Completely rewritten script
parent
ad29e1a868
commit
0329b534c0
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@ -2,89 +2,301 @@
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// Public modules from npm
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import cheerio from "cheerio";
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import { DateTime } from "luxon";
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import luxon from "luxon";
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// Modules from file
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import { fetchHTML, getUrlRedirect } from "./network-helper.js";
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import shared from "./shared.js";
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import GameInfo from "./classes/game-info.js";
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import { selectors as f95Selector} from "./constants/css-selector.js";
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import { fetchHTML } from "./network-helper.js";
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import { getJSONLD, JSONLD } from "./json-ld.js";
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import { selectors as f95Selector } from "./constants/css-selector.js";
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import HandiWork from "./classes/handiwork/handiwork.js";
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import { RatingType, IBasic, AuthorType, ExternalPlatformType, EngineType, StatusType, CategoryType } from "./interfaces.js";
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import { login } from "../index.js";
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import { ILink, IPostElement, parseCheerioMainPost } from "./post-parser.js";
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import Game from "./classes/handiwork/game.js";
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//#region Public methods
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/**
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* Get information from the game's main page.
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* @param {String} url URL of the game/mod to extract data from
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* @return {Promise<GameInfo>} Complete information about the game you are
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* looking for or `null` if is impossible to parse information
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* Gets information from the post of a particular job.
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* If you don't want to specify the object type, use `HandiWork`.
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* @todo It does not currently support assets.
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*/
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export async function getGameInfo(url: string): Promise<GameInfo|null> {
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shared.logger.info("Obtaining game info");
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export async function getPostInformation<T extends IBasic>(url: string): Promise<T | null> {
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shared.logger.info(`Obtaining post info from ${url}`);
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// Fetch HTML and prepare Cheerio
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const html = await fetchHTML(url);
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if(!html) return null;
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if (!html) return null;
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const $ = cheerio.load(html);
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const body = $("body");
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const mainPost = $(f95Selector.GS_POSTS).first();
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// Extract data
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const titleData = extractInfoFromTitle(body);
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const tags = extractTags(body);
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const prefixesData = parseGamePrefixes(body);
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const src = extractPreviewSource(body);
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const changelog = extractChangelog(mainPost);
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const structuredData = extractStructuredData(body);
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const postData = parseCheerioMainPost($, mainPost);
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const JSONLD = getJSONLD($, body);
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// Sometimes the JSON-LD are not set, especially in low-profile game
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if(!structuredData) return null;
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// Fill in the HandiWork element with the information obtained
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const hw: HandiWork = {} as HandiWork;
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fillWithJSONLD(hw, JSONLD);
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fillWithPostData(hw, postData);
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fillWithPrefixes(hw, body);
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hw.Tags = extractTags(body);
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const parsedInfos = parseMainPostText(structuredData.description);
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const overview = getOverview(structuredData.description, prefixesData.mod as boolean);
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// Obtain the updated URL
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const redirectUrl = await getUrlRedirect(url);
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// Fill in the GameInfo element with the information obtained
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const info = new GameInfo();
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info.id = extractIDFromURL(url);
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info.name = titleData.name;
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info.author = titleData.author;
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info.isMod = prefixesData.mod as boolean;
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info.engine = prefixesData.engine as string;
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info.status = prefixesData.status as string;
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info.tags = tags;
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info.url = redirectUrl;
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info.language = parsedInfos.Language as unknown as string;
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info.overview = overview;
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info.supportedOS = parsedInfos.SupportedOS as string[];
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info.censored = parsedInfos.Censored as unknown as boolean;
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info.lastUpdate = parsedInfos.LastUpdate as Date;
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info.previewSrc = src;
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info.changelog = changelog;
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info.version = titleData.version;
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shared.logger.info(`Founded data for ${info.name}`);
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return info;
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}
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shared.logger.info(`Founded data for ${hw.Name}`);
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return <T><unknown>hw;
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};
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//#endregion Public methods
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//#region Private methods
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//#region Generic Utility
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function stringToBoolean(s: string): boolean {
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// Local variables
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const positiveTerms = ["true", "yes", "1"];
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const negativeTerms = ["false", "no", "0"];
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const cleanString = s.toLowerCase().trim();
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let result = Boolean(s);
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if (positiveTerms.includes(cleanString)) result = true;
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else if (negativeTerms.includes(cleanString)) result = false;
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return result;
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}
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/**
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* @private
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* Parse the game prefixes obtaining the engine used,
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* the advancement status and if the game is actually a game or a mod.
