Completely rewritten script

pull/73/head
MillenniumEarl 2021-02-21 12:54:43 +01:00
parent ad29e1a868
commit 0329b534c0
1 changed files with 280 additions and 373 deletions

View File

@ -2,85 +2,297 @@
// Public modules from npm // Public modules from npm
import cheerio from "cheerio"; import cheerio from "cheerio";
import { DateTime } from "luxon"; import luxon from "luxon";
// Modules from file // Modules from file
import { fetchHTML, getUrlRedirect } from "./network-helper.js";
import shared from "./shared.js"; import shared from "./shared.js";
import GameInfo from "./classes/game-info.js"; import { fetchHTML } from "./network-helper.js";
import { getJSONLD, JSONLD } from "./json-ld.js";
import { selectors as f95Selector } from "./constants/css-selector.js"; import { selectors as f95Selector } from "./constants/css-selector.js";
import HandiWork from "./classes/handiwork/handiwork.js";
import { RatingType, IBasic, AuthorType, ExternalPlatformType, EngineType, StatusType, CategoryType } from "./interfaces.js";
import { login } from "../index.js";
import { ILink, IPostElement, parseCheerioMainPost } from "./post-parser.js";
import Game from "./classes/handiwork/game.js";
//#region Public methods
/** /**
* Get information from the game's main page. * Gets information from the post of a particular job.
* @param {String} url URL of the game/mod to extract data from * If you don't want to specify the object type, use `HandiWork`.
* @return {Promise<GameInfo>} Complete information about the game you are * @todo It does not currently support assets.
* looking for or `null` if is impossible to parse information
*/ */
export async function getGameInfo(url: string): Promise<GameInfo|null> { export async function getPostInformation<T extends IBasic>(url: string): Promise<T | null> {
shared.logger.info("Obtaining game info"); shared.logger.info(`Obtaining post info from ${url}`);
// Fetch HTML and prepare Cheerio // Fetch HTML and prepare Cheerio
const html = await fetchHTML(url); const html = await fetchHTML(url);
if (!html) return null; if (!html) return null;
const $ = cheerio.load(html); const $ = cheerio.load(html);
const body = $("body"); const body = $("body");
const mainPost = $(f95Selector.GS_POSTS).first(); const mainPost = $(f95Selector.GS_POSTS).first();
// Extract data // Extract data
const titleData = extractInfoFromTitle(body); const postData = parseCheerioMainPost($, mainPost);
const tags = extractTags(body); const JSONLD = getJSONLD($, body);
const prefixesData = parseGamePrefixes(body);
const src = extractPreviewSource(body);
const changelog = extractChangelog(mainPost);
const structuredData = extractStructuredData(body);
// Sometimes the JSON-LD are not set, especially in low-profile game // Fill in the HandiWork element with the information obtained
if(!structuredData) return null; const hw: HandiWork = {} as HandiWork;
fillWithJSONLD(hw, JSONLD);
fillWithPostData(hw, postData);
fillWithPrefixes(hw, body);
hw.Tags = extractTags(body);
const parsedInfos = parseMainPostText(structuredData.description); shared.logger.info(`Founded data for ${hw.Name}`);
const overview = getOverview(structuredData.description, prefixesData.mod as boolean); return <T><unknown>hw;
};
// Obtain the updated URL //#endregion Public methods
const redirectUrl = await getUrlRedirect(url);
// Fill in the GameInfo element with the information obtained
const info = new GameInfo();
info.id = extractIDFromURL(url);
info.name = titleData.name;
info.author = titleData.author;
info.isMod = prefixesData.mod as boolean;
info.engine = prefixesData.engine as string;
info.status = prefixesData.status as string;
info.tags = tags;
info.url = redirectUrl;
info.language = parsedInfos.Language as unknown as string;
info.overview = overview;
info.supportedOS = parsedInfos.SupportedOS as string[];
info.censored = parsedInfos.Censored as unknown as boolean;
info.lastUpdate = parsedInfos.LastUpdate as Date;
info.previewSrc = src;
info.changelog = changelog;
info.version = titleData.version;
shared.logger.info(`Founded data for ${info.name}`);
return info;
}
//#region Private methods //#region Private methods
//#region Generic Utility
function stringToBoolean(s: string): boolean {
// Local variables
const positiveTerms = ["true", "yes", "1"];
const negativeTerms = ["false", "no", "0"];
const cleanString = s.toLowerCase().trim();
let result = Boolean(s);
if (positiveTerms.includes(cleanString)) result = true;
else if (negativeTerms.includes(cleanString)) result = false;
return result;
}
/** /**
* @private * It processes the evaluations of a particular work starting from the data contained in the JSON+LD tag.
