765 lines
26 KiB
JavaScript
765 lines
26 KiB
JavaScript
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'use strict';
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const path = require('path');
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const fs = require('fs');
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const LoginResult = require('./scripts/login-result').LoginResult;
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const GameInfo = require('./scripts/game-info').GameInfo;
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const GameDownload = require('./scripts/game-download').GameDownload;
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const HTMLParser = require('node-html-parser');
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const puppeteer = require('puppeteer');
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const urlExist = require('url-exist');
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//#region URL
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const F95_BASE_URL = 'https://f95zone.to';
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const F95_SEARCH_URL = 'https://f95zone.to/search';
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const F95_LATEST_UPDATES = 'https://f95zone.to/latest';
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const F95_LOGIN_URL = 'https://f95zone.to/login'
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//#endregion
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//#region CSS Selectors
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const SEARCH_FORM_TEXTBOX = 'input[name="keywords"]';
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const PASSWORD_INPUT = 'input[name="password"]';
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const USERNAME_INPUT = 'input[name="login"]';
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const LOGIN_BUTTON = 'button.button--icon--login';
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const AVATAR_INFO = 'span.avatar';
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const TITLE_ONLY_CHECKBOX = 'form.block > * input[name="c[title_only]"]';
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const SEARCH_BUTTON = 'form.block > * button.button--icon--search';
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const ENGINE_ID_SELECTOR = 'div[id^="btn-prefix_1_"]>span';
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const STATUS_ID_SELECTOR = 'div[id^="btn-prefix_4_"]>span';
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const THREAD_TITLE = 'h3.contentRow-title';
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const THREAD_POSTS = 'article.message-body:first-child > div.bbWrapper:first-of-type';
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const GAME_TITLE = 'h1.p-title-value';
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const GAME_IMAGES = 'img[src^="https://attachments.f95zone.to"]';
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const LOGIN_MESSAGE_ERROR = 'div.blockMessage.blockMessage--error.blockMessage--iconic';
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//#endregion CSS Selectors
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//#region Game prefixes
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const MOD_PREFIX = 'MOD';
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const GAME_RECOMMENDATION_PREFIX = 'RECOMMENDATION';
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//#endregion Game prefixes
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//#region Directories
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const CACHE_PATH = './f95cache';
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const COOKIES_SAVE_PATH = path.join(CACHE_PATH, 'cookies.json');
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const ENGINES_SAVE_PATH = path.join(CACHE_PATH, 'engines.json');
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const STATUSES_SAVE_PATH = path.join(CACHE_PATH, 'statuses.json');
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// Create directory if it doesn't exist
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if (!fs.existsSync(CACHE_PATH)) fs.mkdirSync(CACHE_PATH);
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//#endregion Directories
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//#region Various
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const WAIT_STATEMENT = 'domcontentloaded';
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//#endregion Various
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//#region Fields
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/**
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* @private
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* @type Object[]
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*/
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let _cookies = loadCookies();
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/**
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* @private
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* @type String[]
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*/
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let _engines = null;
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/**
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* @private
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* @type String[]
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*/
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let _statuses = null;
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/** @private
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* @type Boolean
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*/
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let _isLogged = false;
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/**
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* @private
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* @type Boolean
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*/
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let _debug = false;
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//#endregion Fields
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//#region Properties
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/**
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*
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* @param {Boolean} value
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*/
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module.exports.debug = function(value){
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_debug = value;
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}
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module.exports.isLogged = function() {
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return _isLogged;
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};
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//#endregion Properties
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//#region Export methods
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/**
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* @public
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* Log in to the F95Zone platform.
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* This **must** be the first operation performed before accessing any other script functions.
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* @param {String} username Username used for login
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* @param {String} password Password used for login
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* @returns {Promise<LoginResult>} Result of the operation
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*/
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module.exports.login = async function (username, password) {
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if(_isLogged){
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if(_debug) console.log("Already logged in");
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let result = new LoginResult();
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result.success = true;
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result.message = 'Already logged in';
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return result;
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}
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// If cookies are loaded, use them to authenticate
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if (_cookies !== null) {
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if (_debug) console.log('Valid session, no need to re-authenticate');
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_isLogged = true;
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let result = new LoginResult();
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result.success = true;
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result.message = 'Logged with cookies';
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return result;
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}
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// Else, log in throught browser
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if (_debug) console.log('No saved sessions or expired session, login on the platform');
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let browser = await prepareBrowser();
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let result = await loginF95(browser, username, password);
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_isLogged = result.success;
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if (result.success) {
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// Reload cookies
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_cookies = loadCookies();
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if (_debug) console.log('User logged in through the platform');
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} else {
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console.warn('Error during authentication: ' + result.message);
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}
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await browser.close();
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return result;
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}
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/**
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* @public
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* This method loads the main data from the F95 portal
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* used to provide game information. You **must** be logged
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* in to the portal before calling this method.