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* @param {cheerio.Cheerio} body Page `body` selector
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* @returns {Object.<string, object>} Dictionary of values with keys `engine`, `status`, `mod`
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* It processes the evaluations of a particular work starting from the data contained in the JSON+LD tag.
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*/
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function parseGamePrefixes(body: cheerio.Cheerio): { [s: string]: string | boolean; } {
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function parseRating(data: JSONLD): RatingType {
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shared.logger.trace("Parsing rating...");
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// Local variables
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const ratingTree = data["aggregateRating"] as JSONLD;
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const rating: RatingType = {
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Average: parseFloat(ratingTree["ratingValue"] as string),
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Best: parseInt(ratingTree["bestRating"] as string),
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Count: parseInt(ratingTree["ratingCount"] as string),
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};
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return rating;
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}
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/**
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* Extracts the work's unique ID from its URL.
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*/
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function extractIDFromURL(url: string): number {
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shared.logger.trace("Extracting ID from URL...");
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// URL are in the format https://f95zone.to/threads/GAMENAME-VERSION-DEVELOPER.ID/
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// or https://f95zone.to/threads/ID/
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const match = url.match(/([0-9]+)(?=\/|\b)(?!-|\.)/);
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if (!match) return -1;
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// Parse and return number
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return parseInt(match[0], 10);
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}
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function cleanHeadline(headline: string): string {
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shared.logger.trace("Cleaning headline...");
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// From the title we can extract: Name, author and version
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// [PREFIXES] TITLE [VERSION] [AUTHOR]
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const matches = headline.match(/\[(.*?)\]/g);
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// Get the title name
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let name = headline;
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matches.forEach(function replaceElementsInTitle(e) {
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name = name.replace(e, "");
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});
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return name.trim();
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}
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/**
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* Gets the element with the given name or `undefined`.
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* Case-insensitive.
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*/
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function getPostElementByName(elements: IPostElement[], name: string): IPostElement | undefined {
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return elements.find(el => {
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return el.Name.toUpperCase() === name.toUpperCase();
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});
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}
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/**
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* Makes an array of strings uppercase.
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*/
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function toUpperCaseArray(a: string[]): string[] {
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/**
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* Makes a string uppercase.
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*/
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function toUpper(s: string): string {
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return s.toUpperCase();
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}
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return a.map(toUpper);
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}
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//#endregion Generic Utility
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//#region Prefix Utility
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/**
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* Check if the prefix is a game's engine.
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*/
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function isEngine(prefix: string): boolean {
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const engines = toUpperCaseArray(Object.values(shared.prefixes["engines"]));
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return engines.includes(prefix.toUpperCase());
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}
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/**
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* Check if the prefix is a game's status.
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*/
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function isStatus(prefix: string): boolean {
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const statuses = toUpperCaseArray(Object.values(shared.prefixes["statuses"]));
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return statuses.includes(prefix.toUpperCase());
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}
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/**
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* Check if the prefix indicates a mod.
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*/
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function isMod(prefix: string): boolean {
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const modPrefixes = ["MOD", "CHEAT MOD"];
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return modPrefixes.includes(prefix.toUpperCase());
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}
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//#endregion Prefix Utility
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/**
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* Compiles a HandiWork object with the data extracted
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* from the JSON+LD tags related to the object itself.
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* The values that will be added are:
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* `URL`, `ID`, `Category`, `Rating`,
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* `Name`, `ThreadPublishingDate`, `LastThreadUpdate`.
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*/
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function fillWithJSONLD(hw: HandiWork, data: JSONLD) {
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shared.logger.trace("Extracting data from JSON+LD...");
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// Set the basic values
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hw.Url = data["@id"] as string;
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hw.ID = extractIDFromURL(hw.Url);
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hw.Category = data["articleSection"] as CategoryType;
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hw.Rating = parseRating(data);
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hw.Name = cleanHeadline(data["headline"] as string);
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// Check and set the dates
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const published = data["datePublished"] as string;
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if (luxon.DateTime.fromISO(published).isValid) {
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hw.ThreadPublishingDate = new Date(published);
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}
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const modified = data["dateModified"] as string;
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if (luxon.DateTime.fromISO(modified).isValid) {
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hw.LastThreadUpdate = new Date(modified);
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}
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}
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/**
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* Compiles a HandiWork object with the data extracted
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* from the main post of the HandiWork page.