* Parse the game prefixes obtaining the engine used,
* the advancement status and if the game is actually a game or a mod.
* @param {cheerio.Cheerio} body Page `body` selector
* @returns {Object.<string, object>} Dictionary of values with keys `engine`, `status`, `mod`
*/ */
function parseGamePrefixes(body: cheerio.Cheerio): { [s: string]: string | boolean; } { function parseRating(data: JSONLD): RatingType {
shared.logger.trace("Parsing rating...");
// Local variables
const ratingTree = data["aggregateRating"] as JSONLD;
const rating: RatingType = {
Average: parseFloat(ratingTree["ratingValue"] as string),
Best: parseInt(ratingTree["bestRating"] as string),
Count: parseInt(ratingTree["ratingCount"] as string),
};
return rating;
}
/**
* Extracts the work's unique ID from its URL.
*/
function extractIDFromURL(url: string): number {
shared.logger.trace("Extracting ID from URL...");
// URL are in the format https://f95zone.to/threads/GAMENAME-VERSION-DEVELOPER.ID/
// or https://f95zone.to/threads/ID/
const match = url.match(/([0-9]+)(?=\/|\b)(?!-|\.)/);
if (!match) return -1;
// Parse and return number
return parseInt(match[0], 10);
}
function cleanHeadline(headline: string): string {
shared.logger.trace("Cleaning headline...");
// From the title we can extract: Name, author and version
// [PREFIXES] TITLE [VERSION] [AUTHOR]
const matches = headline.match(/\[(.*?)\]/g);
// Get the title name
let name = headline;
matches.forEach(function replaceElementsInTitle(e) {
name = name.replace(e, "");
});
return name.trim();
}
/**
* Gets the element with the given name or `undefined`.
* Case-insensitive.
*/
function getPostElementByName(elements: IPostElement[], name: string): IPostElement | undefined {
return elements.find(el => {
return el.Name.toUpperCase() === name.toUpperCase();
});
}
/**
* Makes an array of strings uppercase.
*/
function toUpperCaseArray(a: string[]): string[] {
/**
* Makes a string uppercase.
*/
function toUpper(s: string): string {
return s.toUpperCase();
}
return a.map(toUpper);
}
//#endregion Generic Utility
//#region Prefix Utility
/**
* Check if the prefix is a game's engine.
*/
function isEngine(prefix: string): boolean {
const engines = toUpperCaseArray(Object.values(shared.prefixes["engines"]));
return engines.includes(prefix.toUpperCase());
}
/**
* Check if the prefix is a game's status.
*/
function isStatus(prefix: string): boolean {
const statuses = toUpperCaseArray(Object.values(shared.prefixes["statuses"]));
return statuses.includes(prefix.toUpperCase());
}
/**
* Check if the prefix indicates a mod.
*/
function isMod(prefix: string): boolean {
const modPrefixes = ["MOD", "CHEAT MOD"];
return modPrefixes.includes(prefix.toUpperCase());
}
//#endregion Prefix Utility
/**
* Compiles a HandiWork object with the data extracted
* from the JSON+LD tags related to the object itself.
* The values that will be added are:
* `URL`, `ID`, `Category`, `Rating`,
* `Name`, `ThreadPublishingDate`, `LastThreadUpdate`.
*/
function fillWithJSONLD(hw: HandiWork, data: JSONLD) {
shared.logger.trace("Extracting data from JSON+LD...");
// Set the basic values
hw.Url = data["@id"] as string;
hw.ID = extractIDFromURL(hw.Url);
hw.Category = data["articleSection"] as CategoryType;
hw.Rating = parseRating(data);
hw.Name = cleanHeadline(data["headline"] as string);
// Check and set the dates
const published = data["datePublished"] as string;
if (luxon.DateTime.fromISO(published).isValid) {
hw.ThreadPublishingDate = new Date(published);
}
const modified = data["dateModified"] as string;
if (luxon.DateTime.fromISO(modified).isValid) {
hw.LastThreadUpdate = new Date(modified);
}
}
/**
* Compiles a HandiWork object with the data extracted
* from the main post of the HandiWork page.
* The values that will be added are:
* `Overview`, `OS`, `Language`, `Version`, `Installation`,
* `Pages`, `Resolution`, `Lenght`, `Genre`, `Censored`,
* `LastRelease`, `Authors`, `Changelog`.
