F95API/app/scripts/classes/game-download.js

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"use strict";
// Core modules
const fs = require("fs");
// Public modules from npm
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//const { File } = require('megajs');
// Modules from file
const { prepareBrowser, preparePage } = require("../puppeteer-helper.js");
const shared = require("../shared.js");
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class GameDownload {
constructor() {
/**
* @public
* Platform that hosts game files
* @type String
*/
this.hosting = "";
/**
* @public
* Link to game files
* @type String
*/
this.link = null;
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/**
* @public
* Operating systems supported by the game version indicated in this class.
* Can be *WINDOWS/LINUX/MACOS*
* @type String[]
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*/
this.supportedOS = [];
}
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/**
* @public
* Download the game data in the indicated path.
* Supported hosting platforms: MEGA, NOPY
* @param {String} path Save path
* @return {Promise<Boolean>} Result of the operation
*/
async download(path) {
if (this.link.includes("mega.nz")) return await downloadMEGA(this.link, path);
else if (this.link.includes("nopy.to")) return await downloadNOPY(this.link, path);
}
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}
module.exports = GameDownload;
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async function downloadMEGA(url, savepath) {
// The URL is masked
let browser = await prepareBrowser();
let page = await preparePage(browser);
await page.setCookie(...shared.cookies); // Set cookies to avoid login
await page.goto(url);
await page.waitForSelector("a.host_link");
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// Obtain the link for the unmasked page and click it
let link = await page.$("a.host_link");
await link.click();
await page.goto(url, {
waitUntil: shared.WAIT_STATEMENT,
}); // Go to the game page and wait until it loads
// Obtain the URL after the redirect
let downloadURL = page.url();
// Close browser and page
await page.close();
await browser.close();
let stream = fs.createWriteStream(savepath);
let file = File.fromURL(downloadURL);
file.download().pipe(stream);
return fs.existsSync(savepath);
}
async function downloadNOPY(url, savepath) {
// Prepare browser
let browser = await prepareBrowser();
let page = await preparePage(browser);
await page.goto(url);
await page.waitForSelector("#download");
// Set the save path
await page._client.send('Page.setDownloadBehavior', {
behavior: 'allow',
downloadPath: path.basename(path.dirname(savepath)) // Is a directory
});
// Obtain the download button and click it
let downloadButton = await page.$("#download");
await downloadButton.click();
// Await for all the connections to close
await page.waitForNavigation({
waitUntil: 'networkidle0',
timeout: 0 // Disable timeout
});
// Close browser and page
await page.close();
await browser.close();
return fs.existsSync(savepath);
}