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* The values that will be added are:
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* `Overview`, `OS`, `Language`, `Version`, `Installation`,
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* `Pages`, `Resolution`, `Lenght`, `Genre`, `Censored`,
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* `LastRelease`, `Authors`, `Changelog`.
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*/
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function fillWithPostData(hw: HandiWork, elements: IPostElement[]) {
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// First fill the "simple" elements
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hw.Overview = getPostElementByName(elements, "overview")?.Text;
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hw.OS = getPostElementByName(elements, "os")?.Text?.split(",").map(s => s.trim());
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hw.Language = getPostElementByName(elements, "language")?.Text?.split(",").map(s => s.trim());
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hw.Version = getPostElementByName(elements, "version")?.Text;
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hw.Installation = getPostElementByName(elements, "installation")?.Content.shift()?.Text;
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hw.Pages = getPostElementByName(elements, "pages")?.Text;
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hw.Resolution = getPostElementByName(elements, "resolution")?.Text?.split(",").map(s => s.trim());
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hw.Lenght = getPostElementByName(elements, "lenght")?.Text;
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// Parse the censorship
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const censored = getPostElementByName(elements, "censored") || getPostElementByName(elements, "censorship");
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if (censored) hw.Censored = stringToBoolean(censored.Text);
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// Get the genres
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const genre = getPostElementByName(elements, "genre")?.Content.shift()?.Text;
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hw.Genre = genre?.split(",").map(s => s.trim());
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// Fill the dates
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const releaseDate = getPostElementByName(elements, "release date")?.Text;
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if (luxon.DateTime.fromISO(releaseDate).isValid) hw.LastRelease = new Date(releaseDate);
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//#region Convert the author
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const authorElement = getPostElementByName(elements, "developer") ||
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getPostElementByName(elements, "developer/publisher") ||
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getPostElementByName(elements, "artist");
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const author: AuthorType = {
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Name: authorElement.Text,
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Platforms: []
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};
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// Add the found platforms
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authorElement?.Content.forEach((el: ILink, idx) => {
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const platform: ExternalPlatformType = {
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Name: el.Text,
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Link: el.Href,
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};
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author.Platforms.push(platform);
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});
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hw.Authors = [author];
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//#endregion Convert the author
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//#region Get the changelog
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hw.Changelog = [];
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const changelogElement = getPostElementByName(elements, "changelog") || getPostElementByName(elements, "change-log");
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const changelogSpoiler = changelogElement?.Content.find(el => {
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return el.Type === "Spoiler" && el.Content.length > 0;
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});
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// Add to the changelog the single spoilers
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changelogSpoiler.Content.forEach(el => {
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if (el.Text.trim()) hw.Changelog.push(el.Text);
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});
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// Add at the ened also the text of the "changelog" element
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hw.Changelog.push(changelogSpoiler.Text);
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//#endregion Get the changelog
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}
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/**
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* Gets the tags used to classify the game.
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* @param {cheerio.Cheerio} body Page `body` selector
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* @returns {string[]} List of tags
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*/
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function extractTags(body: cheerio.Cheerio): string[] {
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shared.logger.trace("Extracting tags...");
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// Get the game tags
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const tagResults = body.find(f95Selector.GT_TAGS);
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return tagResults.map(function parseGameTags(idx, el) {
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return cheerio(el).text().trim();
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}).get();
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}
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/**
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* Parse the post prefixes.
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* In particular, it elaborates the following prefixes for games:
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* `Engine`, `Status`, `Mod`.
