F95API/scripts/classes/handiwork/handiwork.d.ts

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import { TAuthor, TRating, IHandiwork, TEngine, TCategory, TStatus } from "../../interfaces";
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/**
* It represents a generic work, be it a game, a comic, an animation or an asset.
*/
export default class HandiWork implements IHandiwork {
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censored: boolean;
engine: TEngine;
genre: string[];
installation: string;
language: string[];
lastRelease: Date;
mod: boolean;
os: string[];
status: TStatus;
version: string;
authors: TAuthor[];
category: TCategory;
changelog: string[];
cover: string;
id: number;
lastThreadUpdate: Date;
name: string;
overview: string;
prefixes: string[];
rating: TRating;
tags: string[];
threadPublishingDate: Date;
url: string;
pages: string;
resolution: string[];
lenght: string;
assetLink: string;
associatedAssets: string[];
compatibleSoftware: string;
includedAssets: string[];
officialLinks: string[];
sku: string;
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}