F95API/app/example.js

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/*
to use this example, create an .env file
in the project root with the following values:
F95_USERNAME = YOUR_USERNAME
F95_PASSWORD = YOUR_PASSWORD
*/
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"use strict";
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// Public modules from npm
const dotenv = require("dotenv");
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// Modules from file
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const F95API = require("./index.js");
// Configure the .env reader
dotenv.config();
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main();
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async function main() {
// Local variables
const gameList = [
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"Four Elements Trainer",
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"corrupted kingdoms",
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"summertime saga"
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];
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// Log in the platform
console.log("Authenticating...");
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const result = await F95API.login(process.env.F95_USERNAME, process.env.F95_PASSWORD);
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console.log(`Authentication result: ${result.message}\n`);
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// Get user data
console.log("Fetching user data...");
const userdata = await F95API.getUserData();
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console.log(`${userdata.username} follows ${userdata.watchedGameThreads.length} threads\n`);
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// Get latest game update
const latestUpdates = await F95API.getLatestUpdates({
tags: ["3d game"]
}, 1);
console.log(`"${latestUpdates[0].name}" was the last "3d game" tagged game to be updated\n`);
// Get game data
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for(const gamename of gameList) {
console.log(`Searching '${gamename}'...`);
const found = await F95API.getGameData(gamename, false);
// If no game is found
if (found.length === 0) {
console.log(`No data found for '${gamename}'`);
continue;
}
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// Extract first game
const gamedata = found[0];
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console.log(`Found: ${gamedata.name} (${gamedata.version}) by ${gamedata.author}\n`);
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}
}