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* @param {cheerio.Cheerio} body Page `body` selector
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*/
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function fillWithPrefixes(hw: HandiWork, body: cheerio.Cheerio) {
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shared.logger.trace("Parsing prefixes...");
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// Local variables
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let mod = false,
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engine = null,
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status = null;
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let mod = false;
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let engine: EngineType = null;
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let status: StatusType = null;
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// Initialize the array
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hw.Prefixes = [];
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// Obtain the title prefixes
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const prefixeElements = body.find(f95Selector.GT_TITLE_PREFIXES);
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prefixeElements.each(function parseGamePrefix(idx, el) {
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// Obtain the prefix text
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let prefix = cheerio(el).text().trim();
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@ -93,325 +305,20 @@ function parseGamePrefixes(body: cheerio.Cheerio): { [s: string]: string | boole
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prefix = prefix.replace("[", "").replace("]", "");
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// Check what the prefix indicates
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if (isEngine(prefix)) engine = prefix;
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else if (isStatus(prefix)) status = prefix;
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if (isEngine(prefix)) engine = prefix as EngineType;
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else if (isStatus(prefix)) status = prefix as StatusType;
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else if (isMod(prefix)) mod = true;
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// Anyway add the prefix to list
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hw.Prefixes.push(prefix);
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});
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// If the status is not set, then the game is in development (Ongoing)
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status = status ?? "Ongoing";
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status = (!status && hw.Category === "games") ? status : "Ongoing";
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return {
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engine,
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status,
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mod
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};
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hw.Engine = engine;
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hw.Status = status;
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hw.Mod = mod;
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}
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/**
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* @private
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* Extracts all the possible informations from the title.
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* @param {cheerio.Cheerio} body Page `body` selector
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* @returns {Object.<string, string>} Dictionary of values with keys `name`, `author`, `version`
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*/
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function extractInfoFromTitle(body: cheerio.Cheerio): { [s: string]: string; } {
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shared.logger.trace("Extracting information from title...");
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const title = body
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.find(f95Selector.GT_TITLE)
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.text()
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.trim();
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// From the title we can extract: Name, author and version
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// [PREFIXES] TITLE [VERSION] [AUTHOR]
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const matches = title.match(/\[(.*?)\]/g);
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// Get the title name
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let name = title;
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matches.forEach(function replaceElementsInTitle(e) {
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name = name.replace(e, "");
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});
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name = name.trim();
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// The version is the penultimate element.
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// If the matches are less than 2, than the title
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// is malformes and only the author is fetched
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// (usually the author is always present)
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let version = null;
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if (matches.length >= 2) {
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// The regex [[\]]+ remove the square brackets
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version = matches[matches.length - 2].replace(/[[\]]+/g, "").trim();
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// Remove the trailing "v"
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if (version[0] === "v") version = version.replace("v", "");
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}
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// Last element (the regex [[\]]+ remove the square brackets)
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const author = matches[matches.length - 1].replace(/[[\]]+/g, "").trim();
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return {
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name,
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version,
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author,
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};
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}
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/**
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* @private
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* Gets the tags used to classify the game.
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* @param {cheerio.Cheerio} body Page `body` selector
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* @returns {String[]} List of tags
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*/
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function extractTags(body: cheerio.Cheerio): string[] {
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shared.logger.trace("Extracting tags...");
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// Get the game tags
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const tagResults = body.find(f95Selector.GT_TAGS);
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return tagResults.map(function parseGameTags(idx, el) {
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return cheerio(el).text().trim();
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}).get();
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}
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/**
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* @private
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* Gets the URL of the image used as a preview.
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* @param {cheerio.Cheerio} body Page `body` selector
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* @returns {String} URL of the image
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*/
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function extractPreviewSource(body: cheerio.Cheerio): string {
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shared.logger.trace("Extracting image preview source...");
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const image = body.find(f95Selector.GT_IMAGES);
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// The "src" attribute is rendered only in a second moment,
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// we need the "static" src value saved in the attribute "data-src"
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const source = image ? image.attr("data-src") : null;
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return source;
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}
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/**
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* @private
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* Gets the changelog of the latest version.
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* @param {cheerio.Cheerio} mainPost main post selector
|
||||
* @returns {String} Changelog of the last version or `null` if no changelog is fetched
|
||||
*/
|
||||
function extractChangelog(mainPost: cheerio.Cheerio): string|null {
|
||||
shared.logger.trace("Extracting last changelog...");
|
||||
|
||||
// Obtain the changelog for ALL the versions
|
||||
let changelog = mainPost.find(f95Selector.GT_LAST_CHANGELOG).text().trim();
|
||||
|
||||
// Parse the latest changelog
|
||||
const endChangelog = changelog.indexOf("\nv"); // \n followed by version (v)
|
||||
if (endChangelog !== -1) changelog = changelog.substring(0, endChangelog + 1);
|
||||
|
||||
// Clean changelog
|
||||
changelog = changelog.replace("Spoiler", "");
|
||||
changelog = changelog.replace(/\n+/g, "\n"); // Multiple /n
|
||||
changelog = changelog.trim();
|
||||
|
||||
// Delete the version at the start of the changelog
|
||||
const firstNewLine = changelog.indexOf("\n");
|
||||
const supposedVersion = changelog.substring(0, firstNewLine);
|
||||
if (supposedVersion[0] === "v") changelog = changelog.substring(firstNewLine).trim();
|
||||
|
||||
// Return changelog
|
||||
return changelog ? changelog : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @private
|
||||
* Process the main post text to get all the useful
|
||||
* information in the format *DESCRIPTOR : VALUE*.