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* @returns {Promise<Boolean>} Result of the operation
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*/
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module.exports.loadF95BaseData = async function () {
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if (!_isLogged) {
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console.warn('User not authenticated, unable to continue');
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return false;
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}
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if(_debug) console.log('Loading base data...');
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// Prepare a new web page
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let browser = await prepareBrowser();
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let page = await preparePage(browser); // Set new isolated page
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await page.setCookie(..._cookies); // Set cookies to avoid login
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// Go to latest update page and wait for it to load
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await page.goto(F95_LATEST_UPDATES, {
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waitUntil: WAIT_STATEMENT
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});
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// Obtain engines (disc/online)
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await page.waitForSelector(ENGINE_ID_SELECTOR);
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_engines = await loadValuesFromLatestPage(page, ENGINES_SAVE_PATH, ENGINE_ID_SELECTOR, 'engines');
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// Obtain statuses (disc/online)
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await page.waitForSelector(STATUS_ID_SELECTOR);
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_statuses = await loadValuesFromLatestPage(page, STATUSES_SAVE_PATH, STATUS_ID_SELECTOR, 'statuses');
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await browser.close();
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if (_debug) console.log('Base data loaded');
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return true;
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}
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/**
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* @public
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* Returns the currently online version of the specified game.
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* You **must** be logged in to the portal before calling this method.
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* @param {GameInfo} info Information about the game to get the version for
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* @returns {Promise<String>} Currently online version of the specified game
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*/
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module.exports.getGameVersion = async function (info) {
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if (!_isLogged) {
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console.warn('user not authenticated, unable to continue');
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return info.version;
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}
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let urlExists = await urlExist(info.f95url.toString());
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// F95 change URL at every game update, so if the URL is the same no update is available
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if (urlExists) return info.version;
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else return await module.exports.getGameData(info.name, info.isMod).version;
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}
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/**
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* @public
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* Starting from the name, it gets all the information about the game you are looking for.
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* You **must** be logged in to the portal before calling this method.
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* @param {String} name Name of the game searched
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* @param {Boolean} includeMods Indicates whether to also take mods into account when searching
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* @returns {Promise<GameInfo>} Information about the game searched or null if no game were found
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*/
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module.exports.getGameData = async function (name, includeMods) {
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if (!_isLogged) {
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console.warn('user not authenticated, unable to continue');
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return null;
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}
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// Gets the search results of the game being searched for
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let browser = await prepareBrowser();
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let infoList = await getSearchGameResults(browser, name, _cookies);
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// Process previous partial results
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let result = null;
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for (let info of infoList) {
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// Skip mods if not required
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if (info.isMod && !includeMods) continue;
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// TODO
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// What if there are more games with the same name?
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// For the moment, return the first
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result = await getGameInfo(browser, info);
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break;
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}
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await browser.close();
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return result;
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}
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/**
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* @deprecated
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* @public
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* @param {*} platform
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* @param {*} url
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*/
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module.exports.getDownloadLink = async function(platform, url){
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if (!_isLogged) {
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console.warn('user not authenticated, unable to continue');
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return null;
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}
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// Gets the search results of the game being searched for
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let browser = await prepareBrowser();
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getGameDownloadLink(browser, url);
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await browser.close();
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}
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/**
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* @public
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* Properly closes all instances opened by the API.
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* @returns {Promise<void>}
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*/
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module.exports.close = async function() {
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if(_debug) console.log("Closing F95API")
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}
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//#endregion
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//#region Private methods
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//#region Puppeteer helpers
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/**
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* @private
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* Create a Chromium instance used to navigate with Puppeteer.
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* By default the browser is headless.