*/
function fillWithPostData(hw: HandiWork, elements: IPostElement[]) {
// First fill the "simple" elements
hw.Overview = getPostElementByName(elements, "overview")?.Text;
hw.OS = getPostElementByName(elements, "os")?.Text?.split(",").map(s => s.trim());
hw.Language = getPostElementByName(elements, "language")?.Text?.split(",").map(s => s.trim());
hw.Version = getPostElementByName(elements, "version")?.Text;
hw.Installation = getPostElementByName(elements, "installation")?.Content.shift()?.Text;
hw.Pages = getPostElementByName(elements, "pages")?.Text;
hw.Resolution = getPostElementByName(elements, "resolution")?.Text?.split(",").map(s => s.trim());
hw.Lenght = getPostElementByName(elements, "lenght")?.Text;
// Parse the censorship
const censored = getPostElementByName(elements, "censored") || getPostElementByName(elements, "censorship");
if (censored) hw.Censored = stringToBoolean(censored.Text);
// Get the genres
const genre = getPostElementByName(elements, "genre")?.Content.shift()?.Text;
hw.Genre = genre?.split(",").map(s => s.trim());
// Fill the dates
const releaseDate = getPostElementByName(elements, "release date")?.Text;
if (luxon.DateTime.fromISO(releaseDate).isValid) hw.LastRelease = new Date(releaseDate);
//#region Convert the author
const authorElement = getPostElementByName(elements, "developer") ||
getPostElementByName(elements, "developer/publisher") ||
getPostElementByName(elements, "artist");
const author: AuthorType = {
Name: authorElement.Text,
Platforms: []
};
// Add the found platforms
authorElement?.Content.forEach((el: ILink, idx) => {
const platform: ExternalPlatformType = {
Name: el.Text,
Link: el.Href,
};
author.Platforms.push(platform);
});
hw.Authors = [author];
//#endregion Convert the author
//#region Get the changelog
hw.Changelog = [];
const changelogElement = getPostElementByName(elements, "changelog") || getPostElementByName(elements, "change-log");
const changelogSpoiler = changelogElement?.Content.find(el => {
return el.Type === "Spoiler" && el.Content.length > 0;
});
// Add to the changelog the single spoilers
changelogSpoiler.Content.forEach(el => {
if (el.Text.trim()) hw.Changelog.push(el.Text);
});
// Add at the ened also the text of the "changelog" element
hw.Changelog.push(changelogSpoiler.Text);
//#endregion Get the changelog
}
/**
* Gets the tags used to classify the game.
* @param {cheerio.Cheerio} body Page `body` selector
* @returns {string[]} List of tags
*/
function extractTags(body: cheerio.Cheerio): string[] {
shared.logger.trace("Extracting tags...");
// Get the game tags
const tagResults = body.find(f95Selector.GT_TAGS);
return tagResults.map(function parseGameTags(idx, el) {
return cheerio(el).text().trim();
}).get();
}
/**
* Parse the post prefixes.
* In particular, it elaborates the following prefixes for games:
* `Engine`, `Status`, `Mod`.
* @param {cheerio.Cheerio} body Page `body` selector
*/
function fillWithPrefixes(hw: HandiWork, body: cheerio.Cheerio) {
shared.logger.trace("Parsing prefixes..."); shared.logger.trace("Parsing prefixes...");
// Local variables // Local variables
let mod = false, let mod = false;
engine = null, let engine: EngineType = null;
status = null; let status: StatusType = null;
// Initialize the array
hw.Prefixes = [];
// Obtain the title prefixes // Obtain the title prefixes
const prefixeElements = body.find(f95Selector.GT_TITLE_PREFIXES); const prefixeElements = body.find(f95Selector.GT_TITLE_PREFIXES);
@ -93,325 +305,20 @@ function parseGamePrefixes(body: cheerio.Cheerio): { [s: string]: string | boole
prefix = prefix.replace("[", "").replace("]", ""); prefix = prefix.replace("[", "").replace("]", "");
// Check what the prefix indicates // Check what the prefix indicates
if (isEngine(prefix)) engine = prefix; if (isEngine(prefix)) engine = prefix as EngineType;
else if (isStatus(prefix)) status = prefix; else if (isStatus(prefix)) status = prefix as StatusType;
else if (isMod(prefix)) mod = true; else if (isMod(prefix)) mod = true;
// Anyway add the prefix to list
hw.Prefixes.push(prefix);
}); });
// If the status is not set, then the game is in development (Ongoing) // If the status is not set, then the game is in development (Ongoing)
status = status ?? "Ongoing"; status = (!status && hw.Category === "games") ? status : "Ongoing";
return { hw.Engine = engine;
engine, hw.Status = status;
status, hw.Mod = mod;
mod
};
} }
/** //#endregion
* @private
* Extracts all the possible informations from the title.