|
||||
* Gets "standard" values such as: `Language`, `SupportedOS`, `Censored`, and `LastUpdate`.
|
||||
* All non-canonical values are instead grouped together as a dictionary with the key `Various`.
|
||||
* @param {String} text Structured text of the post
|
||||
* @returns {Object.<string, object>} Dictionary of information
|
||||
*/
|
||||
function parseMainPostText(text: string): { [s: string]: object; } {
|
||||
shared.logger.trace("Parsing main post raw text...");
|
||||
|
||||
interface DataFormat {
|
||||
CENSORED: string,
|
||||
UPDATED: string,
|
||||
THREAD_UPDATED: string,
|
||||
OS: string,
|
||||
LANGUAGE: string
|
||||
}
|
||||
const data = {} as DataFormat;
|
||||
|
||||
// The information searched in the game post are one per line
|
||||
const splittedText = text.split("\n");
|
||||
for (const line of splittedText) {
|
||||
if (!line.includes(":")) continue;
|
||||
|
||||
// Create pair key/value
|
||||
const splitted = line.split(":");
|
||||
const key = splitted[0].trim().toUpperCase().replace(/ /g, "_"); // Uppercase to avoid mismatch
|
||||
const value = splitted[1].trim();
|
||||
|
||||
// Add pair to the dict if valid
|
||||
if (value !== "") data[key] = value;
|
||||
}
|
||||
|
||||
// Parse the standard pairs
|
||||
const parsedDict = {};
|
||||
|
||||
// Check if the game is censored
|
||||
if (data.CENSORED) {
|
||||
const censored = data.CENSORED.toUpperCase() === "NO" ? false : true;
|
||||
parsedDict["Censored"] = censored;
|
||||
delete data.CENSORED;
|
||||
}
|
||||
|
||||
// Last update of the main post
|
||||
if (data.UPDATED && DateTime.fromISO(data.UPDATED).isValid) {
|
||||
parsedDict["LastUpdate"] = new Date(data.UPDATED);
|
||||
delete data.UPDATED;
|
||||
}
|
||||
else if (data.THREAD_UPDATED && DateTime.fromISO(data.THREAD_UPDATED).isValid) {
|
||||
parsedDict["LastUpdate"] = new Date(data.THREAD_UPDATED);
|
||||
delete data.THREAD_UPDATED;
|
||||
}
|
||||
else parsedDict["LastUpdate"] = null;
|
||||
|
||||
// Parse the supported OS
|
||||
if (data.OS) {
|
||||
const listOS = [];
|
||||
|
||||
// Usually the string is something like "Windows, Linux, Mac"
|
||||
const splitted = data.OS.split(",");
|
||||
splitted.forEach(function (os: string) {
|
||||
listOS.push(os.trim());
|
||||
});
|
||||
|
||||
parsedDict["SupportedOS"] = listOS;
|
||||
delete data.OS;
|
||||
}
|
||||
|
||||
// Rename the key for the language
|
||||
if (data.LANGUAGE) {
|
||||
parsedDict["Language"] = data.LANGUAGE;
|
||||
delete data.LANGUAGE;
|
||||
}
|
||||
|
||||
// What remains is added to a sub dictionary
|
||||
parsedDict["Various"] = data;
|
||||
|
||||
return parsedDict;
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse a JSON-LD element.
|
||||
*/
|
||||
function parseJSONLD(element: cheerio.Element) {
|
||||
// Get the element HTML
|
||||
const html = cheerio.load(element).html().trim();
|
||||
|
||||
// Obtain the JSON-LD
|
||||
const data = html
|
||||
.replace("<script type=\"application/ld+json\">", "")
|
||||
.replace("</script>", "");
|
||||
|
||||
// Convert the string to an object
|
||||
return JSON.parse(data);
|
||||
}
|
||||
|
||||
/**
|
||||
* @private
|
||||
* Extracts and processes the JSON-LD values found at the bottom of the page.