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* @returns {Promise<puppeteer.Browser>} Created browser
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*/
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async function prepareBrowser() {
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// Create a headless browser
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let browser = await puppeteer.launch({
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headless: true,
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});
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return browser;
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}
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/**
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* @private
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* Prepare a page used to navigate the browser.
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* The page is set up to reject image download requests. The user agent is also changed.
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* @param {puppeteer.Browser} browser Browser to use when navigating where the page will be created
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* @returns {Promise<puppeteer.Page>} New page
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*/
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async function preparePage(browser) {
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// Create new page in the browser argument
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let page = await browser.newPage();
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// Block image download
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await page.setRequestInterception(true);
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page.on('request', (request) => {
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if (request.resourceType() === 'image') request.abort();
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// else if(request.resourceType == 'font') request.abort();
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// else if(request.resourceType == 'media') request.abort();
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else request.continue();
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});
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// Set custom user-agent
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let userAgent = 'Mozilla/5.0 (X11; Linux x86_64)' +
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'AppleWebKit/537.36 (KHTML, like Gecko) Chrome/64.0.3282.39 Safari/537.36';
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await page.setUserAgent(userAgent);
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return page;
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}
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//#endregion
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//#region Cookies functions
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/**
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* @private
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* Loads and verifies the expiration of previously stored cookies from disk
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* if they exist, otherwise it returns null.
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* @return {object[]} List of dictionaries or null if cookies don't exist
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*/
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function loadCookies() {
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// Check the existence of the cookie file
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if (fs.existsSync(COOKIES_SAVE_PATH)) {
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// Read cookies
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let cookiesJSON = fs.readFileSync(COOKIES_SAVE_PATH);
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let cookies = JSON.parse(cookiesJSON);
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// Check if the cookies have expired
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for (let cookie of cookies) {
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if (isCookieExpired(cookie)) return null;
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}
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// Cookies loaded and verified
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return cookies;
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} else return null;
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}
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/**
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* @private
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* Check the validity of a cookie.
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* @param {object} cookie Cookies to verify the validity. It's a dictionary
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* @returns {Boolean} true if the cookie has expired, false otherwise
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*/
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function isCookieExpired(cookie) {
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// Local variables
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let expiredCookies = false;
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// Ignore cookies that never expire
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let expirationUnixTimestamp = cookie['expire'];
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if (expirationUnixTimestamp !== '-1') {
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// Convert UNIX epoch timestamp to normal Date
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let expirationDate = new Date(expirationUnixTimestamp * 1000);
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if (expirationDate < Date.now()) {
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if (_debug) console.log('Cookie ' + cookie['name'] + ' expired, you need to re-authenticate');
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expiredCookies = true;
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}
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}
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return expiredCookies;
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}
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//#endregion Cookies functions
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//#region Latest Updates page parserer
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/**
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* @private
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* If present, it reads the file containing the searched values (engines or states)
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* from the disk, otherwise it connects to the F95 portal (at the page
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* https://f95zone.to/latest) and downloads them.
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* @param {puppeteer.Page} page Page used to locate the required elements
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* @param {String} path Path to disk of the JSON file containing the data to read / write
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* @param {String} selector CSS selector of the required elements
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* @param {String} elementRequested Required element (engines or states) used to detail log messages
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* @returns {Promise<String[]>} List of required values in uppercase
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*/
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async function loadValuesFromLatestPage(page, path, selector, elementRequested) {
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// If the values already exist they are loaded from disk without having to connect to F95
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if (_debug) console.log('Load ' + elementRequested + ' from disk...');
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if (fs.existsSync(path)) {
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let valueJSON = fs.readFileSync(path);
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return JSON.parse(valueJSON);
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}
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// Otherwise, connect and download the data from the portal
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if (_debug) console.log('No ' + elementRequested + ' cached, downloading...');
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let values = await getValuesFromLatestPage(page, selector, 'Getting ' + elementRequested + ' from page');
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fs.writeFileSync(path, JSON.stringify(values));
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return values;
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}
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/**
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* @private
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* Gets all the textual values of the elements present
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* in the F95 portal page and identified by the selector
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* passed by parameter
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* @param {puppeteer.Page} page Page used to locate items specified by the selector
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* @param {String} selector CSS selector
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* @param {String} logMessage Log message indicating which items the selector is requesting
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* @return {Promise<String[]>} List of uppercase strings indicating the textual values of the elements identified by the selector
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*/
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async function getValuesFromLatestPage(page, selector, logMessage) {
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if (_debug) console.log(logMessage);
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let result = [];
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let elements = await page.$$(selector);
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for (let element of elements) {
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let text = await element.evaluate(e => e.innerText);
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// Save as upper text for better match if used in query
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result.push(text.toUpperCase());
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}
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return result;
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}
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//#endregion
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//#region URL methods
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/**
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* @private
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* Check if the url belongs to the domain of the F95 platform.
