): DictType {
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return this._tags;
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}
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/**
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* Logger object used to write to both file and console.
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* @returns {log4js.Logger}
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*/
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static get logger() {
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return this.#_logger;
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static get logger(): Logger {
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return this._logger;
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}
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/**
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* Path to the cache used by this module wich contains engines, statuses, tags...
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*/
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static get cachePath() {
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static get cachePath(): string {
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return join(tmpdir(), "f95cache.json");
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}
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/**
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* Session on the F95Zone platform.
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*/
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static get session() {
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return this.#_session;
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static get session(): Session {
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return this._session;
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}
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//#endregion Getters
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//#region Setters
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static set engines(val) {
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this.#_engines = val;
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static setEngines(val: DictType): void {
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this._engines = val;
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}
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static set statuses(val) {
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this.#_statuses = val;
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static setStatuses(val: DictType): void {
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this._statuses = val;
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}
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static set tags(val) {
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this.#_tags = val;
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static setTags(val: DictType): void {
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this._tags = val;
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}
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static set others(val) {
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this.#_others = val;
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static setOthers(val: DictType): void {
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this._others = val;
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}
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static set isLogged(val) {
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this.#_isLogged = val;
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static setIsLogged(val: boolean): void {
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this._isLogged = val;
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}
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//#endregion Setters
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}
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