|
||||
* @param {cheerio.Cheerio} body Page `body` selector
|
||||
* @returns {Object.<string, string>} JSON-LD or `null` if no valid JSON is found
|
||||
*/
|
||||
function extractStructuredData(body: cheerio.Cheerio): { [s: string]: string; } {
|
||||
shared.logger.trace("Extracting JSON-LD data...");
|
||||
|
||||
// Fetch the JSON-LD data
|
||||
const structuredDataElements = body.find(f95Selector.GT_JSONLD);
|
||||
|
||||
// Parse the data
|
||||
const json = structuredDataElements.map((idx, el) => parseJSONLD(el)).get();
|
||||
return json.length !== 0 ? json[0] : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @private
|
||||
* Get the game description from its web page.
|
||||
* Different processing depending on whether the game is a mod or not.
|
||||
* @param {String} text Structured text extracted from the game's web page
|
||||
* @param {Boolean} mod Specify if it is a game or a mod
|
||||
* @returns {String} Game description
|
||||
*/
|
||||
function getOverview(text: string, mod: boolean): string {
|
||||
shared.logger.trace("Extracting game overview...");
|
||||
|
||||
// Get overview (different parsing for game and mod)
|
||||
const overviewEndIndex = mod ? text.indexOf("Updated") : text.indexOf("Thread Updated");
|
||||
return text.substring(0, overviewEndIndex).replace("Overview:\n", "").trim();
|
||||
}
|
||||
|
||||
/**
|
||||
* @private
|
||||
* Check if the prefix is a game's engine.
|
||||
* @param {String} prefix Prefix to check
|
||||
* @return {Boolean}
|
||||
*/
|
||||
function isEngine(prefix: string): boolean {
|
||||
const engines = toUpperCaseArray(Object.values(shared.engines));
|
||||
return engines.includes(prefix.toUpperCase());
|
||||
}
|
||||
|
||||
/**
|
||||
* @private
|
||||
* Check if the prefix is a game's status.
|
||||
* @param {String} prefix Prefix to check
|
||||
* @return {Boolean}
|
||||
*/
|
||||
function isStatus(prefix: string): boolean {
|
||||
const statuses = toUpperCaseArray(Object.values(shared.statuses));
|
||||
return statuses.includes(prefix.toUpperCase());
|
||||
}
|
||||
|
||||
/**
|
||||
* @private
|
||||
* Check if the prefix indicates a mod.
|
||||
* @param {String} prefix Prefix to check
|
||||
* @return {Boolean}
|
||||
*/
|
||||
function isMod(prefix: string): boolean {
|
||||
const modPrefixes = ["MOD", "CHEAT MOD"];
|
||||
return modPrefixes.includes(prefix.toUpperCase());
|
||||
}
|
||||
|
||||
/**
|
||||
* @private
|
||||
* Extracts the game's unique ID from the game's URL.
|
||||
* @param {String} url Game's URL
|
||||
* @return {Number} Game's ID
|
||||
*/
|
||||
function extractIDFromURL(url: string): number {
|
||||
// URL are in the format https://f95zone.to/threads/GAMENAME-VERSION-DEVELOPER.ID/
|
||||
// or https://f95zone.to/threads/ID/
|
||||
const match = url.match(/([0-9]+)(?=\/|\b)(?!-|\.)/);
|
||||
if(!match) return -1;
|
||||
|
||||
// Parse and return number
|
||||
return parseInt(match[0], 10);
|
||||
}
|
||||
|
||||
/**
|
||||
* @private
|
||||
* Makes an array of strings uppercase.
|
||||
* @param {String[]} a
|
||||
*/
|
||||
function toUpperCaseArray(a: string[]) {
|
||||
/**
|
||||
* Makes a string uppercase.
|
||||
* @param {String} s
|
||||
* @returns {String}
|
||||
*/
|
||||
function toUpper(s: string): string {
|
||||
return s.toUpperCase();
|
||||
}
|
||||
return a.map(toUpper);
|
||||
}
|
||||
//#endregion Private methods
|
||||
//#endregion
|
||||
|
|
Loading…
Reference in New Issue