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* @param {URL} url URL to check
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* @returns {Boolean} true if the url belongs to the domain, false otherwise
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*/
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function isF95URL(url) {
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if (url.toString().startsWith(F95_BASE_URL)) return true;
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else return false;
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}
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/**
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* @private
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* Checks if the string passed by parameter has a properly formatted and valid path to a URL.
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* @param {String} url String to check for correctness
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* @returns {Boolean} true if the string is a valid URL, false otherwise
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*/
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function isStringAValidURL(url){
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try {
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new URL(url);
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return true;
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} catch (err) {
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return false;
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}
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}
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//#endregion
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//#region User
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/**
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||
|
* @private
|
||
|
* Log in to the F95Zone portal and, if successful, save the cookies.
|
||
|
* @param {puppeteer.Browser} browser Browser object used for navigation
|
||
|
* @param {String} username Username to use during login
|
||
|
* @param {String} password Password to use during login
|
||
|
* @returns {Promise<LoginResult>} Result of the operation
|
||
|
*/
|
||
|
async function loginF95(browser, username, password) {
|
||
|
let page = await preparePage(browser); // Set new isolated page
|
||
|
await page.goto(F95_LOGIN_URL); // Go to login page
|
||
|
|
||
|
// Explicitly wait for the required items to load
|
||
|
await page.waitForSelector(USERNAME_INPUT);
|
||
|
await page.waitForSelector(PASSWORD_INPUT);
|
||
|
await page.waitForSelector(LOGIN_BUTTON);
|
||
|
await page.type(USERNAME_INPUT, username); // Insert username
|
||
|
await page.type(PASSWORD_INPUT, password); // Insert password
|
||
|
await Promise.all([
|
||
|
page.click(LOGIN_BUTTON), // Click on the login button
|
||
|
page.waitForNavigation({
|
||
|
waitUntil: WAIT_STATEMENT
|
||
|
}), // Wait for page to load
|
||
|
]);
|
||
|
await page.waitForSelector(AVATAR_INFO);
|
||
|
|
||
|
// Prepare result
|
||
|
let result = new LoginResult();
|
||
|
|
||
|
// Check if the user is logged in
|
||
|
result.success = await page.evaluate((selector) => document.querySelector(selector) !== null, AVATAR_INFO);
|
||
|
|
||
|
// Save cookies to avoid re-auth
|
||
|
if (result.success) {
|
||
|
const cookies = await page.cookies();
|
||
|
fs.writeFileSync(COOKIES_SAVE_PATH, JSON.stringify(cookies));
|
||
|
result.message = 'Authentication successful';
|
||
|
}
|
||
|
// Obtain the error message
|
||
|
else if (await page.evaluate((selector) => document.querySelector(selector) !== null, LOGIN_MESSAGE_ERROR)) {
|
||
|
let errorMessage = await page.evaluate((selector) => document.querySelector(selector).innerText, LOGIN_MESSAGE_ERROR);
|
||
|
if (errorMessage === 'Incorrect password. Please try again.') result.message = 'Incorrect password';
|
||
|
else if (errorMessage === "The requested user '" + username + "' could not be found.") result.message = 'Incorrect username';
|
||
|
else result.message = errorMessage;
|
||
|
}
|
||
|
else result.message = "Unknown error";
|
||
|
await page.close(); // Close the page
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @deprecated
|
||
|
*/
|
||
|
async function getUserData(){
|
||
|
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @deprecated
|
||
|
*/
|
||
|
async function getUserWatchedGameThreads(){
|
||
|
|
||
|
}
|
||
|
//#endregion User
|
||
|
|
||
|
//#region Game data parser
|
||
|
/**
|
||
|
* @private
|
||
|
* Get information from the game's main page.