* @param {cheerio.Cheerio} body Page `body` selector
* @returns {Object.<string, string>} Dictionary of values with keys `name`, `author`, `version`
*/
function extractInfoFromTitle(body: cheerio.Cheerio): { [s: string]: string; } {
shared.logger.trace("Extracting information from title...");
const title = body
.find(f95Selector.GT_TITLE)
.text()
.trim();
// From the title we can extract: Name, author and version
// [PREFIXES] TITLE [VERSION] [AUTHOR]
const matches = title.match(/\[(.*?)\]/g);
// Get the title name
let name = title;
matches.forEach(function replaceElementsInTitle(e) {
name = name.replace(e, "");
});
name = name.trim();
// The version is the penultimate element.
// If the matches are less than 2, than the title
// is malformes and only the author is fetched
// (usually the author is always present)
let version = null;
if (matches.length >= 2) {
// The regex [[\]]+ remove the square brackets
version = matches[matches.length - 2].replace(/[[\]]+/g, "").trim();
// Remove the trailing "v"
if (version[0] === "v") version = version.replace("v", "");
}
// Last element (the regex [[\]]+ remove the square brackets)
const author = matches[matches.length - 1].replace(/[[\]]+/g, "").trim();
return {
name,
version,
author,
};
}
/**
* @private
* Gets the tags used to classify the game.
* @param {cheerio.Cheerio} body Page `body` selector
* @returns {String[]} List of tags
*/
function extractTags(body: cheerio.Cheerio): string[] {
shared.logger.trace("Extracting tags...");
// Get the game tags
const tagResults = body.find(f95Selector.GT_TAGS);
return tagResults.map(function parseGameTags(idx, el) {
return cheerio(el).text().trim();
}).get();
}
/**
* @private
* Gets the URL of the image used as a preview.
* @param {cheerio.Cheerio} body Page `body` selector
* @returns {String} URL of the image
*/
function extractPreviewSource(body: cheerio.Cheerio): string {
shared.logger.trace("Extracting image preview source...");
const image = body.find(f95Selector.GT_IMAGES);
// The "src" attribute is rendered only in a second moment,
// we need the "static" src value saved in the attribute "data-src"
const source = image ? image.attr("data-src") : null;
return source;
}
/**
* @private
* Gets the changelog of the latest version.
* @param {cheerio.Cheerio} mainPost main post selector
* @returns {String} Changelog of the last version or `null` if no changelog is fetched
*/
function extractChangelog(mainPost: cheerio.Cheerio): string|null {
shared.logger.trace("Extracting last changelog...");
// Obtain the changelog for ALL the versions
let changelog = mainPost.find(f95Selector.GT_LAST_CHANGELOG).text().trim();
// Parse the latest changelog
const endChangelog = changelog.indexOf("\nv"); // \n followed by version (v)
if (endChangelog !== -1) changelog = changelog.substring(0, endChangelog + 1);
// Clean changelog
changelog = changelog.replace("Spoiler", "");
changelog = changelog.replace(/\n+/g, "\n"); // Multiple /n
changelog = changelog.trim();
// Delete the version at the start of the changelog
const firstNewLine = changelog.indexOf("\n");
const supposedVersion = changelog.substring(0, firstNewLine);
if (supposedVersion[0] === "v") changelog = changelog.substring(firstNewLine).trim();
// Return changelog
return changelog ? changelog : null;
}
/**
* @private
* Process the main post text to get all the useful
* information in the format *DESCRIPTOR : VALUE*.
* Gets "standard" values such as: `Language`, `SupportedOS`, `Censored`, and `LastUpdate`.
* All non-canonical values are instead grouped together as a dictionary with the key `Various`.