|
||
|
* @param {puppeteer.Browser} browser Browser object used for navigation
|
||
|
* @param {GameInfo} info Partial game information
|
||
|
* @return {Promise<GameInfo>} Complete information about the game you are looking for
|
||
|
*/
|
||
|
async function getGameInfo(browser, info) {
|
||
|
if(_debug) console.log('Obtaining game info');
|
||
|
|
||
|
// Verify the correctness of the URL
|
||
|
if (!isF95URL(info.f95url)) throw info.f95url + ' is not a valid F95Zone URL';
|
||
|
let exists = await urlExist(info.f95url.toString());
|
||
|
if (!exists) return new GameInfo();
|
||
|
|
||
|
let page = await preparePage(browser); // Set new isolated page
|
||
|
await page.setCookie(..._cookies); // Set cookies to avoid login
|
||
|
await page.goto(info.f95url.toString(), {
|
||
|
waitUntil: WAIT_STATEMENT
|
||
|
}); // Go to the game page and wait until it loads
|
||
|
|
||
|
// Get the game/mod name (without square brackets)
|
||
|
let title = getGameTitle(page);
|
||
|
|
||
|
// Get the game/mod author (without square brackets)
|
||
|
let author = getGameAuthor(page);
|
||
|
|
||
|
// Get the game title image (the first is what we are searching)
|
||
|
let previewSource = await getGamePreviewSource(page);
|
||
|
if (previewSource === null) console.warn('Cannot find game preview image for ' + await title);
|
||
|
|
||
|
// Gets the first post, where are listed all the game's informations
|
||
|
let post = (await page.$$(THREAD_POSTS))[0];
|
||
|
|
||
|
// The info are plain text so we need to parse the HTML code
|
||
|
let bodyHTML = await page.evaluate((mainPost) => mainPost.innerHTML, post);
|
||
|
let structuredText = HTMLParser.parse(bodyHTML).structuredText;
|
||
|
|
||
|
// Get overview (different parsing for game and mod)
|
||
|
let overviewEndIndex;
|
||
|
if (info.isMod) overviewEndIndex = structuredText.indexOf('Updated');
|
||
|
else overviewEndIndex = structuredText.indexOf('Thread Updated');
|
||
|
let overview = structuredText.substring(0, overviewEndIndex).replace('Overview:\n', '').trim();
|
||
|
|
||
|
// Parse all the information in the format DESCRIPTION : VALUE
|
||
|
let parsedInfos = parseConversationPage(structuredText);
|
||
|
|
||
|
// Fill in the GameInfo element with the information obtained
|
||
|
info.name = await title;
|
||
|
info.author = await author;
|
||
|
info.overview = overview;
|
||
|
info.version = info.isMod ? parsedInfos['MOD VERSION'] : parsedInfos['VERSION'];
|
||
|
info.lastUpdate = info.isMod ? parsedInfos['UPDATED'] : parsedInfos['THREAD UPDATED'];
|
||
|
info.previewSource = previewSource;
|
||
|
|
||
|
await page.close(); // Close the page
|
||
|
if(_debug) console.log('Founded data for ' + await title);
|
||
|
return info;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @private
|
||
|
* Extrapolates and cleans the author from the page passed by parameter.
|
||
|
* @param {puppeteer.Page} page Page containing the author to be extrapolated
|
||
|
* @returns {Promise<String>} Game author
|
||
|
*/
|
||
|
async function getGameAuthor(page) {
|
||
|
// Get the game/mod name (without square brackets)
|
||
|
let titleHTML = await page.evaluate((selector) => document.querySelector(selector).innerHTML, GAME_TITLE);
|
||
|
let structuredTitle = HTMLParser.parse(titleHTML);
|
||
|
|
||
|
// The last element **shoud be** the title without prefixes (engines, status, other...)
|
||
|
let gameTitle = structuredTitle.childNodes.pop().rawText;
|
||
|
|
||
|
// The last square brackets contain the author
|
||
|
let startTitleIndex = gameTitle.lastIndexOf('[') + 1;
|
||
|
return gameTitle.substring(startTitleIndex, gameTitle.length - 1).trim();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @private
|
||
|
* Process the post text to get all the useful
|
||
|
* information in the format *DESCRIPTOR : VALUE*.