* @param {String} text Structured text of the post
* @returns {Object.<string, object>} Dictionary of information
*/
function parseMainPostText(text: string): { [s: string]: object; } {
shared.logger.trace("Parsing main post raw text...");
interface DataFormat {
CENSORED: string,
UPDATED: string,
THREAD_UPDATED: string,
OS: string,
LANGUAGE: string
}
const data = {} as DataFormat;
// The information searched in the game post are one per line
const splittedText = text.split("\n");
for (const line of splittedText) {
if (!line.includes(":")) continue;
// Create pair key/value
const splitted = line.split(":");
const key = splitted[0].trim().toUpperCase().replace(/ /g, "_"); // Uppercase to avoid mismatch
const value = splitted[1].trim();
// Add pair to the dict if valid
if (value !== "") data[key] = value;
}
// Parse the standard pairs
const parsedDict = {};
// Check if the game is censored
if (data.CENSORED) {
const censored = data.CENSORED.toUpperCase() === "NO" ? false : true;
parsedDict["Censored"] = censored;
delete data.CENSORED;
}
// Last update of the main post
if (data.UPDATED && DateTime.fromISO(data.UPDATED).isValid) {
parsedDict["LastUpdate"] = new Date(data.UPDATED);
delete data.UPDATED;
}
else if (data.THREAD_UPDATED && DateTime.fromISO(data.THREAD_UPDATED).isValid) {
parsedDict["LastUpdate"] = new Date(data.THREAD_UPDATED);
delete data.THREAD_UPDATED;
}
else parsedDict["LastUpdate"] = null;
// Parse the supported OS
if (data.OS) {
const listOS = [];
// Usually the string is something like "Windows, Linux, Mac"
const splitted = data.OS.split(",");
splitted.forEach(function (os: string) {
listOS.push(os.trim());
});
parsedDict["SupportedOS"] = listOS;
delete data.OS;
}
// Rename the key for the language
if (data.LANGUAGE) {
parsedDict["Language"] = data.LANGUAGE;
delete data.LANGUAGE;
}
// What remains is added to a sub dictionary
parsedDict["Various"] = data;
return parsedDict;
}
/**
* Parse a JSON-LD element.
*/
function parseJSONLD(element: cheerio.Element) {
// Get the element HTML
const html = cheerio.load(element).html().trim();
// Obtain the JSON-LD
const data = html
.replace("<script type=\"application/ld+json\">", "")
.replace("</script>", "");
// Convert the string to an object
return JSON.parse(data);
}
/**
* @private
* Extracts and processes the JSON-LD values found at the bottom of the page.
* @param {cheerio.Cheerio} body Page `body` selector
* @returns {Object.<string, string>} JSON-LD or `null` if no valid JSON is found
*/
function extractStructuredData(body: cheerio.Cheerio): { [s: string]: string; } {
shared.logger.trace("Extracting JSON-LD data...");
// Fetch the JSON-LD data
const structuredDataElements = body.find(f95Selector.GT_JSONLD);
// Parse the data
const json = structuredDataElements.map((idx, el) => parseJSONLD(el)).get();
return json.length !== 0 ? json[0] : null;
}
/**
* @private
* Get the game description from its web page.
* Different processing depending on whether the game is a mod or not.
* @param {String} text Structured text extracted from the game's web page
* @param {Boolean} mod Specify if it is a game or a mod
* @returns {String} Game description
*/
function getOverview(text: string, mod: boolean): string {
shared.logger.trace("Extracting game overview...");
// Get overview (different parsing for game and mod)
const overviewEndIndex = mod ? text.indexOf("Updated") : text.indexOf("Thread Updated");
return text.substring(0, overviewEndIndex).replace("Overview:\n", "").trim();
}
/**
* @private
* Check if the prefix is a game's engine.
* @param {String} prefix Prefix to check
* @return {Boolean}
*/
function isEngine(prefix: string): boolean {
const engines = toUpperCaseArray(Object.values(shared.engines));
return engines.includes(prefix.toUpperCase());
}
/**
* @private
* Check if the prefix is a game's status.
* @param {String} prefix Prefix to check
* @return {Boolean}
*/
function isStatus(prefix: string): boolean {
const statuses = toUpperCaseArray(Object.values(shared.statuses));
return statuses.includes(prefix.toUpperCase());
}
/**
* @private
* Check if the prefix indicates a mod.
* @param {String} prefix Prefix to check
* @return {Boolean}
*/
function isMod(prefix: string): boolean {
const modPrefixes = ["MOD", "CHEAT MOD"];
return modPrefixes.includes(prefix.toUpperCase());
}
/**
* @private
* Extracts the game's unique ID from the game's URL.
* @param {String} url Game's URL
* @return {Number} Game's ID
*/
function extractIDFromURL(url: string): number {
// URL are in the format https://f95zone.to/threads/GAMENAME-VERSION-DEVELOPER.ID/
// or https://f95zone.to/threads/ID/
const match = url.match(/([0-9]+)(?=\/|\b)(?!-|\.)/);
if(!match) return -1;
// Parse and return number
return parseInt(match[0], 10);
}
/**
* @private
* Makes an array of strings uppercase.
* @param {String[]} a
*/
function toUpperCaseArray(a: string[]) {
/**
* Makes a string uppercase.
* @param {String} s
* @returns {String}
*/
function toUpper(s: string): string {
return s.toUpperCase();
}
return a.map(toUpper);
}
//#endregion Private methods