|
||
|
* @param {String} text Structured text of the post
|
||
|
* @returns {Object} Dictionary of information
|
||
|
*/
|
||
|
function parseConversationPage(text) {
|
||
|
let dataPairs = {};
|
||
|
|
||
|
// The information searched in the game post are one per line
|
||
|
let splittedText = text.split('\n');
|
||
|
for (let line of splittedText) {
|
||
|
|
||
|
if (!line.includes(':')) continue;
|
||
|
|
||
|
// Create pair key/value
|
||
|
let splitted = line.split(':');
|
||
|
let key = splitted[0].trim().toUpperCase(); // Uppercase to avoid mismatch
|
||
|
let value = splitted[1].trim();
|
||
|
|
||
|
// Add pair to the dict if valid
|
||
|
if (value != '') dataPairs[key] = value;
|
||
|
}
|
||
|
|
||
|
return dataPairs;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @private
|
||
|
* Gets the URL of the image used as a preview for the game in the conversation.
|
||
|
* @param {puppeteer.Page} page Page containing the URL to be extrapolated
|
||
|
* @returns {Promise<URL>} URL of the image or null if failed to get it
|
||
|
*/
|
||
|
async function getGamePreviewSource(page) {
|
||
|
let src = await page.evaluate((selector) => {
|
||
|
// Get the firs image available
|
||
|
let img = document.querySelector(selector);
|
||
|
|
||
|
if (img === null || img === undefined) return null;
|
||
|
else return img.getAttribute('src');
|
||
|
}, GAME_IMAGES);
|
||
|
|
||
|
// Check if the URL is valid
|
||
|
return isStringAValidURL(src) ? new URL(src) : null;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @private
|
||
|
* Extrapolates and cleans the title from the page passed by parameter.
|
||
|
* @param {puppeteer.Page} page Page containing the title to be extrapolated
|
||
|
* @returns {Promise<String>} Game title
|
||
|
*/
|
||
|
async function getGameTitle(page) {
|
||
|
// Get the game/mod name (without square brackets)
|
||
|
const titleHTML = await page.evaluate((selector) => document.querySelector(selector).innerHTML, GAME_TITLE);
|
||
|
const structuredTitle = HTMLParser.parse(titleHTML);
|
||
|
|
||
|
// The last element **shoud be** the title without prefixes (engines, status, other...)
|
||
|
var gameTitle = structuredTitle.childNodes.pop().rawText;
|
||
|
const endTitleIndex = gameTitle.indexOf('[');
|
||
|
return gameTitle.substring(0, endTitleIndex).trim();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @deprecated
|
||
|
* @param {puppeteer.Browser} browser
|
||
|
* @param {URL} url
|
||
|
*/
|
||
|
async function getGameDownloadLink(browser, url) {
|
||
|
// Verify the correctness of the URL
|
||
|
if (!isF95URL(url)) throw url + ' is not a valid F95Zone URL';
|
||
|
let exists = await urlExist(url.toString());
|
||
|
if (!exists) return new GameDownload();
|
||
|
|
||
|
let page = await preparePage(browser); // Set new isolated page
|
||
|
await page.setCookie(..._cookies); // Set cookies to avoid login
|
||
|
await page.goto(url.toString(), {
|
||
|
waitUntil: WAIT_STATEMENT
|
||
|
}); // Go to the game page and wait until it loads
|
||
|
|
||
|
// Gets the first post, where are listed all the game's informations
|
||
|
let post = (await page.$$(THREAD_POSTS))[0];
|
||
|
|
||
|
// Get the HTML text
|
||
|
let postHTML = await page.evaluate((mainPost) => mainPost.innerHTML, post);
|
||
|
let startIndex = postHTML.indexOf('DOWNLOAD');
|
||
|
let endIndex = postHTML.indexOf('class="js-lbImage"');
|
||
|
postHTML = postHTML.substring(startIndex, endIndex - startIndex);
|
||
|
console.log(postHTML);
|
||
|
}
|
||
|
//#endregion Game data parser
|
||
|
|
||
|
//#region Game search
|
||
|
/**
|
||
|
* @private
|
||
|
* Search the F95Zone portal to find possible conversations regarding the game you are looking for.
|
||
|
* @param {puppeteer.Browser} browser Browser object used for navigation
|
||
|
* @param {String} gamename Name of the game to search for
|
||
|
* @returns {Promise<GameInfo[]>} List of information obtained from the preliminary research on the F95 portal
|
||
|
*/
|
||
|
async function getSearchGameResults(browser, gamename) {
|
||
|
if (_debug) console.log('Searching ' + gamename + ' on F95Zone');
|
||
|
|
||
|
let page = await preparePage(browser); // Set new isolated page
|
||
|
await page.setCookie(..._cookies); // Set cookies to avoid login
|
||
|
await page.goto(F95_SEARCH_URL, {
|
||
|
waitUntil: WAIT_STATEMENT
|
||
|
}); // Go to the search form and wait for it
|
||
|
// Explicitly wait for the required items to load
|
||
|
await page.waitForSelector(SEARCH_FORM_TEXTBOX);
|
||
|
await page.waitForSelector(TITLE_ONLY_CHECKBOX);
|
||
|
await page.waitForSelector(SEARCH_BUTTON);
|
||
|
await page.type(SEARCH_FORM_TEXTBOX, gamename) // Type the game we desire
|
||
|
await page.click(TITLE_ONLY_CHECKBOX) // Select only the thread with the game in the titles
|
||
|
await Promise.all([
|
||
|
page.click(SEARCH_BUTTON), // Execute search
|
||
|
page.waitForNavigation({
|
||
|
waitUntil: WAIT_STATEMENT
|
||
|
}), // Wait for page to load
|
||
|
]);
|
||
|
|
||
|
// Select all conversation titles
|
||
|
let threadTitleList = await page.$$(THREAD_TITLE);
|
||
|
|
||
|
// For each title extract the info about the conversation
|
||
|
if(_debug) console.log('Extracting info from conversation titles');
|
||
|
let results = [];
|
||
|
for (const title of threadTitleList) {
|
||
|
var info = await getSearchThreadInfo(page, title);
|
||
|
|
||
|
// Append the game's informations
|
||
|
if (info !== null) results.push(info);
|
||
|
}
|
||
|
if (_debug) console.log('Find ' + results.length + ' conversations');
|
||
|
await page.close(); // Close the page
|
||
|
|
||
|
return results;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @private
|
||
|
* Starting from the title of a conversation on the F95 portal,
|
||
|
* he obtains basic information about the element (in case it is a game)
|
||
|
* @param {puppeteer.Page} page Page containing the conversation to be analyzed
|
||
|
* @param {puppeteer.ElementHandle} titleHandle Title of the conversation to be analyzed
|
||
|
* @return {Promise<GameInfo>} Object containing the information obtained from the analysis or null if it is not a game conversation
|
||
|
*/
|
||
|
async function getSearchThreadInfo(page, titleHandle) {
|
||
|
|
||
|
let info = new GameInfo();
|
||
|
|
||
|
// Get the URL of the thread from the title
|
||
|
let relativeURLThread = await page.evaluate((element) => element.querySelector('a').href, titleHandle);
|
||
|
info.f95url = new URL(relativeURLThread, F95_BASE_URL);
|
||
|
|
||
|
// Select infos like the engine used for the game or it's status
|
||
|
// parsing the title
|
||
|
let elements = await titleHandle.$$('span[dir="auto"]');
|
||
|
|
||
|
// The 'Ongoing' status is not specified, only 'Abandoned'/'OnHold'/'Complete' are
|
||
|
info.status = 'Ongoing';
|
||
|
for (let element of elements) {
|
||
|
// Elaborate the prefixes
|
||
|
let prefix = await page.evaluate(element => element.textContent.toUpperCase(), element);
|
||
|
prefix = prefix.replace('[', '').replace(']', '');
|
||
|
|
||
|
// This is not a game nor a mod, we can exit
|
||
|
if (prefix === GAME_RECOMMENDATION_PREFIX) return null;
|
||
|
|
||
|
// Getting infos...
|
||
|
else if (_statuses.includes(prefix)) info.status = prefix;
|
||
|
else if (_engines.includes(prefix)) info.engine = prefix;
|
||
|
|
||
|
// This is probably a mod for the game we are searching
|
||
|
else if (prefix === MOD_PREFIX) info.isMod = true;
|
||
|
}
|
||
|
return info;
|
||
|
}
|
||
|
//#endregion Game search
|
||
|
|
||
|
//#endregion Private methods
|